There are two in-game concepts called Poise.

  • The player has the stat Poise, aka "armor poise", which is obtained from Armor, the Lothric Knight Long Spear, Yhorm's Greatshield and the Wolf Ring. Max poise 50.15 - 67.22.
  • And the hidden value "poise health" that determines when your "hyperarmor frames" are interrupted, goes from 100 to 0.
    The visible stat Poise acts as a defense stat for this poise health, reducing how much poise damage is inflicted by enemy attacks.

The stagger resistance given by the skills Unfaltering PrayerPerseverance, Stone Flesh, and the pyromancy Iron Flesh are unaffected by your Poise stat. These have their own independent "poise health". The Great Hammer version of Perseverance, however, does activate the player's poise.


 The ability to withstand attacks without breaking form 

How Poise Works

In a nutshell, the Poise stat (aka armor poise) reduce the poise damage taken by hits by that number percentage, still if you don't attack or attack with "small and fast weapons" you will be no matter what stunned, you are only able to resist stagger during attacks with "hyperarmor" frames (Ultra Greatswords, Great Hammers, 2 handed Greatswords and certain WA ), and your Poise stat determines how many attacks you can take before you can be staggered out of hyperarmor frames. Because hyperarmor frames are not fully uninterruptible and use Poise to determine whether or not you can be interrupted, it would be more accurate to call them "active poise". In the game's code, the supposedly deactivated value for poise is in fact activated during animations with active poise.

All characters using the player model, including the player character, most NPCs, and non-player invaders, have a hidden poise health of 100. All attacks that hit the character will reduce this value, and when the value reaches 0 the character will be staggered regardless of whether or not they are in the middle of an attack with poise frames. The stat Poise will reduce how much poise damage a weapon inflicts to this poise health, by a percentage equal to the amount of Poise. Your Poise stat is always passively reducing incoming poise damage, whether or not you are using an attack with active poise. However, you are only able to resist stagger during active poise, and at any other time you can be staggered regardless of how much poise health you have left.

Furthermore, all attacks and actions with active poise will give a multiplier to your current poise health (usually negative), allowing you to take more or fewer hits before being staggered. The modifiers for normal R1 and R2 attacks on weapons with active poise were greatly reduced in the 1.08 patch, to the point where characters need very high poise to resist stagger from one or two attacks now. However, as of the 1.08 patch, attacks with active poise will now automatically refresh your poise health back to 80% of full after modifiers. For example, if you are using a Greataxe weapon (maximum poise health for R1 is 27) and you have 0.1 poise health before the attack, then as soon as your attack starts your poise will instantly reset to 21.6.  What this means is you can now resist stagger from one or two attacks every time you attack, which allows tanky, high poise builds to play much more aggressively. Weapon arts with active poise have much higher modifiers than normal attacks do, being anywhere from 0.30 to 2.00 vs 0.10 to 0.27, and weapon arts will refresh your poise health back to 100% of full instead of 80%. Attacks that are blocked by a shield do not reduce your poise health at all.

Your poise health does not regenerate, but will immediately refresh back to 100% every 30 seconds or when it's reduced to 0, whichever comes first. In addition, the 1.08 patch made it so that your poise health resets to 80% of full whenever you use a normal attack with active poise and to 100% of its full value whenever you use a weapon art with active poise.

To use poise, you need to know these things: how much poise damage your opponent's attacks deal, what the poise health of your attacks is, and how much Poise from armor you need to reduce your opponent's poise damage far enough to not drop your poise health to zero. In addition, since your poise health resets back to 80% with every normal attack, it would also be helpful to have enough poise so that 20.01% of your poise health is left over, as this will allow you to resist stagger through your opponent's attack every time you attack. For weapons that only have active poise during their weapon arts, this is less important since weapon arts reset poise health back to 100% instead of 80%.

Active poise is found on certain weapon attacks including, but not limited to, Ultra Greatsword, Greathammer, and Greataxe R1s, Greatsword two-handed R1s, fully charged R2 attacks, most Weapon Skills, and the medium and heavy rolls. The 1.08 patch also gave active poise to two-handed Hammer attacks. Testing is still ongoing to determine which attacks have poise frames and what their poise multipliers are.


