![]() Pyromancy Flame |
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100 |
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100 | ![]() |
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0.0 |
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50 | ||||||||||||||||
Aux | None | ![]() |
118 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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0 | 0 | 0 | 0 | ||||||||||||||||
- | - | C | C | ||||||||||||||||
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Strike | ![]() |
Strike | ||||||||||||||||
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Combustion | ![]() |
12 |
Pyromancy Flame is a Weapon in Dark Souls 3, used to cast Pyromancies.
Flame catalyst used by pyromancers.
Equip a pyromancy flame to utilize pyromancy. Pyromancies must be attuned at a bonfire before use.
Skill: Combustion
Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this very reason, the flame created is fierce. Works while equipped in either hand.
Notes and Tips:
- A Pyromancy Flame is upgraded with normal Titanite, and can only be upgraded by Cornyx of the Great Swamp.
- The effectiveness of Pyromancy scales both with Faith and Intelligence.
- The basic Combustion spell is a Skill feature of the Pyromancy Flame in this game, and not available as an attunable spell.
- At 40 Intelligence and 40 Faith the flame has a Spell Buff of 207 (Source)
- At 60 INT and 60 FTH it has a spellbuff of 221.
Location/Where to Find
- Starting equipment for the Pyromancer
- Given by Cornyx after rescuing him (excluding pyromancer class).
Youtube Moveset and Location Videos:
(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)
- ??
- ??
Pyromancy Flame Upgrade Table
Requires regular reinforcement, totalling ?? souls, 12 Titanite Shards, 12 Large Titanite Shards, 12 Titanite Chunks and 1 Titanite Slab. (upgrade information here)
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects |
Spell Buff | Damage Reduction (%) | ||||||||||||||
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Regular | - | - | 100 | - | - | - | - | C | C | - | - | - | 111 | - | - | - | - | - |
Regular +1 | - | - | 108 | - | - | - | - | C | C | - | - | - | - | - | - | - | - | - |
Regular +2 | - | - | 116 | - | - | - | - | C | C | - | - | - | +1 | - | - | - | - | - |
Regular +3 | - | - | 124 | - | - | - | - | C | C | - | - | - | +1 | - | - | - | - | - |
Regular +4 | - | - | 132 | - | - | - | - | C | C | - | - | - | +1 | - | - | - | - | - |
Regular +5 | - | - | 140 | - | - | - | - | C | C | - | - | - | +1 | - | - | - | - | - |
Regular +6 | - | - | 148 | - | - | - | - | C | C | - | - | - | +1 | - | - | - | - | - |
Regular +7 | - | - | 156 | - | - | - | - | C | C | - | - | - | +1 | - | - | - | - | - |
Regular +8 | - | - | 164 | - | - | - | - | C | C | - | - | - | +1 | - | - | - | - | - |
Regular +9 | - | - | 172 | - | - | - | - | C | C | - | - | - | +1 | - | - | - | - | - |
Regular +10 | - | - | 180 | - | - | - | - | C | C | - | - | - | +1 | - | - | - | - | - |
Table Key
Requirement | Parameter Bonus | Attack Values | Damage Reduction % | Auxiliary Effects | Others |
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Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
the item name does not match.
0
+10
-1