Sage's Crystal Staff

icon-wp_physicalAttack.png
84 physical_defense-shield-icon.jpg 25.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
10.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 10.0
icon-darkbonus.png
-
icon_weight.png
15.0
critical.png
100 icon-wp_stability.png 10
icon_weight.png 2.5
icon-durabilitiy.png
50
    60
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E - B -
7 0 24 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 30 (-/-)

Sage's Crystal Staff is a Staff in Dark Souls 3.



Crystal catalyst presented as a gift from the Crystal Sages to their favorite pupil, Kriemhild.

Crystal spheres devour the will of the user, and this staff increases the potency of sorceries at the cost of increased FP consumption by Skills.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

 

Notes and Tips:

  • Cannot be Infused but can be Buffed by using Steady Chant. 
  • Reinforced with Titanite Scales.
  • With Steady Chant activated, it increases Sorcery damage by 30%. This is significantly more than the 10% damage increase the other Staves get from Steady Chant. However, this version consumes much more FP than the other Steady Chants and without it activated, it is much weaker.
  • At 60 INT it has a spellbuff of 207.
  • Steady chant applies to any Stave that happens to be in use by the player if the player is using multiple Staves, as such it's advisable to dual wield this with the Court Sorcerer Staff given it usually will have a higher Spell Buff. Apply the unique version of Steady Chant the Sage's Crystal Staff has and cast your magic with the Court Sorcerer Staff for some truly punishing damage.



Location/Where to Find




Moveset and Videos:

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Sage's Crystal Staff Upgrade Table

Requires ?? souls and ?? ore to + ?? (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 84 - - - - E - B - - - - 25 25 10 10 15
Regular +1 98 - - - - D - B - - - - 25 25 10 10 15
Regular +2 112 - - - - D - B - - - - 25 25 10 10 15
Regular +3 126 - - - - D - A - - - - 25 25 10 10 15
Regular +4 140 - - - - D - A - - - - 25 25 10 10 15
Regular +5 154 - - - - D - A - - - - 25 25 10 10 15

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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    • Anonymous

      Steady Chant specifically states it increases SPELL damage.
      Sorceries, Pyromancies & Miracles are all considered spells.
      If i buff Sage's Crystal Staff (or any other staff) and put it in the left hand, then start casting Pyromancies or Miracles in my right hand, will it still apply the buff?

      • Anonymous

        Tested: INT 60, Court Sorcerer's Staff +10 (+Crown, +Rings (Young, Bellowing, Magic Clutch) +Sage's offhand) + Sage's Crystal Staff's buff = Crystal Soul Spear shot from Court Sorcerer's Staff (with Sage's in offhand, active) deals 1365 to a Lothric Knight (1724 to the Hollow Priest nearby). _____ While, Court Sorcerer's Staff +10 (+Crown, +Rings +Scholar's Candlestick offhand) + Court Sorcerer's Staff buff = 1270 to a Lothric Knight (1605 to the Hollow Priest nearby). _____ Verdict: to cast a Sage's Crystal Staff's buff you need 30FP, and you must have it active in offhand, it gives 30% boost, while setup with dagger gives 10% less boost, weights additional 2.5. Interesting setup, if used with preparation buff.

        • Anonymous

          i use this staff on my right hand to shot crystal soul spears (in PvE) and deep souls (in PvP) and a common sorcerer's staff on one of the left hand slots to buff my sharp corvian greatknife+10 (main fast weapon) and heavy lothric knight greatsword+10 (main heavy weapon) with crystal magic weapon, on the left hand i also use priest chime for the regenerating chant since this chime has low faith requirement and its chant has high-but-slow health recovery though low focus cost, and also an eagle kite shield for blocking attacks, as for the armors, i use full drang set except for the thief mask that i use at the head (its my personal fashion souls) AAAAND as for the rings, i use bellowing dragoncrest ring to increase my crystal soul spear and deep soul damage, farron ring for less focus cost from the spells, and finally life ring+3 and ring of steel protection+3 for extra endurance in battle since i like so much increasing my defense... now guys, is this a good/viable mage build, and if not, do you guys recommend any improvement???

