Pontiff's Left Eye


Bewitched ring that Pontiff Sulyvahn bestowed upon his knights.

Recovers HP with successive attacks.

Knights who peer into the black orb are lured into battles of death, transformed into frenzied beasts. No wonder the Pontiff only provides these rings to those dispatched to foreign lands.

 Pontiff's Left Eye is a Ring in Dark Souls 3.  

 

 

Pontiff's Left Eye Effect

  • Recovers 30 HP with successive attacks
  • Weight: 0.9
  • Attacking 2 or more enemies when the effect triggers has a chance to proc a overheal, healing the player massively.
    • This is speculated to be a coding oversight, or a bug, that never got fixed. 

Where to Find Pontiff's Left Eye

 

Notes

  • Will occasionally fully restore HP all at once if you land enough hits in a short timeframe, such as using a fast weapon against a crowd of enemies
  • Heals 30 HP each healing tick.
  • Below is a table listing the amount of hits it takes for a weapon to proc the healing effect in as short as window as possible. Testing notes are below it.

 The information in this table requieres further testing. So far, the only 100% accurate data are One Handed Light attacks.

Weapon Class One Handed Light Two Handed Light One Handed Heavy Two Handed Heavy
Fist 8 - 6 -
Fist/Claw Weapons 8 8 6 -
Dagger 8 8 6 6
Straight Sword 6 6 6 6
Curved Sword 6 6 5 5
Thrusting Swords 6 6 6 6
Axes 6 6 6 6
Hammer 6 8 10 12
Katanas 6 6 6 6
Spear & Pikes 6 6 6 6
Halberd 5 5 5 6
Reapers 5 5 5 5
Whips 5 5 5 5
Greatswords 6 6 6 6
Curved Greatswords 3 or 4 (depends on weapon) 3 3 3
Greataxes 4 4 Too Slow Too Slow
Great Hammer 4 4 Too Slow Too Slow
Ultra Greatsword 4 4 Too Slow Too Slow


 

Testing Notes:

  • Weapon Arts count towards the combo counter.
  • Charged attacks count for more points on the combo counter.
  • Healing effect may proc before actual hit connects from input.
  • Invaders may see healing effect before healing effect actually occurs, or when it never occurs in the first place.
  • Weapons with vastly different movesets from their standard may have a bit different results from their weapon class. For example, the weapon "Halberd" has a partial spear moveset, and has different results from the rest of the Halberd weapon class for the most part.
  • Hits that land just after the enemy dies counts towards the combo counter (tested with Sellsword Twinblades, two handed: two light attacks while target is alive, the third one while the target is dead, completing the combo and healing the player)

 

Story & Lore

  • The name Sulyvahn means "little dark eye" or "dark-eyed" in Irish.
  • Cut content suggests that Sulyvahn's character was to appear in The Untended Graves.

 

Rings
Aldrich's Ruby  ♦  Aldrich's Sapphire  ♦  Ashen Estus Ring  ♦  Bellowing Dragoncrest Ring  ♦  Bloodbite Ring  ♦  Blue Tearstone Ring  ♦  Calamity Ring  ♦  Carthus Bloodring  ♦  Carthus Milkring  ♦  Chillbite Ring  ♦  Chloranthy Ring  ♦  Covetous Gold Serpent Ring  ♦  Covetous Silver Serpent Ring  ♦  Cursebite Ring  ♦  Dark Clutch Ring  ♦  Dark Stoneplate Ring  ♦  Darkmoon Ring  ♦  Deep Ring  ♦  Dragonscale Ring  ♦  Dusk Crown Ring  ♦  Estus Ring  ♦  Farron Ring  ♦  Fire Clutch Ring  ♦  Flame Stoneplate Ring  ♦  Fleshbite Ring  ♦  Flynn's Ring  ♦  Great Swamp Ring  ♦  Havel's Ring  ♦  Hawk Ring  ♦  Hornet Ring  ♦  Horsehoof Ring  ♦  Hunter's Ring  ♦  Knight's Ring  ♦  Knight Slayer's Ring  ♦  Knight Slayer Ring  ♦  Leo Ring  ♦  Life Ring  ♦  Lightning Clutch Ring  ♦  Lingering Dragoncrest Ring  ♦  Lloyd's Shield Ring  ♦  Lloyd's Sword Ring  ♦  Magic Clutch Ring  ♦  Magic Stoneplate Ring  ♦  Morne's Ring  ♦  Obscuring Ring  ♦  Poisonbite Ring  ♦  Pontiff's Right Eye  ♦  Priestess Ring  ♦  Prisoner's Chain  ♦  Red Tearstone  ♦  Red Tearstone Ring  ♦  Reversal Ring  ♦  Ring of Favor  ♦  Ring of Sacrifice  ♦  Ring of Steel Protection  ♦  Ring of the Evil Eye  ♦  Ring of the Sun's First Born  ♦  Sage Ring  ♦  Saint's Ring  ♦  Scholar Ring  ♦  Silvercat Ring  ♦  Skull Ring  ♦  Slumbering Draconcrest Ring  ♦  Slumbering Dragon Ring  ♦  Slumbering Dragoncrest Ring  ♦  Speckled Stoneplate Ring  ♦  Sun Princess Ring  ♦  Thunder Stoneplate Ring  ♦  Untrue Dark Ring  ♦  Untrue White Ring  ♦  Witch's ring  ♦  Witch Ring  ♦  Wolf Ring  ♦  Wood Grain Ring  ♦  Young Dragon Ring

