Sacred Chime of Filianore

Base Stats
Focus Power Cost 
Spell Buff 142    
Requirements & Bonus
E - - C
4 0 0 18
Weapon Type Sacred Chime
Attack Type Strike
Enchantable No
Skill Pray for Favor

Sacred Chime of Filianore is a Weapon in Dark Souls 3. It was added with The Ringed City DLC.

A sacred chime blessed by Princess Filianore, matriarch of the church.

Filianore's favor knows no boundaries, and this sacred chime expands the range of vicinity-affecting miracles that heal, cure, or provide other enhancements.

Skill: Pray for Favor
Works with chime equipped in either left or right hand. Heals HP very slowly for a duration of time. Affects caster and those in vicinity.


Notes and Tips:

  • Reinforced with Twinkling Titanite.
  • Pray for Favor
    • Regenerates 4 hp/s for 60 s
    • Total = 240 hp
    • Remains active when the chime is put away, unlike Gentle Prayer.
  • Spell Buff at +5 Upgrade
    • 105 - 20 Fth
    • 132 - 30 Fth
    • 159 - 40 Fth
    • 182 - 50 Fth
    • 200 - 60 Fth
    • 211 - 99 Fth
  • Increases the range of AOE healing Miracles.

Location/Where to Find

  • Given by Shira in The Ringed City when you first speak to her while she is behind the doors at the top of the large steps. Accept her request to kill Darkeater Midir and she will give this.
  • If you talk to Shira, knock Midir off the bridge, then touch Fillianore without returning to Shira then Shira will leave her home. She will now be found on the right of Fillianore's Rest. Defeating her yields you the Sacred Chime of Fillianore, Titanite Slab, and her Shira armour set which is found at her original location. Doing her quest is NOT required since this route makes it impossible to complete.


Moveset and Videos:

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Sacred Chime of Filianore Upgrade Table

Requires ?? souls and 15 Twinkling Titanite and 1 Titanite Slab

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 74 - - - - E - - C - - - 25 15 10 10 15
Regular +1 83 - - - - D - - B - - - 25 15 10 10 15
Regular +2 89 - - - - D - - B - - - 25 15 10 10 15
Regular +3 104 - - - - D - - B - - - 25 15 10 10 15
Regular +4 117 - - - - D - - A - - - 25 15 10 10 15
Regular +5 130 - - - - D - - A - - - 25 15 10 10 15


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Anonymous

      24 Mar 2018 17:38  

      Lower's equipment load because you can cast viable miracles without carrying the weight of what you did to the poor child Yorshka.

      • Anonymous

        22 Nov 2017 02:10  

        "Yo, what should one of the final rewards for the dark-themed DLC be?"

        "A low-to-mid-tier miracle catalyst"


        • Anonymous

          19 Sep 2017 05:31  

          What all spells are boosted by it's AoE range buff? Does Vow of Silence/Dead Again work with it? A list of spells that work would be nice.

          • Anonymous

            02 Aug 2017 11:25  

            I did a test. The amount of HP healed does not increase as you level it up. I have 53 faith, and 1 chime+0 and 1 chime+4. Their WAs both heal 236 HP.

            • Anonymous

              05 May 2017 16:07  

              BTW doesn't work with Bountiful Light, Tears of Denial or Deep Protection. The WA heal has a range of 1 Backstep.

              • Anonymous

                05 May 2017 16:02  

                It does give quite a significant boost to most support Miracles.
                Med and Great Heal went from 1.5 Backsteps without the Chime up to 3 wiBacksteps with Filianore's Chime.
                Bountiful and Soothing Sunlight and Caressing Tears went from 4 Backsteps up to 6.
                Vow of Silence went from 8 Backsteps up to 9.
                Projected Heals ''explosion'' Radius went from 1 Backstep up to 1.5. (Which is a lot less than it sounds but don't forget the Healing area lingers for a second)
                Sacred Oath went from 1 Backstep up to 3.

                Tested at Firelink Shrine with the Firekeeper in her standing location in the Middle toward Andre and with Andre himself.

                • Anonymous

                  01 May 2017 21:43  

                  When using this Chime to cast healing/buffing spells with proximity effects, the spell's range is increased dramatically.

                  • 07 Apr 2017 05:47  

                    Pray of favor(4hp/s) + gentle prayer(6hp/s) + sun princess ring(2hp/s) + anri's sword(2hp/s) + blessed weapon(2-4hp/s) + bountiful sunlight(10hp/s) = 26-28hp/s
                    The shortest lasting buff in this list is the blessed weapon at 45 seconds or gentle prayer if you toggle it off. Lingering can be used for a slower burn.
                    Insane amounts of hp regen for pvp, reminds me of mushrooms in Dark Souls 1 The great thing is that all of this can be used in a low SL build easily.

                    • Anonymous

                      04 Apr 2017 23:07  

                      Check out the aura around Project heal when you cast it with this weapon, makes the aoe a lot more forgiving if you're aim is off by.

                      • Anonymous

                        04 Apr 2017 02:04  

                        The fact that its weapon art lasts even after swapping it out makes it a huge benefit for a health regen build.
                        Imagine having a blessed weapon in the right hand, a blessed shield in the left, the Sun Princess ring equipped, and this effect all running at the same time.

                        • Anonymous

                          03 Apr 2017 16:54  

                          After playing with this chime, i have uncovered some sort of hidden property.
                          it seems that when you cast denial, there is this cast echo... a given time after you cast denial, you will see an auto cast at your feet, the same circle style as when you had cast denial.
                          it makes a sound too. ATM i have no clue what this does. further testing needed

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