Ringed Knight Paired Greatswords

185 physical_defense-shield-icon.jpg 50
0 lightning_defense-shield-icon.jpg 35
100 icon-wp_stability.png 40
icon_weight.png 22.5
Requirements & Bonus
40 15 0 0
weapon_type-icon.jpg Ultra Greatswords (Paired) damage_type-icon.jpg Slash/Thrust
skill-icon.jpg Ember (Skill) icon_fp_cost.png 15 (12/12)

Ringed Knight Paired Greatswords is a Weapon in Dark Souls 3. It is part of The Ringed City.

Paired black greatswords wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life. For this the gods cast a seal of fire upon such weapons, and those who possessed them.

Skill: Ember
Cross the twin timeworn greatswords to reignite a short-lived flame. A lightning-quick upward heave slices the very air, and transitions into normal or strong attacks.


Notes and Tips:

  • Cannot be buffed or infused.
  • Reinforced using Twinkling Titanite 
  • This weapon is extremely powerful if you successfully combo the L1 attacks.
  • The weapon skill starts off with a diagonal strike which then unleashes a short fiery projectile and can transition into an overhead leap R2 or a powerful thrusting attack with R1.
  • Acts much like the Farron Greatsword in which you can activate the L1 attacks anytime during a R1/R2 combo and vice versa.
  • This weapon is the only Paired Ultra Greatsword of the game.
  • Has a higher poise health value than other Ultra Greatswords. While all the other Ultra Greatswords have a poise health value of 27.3, the RKPGS has 30.8 poise health. This means you can 39.3 poise to tank through other Ultra Greats instead of 45.9. All of this applies to the Fume Ultra Greatsword, since it also has 30.8 poise health.

Location/Where to Find

Moveset and Videos:

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Ringed Knight Paired Greatswords Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 185 - 11 - - C E E E - - - 50 40 35 35 40 40
Regular +1 206 - 12 - - C D E E - - - 50 40 35 35 40 40
Regular +2 220 - 13 - - C D E E - - - 50 40 35 35 40 40
Regular +3 257 - 16 - - C D E E - - - 50 40 35 35 40 40
Regular +4 289 - 18 - - C D E E - - - 50 40 35 35 40 40
Regular +5 322 - 20 - - C D E E - - - 50 40 35 35 40 40


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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    • Anonymous

      29 Jul 2021 04:20  

      To make this weapon even more OP, pair it with pontiff right eye ring and wolf curved GS on ur back. This will proc the attack boost in a single L1 in pvp and Pve. Since both individual weapon count as an ultra GS for hit counter to activate proc. Truly disgusting, thank you dark souls.

      • Anonymous

        13 Jul 2021 01:23  

        This is the evolution of how ds1 play compared to ds3. (I have not played DS2. Not on sale yet) It went from 'wow I feel like I'm in heavy armor' to 'I can be speed-WOW I FEEL LIKE AN ANIME CHARACTER!'

        Also like how half the comments are 'DAMN L1 SPAMMING CASUALS!' like stomp bro.

        • Anonymous

          22 Jun 2021 20:03  

          Like most other weapons in this game, they really wouldn't be that annoying to deal with if it weren't for the lousy net code.

          • Anonymous

            20 Jun 2021 18:36  

            i have genuinely never fought someone with this who was a good player. stop sucking off your boyfriend host and let them progress naturally

            • Anonymous

              10 Jun 2021 12:51  

              Most garbage mindless spam weapon in the game. Only the biggest and most braindead scrubs would even consider using this mindless L1 spam machine. If you are using this in PvP it's obvious you are total trash and are just looking for an easy mode way to sometimes win. I happily point down every scrub I that uses this trash noob weapon after easily killing them with my PKCS. Learn to use a real weapon that actually takes skill like the PKCS.

              • 27 May 2021 10:30  

                Probably my favorite pvp weapon. There’s the obvious l1 combo, which has decent hyper armor in my experience and can take out heavy builds in just one combo. It’s easy to dodge and the tracking is reduced, but the 1st hit can run down phantoms and the smash after the third can easily be manually aimed by decent player. Running attacks are good wide sweeps good for catching multiple people, and r1-r2 is also an underrated combo. The r2 is so delayed that people either roll early or they just don’t even see it coming. The WA is situational, but disgusting. Overall, these are pretty dang good.

                • Anonymous

                  19 Apr 2021 08:57  

                  for some reason, this actually takes advantage of the strength multiplier when "2-handing", meaning that u can use it with 27 strength.

                  • Anonymous

                    17 Apr 2021 06:30  

                    Literally the only weapon that ever got nerfed in a logical way. At first they lowered it’s damage which was so lazy and made no sense as you’re attacking with twin fkn ultras man but thankfully FS modified them again to bring the damage back up but nerf the tracking which is so much better because flawless tracking while swinging double ultras around also made no sense.

                    • Anonymous

                      18 Mar 2021 11:38  

                      The weapon with the highest strength requirement to use effectively, so yeah of course they SHOULD be bad ass

                      • Anonymous

                        11 Mar 2021 15:14  

                        Such a fun weapon to use...
                        i can't help but feel kinda bad when i win a match using this things, these are pretty damn scary when you use them at their full potential.

                        • Anonymous

                          26 Feb 2021 11:34  

                          The first part of the wa staggers whoever is right in front of you while setting the swords on fire, and stuns again with the shoulder bash before the stab

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