Ring of Steel Protection


Ring of the Knight King of ancient legend. Increases physical damage absorption.


The Knight King was said to be lined with steel on the inside, such that even the talons of mighty dragons did him little harm.

Ring of Steel Protection is a Ring in Dark Souls 3.

 

Ring of Steel Protection Effect

Increases physical damage absorption as a function of current absorption values. Formula contained below.  

  • PVE: Damage taken from non players
    • +0 = 10%
    • +1 = 13%
    • +2 = 15%
    • +3 = 17%
  • PVP:  Damage taken from other players
    • +0 = 2%
    • +1 = 3%
    • +2 = 4%
    • +3 = 5%
  • Absorption with Ring of Steel Protection =  1 - ((1 - (currentAbsorption/100)) * (1 - X))
    • e.g. +0 version in PVE:      X = 10% = 0.1
    • e.g. +0 version in PVP:      X = 2% = 0.02
  • Weight: 0.8

 

 

Where to Find Ring of Steel Protection

  • Found in the boss arena where you fight the Ancient Wyvern in Archdragon Peak. After entering the boss arena run up the stairs until you see a bell. Then proceed to the right, downstairs. 3 items are lying on the ground. After the items look to the right, there should be a ledge you can walk on. Continue to find the ring.
  • +1 Version (NG+): Untended Graves, on the right side of the tower that is unlocked by the Tower Key
  • +2 Version (NG++): From the Abyss Watchers bonfire head into the Catacombs of Carthus. After dealing with the skeletons look to your left as you're crossing the first bridge and you'll see the ring on top of a small pillar.
  • +3 The Ringed City: Immediately after The Dreg Heap bonfire, head forward and past the horde of enemies to a corpse. When you try to grab the corpse's item, you will fall due to the floor breaking. Once at the bottom, out the only door, there will be an angel-like hollow firing projectiles at you. Drop down and run past it and take cover behind the building. Now circle to the other side of the building along the planks (leaving yourself exposed to the Angel's beams) to find a corpse with the ring.

 

Notes

  • Suffers from diminishing returns of damage absorption. See below/see formula.
  • At 28% Slash/Strike/Thrust Absorption with heavy armour, this ring will increase it to 35/35/35 (6-7% increase). This is still a substantial increase to DR and is extremely useful. Furthermore, the Lloyd ring will increase this amount another 8% for a total of around 43% (for the first hit and any chugging you do). 
  • Minor testing required for finding the "soft cap" of 9.99 (out of 10) Absorption weighted against stacking armour absorption.

 

 

Trivia

  • Trivia goes here

 

Rings
Aldrich's Ruby  ♦  Aldrich's Sapphire  ♦  Ashen Estus Ring  ♦  Bellowing Dragoncrest Ring  ♦  Bloodbite Ring  ♦  Blue Tearstone Ring  ♦  Calamity Ring  ♦  Carthus Bloodring  ♦  Carthus Milkring  ♦  Chillbite Ring  ♦  Chloranthy Ring  ♦  Covetous Gold Serpent Ring  ♦  Covetous Silver Serpent Ring  ♦  Cursebite Ring  ♦  Dark Clutch Ring  ♦  Dark Stoneplate Ring  ♦  Darkmoon Ring  ♦  Deep Ring  ♦  Dragonscale Ring  ♦  Dusk Crown Ring  ♦  Estus Ring  ♦  Farron Ring  ♦  Fire Clutch Ring  ♦  Flame Stoneplate Ring  ♦  Fleshbite Ring  ♦  Flynn's Ring  ♦  Great Swamp Ring  ♦  Havel's Ring  ♦  Hawk Ring  ♦  Hornet Ring  ♦  Horsehoof Ring  ♦  Hunter's Ring  ♦  Knight's Ring  ♦  Knight Slayer's Ring  ♦  Knight Slayer Ring  ♦  Leo Ring  ♦  Life Ring  ♦  Lightning Clutch Ring  ♦  Lingering Dragoncrest Ring  ♦  Lloyd's Shield Ring  ♦  Lloyd's Sword Ring  ♦  Magic Clutch Ring  ♦  Magic Stoneplate Ring  ♦  Morne's Ring  ♦  Obscuring Ring  ♦  Poisonbite Ring  ♦  Pontiff's Left Eye  ♦  Pontiff's Right Eye  ♦  Priestess Ring  ♦  Prisoner's Chain  ♦  Red Tearstone  ♦  Red Tearstone Ring  ♦  Reversal Ring  ♦  Ring of Favor  ♦  Ring of Sacrifice  ♦  Ring of the Evil Eye  ♦  Ring of the Sun's First Born  ♦  Sage Ring  ♦  Saint's Ring  ♦  Scholar Ring  ♦  Silvercat Ring  ♦  Skull Ring  ♦  Slumbering Dragoncrest Ring  ♦  Speckled Stoneplate Ring  ♦  Sun Princess Ring  ♦  Thunder Stoneplate Ring  ♦  Untrue Dark Ring  ♦  Untrue White Ring  ♦  Witch's ring  ♦  Witch Ring  ♦  Wolf Ring  ♦  Wood Grain Ring  ♦  Young Dragon Ring

 




Tired of anon posting? Register!
    • Anonymous

      If PVE enemy swings at you for 1000 damage and you take 600 after your armour reductions, this ring +3 will lower it down to 498.