          • Anonymous

            This*****'s buff stacks multiplicatively with boosting items. With 2 rings and a crown the difference between the damage was 40% up... Worth noting. Tested on the crossbow hollow at high wall with a crystal chime with 223 SB and both rings + crown. Farron Flashsword: Without weapon art: 270 With it: 380 40.1% damage increase

            • Anonymous

              One thing I was surprised about with this staff is truly how powerful it is. When you compare all the INT catalysts and casting weapons, this staff falls at 9th out of 12, landing between Heysel's Pick and the Izalith Staff. However, as soon as Steady Chant is active, it's the most powerful staff regardless of INT. If you don't care about your FP, it's always a good option. Though, it's still best as an off-hand buffing stick.

              • Anonymous

                A very cool set up is to use this staff in left hand for WA and the crysral chime in the right hand. With pyro stats 40 int/ 40 fth and the proper rings you Will be able To challenge the pure int build considering the damage output. More over the crysral Chime weight less than a staff and provide an extra regen.

                • Anonymous

                  Are you people calling this staff "beautiful" ironically? Cause its literally looks like a blue boogie on a stick. Any staff looks much better that this one.

                  • Anonymous

                    If I offhand the Sage's Staff and The Izalith staff, use the weapon art of the sage's and cast a dark sorcery with the izalith staff, will it boost the damage into nirvana? Same question with Murky Longstaff+Izalith. And if that is the case which of both combinations is better ? 45/45 INT/FTH

                    • Anonymous

                      If you had the scs in your off hand, and css on your main hand. Apply the +40% buff, and then switch to the scholars candlestick on your off hand. Would the +40% buff remain, plus the buff from the scholars candlestick? Or would the +40% buff be removed?

                      • Anonymous

                        which has a better spell buff the sage's crystal staff with its buff and the scholar's candlestick in the off hand, the court sorcerer's staff with the scholar's candlestick in the off hand or the court sorcerer's staff with the sage's crystal staff buffed in the off hand?

                        • Anonymous

                          So I've been seeing that the Crystal Staff is actually quite weak on it's own compared to the court sorcerers staff. So with not candlestick or any rings of that kind,is this staff actually that bad? Because I use this staff as it looks amazing and its WA adds a considerable amount of damage to my sorceries.

                          Oh and I would like to mention the sick kindled look of it when your enkindled.

                          • Anonymous

                            to point out what the best sorcery setting currently is (without Red Tearstone Ring and Morion Blade)
                            conditions: 99 str | 99 int | 99 fth and fully upgraded weapons on the first axt wielding zombie at Dragon Barracks bonfire with Crystal Soul Spear
                            items: Crown of Dusk, Magic Clutch Ring, Young Dragon Ring, Bellowing Dragoncrest Ring
                            1st set-up main hand: Archdeacons Great Staff unbuffed -> 1094 dmg
                            -dmg buffed by Sages Crystal Staff as secondary weapon ~30% more dmg -> 1422 dmg
                            -dmg buffed by Archdeacons Great Staff itself and Scholar's Candlestick as secondary ~21% more dmg -> 1324 dmg
                            2nd set-up main hand: Court Sorcerers Staff unbuffed -> 1082 dmg
                            -dmg buffed by Sages Crystal Staff as secondary weapon ~30% more dmg -> 1407 dmg
                            -dmg buffed by Court Sorcerers Staff itself and Scholar's Candlestick as secondary ~21% more dmg -> 1309 dmg
                            3rd set-up main hand: Sages Crystal Staff unbuffed -> 933 dmg
                            -dmg buffed by Sages Crystal Staff itself and Scholars Candlestick as secondary ~43% more dmg ->1334 dmg
                            but i still prefer Archdeacons Great Staff + Scholar's Candlestick because of Steady Chants short duration makes it not viable in the game (apart from preparation for a boss fight) (sorry for bad english)

                            • Anonymous

                              I also want to make clear I tested both staffs fully upgraded using steady chant. Court sorcerer best sages every time easily.

                              • Anonymous

                                I can verify that the court sorcerers staff +10 with candlestick does equal but usually more dmg than any other staff setup etc. It doesn't seem the sage staff +5 gets a %40 buff for steady chant. I even tested the court staff in right hand, sage staff in left, I would then buff steady chant and the dmg I was seeing at the time on average was 1280 per hit with crystal spear. Just using court staff and candle with steady chant I am doing 1400 hits on mobs. So either the game was patched or something isn't right! Even though sage looks cool stick with court sorcerer staff!