Video Explaination

If You Could See Poise In Dark Souls 3 - Poise Visually Explained (Part 1)

Dark Souls 3 - Poise Guide (1.08)

Stat Poise Information

Each piece of armor has a Poise rating, and your total Poise is the sum of each of your armor pieces. Naked characters have 0 Poise. In general, wearing heavier or more protective armor increases Poise.

The max poise armor is Havel set with 50.15, with Wolf Ring+3 and Yhorm Greatshield the poise is 61.44 and also equipping Lothric spear will give you  the maximum possible of 67.45.

As of patch 1.07. the Poise formula seems to reduce the effects of poise for armor and rings added once the player has any poise. Every piece added that increases poise will be subjected to the following formula:



So if adding the Wolf Ring+3 (9 poise) on a character with 10 poise:

Weapons Poise Damage

Information via Gamefaqs (Some values were changed in the 1.08 patch and may no longer be accurate. They will be updated as soon as the new values are found.)

If you wanna know the poise value of other attack just multiply :

1h R2 & 2h R1 by 1,3;     1h fullR2 & 2h R2 by 1,55;         2h fullR2 by 1,65;       Run, backstep, jump 1h, 2h attack by 1.1 & 1.4    (Run) Dual L1 by 0,8 per hit    Roll Dual L1 by 0,7 per hit 

Poise damage 1hR1

3, 5 or 7  Bows, Crossbows*, most lesser Sorceries
10 Daggers, Torch, most Throwing Items, some Miracles 
11  Thrusting swords, Caestus
14 Straight Swords, Curved Swords, Katanas, Axes, Spears, Pikes,  Reapers, Whips, Claws & Fists, Pyromancy Flame, Bare fists, Staves, most Sorcereries
19  Reinforced Club, Halberds, most Pyromancy
25 Hammers, Follower Torch, Small Shields, Great Chaos Orb
26  Greatswords, Standard Shields
27 (Great)Heavy Soul Arrow, (Crystal)Souls Spears, Souls Greatswords
30 Lifehunt Scythe, Dead Again, Black Fire Orb
31 Ultra Greatswords, Curved Greatswords, Greataxes, Greatshields
35  Great Hammers, Greatbows*
40 Dark Edge, Boulder Heave, 

*Avelyn halves the single value, Headshot deals 1,5 times more (ex. 5 does 7,5)

*Dragonslayer Arrow have knockdown


Enemies Stance, Stagger & Riposte

Entities have their own poise, depleting it will stagger them (some of them may let you riposte them), if you do not hit them for 10 second they will instantly refill their poise.

DO NOT CONFUSE Poise-break Riposte with Weak Spot-break Riposte or with Counterattack riposte,

The first critical is triggered by bring the enemies poise to 0 with enough hit, the second one is triggered by dealing enough damage (20%-45% enemy's HP, no timer reset) to the creature's weak spot (usually the head) and the third one is triggered by hitting the creature at its right attack moment.


Poise Health  
0 Mostly human type enemies, Rats, Dog, Skeletons, Follower, Corvian-  Millwood- Ringed - and Harald Knights, Centipede, Ghru, Slug, Thrall, ecc...
35 Silver Knight
45 Fat Deacon
60 Demon Cleric,  Irithill Small Giant
62 Boreal Beast Knight*, Evangelist*, Great Snakeman
75 DarkWraith*, Mimic
80 Headless Gargoyle
85 Black Knight, Fat (Winged) Lothric Knight
90 Deep Accursed, Tree Woman
95 Cathedral Crusader 
110 Elder Ghru, Lothric Gargoyle
115 Ravenous lizard
120 Fire Demon
140 Sullyvan Dog BeastGreat Crab (double claw slam)
Cathedral Big Giant, Pus of Man, Monstrosity of Sin (grab)

