Pontiff's Left Eye

Bewitched ring that Pontiff Sulyvahn bestowed upon his knights.

Recovers HP with successive attacks.

Knights who peer into the black orb are lured into battles of death, transformed into frenzied beasts. No wonder the Pontiff only provides these rings to those dispatched to foreign lands.

 Pontiff's Left Eye is a Ring in Dark Souls 3.  



Pontiff's Left Eye Effect

  • Recovers 30 HP with successive attacks
  • Weight: 0.9



Where to Find Pontiff's Left Eye




  • Will occasionally fully restore HP all at once if you land enough hits in a short timeframe, such as using a fast weapon against a crowd of enemies
  • Heals 30 HP each healing tick.
  • Below is a table listing the amount of hits it takes for a weapon to proc the healing effect in as short as window as possible. Testing methodology and notes are below.



Story & Lore


Weapon Class One Handed Light Two Handed Light One Handed Heavy Two Handed Heavy
Fist 11 - 6 -
Fist Weapons 10 8 6 -
Claws 10 8 6 -
Dagger 10 10 6 6
Dagger Paired 10 7 6 6
Straight Sword 7 7 8 8
Paired Straight Swords 7 6 8 -
Curved Sword 7 7 5 5
Paired Curved Swords 7 6 7 -
Piercing Swords 7 7 7 8
Axes 7 7 7 8
Paired Axes 7 6 7 -
Hammer 8 8 10 12
Hammer Paired 8 7 10 -
Katanas 7 9 8 8
Paired Katanas 7 6 8 -
Spear 7 7 7 8
Lance 6 6 5 5
Twin Spear 7 6 7 -
Halberd 6 6 6 10
Reapers 6 6 8 8
Whips 7 7 8 8
Greatswords 10 10 9 9
Curved Greatswords 6 6 12 12
Greataxes 10 11 Too Slow Too Slow
Great Hammer 12 9 Too Slow Too Slow
Ultra Greatsword 9 12 Too Slow Too Slow
Farron Greatsword 9 6 Too Slow -


Testing Methodology:

  • Tried variety of different weapons attacking against enemy invader going as fast as possible, accounting for minimal breaks between stamina regens, with multiple tests. Actual results may vary a little, but are for the most part very reproducable in testing.
  • 40 END and Chloranthy Ring used for Stamina during testing. Test character was proficient with all weapons used in testing.



Testing Notes:

  • Weapon Arts count towards the combo counter.
  • Charged attacks count for more points on the combo counter.
  • Healing effect may proc before actual hit connects from input.
  • Invaders may see healing effect before healing effect actually occurs, or when it never occurs in the first place.
  • Weapons with vastly different movesets from their standard may have a bit different results from their weapon class. For example, the weapon "Halberd" has a partial spear moveset, and has different results from the rest of the Halberd weapon class for the most part.
  • One hit landed just after the enemy died counts towards the combo counter (tested with Sellsword Twinblades, two handed: two light attacks while target is alive, the third one while the target is dead, completing the combo and healing the player)



