Ringed Knight Straight Sword

icon-wp_physicalAttack.png
120 physical_defense-shield-icon.jpg 45
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
30
icon-firebonus.png
11
fire_defense-shield-icon.jpg
25
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 25
icon-darkbonus.png
0
icon_weight.png
30
critical.png
100 icon-wp_stability.png 30
icon_weight.png 4.5
icon-durabilitiy.png
70
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
C D E E
17 15 0 0
weapon_type-icon.jpg Straight Swords damage_type-icon.jpg Standard/Thrust
skill-icon.jpg Ember (Skill) icon_fp_cost.png -(7/10)

Ringed Knight Straight Sword is a Weapon in Dark Souls 3. It is part of The Ringed City.



Straight sword wielded by the Ringed Knights.
         The arms of early men were forged in the Abyss, and betray a smidgen of life.

For this reason the gods cast a seal of fire upon these swords, and those who possessed them.

Skill: Ember
Stand ready with the timeworn blade as it restores its ancient brilliance and reignites a short-lived flame. From this stance transition to normal or strong attack.

 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
    • The Ringed Knight Straight Sword has a motion value of 200 on backstab, 250 on riposte, and 60+225 on Hornet Ring riposte. The motion value of a backstab with a straight sword does not change with Hornet Ring.

 

  • The Ringed Knight Straight Sword has a range of 19.5sp on the 1h R1
    • sp, or Shield Pokes, are a unit of measurable distance to determine the range of a weapon. Certain actions create different distances from a wall, allowing one to test the range of certain attacks. While this testing isn't 100% accurate, it is a very good indicator of the ranges of each attack.
  • The Ringed Knight Straight Sword has thrusting R2 attacks.
  • The recovery of all attacks can be canceled by quickly pressing the Weapon Skill button during the recovery frames of an attack.
  • All parts of the weapon art are parryable.
  • While holding the weapon art, movement is slowed to a walk, and stamina regen is greatly reduced.
  • The Weapon Art R1 and R2 can be used immediately after activating the Weapon Skill, before the flame expands from the sword.
  • When you run out of FP, the sword will still ignite while holding the Weapon Skill button, but not when you swing it.
  • The weapon art adds a Flat 90 damage Fire increase to AR

 

 

Location/Where to Find

  • The Ringed City: From the Ringed City Streets bonfire, head out into the swamp and head straight, past several Locust Men. Defeat or run by the judicator here and bank right, and up a small hill. It is here laying on a corpse near a Locust Man.




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Ringed Knight Straight Sword Upgrade Table

Regular
Requires regular reinforcement, totalling 5170 souls, 15 twinkling titanite and 1  titanite slab.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Stability
Regular 120 - 11 - - C D E E - - - 45 30 25 25 30 30
Regular +1 134 - 12 - - C D E E - - - 45 30 25 25 30 30
Regular +2 143 - 13 - - C D E E - - - 45 30 25 25 30 30
Regular +3 168 - 16 - - C D E E - - - 45 30 25 25 30 30
Regular +4 189 - 18 - - C D E E - - - 45 30 25 25 30 30
Regular +5 210 - 20 - - B D E E - - - 45 30 25 25 30 30

 

 

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

 




    • Anonymous

      30 Nov 2019 15:59  

      While this is my favorite weapon in the game, dark straight sword turtles completely shut this weapon down due to it being a physical weapon and dealing 1 damage per hit on shields. Does it mean you can’t win with it? No, you can. I’ve beaten many dark turtles with this. It just takes a lot more patience.

      • Anonymous

        21 Oct 2019 21:23  

        WA normal attack easily gets 2-4 hits but hits like a wet noodle. Good finisher with the range, but don't expect to stunlock anyone to death

        • Anonymous

          15 Oct 2019 10:05  

          This is what the Firelink Greatsword should have been like. Ringed Knight SS has that same WA combo as Lord of Cinder's weapon in his second phase, except for the fire blast at the end. Too bad the INT/FTH scaling on the Ringed Knight sword is so terribly low, makes it rather useless for a Pyro character. I'd rather use a Chaos Broadsword+10.

