Pontiff's Right Eye


Bewitched ring that Pontiff Sulyvahn bestowed upon his knights.

Boosts attacks, as long as attacking persists.

Knights who peer into the black orb are lured into battles of death, transformed into frenzied beasts. No wonder the Pontiff only provides these rings to those dispatched to foreign lands.

 

Pontiff's Right Eye is a Ring in Dark Souls 3.

 

Pontiff's Right Eye Effect

  • Boosts Attack Rating, as long attacking persists.
    • Initial boost is 3%, then 5%, and maxes out at 10%
  • Weight: 1.4

 

 

Where to Find Pontiff's Right Eye

  • Located in the Irithyll of the Boreal Valley. The giant Sulyvahn's Beast you face the first time crossing the bridge. Defeating this enemy rewards you this ring.
  • If you run past this enemy the first time you meet it, through the barrier on the other side of the bridge, it will stop spawning there. It will appear later in the water-filled area past Yorshka's church, where you can kill it and loot the ring.

 

 

Notes

  • Will boost attack power after every 3-5 hits, depending on weapon type, table listed below.
  • When triggered, the following occurs:
    • Red character aura
    • Sound effect plays
    • Upward Sword status Icon appears under Stamina Bar. 
  • If attacking stops, the boost will decrease and eventually end.
  • Stacks with Carthus Beacon & Old Wolf Curved Sword
  • BowsCrossbows, and Magic seem unable to increase the buff.

 

Story & Lore

 

Weapon Class One Handed Light Two Handed Light One Handed Heavy Two Handed Heavy
Dagger 4 4 3 3
Dagger Paired 4 4 3 -
Straight Swords 3 3 3 3
Paired Straight Swords 3 3 3 -
Greatswords 4 4 3 3
Farron Greatswords 3 3 4 -
Ultra Greatswords 3 3 4 Too Slow
Curved Swords 3 3 3 3
Paired Curved Sword 3 3 3 -
Katanas 3 3 3 3
Paired Katanas 3 3 3 -
Curved Greatswords 3 3 3 3
Piercing Swords 3 3 3 3
Axes 4 4 3 3
Greataxes 3 3 4 4
Hammer 4 4 3 3
Hammer Paired 4 3 3 -
Great Hammer 3 3 4 4
Paired Axes 4 3 3 -
Fist 5 - 3 -
Cestus 5 4 3 -
Claws 5 4 3 -
Spear 4 4 3 3
Lance 3 3 3 3
Twin Spear 4 3 3 -
Halberd 3 3 3 4
Rapiers 3 3 3 3
Whips 3 3 3 3

Testing Methodology

  • Test character used 40 END, Chloranthy Ring +2 and Ring of Favor +2 for stamina. Was proficient in every weapon used for testing.

Notes for Damage

  • Damage was tested via backstab to get consistent damage. The increase is in attack-rating, which is why some weapons benefit more from the buff. It seems to increase in 3 steps; first acquired at immediate proc, a second step at around 10 hits, and a last stage at 14 hits. Here are 3 weapons tested at their different stages.
Weapon Backstab Damage

Mailbreaker Unbuffed

 

186
Mailbreaker @ 5 hits 194
Mailbreaker @ 10 hits 198
Mailbreaker @ 15 hits 210

Scimitar Unbuffed

136
Scimitar @ 5 hits 140
Scimitar @ 10 hits 143
Scimitar @ 15 hits 151
Cestus Unbuffed 100
Cestus @ 5 hits 102
Cestus @ 10 hits 107
Cestus @ 15 hits 110

 

  • As seen in the graph above for research, the damage buff is inconsistent. The first buff varies between 3-6% from normal, second buff varies between 7-8% from normal, and the max buff varies between 10-13% from normal. Very inconsistent damage increase. Source of damage increase unknown, but the general scaling seems to be in the range of 10-15% for max buff.
  • Addendum to the above: The buff is to AR which is why it seems inconsistent. A 5% increase in AR will mean a bigger damage increase to a weapon that does more damage than one that doesn't. 

 

Trivia

  • Trivia goes here

 

