Pontiff's Right Eye |
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Pontiff's Right Eye is a Ring in Dark Souls 3.
Pontiff's Right Eye Effect
- Boosts Attack Rating, as long attacking persists.
- Initial boost is 3%, then 5%, and maxes out at 10%
- Weight: 1.4
Where to Find Pontiff's Right Eye
- Located in the Irithyll of the Boreal Valley. The giant Sulyvahn's Beast you face the first time crossing the bridge. Defeating this enemy rewards you this ring.
- If you run past this enemy the first time you meet it, through the barrier on the other side of the bridge, it will stop spawning there. It will appear later in the water-filled area past Yorshka's church, where you can kill it and loot the ring.
Notes
- Will boost attack power after every 3-5 hits, depending on weapon type, table listed below.
- When triggered, the following occurs:
- Red character aura
- Sound effect plays
- Upward Sword status Icon appears under Stamina Bar.
- If attacking stops, the boost will decrease and eventually end.
- Stacks with Carthus Beacon & Old Wolf Curved Sword
- Bows, Crossbows, and Magic seem unable to increase the buff.
Story & Lore
- The name Sulyvahn means "little dark eye" or "dark-eyed" in Irish.
- Cut content suggests that Sulyvahn's character was to appear in The Untended Graves.
Weapon Class | One Handed Light | Two Handed Light | One Handed Heavy | Two Handed Heavy |
Dagger | 4 | 4 | 3 | 3 |
Dagger Paired | 4 | 4 | 3 | - |
Straight Swords | 3 | 3 | 3 | 3 |
Paired Straight Swords | 3 | 3 | 3 | - |
Greatswords | 4 | 4 | 3 | 3 |
Farron Greatswords | 3 | 3 | 4 | - |
Ultra Greatswords | 3 | 3 | 4 | Too Slow |
Curved Swords | 3 | 3 | 3 | 3 |
Paired Curved Sword | 3 | 3 | 3 | - |
Katanas | 3 | 3 | 3 | 3 |
Paired Katanas | 3 | 3 | 3 | - |
Curved Greatswords | 3 | 3 | 3 | 3 |
Piercing Swords | 3 | 3 | 3 | 3 |
Axes | 4 | 4 | 3 | 3 |
Greataxes | 3 | 3 | 4 | 4 |
Hammer | 4 | 4 | 3 | 3 |
Hammer Paired | 4 | 3 | 3 | - |
Great Hammer | 3 | 3 | 4 | 4 |
Paired Axes | 4 | 3 | 3 | - |
Fist | 5 | - | 3 | - |
Cestus | 5 | 4 | 3 | - |
Claws | 5 | 4 | 3 | - |
Spear | 4 | 4 | 3 | 3 |
Lance | 3 | 3 | 3 | 3 |
Twin Spear | 4 | 3 | 3 | - |
Halberd | 3 | 3 | 3 | 4 |
Rapiers | 3 | 3 | 3 | 3 |
Whips | 3 | 3 | 3 | 3 |
Testing Methodology
- Test character used 40 END, Chloranthy Ring +2 and Ring of Favor +2 for stamina. Was proficient in every weapon used for testing.
Notes for Damage
- Damage was tested via backstab to get consistent damage. The increase is in attack-rating, which is why some weapons benefit more from the buff. It seems to increase in 3 steps; first acquired at immediate proc, a second step at around 10 hits, and a last stage at 14 hits. Here are 3 weapons tested at their different stages.
Weapon | Backstab Damage |
Mailbreaker Unbuffed
|
186 |
Mailbreaker @ 5 hits | 194 |
Mailbreaker @ 10 hits | 198 |
Mailbreaker @ 15 hits | 210 |
Scimitar Unbuffed |
136 |
Scimitar @ 5 hits | 140 |
Scimitar @ 10 hits | 143 |
Scimitar @ 15 hits | 151 |
Cestus Unbuffed | 100 |
Cestus @ 5 hits | 102 |
Cestus @ 10 hits | 107 |
Cestus @ 15 hits | 110 |
- As seen in the graph above for research, the damage buff is inconsistent. The first buff varies between 3-6% from normal, second buff varies between 7-8% from normal, and the max buff varies between 10-13% from normal. Very inconsistent damage increase. Source of damage increase unknown, but the general scaling seems to be in the range of 10-15% for max buff.
