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longsword.png

Sacred Chime of Filianore

Base Stats
icon-wp_physicalAttack.png
74
critical.png
0
icon-magicbonus.png
0
Focus Power Cost 
18
icon-firebonus.png
0
icon-wp_stability.png
10
icon-lightningbonus.png
0
icon-durabilitiy.png
50
icon-darkbonus.png
0
icon_weight.png
0.5
Spell Buff 142    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E - - C
4 0 0 18
Weapon Type Sacred Chime
Attack Type Strike
Enchantable No
Skill Pray for Favor

Sacred Chime of Filianore is a Weapon in Dark Souls 3. It was added with The Ringed City DLC.



A sacred chime blessed by Princess Filianore, matriarch of the church.

Filianore's favor knows no boundaries, and this sacred chime expands the range of vicinity-affecting miracles that heal, cure, or provide other enhancements.

Skill: Pray for Favor
Works with chime equipped in either left or right hand. Heals HP very slowly for a duration of time. Affects caster and those in vicinity.

 

Notes and Tips:

  • Reinforced with Twinkling Titanite.
  • Pray for Favor
    • Regenerates 4 hp/s for 60 s
    • Total = 240 hp
    • Remains active when the chime is put away, unlike Gentle Prayer.
  • Spell Buff at +5 Upgrade
    • 105 - 20 Fth
    • 132 - 30 Fth
    • 159 - 40 Fth
    • 182 - 50 Fth
    • 200 - 60 Fth
    • 211 - 99 Fth
  • Increases the range of AOE healing Miracles.



Location/Where to Find

  • Given by Shira in The Ringed City when you first speak to her while she is behind the doors at the top of the large steps. Accept her request to kill Darkeater Midir and she will give this.
  • If you talk to Shira, knock Midir off the bridge, then touch Fillianore without returning to Shira then Shira will leave her home. She will now be found on the right of Fillianore's Rest. Defeating her yields you the Sacred Chime of Fillianore, Titanite Slab, and her Shira armour set which is found at her original location. Doing her quest is NOT required since this route makes it impossible to complete.

 

 

Moveset and Videos:

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Sacred Chime of Filianore Upgrade Table

Requires ?? souls and 15 Twinkling Titanite and 1 Titanite Slab

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 74 - - - - E - - C - - - 25 15 10 10 15
Regular +1 83 - - - - D - - B - - - 25 15 10 10 15
Regular +2 89 - - - - D - - B - - - 25 15 10 10 15
Regular +3 104 - - - - D - - B - - - 25 15 10 10 15
Regular +4 117 - - - - D - - A - - - 25 15 10 10 15
Regular +5 130 - - - - D - - A - - - 25 15 10 10 15

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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