Ringed Knight Paired Greatswords

icon-wp_physicalAttack.png
185 physical_defense-shield-icon.jpg 50
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
40
icon-firebonus.png
11
fire_defense-shield-icon.jpg
35
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 35
icon-darkbonus.png
0
icon_weight.png
40
critical.png
100 icon-wp_stability.png 40
icon_weight.png 22.5
icon-durabilitiy.png
90
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
C E E E
40 15 0 0
weapon_type-icon.jpg Ultra Greatswords (Paired) damage_type-icon.jpg Slash/Thrust
skill-icon.jpg Ember (Skill) icon_fp_cost.png 15 (12/12)

Ringed Knight Paired Greatswords is a Weapon in Dark Souls 3. It is part of The Ringed City.



Paired black greatswords wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life. For this the gods cast a seal of fire upon such weapons, and those who possessed them.

Skill: Ember
Cross the twin timeworn greatswords to reignite a short-lived flame. A lightning-quick upward heave slices the very air, and transitions into normal or strong attacks.

 

Notes and Tips:

  • Cannot be buffed or infused.
  • Reinforced using Twinkling Titanite 
  • This weapon is extremely powerful if you successfully combo the L1 attacks.
  • The weapon skill starts off with a diagonal strike which then unleashes a short fiery projectile and can transition into an overhead leap R2 or a powerful thrusting attack with R1.
  • Acts much like the Farron Greatsword in which you can activate the L1 attacks anytime during a R1/R2 combo and vice versa.
  • This weapon is the only Paired Ultra Greatsword of the game.
  • Has a higher poise health value than other Ultra Greatswords. While all the other Ultra Greatswords have a poise health value of 27.3, the RKPGS has 30.8 poise health. This means you can 39.3 poise to tank through other Ultra Greats instead of 45.9. All of this applies to the Fume Ultra Greatsword, since it also has 30.8 poise health.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Ringed Knight Paired Greatswords Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Stability
Regular 185 - 11 - - C E E E - - - 50 40 35 35 40 40
Regular +1 206 - 12 - - C D E E - - - 50 40 35 35 40 40
Regular +2 220 - 13 - - C D E E - - - 50 40 35 35 40 40
Regular +3 257 - 16 - - C D E E - - - 50 40 35 35 40 40
Regular +4 289 - 18 - - C D E E - - - 50 40 35 35 40 40
Regular +5 322 - 20 - - C D E E - - - 50 40 35 35 40 40

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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    • Anonymous

      why do people hate fighting these in pvp outside of latency? they do a lot of damage sure but they're insanely slow

      • Anonymous

        The moveset and special attacks of ringed knight's are just chef's kiss, why couldn't elden ring do this with radahn's paired swords?

        • Anonymous

          Please From Soft, introduce a variant of these in Shadow of the Erdtree. Badass design, badass moveset, viable in both pve and pvp. Radahn's swords are super fun but they're not up to this to me.

          • People complaining about not being able to parry the first L1 are stupid beyond words. Unlike the FGS where the dude is jumping around with a knife as his only balance point, the RKPGS's L1 is a forward trust with 2 UGS. Do you see the problem ? Realistically, assuming that kind of argument is valid for the low IQ people, even if you would be able to parry ONE of the TWO UGS, the other one would keep the trust momentum and poke you straight in the belly. What, you thought your medium shield / ceastus would parry 2 UGS at the same time ? Bruh. Just roll to the side at the last moment, wait for the guy to do the whole L1 combo (that's what they only know to do anyway) then either backstab them or R2 / WA them in return. With 150 stamina (30 END with FAP ring or ~ 40 END), assuming the dude start the L1 combo while being full, they only have enough left for one roll. Dude will be hopeless against anything you want to do to them.

            • Anonymous

              Fighting these is just miserable. Lag makes them cross-map you and users are just waiting to one-combo you following a phantom hit. Rather fight PKCS, at least that's a fair fight and not a random lagkill.

              • Anonymous

                Got bored, came back here to see if people are still complaining about this guy. It's a decent balanced weapon if the connection is okay. Any amount of latency makes this bonkers to try to fight against. I used to keep a bandits knife on me just for this match up provided the connection is poor. You can also counter the L1 with a stomp weapon art.

                • Anonymous

                  Man, they added powerstancing to ds3

                  But they skipped the middleman and added the only thing people used it for, 2 giant swords.