- Addendum to the above: The buff is to AR which is why it seems inconsistent. A 5% increase in AR will mean a bigger damage increase to a weapon that does more damage than one that doesn't.
Trivia
- Trivia goes here
- Anonymous
- Anonymous
22 Jul 2019 04:35
Why are people trying this ring with heavy weapons. More efficient with quicker weapons like gotthard sword with carthus beacon
- Anonymous
17 Jul 2019 06:50
Why do the damage increasing rings need to be so confusing & near useless in DS3? Remember the DS1 RTSR or DS2 Ring of Blades & Flynns Ring? Good times.
- Anonymous
19 Feb 2019 20:37
So I noticed when using this ring with my heavy Greatsword +4 that two normal hits trigger the red aura while one fully charged 2 triggers it as well. Is the buff actually determined by hits or DPS?
- Anonymous
- Anonymous
19 Feb 2018 09:13
I tested Pontiff's ring with Vordt's Great Hammer Light Attack against the knights in Anor Londo.
The buff starts on the second hit, not the third hit.
At the time I was SL65 with 34 STR, 30 Endurance and +3 Vordt.
First hit - 422 tooltip
Second Hit - 434 tooltip
Third hit - 443
Running to the second knight.
Fourth hit - 443
Fifth hit - 443 / 464
Sixth Hit - 464
The increase would be roughly 3%- 5% -10% in three stages for Great Hammers.
Running to the second knight takes 2-3 second. Which might have resulted in dropping in stages. That's probably why the third stage can happen on the Fifth or Sixth hit.
Thrid Stage doesn't happen on the fourth hit.
Although I only tested it with having my first hit blocked, but being blocked or not shouldn't affect it, as the first stage still activated on the second hit even whent he first hit got blocked.
07 Jan 2018 01:04
So I summoned a phantom to help me kill the demon. Then i died, but the summon killed it. I didn’t get the ring when I spawned at bonfire. Did i lose this ring?
- Anonymous
13 Dec 2017 14:21
Tried with OWCS + Pontiff right eye (1handed) can easyly go from 560 AR to 670 AR and with Cathus beacon go to around 750 in about 3 -4 hits
AR are aproximate since with the 3 buff the AR seems to be unstable (keep changing)
- Anonymous
29 Sep 2017 08:21
Broadsword user here. Went from 424 to 466 AR max, a 9.9% increase. However, resin buffs do not benefit from the ring :(
- Anonymous
- Anonymous
19 Apr 2017 18:19
Does this work with elemental damage on melle weapon? For example, if you buff your weapon with lightning blade, after 3 hits, the lightning damage is buffed too? And with elemental infusion? if i have a chaos broadsword, after 3 hit the fire damage is buffed?
- Anonymous
19 Apr 2017 17:31
initial buff of 3% in pvp Ha! Pathetic...although it procs really quick after the latest patch.
- Anonymous
18 Apr 2017 20:31
Its like they didnt want to provide us with any way to boost the repeating crossbow damage...
- Anonymous
02 Apr 2017 10:40
So...I know that this doesn't work with any spells or projectile weapons, and that it has to be an actual hit (in other words, DoT effects do nothing), but what about weapon arts on melee weapons that throw projectiles or deal damage without actually hitting with the weapon, such as the Crow Quills, Follower Javelin, or Lothric's Holy Sword?
- Anonymous
- Anonymous
- Anonymous
- Anonymous
05 Nov 2016 01:24
I just tried using poison and toxic pyromancies with this ring and it didn't buff like I had hoped. I haven't tried it with infused poison weapons but I'm sure I'd have the same results.
- Anonymous
- Anonymous
- Anonymous
Old Wolf Snowflake?05 Sep 2016 23:43
"This weapon receives the two Pontiff's Eye buffs (healing and damage) after the first successful hit. Affects offhand as well." Does this mean after the first hit the rings will proc too? (They stack)
- Anonymous
12 Sep 2019 08:43
That table is just wrong, who even tested this. Did you know a single L1 from RKGS will trigger the buff? That's because it's 2x1 UGS hits. UGS take two hits not one, and that's just for starters. The faster and lighter weapons needs much more hits. Half assed effort or outdated information
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