Red Eye Orb is a Multiplayer Item in Dark Souls 3.

Red Eye Orb

Online play Item. Invade other worlds at will
Defeat the Host of Embers of the world you have invaded to gain the strength of fire.

The red eye orb is rooted in a tiny land swallowed by darkness long ago. Some choose to put the orb to other uses. To embark on this path, enter the service of Rosaria in the Cathedral of the Deep


Red Eye Orb Usage

  • Use a Red Eye Orb, and you'll be able to invade other players worlds and play against them competitively. The invaded player is called the "host", and the invading player is called the "invader". You can only invade worlds whose host is in ember form. Up to two people can invade a world at once if a is being used. Invaders treat each other as enemies and can attack and damage each other. Invaders can also not heal eachother if they are helping eachother by the use of healing miracles, although they can heal eachother with the Warmth pyromancy.

Red Eye Orb Locations



  • Red phantoms will gain a Pale Tongue and become Embered for killing the host. If already embered, you will gain a consumable Ember item instead.
  • Mound Makers will gain a Vertebrae Shackle and an Ember if they defeat any host. Warriors of Sunlight will gain an Ember and every invader present in the world will get a Sunlight Medal.
  • Hosts gain only souls for defeating an invader; hosts will not gain embers, nor a Sunlight Medal for defeating a Sunlight Warrior, nor a Vertebrae Shackle for defeating a Mound Maker. 

Notes and Trivia

  • Unlike previous iterations of Dark Souls, the Red Eye Orb's use adds a persistent notification underneath the stamina bar, in the style of Bloodborne's bell system, which continuously searches for viable hosts instead of being a one-time use item that requires refreshing per failed attempt.
  • It appears that Mound Makers are perferably put into worlds that have phantoms in them already.
  • It appears that Warriors of Sunlight are preferably put into worlds that already have another invader in them. This requires the host to have used the Dried Finger.
  • Unlike the item of the same name in Dark Souls 1, the Red Eye Orb is not locked to a specific covenant.
  • The Darkwraith will not drop another Red Eye Orb if the player already has one.
  • It is good to note that you do drop your souls when you die as a red phantom. However you will keep your ember form.
  • If you're attempting to gain the Red Eye Orb early on and are finding it difficult to defeat the Darkwraith, it is possible to step back onto the elevator as he's about to attack you. This will force him to fall down the hole under the elevator and die immediately, rewarding you with the Red Eye Orb.


    • Anonymous

      19 Jul 2020 17:59  

      Always a pleasure entertaining my guest with my firebending and my faithful chaos dark sword. Invading alone means you have a real deal in your arsenal and if the host give you a point down, dont fret. Just git gud.

      • Anonymous

        12 Jul 2020 14:40  

        If I invade a lone host during their adventures through lothric I always bow after the fight if I win, if you point down to solo players in invasions you’re really just being a parody of yourself.

        • Anonymous

          07 Jun 2020 15:50  

          Invaders doesn't actually invade for the sake of being evil or anything. They just invade to test the host and determine who is a true champion of ash and who is a ganktard wannabe who can't do anything by himself, the latter getting their asses handed to them by high skilled trolls or spears of the church.

          • Anonymous

            05 Jun 2020 07:20  

            The only thing I think should have been changed about multiplayer is that I think they should have made it to where you would have to re-load an area (die, rest at a bonfire, or go to a different area) before you can re-summon someone. I think this is the only advantage hosts have that is truly overpowered. Not only is it unbalanced for invasions, but it is also pretty unbalanced in PvE when you realize you could just completely cheese every area in PvE by exploiting endless re-summons without having to re-load the area you are in. You and a friend having a hard time with an area? Just keep re-summining them non-stop until they eventually kill everything on the map. If just that one thing were to change I think it would make the game a lot better. Obviously I know it's not going to happen at this point, but I still think it's worth discussing.

            • Anonymous

              03 Jun 2020 00:13  

              I wish we could stay in the host's world whenever they disconnect, so we can crush them when they get back.