                  • page is locked so i can't add the range, but here they are:
                    R1 has a range of 39.5103xl
                    L1 has an effective range of 69.4798xl (initial L1 charge)

                    just for comparison, 1h ultra greatsword R1s range from 38.3xl - 40.5xl
                    the L1 charge is the longest attack in the game; farron greatsword L1 is close with 68.4138xl.

                    • Anonymous

                      I'm currently cosplaying as a Ringed Knight for my NG+ adventure using only their weapons and shields. I love the spear but had to Switch weapons in the catacombs. Tried these and man, they do Not disappoint. Their damage Output is insane! Just be careful because some attacks cause stagger before hitting the enemies with the actual swords which makes skellys crumble before even hurting them.

                      • Anonymous

                        I'm hoping Elden Ring has some kind of Paired Colossal Sword weapon that has a moveset comparing to these things, sure the Starscourge Greatswords are cool, but their moveset pales in comparison to these

                        • Anonymous

                          Never avoid a weapon you like because of some metagame stigma from a bunch of whinyboys. Aspire to practice, adapt & be one of the best with it if you can't help caring what people think. Just don't ever budge from doing what you enjoy, it will never be worth it.

                          • Anonymous

                            Struggling with ringed knight paired greatswords? Well, have I the solution for you!

                            Have you tried:

                            Not getting hit by them?

                            • Anonymous

                              Everyone here complaining about bad PvP experiences against these weapons, then there's me who just uses them in PVE cause they're cool and I have fun using them ;~;

                              • Anonymous

                                I just absolutely blasted the legion with these on NG+

                                Felt like I was the boss and he was some two-bit unkindled loser

                                • Anonymous

                                  If you do a jump input, and then touch the ground without holding any direction on the analog stick, you won't roll and will simply hit the ground. Tap r1 after and you'll instantly do a rolling attack poke. Pretty solid for mixups , as long as you don't get predictable

                                  • Anonymous

                                    I'm pretty sure these have the highest poise DPS in the game. They're perfect for Titanite Chunk farming because the L1s can chainstun the Harald fatties.

                                    • Anonymous

                                      Can't wait for elden ring so we can finally powerstance once again

                                      I wonder if weapon arts would work with powerstancing

                                      • Anonymous

                                        complain about it all you want in a PVP circumstance but in PVE, this is the closest you're gonna get getting a Bosses' Moveset. Farron GS and Gaels Sword ain't nothin compared to this beyblade, you can't help but feel like a badass shredding through enemies in NG+.

                                        • These things should've been parriable, problem is that 1v1 they would then become just bad. The biggest problem with facing these weapons is when they're in a gank. Best to just flee and try to split then up in those instances.

                                          Now for the real secret, swap to these on wake-up for L1, almost as reliable as Gundyr weapon art and more damaging if it actually connects.

                                          • Anonymous

                                            Names/ titles for these weapons.

                                            The stunlock weapons.

                                            You can't parry my l1 you NOOB.

                                            Let's gank together with these at pontiff boys >:D

                                            Mr. Pain. and his twin train.

                                            (And my favorite to call them )

                                            the lobster claws.

                                            I love these weapons.

                                            Specially against, gankers, and insta kill parry guy's.

                                            • Anonymous

                                              Biggest weakness of this thing in PvP: Greatshields. Cath. Knight can tank the thrust and do the bash. The first time i won against a paired GS build was with a cathedral knight cosplay in fat roll

                                              • Anonymous

                                                A couple strategies I've noted since picking up the weapon is that you really can't throw out an L1 or an R1 from neutral; L1's only land in neutral if your opponent fails to react entirely and the R1's are parryable.
                                                Second R1 combos into the first if the first one misses, and the 3rd combo of the L2 is amazing at roll catching and can be thrown after a successful second R1. L1 is only good for chasing; does not true combo into a second L1 if you made any contact with your opponent first for the hitstun, which is nice.
                                                L2/WA has very fast hitstun for anyone unfortunate yo be in your face and true combos into the R2 followup (front flip explosion) which is very fun and reliable to pull off. WA and the followups have absolutely no tracking and *need* to be manually aimed as the projectile almost always hits the ground first - even in flat arenas such as pontiff's.
                                                Running L1 is very good in gank situations as it can roll-catch almost as reliable as caestus against a fleeing host trying to chug. Not very good elsewhere save for a suprise.