      In PvP, if enemy swings at you for 1000 damage and you take 600 after your armour reductions, this ring +3 will lower it down to 570. It's fine if you have nothing else to put into last ring slot, but I feel chloranthy ring is probably a better secondary choice.

      • Anonymous

        I'd say its pretty good to have this ring on as a counter balance to the Carthus Bloodring if you want the three extra I-frames.

        • Anonymous

          +3 is decent for pvp if you aren't stat- or ring-starved, it can help you tank an extra hit and get more out of your estus

          • Anonymous

            Honestly the description for the location in first playthrough is so horrendously bad. I can think of 20 different ways to describe it better than that

            • Anonymous

              This ring only works like his name on NG and NG+, Above doesn't work anymore, and I'm almost wearing it...

              • Anonymous

                "Suffers from diminishing returns of damage absorption"
                fake info in the wiki, this ring HAS NO ANY diminishing returns and will always reduce damage by exact % stated.
                my own example: 25.301% physical resistance became 32.771%, which is exactly 10% reduction (74.699*0.9=67.229% incoming damage)

                • Anonymous

                  If you use the ring with lighter armor... Play aggressively with something heavier.. your poise about to get rocked if not

                  • Anonymous

                    I don't know about you guys but I paid $14.00 just to have this ring in pvp. I didn't even play the dlc. I'm just so rich from selling Krokodil to children that I can afford to ball hard with some sweet physical resistance. Now I'm going to own all of you dirty casual poor people with my estoc.

                    • Anonymous

                      here's a good combo of rings if you want to make a tank character: Life Ring+3, Ring of Favor+3, Prisoner's Chain and Ring of Steel Protection+3 (to negate the absorption penalty from prisoner's chain) it really makes you very tanky and gives you a super thicc health bar as a bonus

                      • Anonymous

                        I've been playing offline for a while and just started to play online. I noticed there are few rings and spells that will get weaker on pvp. Is this the case for the status as well or just the rings and spells (for example, leo ring, steel protection, carthus beacon etc). Because if not, I will better avoid these rings when it comes to PvP.

                        • Anonymous

                          In pvp this thing blows. I wanted to make a tank build, but it's no bueno. This thing gives you 5% of your absorption. Now if you wear havels set, the average of physical, strike, slash, and thrust absorption is 34%. A further 5% increase will bring it up to 35%. That's only gunna reduce the damage you take by about 1%. Would have been nice to get flat increases to absorption. Would have made this more useful to squishy builds with low absorption armors. Aka, viable fashion souls. Wear what you want, make up the difference with a ring.

                          • Anonymous

                            Why do the DLCs contain all the good rings on basic NG? If I don't have the DLC, I have to beat Abyss Watchers on NG++ and it's not even as good as the +3. Oh well.

                            • Anonymous

                              The Knight King is "King Rendal" who has in one of his stories once killed a giant dragon with the help of this ring. Source DS1

                              • Anonymous

                                I'm excited that swagin' Balder Knight King Rendal got a honorable mention lol... He IS of course the most swaggin' of all former kings.

                                • This is easily one of the best PvE rings. 17% physical absorption from a ring is nearly broken good and if you happen on PvP in your travels you get the 5% which is about the same as a light armor piece. Definitely a recommended ring for a questing hero!

                                  • Anonymous

                                    Should I use the +3 version over dragonscale ring? I'm a heavy Ledo hammer user and was wondering which would benefit me more in pvp. Slots are taken with Life Ring, Ring of Favor and Havel's, all +3.

                                    • Perfect for lightweight armor, only problem now is gettin get hit once and still getting heavy stagger from a 2H, and then the stupid follow up.

                                      • Anonymous

                                        Does anyone know how this ring works when you are summoned as a Spear of the Church? Is it even considered to be a PvP or PvE when you are the Boss with all of your defenses multiplied according to the number of phantoms? It may be a godsend for this fight if absorption bonus is applied on top of the ring's effect. Has anyone tested?

                                        • Anonymous

                                          What does it mean PvP, PvE for this ring ? Is PvE normal gaming with invaders and mobs (Does +0 version give 10% against invaders or host if you are invader ?) and PvP is only arena in this context (only 2% of physical dmg ab.) ?

                                          • Anonymous

                                            Whoever wrote that going from 28 to 35 is 7% increase in damage absorption needs to go back to middle school. This is embarrassing. Going from 72% to 65% damage *taken* means 10% increase in absorption, not 7.

                                            • Anonymous

                                              For the intellectually starved individuals:
                                              Use this ring with med/heavy armor and perseverance WA, and you'll finally see that the ring isn't pointless... you ignorant slaves

                                              • Anonymous

                                                I tested it and it works exactly as advertised. Reduces physical damage by the amount specified within a 1% margin of error.