              • Anonymous

                02 Jun 2020 00:55  

                us invaders have some advantages that outcome the ganking and i will list them here, though obviously 90% of the invaders already know about everything that i will list: we can hide behind the mobs and they won't attack us but will attack the host and their gankers (most obvious one), we dont take damage from falling unless it is a bottomless pit, we also can do plenty of tricks such as hiding with chameleon near a tight cliff edge and then just wait the host to come near and use force or wrath of the gods, and to finish with, in case of way of blue ganking or any other type of gank, we can just run towards and hide behind the hardest respawnable enemy available like for example the giant crabs if you are in road of sacrifices or the flaming-bowl throwers if you are in the undead settlement, etc etc, and just repeat the proccess until the gankers start dying, the possibilities are just infinite, so i dont really get why people complain so much lol, i've been invading for over 2 years now and i had plenty of fun even when facing gankers, and also, when i was a host-player i also did all the cheap tricks possible just like i do nowadays when invading, but at least i was not a coward, i always fought fairly AND honorably without just running away and spamming estus flask, no, i was cautious and actually helped on the fight as well as being aware not to run towards any cliff or hard mob, because doing things like that just make things difficult to your helpers

                • Anonymous

                  10 May 2020 06:57  

                  Red eye orb + tight cliff edge + talisman + force = A metric ***** ton of salt radiating from the host and his fallen buddies

                  • Anonymous

                    19 Apr 2020 17:46  

                    Cheat Engine kiddies on PC + extremely hard to punish rolls + servers prioritizing 3/4-player rayp teams make invasions in DS3 a masochist's paradise and honestly not worth it. Each of these things on their own are manageable. You can block the obvious cheater. Gank squads stupid enough to be lead into a group of high-level mob aren't a guarantee but they do exist and annihilating them that way can make up for the ones that just hug the bonfire waiting to kill you. But when added together just make it a pain not worth the rewards. What irks me the most is finding out that Bloodborne invasions are actually fun, and proof that you *can* design a game that's fun for invaders and that it doesn't need to come at a cost of making it unfair to hosts. Even dealing with a full squad in that game is fun because if you play your cards right, there's a good chance you come out on top, and that the outcome is far more dependent on your skill, which motivates you to improve. Here though? "Lol suck it up and have this point down xDDDD" How did Fromsoft get it so right one year and blew it the next will always be a mystery to me.

                    • Anonymous

                      20 Mar 2020 18:17  

                      Just starting invasions and have a lot of fun. My self applied rules are to always respect and bow to enemies, don't attack the host if he does not want to fight (it's pointless and no fun). I ve met some really nice hosts and blues with him and tried to make him use a seed to help him with the mobs. Also had some very good 1vx or 2vx battles with fellow invaders. It's a lot of fun and skill will come with practice.

                      • Anonymous

                        31 Oct 2019 01:21  

                        Dark souls PvP was better when there was no dark souls and we actually just stabbed each other with swords. Please patch this back fromsoft

                        • Anonymous

                          28 Oct 2019 01:00  

                          NPC invaders try and kill you, the embered host. Just take a hint. If you want to invade yourself, kill the embered host. Don't bow at gankers, don't assist gankers. Respect your fellow invaders unless they, without a shadow of a doubt, disrespect you. The guaranteed 1v1 with a solo host should be taken as such. Always note and respect the skill of a host, phantoms and dark spirits, no matter the level. If they pull out scummy tactics, you pull out scummy tactics. Be polite and have fun.

                          • Anonymous

                            19 Sep 2019 19:44  

                            If you're at least a little bit competent at your PvP ability, try to invade cause you'll might actually enjoy it.

                            • Anonymous

                              28 Aug 2019 10:15  

                              The simple answer is; hosts hate invaders, and invaders hate hosts. As someone who’s done both, I can say there’s plenty of cheap tactics on both sides.

                              • 23 Feb 2019 19:25  

                                From being a phantom to runnin around as a comie or Aldrich phantoms are like nazis looking for Jews while invaders at gang city are troops on the beachs of Normandy whoever wins still look like the bad guy in the defeateds eyes

                                • 18 Jan 2019 22:16  

                                  Invaders have such a disadvantage, hosts are usually 26 SL above them, phantoms are 16 levels above the host, Invaders, on average, have to deal with people literally a dozen or MORE levels above them and get crapped on for actually being intelligent and using the environment to their advantage

                                  • Anonymous

                                    22 Nov 2018 06:03  

                                    Invaders have such a disadvantage, host can open chests and pick up Items, phantoms can only open chests, but Invader...OH Invaders, they can't do either!

                                    • Anonymous

                                      19 Nov 2018 18:41  

                                      Killed by three different Invaders when I have no summons or any assistance and gets destroyed cause I could do anything...gets pointed down on.

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