*Heavy hitstun will always stagger them


Poise Health  
0 Friede, Crystal Sage 
98 Gael (1st phase also instastaggered by knowdowns, 2nd phase by headshot, instastunned when he pulls out crossbow )
120 Oceiros, Fire Demon
150 Sulyvahn
170 Boreal Dancer , Demon King, Gravetender Wolf, Soul of Cinder (some of his attack will weaken him to poise damage by 1.5)
185 Gundyr
200 Vordt (during breath)
210 Twin Princess, Demon Princes (the body in 2nd phase has poise damage reduction to 0.9)
215 Nameless King
250 Ariandel (shares poise with Friede)
260 Stray Demon
300 Dragonslayer Armor (dont confuse with 2nd phase stagger)
350 Yhorm
Greatwood, Wolnir, Aldrich, King of the Storm, Midir

Video Source: Bosses poise comparison - Dark Souls 3

PVE Poise Damage

Usually enemies tend to do from 15 to 45 for fast attack and 70 to 130 for strong attack and 5 for spell and arrow , this are poise damage value while having 0 armor poise (being naked or wearing stripes) , equipping armor reduce the poise damage by that percentage (Ex. 30 armor poise reduce eneny poise damage by 30% , so an attack of 30 PM will be reduce to 21 PM).     

The max poise is Havel set with 50.15, with Wolf Ring+3 and Yhorm Greatshield the max poise is 61.44 and also equipping Lothric spear will give you 67.45.

Here there's a list of Bosses' poise damage attack

GUNDYR: fast attacks 10, 12, 15, 20, 25 ; strong attacks 70

VORDT: fast attacks 45, 55 ; strong attacks & charge 70

DEACON: candlestick 15, fire orb 25

ABYSS WATCHERS: all slash 25,  knife 5, 50 slam , 25 flames

SULYVAHN: paired slash 15, single slash 30

ALDRICH: projectiles 12 , 30, 35

DEMON KING: 25, 30 ,50 fire ring, 70 meteor 

YHORM: always 30

DANCER: 25; 30, 45 ; 70

OCEIROS: 35  ;   70


LORIAN.: 30 ; 70  LOTHRIC.: projectile 30 ; small orbs 10 x hit

SOUL OF CINDER: every move has different value 45, 12, 20, 25, 30. 55 ,70 ,100, magic 10, 30, 45

NAMELESS KING: main slashes 55, 70 , minor slashes 10, 15

FRIEDE:15, 25, ice 30 , Slam 55,  ARIANDEL 70, black flame 130

 GAEL: 1st phase 15, grab 45 ;   

              2nd phase 20+5 mantle ,explosion 50, lighting 0

MIDIR: 130, fire n laser 999


For a long time, it was believed that the poise stat either didn't work or was intentionally disabled on release, due to a player finding a value in the game's code that determined whether or not poise was active and seeing that the value was 'off' by default. It was later discovered by other people that this value was only turned on during what was thought to be hyperarmor frames at the time, and that poise damage is constantly being calculated at all times but you are only able to resist stagger during attacks or actions with hyperarmor frames.

Boulder Heave is unique among spells in that it also inflicts poise damage. If an opponent is struck by the debris, it will deal a large amount of poise damage. However, spells and skills that cause knockdown do not take poise into account.

Enemies that do not use the player model, such as Darkwraiths, Silver Knights, and Black Knights, do not follow the same rules for poise that the player character and NPCs do.


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    • Anonymous

      This was something that DS2 did much worse the DS1 and somehow DS3 made it even worse then DS2 and then ER did it just as bad if not worse then DS3. WTF is From-soft doing?

      • Anonymous

        Whoever thought this terrible poise system was good should be fired and people who defend it should not be allowed to have opinions

        • Anonymous

          Poise is so terrible in both Ds3 and ER. I'd rather have backflipping havel's than this Bloodborne wannabe trash, and I never play that way in any of the games. Granted at least they tried in ER.

          • Anonymous

            When’s vaati gunna give the lore on where poise went. Maybe we all just failed poise’s questline and they died off screen

            • Anonymous

              Something I've never seen documented but often see is that all weapons activate poise at a certain point in the attack animation. Obviously smaller weapons tend to have lower multipliers and are less noticable, but it does seem like every weapon at some point during the attack animation does activate poise. Typically right as the weapon is swinging forward or just before the weapon makes contact with a target in front of you.