 




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    • Anonymous

      08 Jul 2021 01:17  

      The attacks required need to be reduced by half and the time required need to be doubled. As for the healing, make it 50.

      • Anonymous

        27 Jun 2021 13:54  

        It would be nice to have a table for how many hits for each weapon needs to proc, period. No need for doing it really fast.

        • Anonymous

          02 May 2021 18:51  

          I get that this ring can be gotten as early as Undead Settlement, but c'mon man! This is a boss ring. 30 HP gets less and less value the more HP you have. Maybe if it was a fixed percentage or a flat amount like 100 - 150 HP would be better. Especially once you get to mid game.

          • Anonymous

            04 Jan 2021 20:42  

            Trash. Just use Life Ring +3. At 40 Vigor it gives you more than 120 hp, equivalent to proccing Pontiff's LE 4 times which the average fight isnt even long enough to do so let alone being able to maintain the necessary attack chains to even make this ring useful.

            • Anonymous

              31 Aug 2020 10:58  

              this ring is great. only need to proc it 50 times to heal to full. much better than if I needed to proc it a million times, or 2 trillion times. might even need nerfed.

              • Anonymous

                07 Aug 2020 19:49  

                hey guys all the tables here are outdated asf, i'd recommend you to watch limit breaker's video on this ring (can't put direct link here) but look up "The Wolf Sword vs The Pontiff's Left Eye... ᵃ ᵘˢᵉˡᵉˢˢˡʸ ᶜᵒᵐᵖˡᶦᶜᵃᵗᵉᵈ ᵍᵘᶦᵈᵉ" on youtube. tl;dr all weapons need a LOT less attacks, biggest changes going on heavier weapons classes (great hammer 1hr1 12 -> 4, great axe 1hr1 10 -> 4, etc) can someone update the table please?

                • Anonymous

                  27 May 2020 07:16  

                  Doing L1, L1, L1 with the brigand twindaggers is enough to trigger the healing, makes the twindaggers very good for large groups of enemies .

                  • Anonymous

                    11 Mar 2020 07:29  

                    Just watched limit breaker s vid about op healing with this and tried to pull it off with utra greatsword guts on 3 harald knights. You have to stun them first with fully charged r2 and then get the two hits of the weapon art. Boy, pulling that trick off was so badass (i recommend deep protection or power within to regen stamima)

                    • Anonymous

                      07 Oct 2018 19:18  

                      As the wiki says, hitting multiple enemies at once counts towards the combo. A charged 1h r2 with a whip against the deacons of the deep will usually activate this ring every time as well as activating the right eye, carthus beacon, and the old wolf curved sword.

                      • Anonymous

                        14 Jul 2018 04:21  

                        This ring is actually useful. In PvE it will proc often and in PvE, it procs, even when the enemy dodges through your attack. You can regulary heal a lot of HP, especially with the Wolf Curved GS.

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