                                                Very fun to use, still not as good as a SS/GS/CS but always a blast playing either against it or with it. I think the nerf did it justice, it has unique strengths and weaknesses that make it feel on par with other UGS, tbh I'm more terrified of a standard GS or a CGS but the anime fun is undenyable.

                                                • Anonymous

                                                  Holy ****. This weapon just help me slaughter the hell out of Sister Friede with just doing Right Click attacks

                                                  • Anonymous

                                                    Both this and the Farron Greatsword work well as "blenders" with lots of hyperarmor, damage, and stun potential. Everything they did right to balance the FGS, though, they did wrong with this thing.

                                                    FGS requires careful positioning to hit with the offhand knife if you want an early stagger that avoids parries. If the user doesn't use it properly, they get parried which not only does a lot of burst damage, it grants the opponent i-frames preventing teammates from defending the user from the consequences of their mistake. RKGS startup grants near immediate stunboxes, covers a long distance, and has very good tracking for how big its hitbox is, both in width and length. Plus, it is not parriable despite being one handed UGSs, which by all other examples in the game are parriable. As a result spamming the L1 is easy, effective, and difficult to punish. (A parriable startup to this would be well enough to balance this weapon, and there's no reason for it not to be parriable.)

                                                    As to fighting this, if you're 1v1 it's not that bad. You can simply dance around them if the connection is good, or you can stomp/persevere. A well timed R2 from the Great Club or Crucifix of the Mad King work well to step in at the end of the L1 before they start their next movement. A charged one will often knock them over, even. If you have high poise, repeatedly smashing the Crucifix's L1 also works pretty well.

                                                    The usual problem with fighting this weapon that it's part of a gank squad. Honestly, just bring a high stability shield and backstab fish. If you circle in with the shield up, you avoid stun from the L1 startup and they usually end up running past you. Fire dagger at low levels, dark build with chaos dagger at higher levels, hornet ring obviously. Light rolling helps get past the huge hitbox and behind them if they start the attack at distance. It's the same as fighting any other UGS, just with a more annoying WA.

                                                    • Anonymous

                                                      The DS2 dev team made the hitboxes on these things, I swear to God. The hitboxes are 40% longer than the weapons themselves and wider than your mom.

                                                      • Anonymous

                                                        So many ppl complaining about the l1s, like seriously, do you NOT see that coming??

                                                        Get the f out of the way or use the dragonslayer ga's weapon art and insta-kill them.

                                                        • Anonymous

                                                          Okay no offense to y'all who like this weapon, but I have no interest in using it. I know, it's badass as hell, and I love sometimes trading effeciency for badassery, but honestly... this is such an inefficient PVP weapon, it outweighs the badass factor. I'd personally just stick with the Astora greatsword if I wanted to have fun with an ultra, as I can still feel like I'm getting some results from it...

                                                          • Anonymous

                                                            To make this weapon even more OP, pair it with pontiff right eye ring and wolf curved GS on ur back. This will proc the attack boost in a single L1 in pvp and Pve. Since both individual weapon count as an ultra GS for hit counter to activate proc. Truly disgusting, thank you dark souls.

                                                            • Anonymous

                                                              This is the evolution of how ds1 play compared to ds3. (I have not played DS2. Not on sale yet) It went from 'wow I feel like I'm in heavy armor' to 'I can be speed-WOW I FEEL LIKE AN ANIME CHARACTER!'


                                                              Also like how half the comments are 'DAMN L1 SPAMMING CASUALS!' like stomp bro.

                                                              • Anonymous

                                                                Like most other weapons in this game, they really wouldn't be that annoying to deal with if it weren't for the lousy net code.

                                                                • Anonymous

                                                                  i have genuinely never fought someone with this who was a good player. stop sucking off your boyfriend host and let them progress naturally

                                                                  • Anonymous

                                                                    Most garbage mindless spam weapon in the game. Only the biggest and most braindead scrubs would even consider using this mindless L1 spam machine. If you are using this in PvP it's obvious you are total trash and are just looking for an easy mode way to sometimes win. I happily point down every scrub I that uses this trash noob weapon after easily killing them with my PKCS. Learn to use a real weapon that actually takes skill like the PKCS.