              • Anonymous

                Not saying the system couldn't be improved, but poise makes a huge difference on two-handed heavy weapon builds. Attacks not getting cancelled all the time is just as important as your health pool and damage, if not more important. Biggest problem is how it barely seems to do anything until you enter mid-heavy and heavy armor territory. anything below is basically fashion and minor damage absorpion. Worst offender are enemies like greatsword cathedral knights, black knights, harald etc. who cancel both your heavy weapon flinching advantage (ridiculous poise on those) and deal ridiculous poise damage to you so your armor does very little indeed. Same goes for most bosses really. So basically anything that is intentionally designed to discourage trading attempts.
                Those (in the main game relatively few) moments of (artificial) difficulty for a melee char make armor indeed feel useless.
                But as a pretty casual player I find the upgrade in poise going from e.g. knight armor -> lothric knight armor -> Gundyr armor very noticeable as trading becomes much more reasonable and moments of getting stunlocked by mobs much rarer.
                So is heavy armor worth it? Definitely, if you focus on PvE and exploration and don't run past most mobs it makes a huge difference.
                Not as horrible as most people say. Only the intransparency is crap, a very opaque and overcomplicated system behind the stuff you visually see.

                • Anonymous

                  I will always cherish comments screeching over poise in DS3. It fills me with joy knowing that generations from now, scrubs will still be seething about getting outplayed by rats.

                  • Anonymous

                    I could say a billion of bad things about this poise system, but i'll just say one thing you cannot argue with: this completely irrelevant spaghetti coding of a poise system made murky hand scythe the undisputed meta, and so will be reduvia, scorpion's stinger, etc. In elden ring if it follows suit. Wether you accept it or deny it, it's already written in the awful history of from software's concept of "balance"

                    • I love putting on armour with 45 poise in total and then it's somehow less. If a leg gear says it has 8 poise it should add poise when I equip it. Why is math so hard for michaelzaki?

                      • Anonymous

                        "Greatsword two-handed R1s"

                        How dare anyone want to 1-hand a claymore with armour and expect to not get stunlocked by rats

                        • Anonymous

                          Gotta love how over in the Elden Ring wiki when they added actually functional poise they then instead go on to ***** and whine about poise being overpowered and unbalanced, typical Souls fanbase, can't be pleased at all.

                          • Anonymous

                            I love being stunlocked by butter knives slight gusts of winds and toothpicks even when I'm in full Havels so much, I really adore what they've done with the poise in this game, so well designed and totally a very very good change from the previous two games, totally isn't one of the worst changes they've made in this game at all or anything :)

                            • Anonymous

                              poise made up for fat rolling, so now that poise isn't constant their is no real reason to wear heavy armor

                              • Anonymous

                                so is there a caps to hit like 20, 40, to not get staggered by arrows when running etc? all armor in SD3 is only for absorbsion?

                                • Anonymous

                                  *ANGRY HAVEL NOISES*
                                  Seriously though, despite the fact it’s a blatant pile of horseshit, it gives people a reason to use moves like stone flesh

                                  • Anonymous

                                    Gotta love how anyone who complains about the poise in this game being garbage gets downvoted to hell, apparently people love getting stunlocked and ragdolled by being poked with toothpicks and slightly strong gusts of wind, poise in this game is just plain garbage, I get why they nerfed it to stop poise-monsters from just brute-forcing their way through the game and to stop it from making high poise too powerful in PvP, but did they really need to nerf it to the point that an over 50 poise-having Havel build gets stunlocked by an emaciated retard with a broken butter knife as easily as a almost-naked caveman in nothing but a dirty soiled diaper?