                                • Anonymous

                                  Sage's Crystal Staff in offhand for Steady Chant, court sorcerer's staff in main hand, rings:young dragon ring,bellowing dragoncrest ring,magic clutch ring,sage ring,crown of dusk and you ready to 5hit bosses

                                  • Edited: Tried to clarify a little more that the staff's power is wholly dependent on its skill being active. Without the skill, it's actually really weak.

                                    • Steady Chant doesn't increase the damage of sorceries cast by that staff, it increases the damage of ALL sorceries.Thus, you can combo this staff with the court sorcerer's staff: - equip both staves - activate this staff's steady chant, and cast sorceries with the court sorcerer's staff - enjoyTested with 60 INT and maxed staves, this method outdamages by a decent margin a scholar candlestick + court sorcerer staff with its native steady chant active (as of Regulation 1.09).Multiple steady chants don't stack, however.

                                      • Anonymous

                                        lol fromsoft can you add more staff to the game? It seems like everyone with a sorcerer build running arround only with this staff.

                                        • Anonymous

                                          in normal spell it takes 699 damagecourt sorcerer staff takes 816with steady chant it takes 913court sorcerer takes 890.so sage crystal staff is only for steady chant otherwise it is pathetic in normal spells. even sorcerer normal staff beat this staff in normal spells.

                                          • Anonymous

                                            The Court Sorcerer's Staff would be the better one to use. There is not much of a difference in damage between the 2 staffs at their strongest, and the Court Sorcerer's costs much less FP to use.

                                            • I am running a mage build and have started using Court's Sorcerer's Staff for regular enemies and this staff for bosses (with Steady Chant activated of course). Good thing for that 3 slot switch. Really like the design, shame it can't be used as a consistent catalyst (or at least in my opinion).

                                              • Anonymous

                                                read the item description. the staff is not bugged. it's not supposed to increase FP cost of spells. it increases FP cost of SKILLS. so it's supposed to create a dynamic that limits the player. it makes this a good staff for glass cannon sorcerors who focus solely on sorceries, and a bad staff for hybrid/melee sorcerors who combine magic melee weapons like MLGS or greatsword of judgment with sorceries. which makes sense, if you're using steady chant then you're probably not using a melee weapon very much. if you have a melee build with 40+ int, use court sorceror's staff and use sorceries as a supplement to your melee attacks. if you want to rely on sorceries, use this staff and keep steady chant up. not worth it unless you keep steady chant up. and yeah it increases the FP cost of steady chant, and dusk crown ring does not decrease the cost of skills. but the cost is already very low and if you're making a glass cannon sorceror you should have a ***** ton of FP anyway, plus an offhand simple parrying dagger/caestus or handmaid's dagger. too bad you can't infuse handmaid's dagger with simple. anyway that's the point of the staff, it's not broken and it's not likely to be patched. it's a glass cannon staff, and at 50+ int it DOES out damage the court sorceror's staff pretty significantly when you use steady chant.

                                                • Anonymous

                                                  Out of all the Souls games, I think this is the most beautifully designed staff. It has the rustic wizardy feel and the way the crystal ball is set in it is just fantastic. However, having to rely on Steady Chant to do good damage is very off putting which is why I use Court Sorcerer's Staff for more consistent high damage output. They should've made this even stronger than Court Sorcer's Staff but make it perform very weak dark magic or none at all.

                                                  • Anonymous

                                                    This staff does not out damages the court staff, i've tried both +4 crystal staff and a +9 court's staff, court's staff has more damage without the skill buff, but it has the same damage when both has the buff, btw, i had 60 INT and tested it with crystal soul spears.

                                                    • Anonymous

                                                      sage's crystal staff buff cost almost twice as much at 30 fp.Interesting thing though. The spell Farron Flash Blade isn't effected by the increased fp. It still costs 5 fp even with staff buff.

                                                      • Anonymous

                                                        On the list of staves it states it has 130 spell buff whereas it's 60 here? Oh well, I'm pretty close to it and I'll correct it and list damage output soon if I feel like using it

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