Priest's Chime is a Weapon in Dark Souls 3.
Sacred chime for casting miracles of the Gods, of the type given to Lothric priests. To cast a miracle, the caster learns a tale of the Gods, and says a prayer to be blessed by its revelations. The faith of the supplicant affects the strength of the miracle.
Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.
Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Titanite.
- The Priest's Chime is the highest Magic Adjust for low faith characters
- Between 29-33 faith, becomes worse than the Cleric's Sacred Chime
- The chime has to remain active in your hand for the weapon art to continue regenerating health.
- At 60 FTH it has a spellbuff of 224.
Location/Where to Find
- Sold by Greirat of the Undead Settlement after you send him on his first scavenge mission.
Youtube Moveset and Location Videos:
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|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)