                                    Ik people here don't like Ds2
                                    But I seriously think the poise
                                    In this game Should've been the same as Ds2 poise, it struck a good balance by making it so that poise definitely goes a long way, but not to the point that wearing
                                    High poise armour like Havel's armour trivialises alot of the game and lets you brute-force your way through a boss effortlessly, but no, they decided to just nerf it into the ground to the point it doesn't to jack-**** instead, cool

                                    • Anonymous

                                      Hah, this is hilarious, I try to figure out how poise works here compared to elden ring, here most everyone complains about how ds3 poise is trash and we need to revert to older poise method. Then I go to elden ring page and everyone complains that ER poise is trash and needs to revert back to ds3 poise lol.

                                      • Anonymous

                                        Remember when poise actually did it's damn job in Ds1/2? Yeah I miss that, no surprise that this game butchered it considering its the worst dark souls game overall

                                        • Anonymous

                                          Hopefully with how long Elden Ring has been around, along with players facing their fair share of bullgoats (or becoming a bullgoat) people actually have an idea of how poise works now.

                                          • Anonymous

                                            Okay I get it, I'll go grab a shield. Shields are good for both Ds1 and Ds3 pve. Get close to boss, test attack timings with shield and then if you want to attack, use your rolls to get close to the boss. As for PvP, it was mostly a mini-game anyway, not the main mode

                                            • Anonymous

                                              Funniest thing is, with no way to upgrade your armor either, the pool of "valid" choices boils down to mages rolling in plate armor. In previous games if you wanted to play a light class you had in mind that you would be able to dodge attacks at the cost of having no poise. Now? poise is a joke so no reason to ever go in anything different than knight armor, half the build variety, half the creativity, there is no slow way to anything just spam a single button until the danger passes and fight back. Dark Souls 3 is just a gunless Bloodborne with spinning knights...

                                              • Anonymous

                                                Stack up to 34.08 for roll poise if you intend to PvP. Long story short, makes it easier to escape rollcatch combos. You'll still get hit but won't get stunned every time.

                                                • Anonymous

                                                  To resume things, poise is dumbed down to who presses r1 first. You can elaborate more if you want, but the end result goes no further than that.

                                                  Ds2 did it better, and didn't screw over the time you spent finding/farming your favorite armor with "diminishing returns". Dark souls was supposed to give you plenty of options and diversity on builds to play through your game, but so much favoritism towards bloodbornish melee just puts it below ds2 in these terms. Hell, it's even inferior to DeS and that one didn't have either poise or hyper armor.

                                                  • Anonymous

                                                    Im wearing full gundyrs armor but i only have 44.37 poise, why is it lower than the sum of the poise written on the armor pieces?

                                                    • Anonymous

                                                      This comment section summarised:
                                                      - People whining that poise isn't exactly the same as in Dark Souls 1.
                                                      - People thinking they're extremely funny saying poise doesn't exist in Dark Souls 3.

                                                      • Anonymous

                                                        so in theory the poise will work when you're in hyperarmor frame and you will have poise health decrease from few hits and you can reset it by doing any WA or Perseverance

                                                        • Anonymous

                                                          To whom it may concern: Only (Curved/Ultra)Greatswords, (Great)Hammers, Greataxes, Greatshields and Glaives (all Halberds that us the swinging regular attack and not the poke, like Splitleaf, Lucerne, the Glaive, etc. and Crucifix of the Mad King for some reason) use poise on regular attacks IF you 2-hand them. All of these weapon types get different poise scalings and base stats, with regular hammers and glaives requiring a lot of poise, while the rest doesn't need that much extra poise, if any. A lot of weapon arts also profit from poise.
                                                          Also Poise is only effective during attack animations but not right at the start, think of it like Shield Bash, where you're vulnerable for a couple of frames before the bash also blocks incoming attacks.
                                                          It's definitely not useless, you just need to know when it's active (And how much poise you need for your weapon to tank through heavy attacks).

                                                          • Anonymous

                                                            Good stat. Winning a single trade against a weapon will put you in much better position than having more defence.

                                                            Rule 1) make sure the weapon you use has HA during attack (GS, halbert, ultras....)
                                                            Rule 2) reset poise health with preserverence Weapon art after getting hit.

