The dessicated right hand of a white-faced locust that rose from the abyssal swamp, that happens to perform as a catalyst for sorcery.
The white-faced locusts were meant to beckon men to the dark with sermons, but most of them are unable to think past their own stomachs, the unruly mob!
Skill: Feasting Branch
Use souls to weave a sharp branch to fillet prey. Can be used repeatedly.
Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Twinkling Titanite.
- Has 229 spellbuff at 60 Intelligence.
- Has slightly lower spellbuff than the Court Sorcerer's Staff and lacks Steady Chant. This makes it a bad choice for mages whose playstyle depends on these two things. It is more suited for battle mages however due to its Weapon Art.
- Works well with Farron Flashsword for expanding its melee movesets.
- The damage of the Weapon Art appears to scale with strength rather than intelligence.
Location/Where to Find
- The Ringed City: From the Ringed City Streets bonfire head into the swamp and head straight. Head past a few Locust men and head to the right of the HUGE enemy in the middle. There will be a corpse hanging from a structure here. Be careful as it is surrounded by hidden Locust Men.
Moveset and Videos:
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Requires ?? souls and ?? ore to + ?? (upgrade information here)
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)