Rings
Aldrich's Ruby  ♦  Aldrich's Sapphire  ♦  Ashen Estus Ring  ♦  Bellowing Dragoncrest Ring  ♦  Bloodbite Ring  ♦  Blue Tearstone Ring  ♦  Calamity Ring  ♦  Carthus Bloodring  ♦  Carthus Milkring  ♦  Chillbite Ring  ♦  Chloranthy Ring  ♦  Covetous Gold Serpent Ring  ♦  Covetous Silver Serpent Ring  ♦  Cursebite Ring  ♦  Dark Clutch Ring  ♦  Dark Stoneplate Ring  ♦  Darkmoon Ring  ♦  Deep Ring  ♦  Dragonscale Ring  ♦  Dusk Crown Ring  ♦  Estus Ring  ♦  Farron Ring  ♦  Fire Clutch Ring  ♦  Flame Stoneplate Ring  ♦  Fleshbite Ring  ♦  Flynn's Ring  ♦  Great Swamp Ring  ♦  Havel's Ring  ♦  Hawk Ring  ♦  Hornet Ring  ♦  Horsehoof Ring  ♦  Hunter's Ring  ♦  Knight's Ring  ♦  Knight Slayer's Ring  ♦  Knight Slayer Ring  ♦  Leo Ring  ♦  Life Ring  ♦  Lightning Clutch Ring  ♦  Lingering Dragoncrest Ring  ♦  Lloyd's Shield Ring  ♦  Lloyd's Sword Ring  ♦  Magic Clutch Ring  ♦  Magic Stoneplate Ring  ♦  Morne's Ring  ♦  Obscuring Ring  ♦  Poisonbite Ring  ♦  Pontiff's Left Eye  ♦  Priestess Ring  ♦  Prisoner's Chain  ♦  Red Tearstone  ♦  Red Tearstone Ring  ♦  Reversal Ring  ♦  Ring of Favor  ♦  Ring of Sacrifice  ♦  Ring of Steel Protection  ♦  Ring of the Evil Eye  ♦  Ring of the Sun's First Born  ♦  Sage Ring  ♦  Saint's Ring  ♦  Scholar Ring  ♦  Silvercat Ring  ♦  Skull Ring  ♦  Slumbering Draconcrest Ring  ♦  Slumbering Dragon Ring  ♦  Slumbering Dragoncrest Ring  ♦  Speckled Stoneplate Ring  ♦  Sun Princess Ring  ♦  Thunder Stoneplate Ring  ♦  Untrue Dark Ring  ♦  Untrue White Ring  ♦  Witch's ring  ♦  Witch Ring  ♦  Wolf Ring  ♦  Wood Grain Ring  ♦  Young Dragon Ring

 




    • Anonymous

      12 Sep 2019 08:43  

      That table is just wrong, who even tested this. Did you know a single L1 from RKGS will trigger the buff? That's because it's 2x1 UGS hits. UGS take two hits not one, and that's just for starters. The faster and lighter weapons needs much more hits. Half assed effort or outdated information

      • Anonymous

        22 Jul 2019 04:35  

        Why are people trying this ring with heavy weapons. More efficient with quicker weapons like gotthard sword with carthus beacon

        • Anonymous

          17 Jul 2019 06:50  

          Why do the damage increasing rings need to be so confusing & near useless in DS3? Remember the DS1 RTSR or DS2 Ring of Blades & Flynns Ring? Good times.

          • Anonymous

            19 Feb 2019 20:37  

            So I noticed when using this ring with my heavy Greatsword +4 that two normal hits trigger the red aura while one fully charged 2 triggers it as well. Is the buff actually determined by hits or DPS?

            • 19 Feb 2018 09:13  

              I tested Pontiff's ring with Vordt's Great Hammer Light Attack against the knights in Anor Londo.

              The buff starts on the second hit, not the third hit.
              At the time I was SL65 with 34 STR, 30 Endurance and +3 Vordt.
              First hit - 422 tooltip
              Second Hit - 434 tooltip
              Third hit - 443
              Running to the second knight.
              Fourth hit - 443
              Fifth hit - 443 / 464
              Sixth Hit - 464

              The increase would be roughly 3%- 5% -10% in three stages for Great Hammers.
              Running to the second knight takes 2-3 second. Which might have resulted in dropping in stages. That's probably why the third stage can happen on the Fifth or Sixth hit.
              Thrid Stage doesn't happen on the fourth hit.
              Although I only tested it with having my first hit blocked, but being blocked or not shouldn't affect it, as the first stage still activated on the second hit even whent he first hit got blocked.

              • Anonymous

                13 Dec 2017 14:21  

                Tried with OWCS + Pontiff right eye (1handed) can easyly go from 560 AR to 670 AR and with Cathus beacon go to around 750 in about 3 -4 hits
                AR are aproximate since with the 3 buff the AR seems to be unstable (keep changing)

                • Anonymous

                  29 Sep 2017 08:21  

                  Broadsword user here. Went from 424 to 466 AR max, a 9.9% increase. However, resin buffs do not benefit from the ring :(

                  • Anonymous

                    19 Apr 2017 18:19  

                    Does this work with elemental damage on melle weapon? For example, if you buff your weapon with lightning blade, after 3 hits, the lightning damage is buffed too? And with elemental infusion? if i have a chaos broadsword, after 3 hit the fire damage is buffed?

                    • Anonymous

                      02 Apr 2017 10:40  

                      So...I know that this doesn't work with any spells or projectile weapons, and that it has to be an actual hit (in other words, DoT effects do nothing), but what about weapon arts on melee weapons that throw projectiles or deal damage without actually hitting with the weapon, such as the Crow Quills, Follower Javelin, or Lothric's Holy Sword?

                      • Anonymous

                        05 Nov 2016 01:24  

                        I just tried using poison and toxic pyromancies with this ring and it didn't buff like I had hoped. I haven't tried it with infused poison weapons but I'm sure I'd have the same results.

                        • Anonymous

                          Old Wolf Snowflake?05 Sep 2016 23:43  

                          "This weapon receives the two Pontiff's Eye buffs (healing and damage) after the first successful hit. Affects offhand as well." Does this mean after the first hit the rings will proc too? (They stack)

                        Load more
                        ⇈ ⇈