Short Bow

77 physical_defense-shield-icon.jpg -
- lightning_defense-shield-icon.jpg -
100 icon-wp_stability.png -
icon_weight.png 2.0
Requirements & Bonus
7 12 - -
E D - -
weapon_type-icon.jpg Bows damage_type-icon.jpg None
skill-icon.jpg Rapid Fire icon_fp_cost.png 4

Short Bow is a Weapon in Dark Souls 3.

Standard small bow. Its size allows for quick shots.

Arrows must be equipped in order to use bows. Up to two kinds of arrow can be equipped at a time, and these can be switched between as necessary.

Skill: Rapid Fire
Swiftly nocks arrows with finesse after drawing the bow, allowing for consecutive shots.


Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • Quick attacks: Like the Composite Bow, the Short Bow is capable of firing quick-shots by pressing either the right-hand attack button or the right-hand strong attack button immediately after rolling or backstepping, or while sprinting (assuming compatible arrows are equipped in the appropriate slot for the button pressed). Quick-shots of this nature deal less damage than normal shots (around 75% of the damage a normal shot would inflict under the same conditions), but have the same effective range. A quick attack cannot be performed if the player has zero Stamina upon completing the roll/backstep.
  • Rapid Fire: The Short Bow's skill will allow the continuous firing of either compatible equipped arrow type until Stamina or arrows are depleted. Arrows are fired at a rate of about 2 per second, but deal about 50% of the damage of a normal shot and have slightly less effective range. Either equipped arrow type can be fired at any point during the volley without affecting the rate of fire. Arrows fired when using this skill have a slightly shorter effective range than normal shots. Rapid Fire can be used with 0 FP, but at an increased Stamina cost per arrow and with the damage dealt reduced even further (around 30% of a normal shot).
  • Damage may vary depending on ammunition(arrows).

Location/Where to Find

Moveset and Videos:

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  • ??
  • ??



Short Bow Upgrade Table

Requires ?? souls and ?? ore to + ?? (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 77 - - - - E D - - - - - - - - - -
Regular +1 84 - - - - E D - - - - - - - - - -
Regular +2 92 - - - - E D - - - - - - - - - -
Regular +3 100 - - - - E D - - - - - - - - - -
Regular +4 107 - - - - E D - - - - - - - - - -
Regular +5 115 - - - - E D - - - - - - - - - -
Regular +6 123 - - - - E D - - - - - - - - - -
Regular +7 130 - - - - E D - - - - - - - - - -
Regular +8 138 - - - - E D - - - - - - - - - -
Regular +9 146 - - - - E D - - - - - - - - - -
Regular +10 154 - - - - E D - - - - - - - - - -


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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    • Anonymous

      The weapon art is great for poison arrows, chasing down low health invaders, or getting aggro during co-op boss fights so your teammates can catch a break.

      Hell if you really want, you could stunlock enemies with constant headshots, and keep ppl from climbing ladders.

      Good luck & Praise The Sun! [T]/

      • Anonymous

        In my book, this weapon is the number one reason to use a Dex build. Like every bow, it lets you cheese PVE to a ridiculous degree, and unlike almost every bow, it's fast enough to actually be usable in several boss fights. Notably, it completely destroys the Old Demon King. Quite good against Abyss Watchers, too. It's light enough to slap on as a side-arm to basically any Dex build and is well worth it.

        • Anonymous

          Pfft. This is so weak in Dark Souls 3. In Dark Souls 2 it starts with A scaling in dex, lol. On top of that, it can be infused with any elemental/magical damage. So if a faith build, int build, hexer build, or pyro build needs some more reliable long range attacks they can make a +10 elemental/magical bow and still do a lot of damage. I don't get why Dark Souls 3 decided that bows can't be infused. That just makes bows a tool that will most builds won't even bother using or at least upgrading. We all know that faith builds aren't great in Dark Souls 3, so they should have been able infuse a bow with lightning or at least a blessed gem to be able to have a long range attack that scales with faith.

          • Anonymous

            PvP (Undead Match)

            Fun for a change of pace for PvP

            How to use as a main weapon:
            1. Never use the Weapon Art. You will run out of stamina and you will be open for an attack. Poison arrows + Weapon Art might work, but the opponent can always cure poison.
            2. Use standard arrows. Heavy arrows consume too much stamina. Wood arrows are too weak.
            3. Roll attack. Only attack after your foe attacks. Expect around 100 damage. Do not be greedy and try another attack after the roll attack. You will just waste your arrow.
            4. Never trade attacks.
            5. Equip the Chloranthy ring. You will need the stamina.
            6. Light roll (dodging with an equip load lower than 30%). It gives a safe distance for a roll attack.
            7. Keep the distance.

            1. Phantom range. The Short Bow's roll attack can't counter phantom range. (You need exact timing to dodge a weapon with phantom range.)
            2. Very aggressive opponent. This can be mitigated by using Miracles like Lightning Storm with the Sunlight Talisman.
            3. Shields. Just swap out the Short Bow at this point.

            1. When fighting against an Astora Greatsword user, be careful with the charge attack. Dodge twice then attack with the bow.
            2. The Composite Bow has better damage, but it requires stats in STR. It is also heavier.
            3. Do not use for invasions. Hosts and phantoms will just heal.
            4. Expect most matches to be a draw. Win and lose rate is roughly the same. From time to time, you can pull off a no-hit win.
            5. Not an OP weapon. Just play it for the experience.

            • Anonymous

              This is one of the few bows that can do a rolling quick shot making it very useful at close range whether your using it for pvp or pve

              • Anonymous

                I believe it is most useful against bosses in multiplayer, you can get a huge volley off in a short time while a boss targets other phantoms. the inefficiency is proof that large volleys are meant to be fired off, otherwise normal shots are superior. also in pvp, poison arrows keep this skill relevant, and the roll shot can surprise players. just don't 1v1 with this or try a solo play through, that's where this weapon is weakest

                • Anonymous

                  I think the main problem with shortbow right now is that the weapon art is just not useful. The damage penalty makes it much more efficient to use standard shots instead, and also doesn't rely on your focus meter. The fact that the rapid fire shots don't stagger is also a big problem because it won't prevent anyone from just charging at you even if you are hitting them.I think a simple way to buff it would be to just give it a damage boost (maybe 2/3 of damage per shot instead of 1/3), but maybe they could do something more inventive, like allowing you to move at full or near-full jogging speed while in the rapid fire stance instead of the slow crawl you do currently. That would let you kite and fire at the same time. Although maybe that would just get too annoying in PvP.Of course, if poison wasn't a crap in DS3, rapid fire could potentially be quite strong.

                  • Anonymous

                    the composite bow seems to be the same weapon with slightly better strength scaling, so is it straight up better than the short bow?

                    • Anonymous

                      Rapid Fire is a fairly unappealing skill between the fact that you only do 1/3 full damage, spend FP, and have to pay for arrows (which even if you only buy the cheapest arrows, you will but through them extremely quickly). The real strength of Short Bows is the quick drawing rolling shot. While you only do 2/3 full damage, you are also dodging at the same time, which seems like a much more balanced trade off than trying to use Rapid Fire. This is a reasonably effective way to deal with the fact that you aren't able to punch through shields like with Long Bows, but still giving you a way to deal with shield happy enemies that only like to drop their guard when absolutely necessary.

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