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Pyromancy Flame

icon-wp_physicalAttack.png
- physical_defense-shield-icon.jpg -
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
-
icon-firebonus.png
100
fire_defense-shield-icon.jpg
-
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg -
icon-darkbonus.png
-
icon_weight.png
-
critical.png
100 icon-wp_stability.png -
icon_weight.png 0.0
icon-durabilitiy.png
50
Aux None 118
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
0 0 0 0
- - C C
weapon_type-icon.jpg Strike damage_type-icon.jpg Strike
skill-icon.jpg Combustion icon_fp_cost.png 12

Pyromancy Flame is a Weapon in Dark Souls 3, used to cast Pyromancies.



Flame catalyst used by pyromancers.

Equip a pyromancy flame to utilize pyromancy. Pyromancies must be attuned at a bonfire before use.

Skill: Combustion
Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this very reason, the flame created is fierce. Works while equipped in either hand.



Notes and Tips:

  • A Pyromancy Flame is upgraded with normal Titanite, and can only be upgraded by Cornyx of the Great Swamp.
  • The effectiveness of Pyromancy scales both with Faith and Intelligence.
  • The basic Combustion spell is a Skill feature of the Pyromancy Flame in this game, and not available as an attunable spell.
  • At 40 Intelligence and 40 Faith the flame has a Spell Buff of 207 (Source)
  • At 60 INT and 60 FTH it has a spellbuff of 221.

 

Location/Where to Find

  • Starting equipment for the Pyromancer
  • Given by Cornyx after rescuing him (excluding pyromancer class).




Youtube Moveset and Location Videos:

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  • ??
  • ??

 

 

Pyromancy Flame Upgrade Table

Requires regular reinforcement, totalling ?? souls, 12 Titanite Shards, 12 Large Titanite Shards, 12 Titanite Chunks and 1 Titanite Slab. (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects
Spell Buff Damage Reduction (%)
Name
icon-magicbonus.png
Fire Bonus
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular - - 100 - - - - C C - - - 111 - - - - -
Regular +1 - - 108 - - - - C C - - - - - - - - -
Regular +2 - - 116 - - - - C C - - - +1 - - - - -
Regular +3 - - 124 - - - - C C - - - +1 - - - - -
Regular +4 - - 132 - - - - C C - - - +1 - - - - -
Regular +5 - - 140 - - - - C C - - - +1 - - - - -
Regular +6 - - 148 - - - - C C - - - +1 - - - - -
Regular +7 - - 156 - - - - C C - - - +1 - - - - -
Regular +8 - - 164 - - - - C C - - - +1 - - - - -
Regular +9 - - 172 - - - - C C - - - +1 - - - - -
Regular +10 - - 180 - - - - C C - - - +1 - - - - -

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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