Ringed Knight Paired Greatswords

185 physical_defense-shield-icon.jpg 50
0 lightning_defense-shield-icon.jpg 35
100 icon-wp_stability.png 40
icon_weight.png 22.5
Requirements & Bonus
40 15 0 0
weapon_type-icon.jpg Ultra Greatswords (Paired) damage_type-icon.jpg Slash/Thrust
skill-icon.jpg Ember (Skill) icon_fp_cost.png 15 (12/12)

Ringed Knight Paired Greatswords is a Weapon in Dark Souls 3. It is part of The Ringed City.

Paired black greatswords wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life. For this the gods cast a seal of fire upon such weapons, and those who possessed them.

Skill: Ember
Cross the twin timeworn greatswords to reignite a short-lived flame. A lightning-quick upward heave slices the very air, and transitions into normal or strong attacks.


Notes and Tips:

  • Cannot be buffed or infused.
  • Reinforced using Twinkling Titanite 
  • This weapon is extremely powerful if you successfully combo the L1 attacks.
  • The weapon skill starts off with a diagonal strike which then unleashes a short fiery projectile and can transition into an overhead leap R2 or a powerful thrusting attack with R1.
  • Acts much like the Farron Greatsword in which you can activate the L1 attacks anytime during a R1/R2 combo and vice versa.
  • This weapon is the only Paired Ultra Greatsword of the game.
  • Has a higher poise health value than other Ultra Greatswords. While all the other Ultra Greatswords have a poise health value of 27.3, the RKPGS has 30.8 poise health. This means you can 39.3 poise to tank through other Ultra Greats instead of 45.9. All of this applies to the Fume Ultra Greatsword, since it also has 30.8 poise health.

Location/Where to Find

Moveset and Videos:

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Ringed Knight Paired Greatswords Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 185 - 11 - - C E E E - - - 50 40 35 35 40 40
Regular +1 206 - 12 - - C D E E - - - 50 40 35 35 40 40
Regular +2 220 - 13 - - C D E E - - - 50 40 35 35 40 40
Regular +3 257 - 16 - - C D E E - - - 50 40 35 35 40 40
Regular +4 289 - 18 - - C D E E - - - 50 40 35 35 40 40
Regular +5 322 - 20 - - C D E E - - - 50 40 35 35 40 40


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      24 Feb 2020 00:01  

      Trash casuls with no skill keep spamming this weapon in pvp... Guess i'll have to go back to pkcs to start pointing down these noobs

      • Anonymous

        19 Feb 2020 16:40  

        I really dont understand ppl who uses shields against ultras. It takes like 2 hits to stamina break you with one ultra, how can you ever think that you can block against paired ultras??

        • Anonymous

          21 Jan 2020 19:55  

          As long as you're mixing in regular R1s and R2s in addition to the L1 combo, they're really not as lolnerfed as you might think. Think of the L1s as a high-risk, high-reward combo, rather than a spin-to-win move (although it still sort of is).

          • Anonymous

            06 Nov 2019 09:15  

            When I was a noob, I used to hate fighting against these bad boys. (I didn't start playing until after The Ringed City DLC.) If you are like I was and you keep dying to RKPG L1 spammers, just use a weapon with perseverance. Almost any build can just throw caestus onto a free weapon slot at all times. 2 hand your caestus then just dish out two of your own L1s. I'm not exaggerating when I say this: 80-90% of the time, they won't learn their lesson and they will just keep L1 spamming, usually until they're dead. I seriously don't know what is going on in their head. "What? I didn't L1 him to death and just got punched square in the face four times instead? That's weird. Let me try again." *pow* *pow* *pow* *pow* "What? It happened again??? Surely this time he'll die." *pow* *pow* *pow* *pow* "Mmmmmm... whatever, it's not like that can happen a fourth time." *pow* *pow* *pow* *death*

            • Anonymous

              04 Nov 2019 19:41  

              These bad boys used to be pretty viable in PvP, And they're still pretty amazing for PvE. But there was a time when these things were absolute monsters for both. I'd almost wager that they were viable contenders for a meta weapon. However, constant *****ing from the curved sword mains and the resulting nerfs to damage, hit registration, and stamina consumption has placed a once pretty decent weapon firmly back into irrelevancy with all the other ultra great swords. Sometimes when I'm scrolling my inventory, I see these bad boys... and shed a tear for what could have been, and the joy these weapons were in their heyday. And then I keep scrolling, find my Pontiff Knight Curved Sword and equip it, and then equip my crossbow. Crush my Red Eye Orb and snort it before disappearing into a sea of Lothric Knight Straight Swords...

              • Anonymous

                03 Nov 2019 22:16  


                • Anonymous

                  17 Oct 2019 10:18  

                  Metamancers scoffing at these puppies aside, they're are still scary as hell in a gank. Much easier 1v1, but then again, what ganker isn't.

                  • Anonymous

                    10 Oct 2019 22:32  

                    I think the combo nerf was pretty deserved, and it's super hard to land the first L1 due to the movement sensitivity with these things. But gods help anyone who thinks their shield will save them from the wombo combo 9000

                    • Anonymous

                      04 Oct 2019 07:20  

                      This is probably the only weapon in this game that I think is genuinely over powered. It has absurd phantom range that extends more than twice the length of the weapon itself, the weapon art stun locks you into a 5 hit true combo which will often be a one hit kill, if you are even standing close to a player as they start the weapon art you somehow get automatically stunned in place before the swords even touch you as if this weapon wasn't already stupid enough, and it has extremely high hyper armor that can tank through almost anything. This is by far the lamest and most low effort way to kill people in PvP. If you even consider using this absolute noob garbage you should be ashamed. Idk what Fromsoft was on when they though adding such a stupidly over powerd weapon like this to the game was a good idea.

                      • Anonymous

                        03 Oct 2019 21:37  

                        I use these weapons and I don't understand the complaints about it being broken. It's not that hard to roll through the attacks but people try using shields instead and expect to not have their stamina broken for some reason.

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