Ringed Knight Straight Sword

120 physical_defense-shield-icon.jpg 45
0 lightning_defense-shield-icon.jpg 25
100 icon-wp_stability.png 30
icon_weight.png 4.5
Requirements & Bonus
17 15 0 0
weapon_type-icon.jpg Straight Swords damage_type-icon.jpg Standard/Thrust
skill-icon.jpg Ember (Skill) icon_fp_cost.png -(7/10)

Ringed Knight Straight Sword is a Weapon in Dark Souls 3. It is part of The Ringed City.

Straight sword wielded by the Ringed Knights.
         The arms of early men were forged in the Abyss, and betray a smidgen of life.

For this reason the gods cast a seal of fire upon these swords, and those who possessed them.

Skill: Ember
Stand ready with the timeworn blade as it restores its ancient brilliance and reignites a short-lived flame. From this stance transition to normal or strong attack.


Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • All parts of the weapon art are parryable.
  • While holding the weapon art, movement is slowed to a walk, and stamina regen is greatly reduced.
  • You don't have to wait for the sword to ignite before using the weapon art.
  • When you run out of FP, the sword will still ignite while holding the skill button, but not when you swing it.
  • The weapon art adds a Flat 90 damage Fire increase to AR



Location/Where to Find

  • The Ringed City: From the Ringed City Streets bonfire, head out into the swamp and head straight, past several Locust Men. Defeat or run by the judicator here and bank right, and up a small hill. It is here laying on a corpse near a Locust Man.

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Ringed Knight Straight Sword Upgrade Table

Requires regular reinforcement, totalling 5170 souls, 15 twinkling titanite and 1  titanite slab.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 120 - 11 - - C D E E - - - 45 30 25 25 30 30
Regular +1 134 - 12 - - C D E E - - - 45 30 25 25 30 30
Regular +2 143 - 13 - - C D E E - - - 45 30 25 25 30 30
Regular +3 168 - 16 - - C D E E - - - 45 30 25 25 30 30
Regular +4 189 - 18 - - C D E E - - - 45 30 25 25 30 30
Regular +5 210 - 20 - - B D E E - - - 45 30 25 25 30 30




Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      15 Apr 2019 16:03  

      Intelligence and Faith scalling are E but try to level these stats to 99 and you will get less than 10 bonus fire damage. Total from 99int+99fth! S,A,B,C,D scallings with given stat are roughly the same for all weapons but E can vary from just little below D to something that should be F or G.

      • Anonymous

        25 Feb 2019 18:13  

        Idc what people say, my own experience shows thatthis sword is busted. You literally just actively use the weapon arte in your fighting style and you can rek. Admittedly, hyperarmor can successfully shut this weapon down if they have enough of it and you're bad at spacing. But only if they're using ultras. I can pretty easily beat pkcs users with this, I'd even say it's good as a direct counter.

        • Anonymous

          10 Dec 2018 02:55  

          For anyone who likes this sword but don't like to 2h it constantly for the WA, give the Stone Parma shield a shot. I'd even suggest slapping a Simple Gem on that shield for PvE or Blessed Gem for PvP since you still get 57 stability on it at +10. A fun combo you can do with this in PvP is: (1h) R1 > R1 > hold WA into the WA R1 > R1 combo. It will usually (about 80~90%) rollcatch or autoparry punish. The timing is pretty tight, but you should deal about 60~% total HP damage if you manage to pull it off. Remember not to spam the WA as it's pretty easy to get parried. Overall, a really solid weapon.

          • Anonymous

            28 Nov 2018 09:06  

            I use this, with ringed knight armor and fight normally, then at half health start using the weapon art, chaos fire storm and sacred flame when I'm a spears of the church boss. Hope I gave some fun fights.

            • Anonymous

              14 Jul 2018 07:27  

              I just realized how much this sword reminds me of Penetrator. That stance, that stab, the range... Time for some cosplay.

              • Anonymous

                06 Jul 2018 17:10  

                Lookin for someone to trade an unupgraded ringed knight straight sword to me. Starting a new game with a friend and I would like to use it from the start. I have a good chunk of plus 5 and 8-10 weapons. Add me on ps4 tattedknight94 if your interested.