                                                            • Anonymous

                                                              Here's how poise works in DS3. If you're wearing full Gundyr's with wolf ring +3 and actively attacking with an ultra greatsword, a throwing knife will stagger you. But if you're fighting someone wearing cloth and wielding a reinforced club, they can poise through a fully charged R2 and combo stunlock you to death.

                                                              • Anonymous

                                                                Let's put it this way. If passive poise existed, weapons like Murky Hand Scythe and curved swords wouldn't be anywhere near as strong. They would still be string, but they wouldn't make matchups completely one-sided due to guaranteed stagger.

                                                                • Anonymous

                                                                  Guys DS1 poise actually exists in DS3, its just everything deals 1568235 poise damage and hyperarmour was a small addition

                                                                  • Anonymous

                                                                    Seems really inconsistent in this game, especially coming from Nioh, which has both poise and hyper armor.

                                                                    • Anonymous

                                                                      I like how poise is in DS 3. DS 1 PvP is trash (havels, giant dads, chain backstabers or dark bead spammers).

                                                                      • Anonymous

                                                                        when you stagger a full havel as a naked person with your fists! BIG POG connection error, returning to your world

                                                                        • Anonymous


                                                                          People are throwing a tantrum about poise, but it's legitimately a stat now.

                                                                          Back in DS1 it was pretty much "poise or die". Now, like most stats, Poise has a place in certain builds, and has no place in other builds.

                                                                          For example, an ultra with good poise can beat straightswords nine times out of ten when you have any sense of spacing and timing. And if someone's R1 spamming, then use spells, bows, or just parry them.

                                                                          I don't know why people hate on poise so much in this game. Sure, it's not as good, but now it feels so much more fun to use well. As I said before, it's like a legitimate stat now, instead of being a coverall solution.

                                                                          • Anonymous

                                                                            So everyone is okay about this braindead poise system that encourages the r1 spam, but everyone gets uppity about a parry system that requires some reflexes from you? Bunch of hypocrites defending what favors them and attacking what doesn't favors their easy mode.

                                                                            • Anonymous

                                                                              I seriously don't understand all the whining about how Poise doesn't work and Strength builds are trash now. Ran Dex + Int my first playthrough with zero armor weapons, picked up a Greatsword on a lark during my first ever Strength build and was amazed at how useful resisting stagger mid-attack is. This is the difference between getting your combo broken during a boss fight and breaking the boss's combo instead. Hilariously stomped the Abyss Watchers on my first ever attempt using a Greatsword on a boss.

                                                                              What, are all you DS1-ers spoiled from having poise while idling? Learn to dodge and counter. Dex players have been doing that since the dawn of time. It's not that hard. Hell, if that's too much, learn to swing preemptively and actually make use of your Ultra's reach. I'm a casul and even I can manage it.

                                                                              • Anonymous

                                                                                This is my first Dark Souls. So there used to be MORE hyper armor in previous games? Yeah no fuсk that. Strength weapons are already annoying as hell. Hyper armor shouldn’t be a thing in general. Just reduce the range on all the fast weapons and increase it on slow weapons.

                                                                                • Anonymous

                                                                                  "ds1 poise was a crutch for bad players"

                                                                                  Why spamming r1 is any better? Because what was once a backstab fishing, now it's 2 or 3 guys spamming a straight sword or their catalyst.

                                                                                  • Anonymous

                                                                                    The people who are complaining about poise in pvp (pve is fine) are the same people who would be complaining about a player who would Backstab them by running around taking hits just look at what happens in spears of church with 4 gank poise on a fisher boss player. Poise of hyper armor works for the sake of that bs not being in the game, gitgud learn hyper armor and find your openings with this “poise”

                                                                                    • Anonymous

                                                                                      All these excuses justifying this bullsht of a poise system only encourages and justify spamming perseverance.

                                                                                      • Anonymous

                                                                                        Then if I were to get damaged while attacking (enabling Poise) with a 'Ultra Greatsword',
                                                                                        would the damage be lessened during it with an armor with more 'PHYSICAL' or 'POISE'?