                                                                    • Probably my favorite pvp weapon. There’s the obvious l1 combo, which has decent hyper armor in my experience and can take out heavy builds in just one combo. It’s easy to dodge and the tracking is reduced, but the 1st hit can run down phantoms and the smash after the third can easily be manually aimed by decent player. Running attacks are good wide sweeps good for catching multiple people, and r1-r2 is also an underrated combo. The r2 is so delayed that people either roll early or they just don’t even see it coming. The WA is situational, but disgusting. Overall, these are pretty dang good.

                                                                      • Anonymous

                                                                        for some reason, this actually takes advantage of the strength multiplier when "2-handing", meaning that u can use it with 27 strength.

                                                                        • Anonymous

                                                                          Literally the only weapon that ever got nerfed in a logical way. At first they lowered it’s damage which was so lazy and made no sense as you’re attacking with twin fkn ultras man but thankfully FS modified them again to bring the damage back up but nerf the tracking which is so much better because flawless tracking while swinging double ultras around also made no sense.

                                                                          • Anonymous

                                                                            The weapon with the highest strength requirement to use effectively, so yeah of course they SHOULD be bad ass

                                                                            • Anonymous

                                                                              Such a fun weapon to use...
                                                                              i can't help but feel kinda bad when i win a match using this things, these are pretty damn scary when you use them at their full potential.

                                                                              • Anonymous

                                                                                The first part of the wa staggers whoever is right in front of you while setting the swords on fire, and stuns again with the shoulder bash before the stab

                                                                                • Anonymous

                                                                                  All weapons in Dark Souls should be wet noodles, then no one would complain. That is, once they patch in dual wielding wet noodles though that will change...

                                                                                  • Anonymous

                                                                                    Such disgusting weapon if you pick this up and spam L1 all day just prepare to get backstabbed you trash casuls if you use pkcs you won’t have to worry I mean is it that hard to figure out

                                                                                    • Anonymous

                                                                                      Something really insignificant that annoys me is the fact that the left hand sword is swung around like it weighs nothing. This happened in ds1 too, if GS or UGS were equipped in left hand, but was solved in ds2. Why is this weird problem back :(

                                                                                      • Anonymous

                                                                                        Very easy weapon to counter when used by "casul" l1 spammers. In the hands of someone who actually knows how to use them however... very scary...

                                                                                        • Anonymous

                                                                                          Given the serious weight these things have, it's impressive the Ringed Knights are able to move as agilely as they do.

                                                                                          • Anonymous

                                                                                            I love punishing the l1 combo with my zweihander or lothric knight greatsword stomp. Don't get me wrong I love the rkpgs as much as anyone else so no hate towards you guys. If you're having fun that's what matters.

                                                                                            • Anonymous

                                                                                              TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH TRY DEATH

                                                                                              • Anonymous

                                                                                                "Feinting" attacks with throwing knives or church guardian chiv turns this weapon into the ultimate trading machine. If you use the dual attacks and then use a throwing knife it will still do the next attack in the chain and so on when you attack if the knife. This can really throw people off and allows you to trade. Just make sure you have enough poise tho.

                                                                                                • Anonymous

                                                                                                  Its quite nice to see someone with them in pvp now as they arent pathetic tryhards choice anymore. If RKPG were cured from cancer, maybe theres hope for pontiff curved? Hah, no, they're way too fvcked up

                                                                                                  • Anonymous

                                                                                                    trash weapon weapon compared to PKCS. Use anything else casul, you won't ever hit anyone with any skill with this

                                                                                                    • Anonymous

                                                                                                      Those swords are accually good, not as good as LKGS or Zweihader, but still good. You just need to remember that their movest is more then just L1. Weapon art can stun people near you, so you can preform full weapon art, which does HUGE dmg. R2 is very silimal to Zweihander R2, so its very good for roll catching. As for the L1, you cant just do this infront of someones face, they will roll away or back stab you. You need to time it. You have the highest chances of landing it if either your R2 or running attack lands, rolling attack might also work. After langing any of these, immediately do L1. Now you need to remember that 3rd L1 does not combo, you want to roll catch people with it. To do it, you would need to wait for them to roll, and then press L1. If you landed the full combo, which is: running attack / R2 / rolling attack + L1 + L1 + late L1, you will most likely kill them just with that, Once I did over 1400 dmg with that. But beware of any weapon with perseverance, especially fast ones, like caestus, or mace. You cant win against them, simple. Same would go for any weapon with quick step, like Murky. Turtle builds can also be a problem if you are using this weapon.

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