Pontiff Knight Great Scythe

icon-wp_physicalAttack.png
100 physical_defense-shield-icon.jpg 40.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
20.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 20.0
icon-darkbonus.png
-
icon_weight.png
25.0
critical.png
100 icon-wp_stability.png 20
icon_weight.png 7.5
icon-durabilitiy.png
55
Aux 30    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E A - -
14 19 0 12
weapon_type-icon.jpg Reapers damage_type-icon.jpg Slash
skill-icon.jpg Frost icon_fp_cost.png 15

Pontiff Knight Great Scythe is a Weapon in Dark Souls 3.



Great scythe wielded by the Pontiff's knights, frigid spirits that linger in Irithyll.

The large blade appears to be eaten away by insects, making it lightweight but also brittle.

Skill: Frost
Create a bone-chilling frost with each swing of the great scythe that causes a temporary frost effect.

 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • Despite the S scaling in DEX, it is weaker than a Sharp Great Corvian Scythe  and is only slightly stronger than a Sharp Great Scythe with 60 DEX and 20 STR.
  • Prior to regulation 1.33, the weapon stats did not show that the weapon inflicted Bleed. This left many players wondering whether the scythe dealing Bleed damage was a glitch or not.
  • Has a "Sweet Spot" meaning the weapon loses 10% of its damage if it hits with the pole instead of the blade. 

 

 

Location/Where to Find

  • Dropped by the Pontiff Knight wielding this weapon in front of the Pontiff Sulyvahn boss room.




 

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Pontiff Knight Great Scythe Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 100 - - - - E A - - - - 30 40 25 20 20 25
Regular +1 111 - - - - E A - - - - ?? 40 25 20 20 25
Regular +2 119 - - - - E A - - - - ?? 40 25 20 20 25
Regular +3 139 - - - - E S - - - - ?? 40 25 20 20 25
Regular +4 156 - - - - E S - - - - ?? 40 25 20 20 25
Regular +5 174 - - - - E S - - - - ?? 40 25 20 20 25

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



 

 




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    • Anonymous

      23 Apr 2021 16:54  

      If only you could see the enemies stats to see how they deal so much damage compared to when you use it, my guess is 500 dexterity and 20 strength.

      • Anonymous

        18 Apr 2021 23:13  

        Can this be parried? I've tried to parry the Pontiff Knight that uses this weapon this without success. I usually have no problem getting successful parries on the regular Pontiff Knights that use a sword.

        • Anonymous

          07 Apr 2021 16:41  

          You have insane hyper armor during the WA animation. I've yet to be canceled out of it even in a blender. Pretty much guaranteed to proc the frostbite with the aura too. Makes players panic roll away then you can catch them with the Dragon shield flame and start all over. Pretty great weapon if you use it right especially if you're making a frostbite build.

          • Anonymous

            26 Jan 2021 22:24  

            The comments for this weapon pretty much encapsulate the entirety of the DS community. A few whiny min-maxers complaining about a weapon when it doesn't have high AR and then the rest who just play the damn game. Nothing feels better than killing a meta slave with a fun fashion souls build.

            • Anonymous

              25 Dec 2020 14:07  

              Not even worth it when Friede's Great Scythe is available. That thing is super cool and does some pretty good damage, plus the dual scythe combo is great for catching people off guard if they aren't familiar with it.

              • Anonymous

                19 Dec 2020 16:23  

                Heyo nobody is talking about the bleed aspect of this weapon, so here's a question:

                Does the Luck stat actually helps boosting the bleed proc? Or is it stuck at 30 nonetheless?

                Because I gotta say, Frost and Bleed on a weapon sounds really freaking amazing. It's kinda criminal that From bothered to make that kind of weapon -a rare one at that, only to make the damage more or less underwhelming, make it unable to buff or infuse it, add a stat req that doesn't scale anyways, and then make it so that you can't even use the benefit of those procs at all.

                I started playing this game after the supposed great "Bleed nerf" patch. I don't know how bad it was, but now bleed builds are nonexistant now. Way to kill variety.

                • Anonymous

                  26 Sep 2020 23:34  

                  Say what you want about how good it is, but you can’t deny that using the WA looks pretty fricken cool.

                  • Anonymous

                    12 Sep 2020 16:16  

                    I cant get the knight to drop the weapon even tho i had : sheild of want,2 serpent rings and golden coin any advice?

                    • Anonymous

                      17 Oct 2019 04:10  

                      Not going to lie I had no clue this was a weapon until a few minutes ago when the knight dropped it for the first time.

                      • Anonymous

                        10 Aug 2018 00:11  

                        So this is what the real lifehunt has turned to, lifehunt did the most bleed range out of all the weapons in DS1

                        • Anonymous

                          31 Jul 2018 18:56  

                          Nomatter what the SL is the PKGS always feels behind. Made 2 builds around it so far. Streamlined everything, used all the rings. Damage output is still laughable.

                          • Anonymous

                            09 May 2018 14:41  

                            The scaling rating is completely biased, you can easily tell... But if you don't want to waste your life, it's a pretty good indicator of how balanced towards your favor (or rather your stats) it is. Considering it's hitbox and skill, and the bleeding and all of that, it's... Rather effective. You don't need to have 2 catalysts, 3 stats to meet the requirements for a weapon buff, switching out the catalyst each time the buff ends... Y'know, it's convenient. Like the small crossbow.

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