                                                                                        • Anonymous

                                                                                          Tell wathever you want about how ds1 s poise encouraged r1 spam, but ds3 s poise not only does EXACTLY the same thing, but also encourages doing it WITH ULTRA CLASS WEAPONS.

                                                                                          The dumbest thing about it is the "logic" they try to make out of this sht, like "hey, that huge dragon is going to squash me. Ima strike a fkin pose!". Look for someone else to buy your bullsht.

                                                                                          • Anonymous

                                                                                            This game would be so much better if poise worked like it did in Dark Souls 1. This is just...

                                                                                            This is just ****ing stupid. You could be wearing havels armor and some undead with a rusty spork could break your poise.

                                                                                            How do you **** something like this up?

                                                                                            • Anonymous

                                                                                              Are you shitting me, I only just found out that roll poise is a thing. I thought it was a bug because I’ve often had times where I would attempt to roll catch players with a straight sword but they would get caught maybe once or twice before the next R1 hits them but doesn’t stagger them. Is it meant to be this inconsistent? If roll poise was functioning properly in these situations I wouldn’t have staggered them out of their roll even once right? I’m confused

                                                                                              • Anonymous

                                                                                                Really torn on this mechanic. On the one hand, in DS1 a non pvp character had basically zero chance of defeating a pvp build. They could literally just walk up to you and spam R1, knowing full well that your weapon wouldn't stagger them and that theirs would win the trade.

                                                                                                On the other hand, this implementation sort of forces players with high poise to spam R1, because they'd never see any benefit from poise if they aren't swinging.

                                                                                                So it's sort of weird. In the end, it still encourages R1 spam. I guess now at least with proper timing a pve minded host can at least stagger dedicated invaders. But this mechanic, coupled with lag in pvp, sort of forces everyone to play way more aggressively/predictively rather than reactively most of the time.

                                                                                                • Anonymous

                                                                                                  Poise works you guys just want it works also passive like in dark souls 1. Its working as intented confirmed...

                                                                                                  • Anonymous

                                                                                                    DS1 poise could be a crutch at times, but DS3 poise is non-existent. a hollow with a broken straight sword shouldnt stagger someone in full havel armor with wolf ring +3 and two yhorm shields.

                                                                                                    • Anonymous

                                                                                                      Demon's Souls never had poise, only hyper armor, and its players never complained. Meanwhile people here who don't understand how poise functions here whine their heads off. BB players never complained about poise.

                                                                                                      But DS1 poise it seems became a crutch for bad players.

                                                                                                      • Anonymous

                                                                                                        My blood boils every time I use Havel's armor and I get staggered by a hollow with a broken stick.

                                                                                                        I've beaten the game vanilla but I will never return to it, modded poise feels so much better.

                                                                                                        • Anonymous

                                                                                                          The problem is not that we don't understand how poise works. We had plenty of explanation about something as simple as hyper armor and time to experiment with it.

                                                                                                          The problem is: WE DO NOT LIKE IT. And why? Because without reliable tank builds being an option, this game is nothing but a non-exclusive version of bloodborne with layers of nostalgic stuff to get profit at minimum effort.

                                                                                                          • Anonymous

                                                                                                            in a way, the ds3 poise is realistic. When you would wear a havels armor in real life and would stand still doing nothing and someone would kick you, you would probably fall on the ground if the kick suprised you.

                                                                                                            • Anonymous

                                                                                                              Explanation 4 smooth brains like me
                                                                                                              While you swing your weapon, poise activates
                                                                                                              Some weapons have larger or shorter "swing" times, thus more/less time poise is active
                                                                                                              When no swing, no poise

                                                                                                              There ya go, now stay out of anything (yes, even whips) since not even wearing an armor made out of plates of stone matters; if you dont swing at the right time you are like a piece of paper

                                                                                                              • Anonymous

                                                                                                                As for the 1.07, simply the poise has a diminishing return like many other parameters (similar to bloodborne parameters system), the more you stack and the less you'll gain from stacking more.