                • Anonymous

                  15 Jun 2018 14:33  

                  This weapon looks amazing and the WA is incredibly powerful in PvP, but sometimes I wish they'd have just given it pure physical damage instead of split since there's no real scaling with faith and int. It would also have been a lot better if the WA was more similar to Lothric's holy sword. With the heavy R2 remaining the same and making the R1 be the usual shield-breaking upward slash. That way the sword would have been less OP in PvP and more versatile in PvE.

                  • Anonymous

                    27 Apr 2018 03:12  

                    Someone please edit notes and tips, the weapon art adds a FLAT 90 DAMAGE FIRE INCREASE to AR. (Tested by using WA R1 and quickly opening menu, damage changed from 432 to 522)

                    • Anonymous

                      22 Apr 2018 15:35  

                      Lol, cancer weapon confirmed. I just equipped this for the 1st time on my sorcerer build yesterday and watched my wins skyrocket lol. The only times i lost were when it was a person who clearly knew EXACTLY how to handle this weapon. It's SO ez to use! I'm not even on an optimized build!

                      • Anonymous

                        06 Feb 2018 11:54  

                        So it's WA has enough Poise health to go through two Greatsword 2H R1s? Man this games hyper armor system is bad. Yes, cause a SS needs THAT much utility.

                        • Anonymous

                          06 Feb 2018 03:39  

                          Why are Int/Faith Pyro Builds limited to playing with either regular chaos/dark infused straight-swords, or greatswords. I really dislike playing with greatswords, Please lower the STR requirement for the Ringed Knight Straight Sword (or dont) and INCREASE the Int/Faith Scaling - this should be a pyro weapon. I would be SO HAPPY to have a special straightsword as a pyro.

                          • Anonymous

                            07 Jan 2018 07:42  

                            After about an hour of using it, I've won 23 duels in a row. The WA has hyper armor, if only a little. Boost it with a havels set and you have a good bit of hyper armor, enough to power through a split leaf combo or a 1hand heavy weapon hit. People don't usually see this and as such aren't used to it. WA R2, they'll almost always roll to your side and into you, then WA R1 spam until they roll away. You can get about 4 hits on em before they back off. If they roll behind you or to the side, finish the WA R1 combo for that final slash and it'll always hit them. It's very good for pvp, not meta tier, but it's good. Don't trade with any black knight weapons or 2hand heavies because they will break your hyper armor, don't bother with shield turtles since the stamina damage is miniscule, and for those that can parry well, the WA attacks can be delayed heavily. 2hand heavies can be out spaced by the WA R1 and for the non vertical hitting movesets, the WA R1 will hit them before they can hit you with their R1 if you immediately press R2, R1 with a slight delay between them.

                            • Anonymous

                              31 Dec 2017 06:22  

                              Bank right? I swear so many articles here sound like they are written by a twelve-year-old from the early 90s who's trying to sound cool to teenagers but is really just embarrassing himself. astalavista, baby!

                              • Anonymous

                                10 Dec 2017 13:57  

                                One of it's notable traits is the low FP consumption. With 10 attunement, you have enough FP to do (roughly) three WA R1 combos before running out. The WA R1 also staggers like crazy, which causes most people to panic roll because of the scary appearance (which you can then roll catch with regular R1, or WA R2 if they get too far).
                                I find this being good against (some) slower weapons, where you can WA R1 them while they're in their recovery frames. However, when fighting against other light weapons that can also stagger spam, it's a lot harder and you should consider switching weapons.

                                • Anonymous

                                  29 Nov 2017 05:04  

                                  I honestly feel like it’s under powered. Especially for late game. Although...It does seem good for a Abyss Watcher 2nd phase cosplay if glitches are patched. I do think the fire dmg should be higher though.

                                  • Anonymous

                                    25 Oct 2017 04:14  

                                    I feel like this weapon was From's apology for making the Firelink GS so crappy. Anyone else notice the WA R1 combo is basically Soul of Cinder's 5-part special attack, just with a final slash in place of the explosion?

                                    • Anonymous

                                      31 Jul 2017 20:31  

                                      I think they should either improve the base dmg of the sword or improve the WA dmg or make it a 5 hit guaranted combo instead of 4. Because i only see the splitleaf or the RKPG from the DLC. Although its good enough and i love it.

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