          • Anonymous

            29 Aug 2019 07:20  

            Ringed Knight Straight Sword 101 - The scaling of this weapon is a bit deceiving, as the B for STR and D for DEX would lead you to believe this is a straight sword exclusively for strength builds. However, unless you are well under level 100, you're going to want to level DEX as well as STR. 40 STR is a must, as for DEX: 30, 33, and 37 are the ideal stopping points. While two handing this weapon is tempting because of the high STR scaling and to have access to the unique weapon art, this weapon truly shines when one handing it with a "weapon skill" shield. Ethereal Oak Shield is a great choice. This allows you to have access to the quick, low stamina usage move set of one handing a straight sword as well has being about to use weapon art on the fly. So you don't have to delay and telegraph to your opponent that you are going to use the weapon art. As with all straight swords, you're going to want to follow up a typical one handed R1, R1 combo with an uncharged R2. This will hit your opponent somewhat frequently with very little risk to yourself. The weapon art has a true combo (a series of hits that are inescapable in PVP every time if done correctly... and without lag): weapon art R1 into another weapon art R1. Be aware that the weapon art can be used almost immediately after holding L2, you do not need to wait for the animation to finish. Similarly to the basic R1, R1 true combo, you're going to want to follow up the weapon art R1, weapon art R1 true combo with an R2 most of the time. A regular R2, not a weapon art R2. This will hit your opponent somewhat often and is, again, very low risk. The weapon art R2, while useful in some situations, should be used sparingly and it's follow up R2 even more sparingly. Using the weapon R2 instead of a regular R2 after the weapon art R1, weapon art R1 true combo can catch your opponent off guard occasionally, but doesn't hit as consistently and has some risk. The greatest draw back to this weapon is its damage output. It's not as powerful as other straight swords can be and it doesn't fit with most builds. However, the diverse move set the weapon art allows compensates for this. This is definitely a great weapon to consider if it fits your build and you find yourself bored with the simplicity of other straight swords.

            • Anonymous

              15 Apr 2019 16:03  

              Intelligence and Faith scalling are E but try to level these stats to 99 and you will get less than 10 bonus fire damage. Total from 99int+99fth! S,A,B,C,D scallings with given stat are roughly the same for all weapons but E can vary from just little below D to something that should be F or G.

              • Anonymous

                25 Feb 2019 18:13  

                Idc what people say, my own experience shows thatthis sword is busted. You literally just actively use the weapon arte in your fighting style and you can rek. Admittedly, hyperarmor can successfully shut this weapon down if they have enough of it and you're bad at spacing. But only if they're using ultras. I can pretty easily beat pkcs users with this, I'd even say it's good as a direct counter.

                • Anonymous

                  10 Dec 2018 02:55  

                  For anyone who likes this sword but don't like to 2h it constantly for the WA, give the Stone Parma shield a shot. I'd even suggest slapping a Simple Gem on that shield for PvE or Blessed Gem for PvP since you still get 57 stability on it at +10. A fun combo you can do with this in PvP is: (1h) R1 > R1 > hold WA into the WA R1 > R1 combo. It will usually (about 80~90%) rollcatch or autoparry punish. The timing is pretty tight, but you should deal about 60~% total HP damage if you manage to pull it off. Remember not to spam the WA as it's pretty easy to get parried. Overall, a really solid weapon.

                  • Anonymous

                    28 Nov 2018 09:06  

                    I use this, with ringed knight armor and fight normally, then at half health start using the weapon art, chaos fire storm and sacred flame when I'm a spears of the church boss. Hope I gave some fun fights.

                    • Anonymous

                      14 Jul 2018 07:27  

                      I just realized how much this sword reminds me of Penetrator. That stance, that stab, the range... Time for some cosplay.

                      • Anonymous

                        06 Jul 2018 17:10  

                        Lookin for someone to trade an unupgraded ringed knight straight sword to me. Starting a new game with a friend and I would like to use it from the start. I have a good chunk of plus 5 and 8-10 weapons. Add me on ps4 tattedknight94 if your interested.

                        • Anonymous

                          15 Jun 2018 14:33  

                          This weapon looks amazing and the WA is incredibly powerful in PvP, but sometimes I wish they'd have just given it pure physical damage instead of split since there's no real scaling with faith and int. It would also have been a lot better if the WA was more similar to Lothric's holy sword. With the heavy R2 remaining the same and making the R1 be the usual shield-breaking upward slash. That way the sword would have been less OP in PvP and more versatile in PvE.

                          • Anonymous

                            27 Apr 2018 03:12  

                            Someone please edit notes and tips, the weapon art adds a FLAT 90 DAMAGE FIRE INCREASE to AR. (Tested by using WA R1 and quickly opening menu, damage changed from 432 to 522)

                            • Anonymous

                              22 Apr 2018 15:35  

                              Lol, cancer weapon confirmed. I just equipped this for the 1st time on my sorcerer build yesterday and watched my wins skyrocket lol. The only times i lost were when it was a person who clearly knew EXACTLY how to handle this weapon. It's SO ez to use! I'm not even on an optimized build!

                              • Anonymous

                                06 Feb 2018 11:54  

                                So it's WA has enough Poise health to go through two Greatsword 2H R1s? Man this games hyper armor system is bad. Yes, cause a SS needs THAT much utility.

                                • Anonymous

                                  06 Feb 2018 03:39  

                                  Why are Int/Faith Pyro Builds limited to playing with either regular chaos/dark infused straight-swords, or greatswords. I really dislike playing with greatswords, Please lower the STR requirement for the Ringed Knight Straight Sword (or dont) and INCREASE the Int/Faith Scaling - this should be a pyro weapon. I would be SO HAPPY to have a special straightsword as a pyro.

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