                                                • Anonymous

                                                  counters the negative effect of prisoners chain, very useful for free soul levels.
                                                  is the heart of my defensive ringset (this, ring of favor, silvercat ring and prisoners chain) u could say its a waste of slots, but i like high stats ^^
                                                  and without that i could never use my beloved fashion souls set...

                                                  • Anonymous

                                                    Ok. My SL 120 has 15 vitality right now. (I'm going to respec) do I get more defense equipping this ring +2, or more defense if I boost vitality to 24?

                                                    • Anonymous

                                                      So this ring increases physical damage absorption by 10% and the Clutch rings increases incoming physical damage by 10%, does that mean that if I wear Ring of Steel Protection and one of the Clutch rings I take normal damage?

                                                      • Anonymous

                                                        No the ring has not been nurfed i use the ring constantly now there aas slight change to the ring but for *****s sake i wear robes and my absorption is 30+ like it stop alot of incomeing "physcial" damage so what i do is wear robes that have very high elemental absorption so non of my absorptions are below 25 which is good for pvp cause people may think your a squishy but it gets people sometimes when there weapon thats suppost to two shot me barely cracks my health

                                                        • Anonymous

                                                          I tested this thing, and absorption in general. There are no diminishing returns in this game; the numbers you see are correct. The thing is that buffs are multiplicative in this game, not additive. The +2 version of the ring causes the damage you would have taken, if not wearing the ring, to be decreased by 15%. If you would have been hit for 1,000 with 0 absorption, then having 10% absorption would lower it to 900. Putting on the ring now will lower this 900 by 15%, not the initial 1,000. The 900 will be reduced to 765, and you are now taking 23.5% total less damage than the initial 1,000. Stacking more absorption works exactly the same way. Looking at the physical resist of full knight and steel +2 you take damage: 1 x 0.869 x 0.919 x 0.955 x 0.964 x 0.85 = 0.6249, or 62.49% of the unmitigated damage. This comes out to ~37.51% physical absorption on your screen. In short: The ring works fine, and the numbers on your screen are accurate. Equipping it will cause physical attacks to do 15% (for +2) less damage to you, pvp scenarios included.

                                                          • Anonymous

                                                            15%/Thrust/Standard/Strike/SlashThis would bring it to the results claimed in tests of up to 4% reduction with a plus 2

                                                            • Anonymous

                                                              The ring barely make a difference both in pve and pvp (you get a difference of 5 to 20 HP not taken ) . There is better ring out there.

                                                              • Anonymous

                                                                "At 28% Slash/Strike/Thrust Absorption with heavy armour, this ring will increase it to 35/35/35 (6-7% increase)." While this is technically true, if I'm not mistaken, isn't the increase much, much more than that? My reasoning is that wearing full Havel armor, without using a spell, it seems that the maximum you can reach is something like 35/35/35, which would make it the maximum you can get. So if you're at 20%, and you use this ring+2, you will reach the maximum of what you could get. Isn't that 100%? If we consider 35/35/35 to be 100%, then this ring doesn't really give you +15% but something like 50% of the maximum you can get with armor. I apologize if I'm not clear, but english isn't my first language. As a caster I'm always a little bit under 20% in everything, and this ring brings me over 30%, so it indeed gives me an extra 10%, but since the max is around 30% anyway, then it could be argued that it gives me an extra 33%.

                                                                • Anonymous

                                                                  Apparently this ring has been nerfed for pvp, so even the modest increases shown here are not reflective. Actual results for regular ring were said to be around 4% rather than 10$.

                                                                  • Anonymous

                                                                    For the equation in "Your new absorption will be 1 - ((1 - (currentAbsorption/100)) * (1 - X))" the math is wrong, or the wording is. When you subtract the diminishing returns modifier from 1, you'll get the damage you'll take from a blow, without the first " 1 - (...)" you'll get your new mitigation.I think most people would like to know what the mitigation bonus will be after diminishing returns, and so, I'd remove the " 1 - (...)" from that equation... Also, this equation works for the Speckled Stoneplate Ring - to whomever edits these pages.

                                                                    • Anonymous

                                                                      there seems to be a bug; i'm in ng+ and the ring isn't there, also watched some videos for the correct location; till now all other +1 rings in my walkthrough are at there locations but this one not - maybe the bug is dependent if you are wearing the normal ring, i weard it; hope I can find the +1 version in ng++, else I can't get platin trophy without online help :(

                                                                      • Anonymous

                                                                        if this does remove 10 percent of physical absorption, then this could counter the plus ten physical absorption the chain gives, giving free stat points

                                                                        • Anonymous

                                                                          Anyone done any testng to see which is better? Seems like steel protection is a bit better when comparing +2, but only works on physical damage

                                                                          • Anonymous

                                                                            the description above isn't very clear. when you enter the boss arena in Archdragon's Peak, at the intersection with the bell, head right down the stairs where you find the group of bodies with items. near the ledge on the right of this platform, you can walk around the pillars and walk along the edge next to the staircase. you will find the ring inbetween the last few pillars or so.

                                                                            • Anonymous

                                                                              Is this ring more useful now that armor seems to be weaker? I hated how in DS2 it barely made a difference...

                                                                            Load more
                                                                            ⇈ ⇈