                                                                                                                • Anonymous

                                                                                                                  Jokes aside Lemme explain for you dex or mage builds and such poise isn’t too important but for ultra great users poise can be abused to your advantage. I used the wolf ring+3 on my profaned great sword with high poise armor and I was able to push through and win trades with bosses such as nameless and Gael. When using heavy weapons your attack frames start with your poise health not your start up which is why many people think poise is useless. This means unlike ds1 you still need to play smart with poise because when you time your attacks right you can deal massive damage without worrying about the stagger. Because what’s the point of swinging a massive weapon if someone can just poke you with their tiny lil dagger and stop it.

                                                                                                                  • Anonymous

                                                                                                                    DS3 suffered the same problem WoW suffered, too much PvP oriented while the majority playes PvE.

                                                                                                                    Devs will be devs... RIP.

                                                                                                                    • Anonymous

                                                                                                                      If I am using a curved greatsword, what amount of poise should I hit for pvp? I'm to 30, but would 35 be better?

                                                                                                                      • Anonymous

                                                                                                                        To sum it up: Poise only matter for heavier weapon. It is only active during mid animation. The poise value determine if you are going to be staggered or not. Most WA have added poise
                                                                                                                        Here is all type of weapon that is effected by poise:
                                                                                                                        Hammer, great sword, great hammer, great axe, ultras, (axe?) if you are not using these weapons then poise don’t matter just go for absorption

                                                                                                                        • Anonymous

                                                                                                                          You want poise in DS3? Don't bother leveling up the Fashion *ahem* Vitality stat. Just level up Attunement so you have max FP to spam Perseverance WA.

                                                                                                                          • Anonymous

                                                                                                                            Do you know how poise could be properly implemented here? It's simple:

                                                                                                                            Below 70% equip load:

                                                                                                                            -hyper armor enabled
                                                                                                                            -inactive poise unless hyper armor frames occur
                                                                                                                            -hyper armor won't reset until poise broken out of hyper armor frames, wich sets instability frames for 3 seconds, allowing extra damage on the next attack received.

                                                                                                                            Above 70% equip load:

                                                                                                                            -hyper armor disabled
                                                                                                                            -passively active poise
                                                                                                                            -daggers, light curved swords and whips bounces off on hit
                                                                                                                            -poise break sets 3 seconds of disabled poise and instability damage before passive poise resets, in wich the player can be staggered

                                                                                                                            Was it so hard, fromsoft? Test it yourselves or with friends on cheat engine or whatever allows you to put this in your game, and give your opinion.

                                                                                                                            • Anonymous

                                                                                                                              It takes a fair amount of knowledge about the armors in the game but being able to measure out poise values from what they're wearing is really helpful when it comes to trades. I think poise is severely underated in many aspects because people just don't know when the frames are active. Generally speaking poise kicks in when you're roughly halfway through your animation. You're not going to find poise for most light weapon r1's, they're usually going to be more noticeable in strong attacks. The windows of poise for light weapons are only noticable at the end of your swing, which still can be used to reposition out of getting two hits. Taking the time to figure out when it activates and isn't active on enemy attacks is incredibly, incredibly helpful for PvP.

                                                                                                                              • Anonymous

                                                                                                                                They ruined the poise system by focusing on the unnecessary hyper armor. By extension they ruined tank builds and faith builds, so, this "poise" systems does more harm than good. Dark souls 1 and 2 handled it better.

                                                                                                                                • Anonymous

                                                                                                                                  Why don't FromSoftware just change the term to "hyperarmour". I miss the good old days where I can just walk with a Havel set without getting staggered T_T

                                                                                                                                  • Anonymous

                                                                                                                                    For info, if you want to use a spreadsheet to calculate your AP, use the formula: a+b+c+d-(ab+ac+ad+bc+bd+cd)/100+(abc+abd+acd+bcd)/10000-abcd/1000000, where abcd are the Poise values of the individual armour pieces. You can extend this for additional items (ring/spear/shield) by adding all terms for e at each level with "+abcde/100000000" at the end, and so on for f, etc but for non-specialty builds the basic abcd formula will usually be sufficient.

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