Ringed Knight Straight Sword

icon-wp_physicalAttack.png
120 physical_defense-shield-icon.jpg 45
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
30
icon-firebonus.png
11
fire_defense-shield-icon.jpg
25
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 25
icon-darkbonus.png
0
icon_weight.png
30
critical.png
100 icon-wp_stability.png 30
icon_weight.png 4.5
icon-durabilitiy.png
70
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
C D E E
17 15 0 0
weapon_type-icon.jpg Straight Swords damage_type-icon.jpg Standard/Thrust
skill-icon.jpg Ember (Skill) icon_fp_cost.png -(7/10)

Ringed Knight Straight Sword is a Weapon in Dark Souls 3. It is part of The Ringed City.



Straight sword wielded by the Ringed Knights.
         The arms of early men were forged in the Abyss, and betray a smidgen of life.

For this reason the gods cast a seal of fire upon these swords, and those who possessed them.

Skill: Ember
Stand ready with the timeworn blade as it restores its ancient brilliance and reignites a short-lived flame. From this stance transition to normal or strong attack.

 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • As this weapon shares its one-handed moveset with the Longsword, an effective combo for PvP is R1+R1+R2. While it doesn't true combo, the delay of the R2 lines up with the duration of a medium roll, letting the attack connect outside of the opponent's i-frames.
  • All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
    • The Ringed Knight Straight Sword has a motion value of 200 on backstab, 250 on riposte, and 60+225 on Hornet Ring riposte. The motion value of a backstab with a straight sword does not change with Hornet Ring.

 

  • The Ringed Knight Straight Sword has a range of 19.5sp on the 1h R1
    • sp, or Shield Pokes, are a unit of measurable distance to determine the range of a weapon. Certain actions create different distances from a wall, allowing one to test the range of certain attacks. While this testing isn't 100% accurate, it is a very good indicator of the ranges of each attack.
  • The Ringed Knight Straight Sword has thrusting R2 attacks.
  • The recovery of all attacks can be canceled by quickly pressing the Weapon Skill button during the recovery frames of an attack.
  • All parts of the weapon art are parryable.
  • While holding the weapon art, movement is slowed to a walk, and stamina regen is greatly reduced.
  • The Weapon Art R1 and R2 can be used immediately after activating the Weapon Skill, before the flame expands from the sword.
  • When you run out of FP, the sword will still ignite while holding the Weapon Skill button, but not when you swing it.
  • The weapon art adds a Flat 90 Fire damage increase to AR

 

 

Location/Where to Find

  • The Ringed City: From the Ringed City Streets bonfire, head out into the swamp and head straight, past several Locust Men. Defeat or run by the judicator here and bank right, and up a small hill. It is here laying on a corpse near a Locust Man.




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Ringed Knight Straight Sword Upgrade Table

Regular
Requires regular reinforcement, totalling 5170 souls, 15 twinkling titanite and 1  titanite slab.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Stability
Regular 120 - 11 - - C D E E - - - 45 30 25 25 30 30
Regular +1 134 - 12 - - C D E E - - - 45 30 25 25 30 30
Regular +2 143 - 13 - - C D E E - - - 45 30 25 25 30 30
Regular +3 168 - 16 - - C D E E - - - 45 30 25 25 30 30
Regular +4 189 - 18 - - C D E E - - - 45 30 25 25 30 30
Regular +5 210 - 20 - - B D E E - - - 45 30 25 25 30 30

 

 

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

 




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    • Anonymous

      The cancel is game breaking and pure BS.
      Straight sword are already stupid fast enough but this makes it even faster.
      They have two weaknesses, they can get parried if spammed or you can out hyper armour them.

      1) This spam will make it unparryable (I have yet to parry someone spamming it) leaving you with only option of rolling out, which will also get punished.
      2) Its fast enough to avoid trade punish from ultras and if you somehow do it with a great sword the black knight shield will step in and block.

      Its not hard to pull off once muscle memory is down. Cant believe people actually defend this garbage.

      • Anonymous

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        • Anonymous

          Firelink Helm, Firelink Armor, Cathedral Knight Gauntlets and Nameless Knight Leggings. Wolf Ring +3.
          Enough poise so the WA's hyperarmor can go through greatswords, while also retaining soul of cinder fashion!

          • Anonymous

            It shares movesets with the longsword and has as much range as the lothric holy sword without the weapon art. 2h r2 + 2h 2nd r2 is a truecombo with a good chance of chaining into the 4 hits of the wa r1. 6 hits in total. Requires roll catching for the wa, but seems fairly easy to pull off, the hard part is landing the first r2 without getting staggered.

            • Anonymous

              This in the right hand, black knight shield in the left, Lapp's helm, Millwood armor, tears of denial, budding green blossom. R1 L2 R1 L2 R1 L2 R1 R1. Point down. Stalk dung pies. I wish the sweaties never discovered the animation cancel so it could just be a cool sword

              • Anonymous

                So it's really only the weapon art that makes this sword usable right? Because without it it's just a straight sword with mediocre damage.

                • Anonymous

                  It’s WA is decent as a utility tool for roll spammers. Wouldn’t suggest it as a main weapon but rather something you wanna pull out in the heat of battle and surprise your opponent withZ

                  • Anonymous

                    The sword is good but I prefer weapons that stay buffed after i use the weapon art. You'll get more out of using Lorian's since it only costs 10 FP a minute as opposed to the draining/ parry able moves that this offers. Don't get me wrong this weapon is good, but the time it takes to pull off the first Art R1 you could be getting hit by an arrow with a headshot. It just leaves you too open.

                    • Anonymous

                      I use this sometimes on apure str build and though it hits at around 210 damage the damage it deals is overshadowed by the broadsword which deals roughly 320 damage the broadsword honestly is more consistant but if you have trouble spacing with the broadsword i would honestly recommend using this since it has longer range

                      • Anonymous

                        Everyone complains about this thing but I don't think it's that good, the weapon art is easy to dodge and the sword deals low damage, nobody has ever killed me with it.

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