  • Trivia goes here


Aldrich's Ruby  ♦  Aldrich's Sapphire  ♦  Ashen Estus Ring  ♦  Bellowing Dragoncrest Ring  ♦  Bloodbite Ring  ♦  Blue Tearstone Ring  ♦  Calamity Ring  ♦  Carthus Bloodring  ♦  Carthus Milkring  ♦  Chillbite Ring  ♦  Chloranthy Ring  ♦  Covetous Gold Serpent Ring  ♦  Covetous Silver Serpent Ring  ♦  Cursebite Ring  ♦  Dark Clutch Ring  ♦  Dark Stoneplate Ring  ♦  Darkmoon Ring  ♦  Deep Ring  ♦  Dragonscale Ring  ♦  Dusk Crown Ring  ♦  Estus Ring  ♦  Farron Ring  ♦  Fire Clutch Ring  ♦  Flame Stoneplate Ring  ♦  Fleshbite Ring  ♦  Flynn's Ring  ♦  Great Swamp Ring  ♦  Havel's Ring  ♦  Hawk Ring  ♦  Hornet Ring  ♦  Horsehoof Ring  ♦  Hunter's Ring  ♦  Knight's Ring  ♦  Knight Slayer's Ring  ♦  Knight Slayer Ring  ♦  Leo Ring  ♦  Life Ring  ♦  Lightning Clutch Ring  ♦  Lingering Dragoncrest Ring  ♦  Lloyd's Shield Ring  ♦  Lloyd's Sword Ring  ♦  Magic Clutch Ring  ♦  Magic Stoneplate Ring  ♦  Morne's Ring  ♦  Obscuring Ring  ♦  Poisonbite Ring  ♦  Pontiff's Right Eye  ♦  Priestess Ring  ♦  Prisoner's Chain  ♦  Red Tearstone  ♦  Red Tearstone Ring  ♦  Reversal Ring  ♦  Ring of Favor  ♦  Ring of Sacrifice  ♦  Ring of Steel Protection  ♦  Ring of the Evil Eye  ♦  Ring of the Sun's First Born  ♦  Sage Ring  ♦  Saint's Ring  ♦  Scholar Ring  ♦  Silvercat Ring  ♦  Skull Ring  ♦  Slumbering Draconcrest Ring  ♦  Slumbering Dragon Ring  ♦  Slumbering Dragoncrest Ring  ♦  Speckled Stoneplate Ring  ♦  Sun Princess Ring  ♦  Thunder Stoneplate Ring  ♦  Untrue Dark Ring  ♦  Untrue White Ring  ♦  Witch's ring  ♦  Witch Ring  ♦  Wolf Ring  ♦  Wood Grain Ring  ♦  Young Dragon Ring


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    • Anonymous

      03 May 2021 00:51  

      I get that this ring can be gotten as early as Undead Settlement, but c'mon man! This is a boss ring. 30 HP gets less and less value the more HP you have. Maybe if it was a fixed percentage or a flat amount like 100 - 150 HP would be better. Especially once you get to mid game.

      • Anonymous

        05 Jan 2021 02:42  

        Trash. Just use Life Ring +3. At 40 Vigor it gives you more than 120 hp, equivalent to proccing Pontiff's LE 4 times which the average fight isnt even long enough to do so let alone being able to maintain the necessary attack chains to even make this ring useful.

        • Anonymous

          31 Aug 2020 16:58  

          this ring is great. only need to proc it 50 times to heal to full. much better than if I needed to proc it a million times, or 2 trillion times. might even need nerfed.

          • Anonymous

            08 Aug 2020 01:49  

            hey guys all the tables here are outdated asf, i'd recommend you to watch limit breaker's video on this ring (can't put direct link here) but look up "The Wolf Sword vs The Pontiff's Left Eye... ᵃ ᵘˢᵉˡᵉˢˢˡʸ ᶜᵒᵐᵖˡᶦᶜᵃᵗᵉᵈ ᵍᵘᶦᵈᵉ" on youtube. tl;dr all weapons need a LOT less attacks, biggest changes going on heavier weapons classes (great hammer 1hr1 12 -> 4, great axe 1hr1 10 -> 4, etc) can someone update the table please?

            • Anonymous

              27 May 2020 13:16  

              Doing L1, L1, L1 with the brigand twindaggers is enough to trigger the healing, makes the twindaggers very good for large groups of enemies .

              • Anonymous

                11 Mar 2020 12:29  

                Just watched limit breaker s vid about op healing with this and tried to pull it off with utra greatsword guts on 3 harald knights. You have to stun them first with fully charged r2 and then get the two hits of the weapon art. Boy, pulling that trick off was so badass (i recommend deep protection or power within to regen stamima)

                • Anonymous

                  08 Oct 2018 01:18  

                  As the wiki says, hitting multiple enemies at once counts towards the combo. A charged 1h r2 with a whip against the deacons of the deep will usually activate this ring every time as well as activating the right eye, carthus beacon, and the old wolf curved sword.

                  • Anonymous

                    14 Jul 2018 10:21  

                    This ring is actually useful. In PvE it will proc often and in PvE, it procs, even when the enemy dodges through your attack. You can regulary heal a lot of HP, especially with the Wolf Curved GS.

                    • Anonymous

                      17 Nov 2017 18:41  

                      For the special move for the crow quills (where you throw multiple quills out), does each quill count as a different hit? If you land all 4 does it count as 4 hits?

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