|Requirements & Bonus|
|Steady Chant||7 (-/-)|
Sorcerer's Staff is a Weapon in Dark Souls 3.
Staff used to cast sorceries. A common catalyst given to sorcerers of the Vinheim Dragon School.
Equip a catalyst to use sorceries. Sorceries must be tuned at a bonfire before use.
Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.
Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Titanite.
- At 60 INT and +10 it has a spellbuff of 226.
- The Heretic's Staff is superior between 16-28 Intelligence.
- The Heretic's Staff is superior between 35-43 Intelligence.
- The Heretic's Staff is equally strong as this staff at 33 Int.
- However, it covers a wider area with Flash and Greatswords.
- The Court Sorcerer's Staff is superior with 51 Intelligence or more.
- The Court Sorcerer's Staff is equally strong as this staff at 50 Int
Location/Where to Find
- Starting equipment for the Sorcerer and Assassin
- Dropped by Undead Mages after the Halfway Fortress bonfire at Road of Sacrifices.
- Can be bought from the Shrine Handmaid in Firelink Shrine
Youtube Moveset and Location Videos:
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Sorcerer's Staff Upgrade Table
Requires 900 souls and 12 Titanite Shards to + 3; 1350 souls and 12 Large Titanite Shards to + 6; 1800 souls and 12 Titanite Chunks to + 9; ?? souls and ?? ore to + ??
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
Sorcerer's Staff Spell Buff Table
The Spell Buff strongly depends on the character INT value.
The Sorcerer's Staff get most benefits between 19 and 45 INT, after that a soft cap and after 60 INT a hard cap will be noticed.
Bold Numbers indicate an area where the Spell Buff goes up more than 1 after an Upgrade. Int 65 row excluded.
||Regular||Regular +1||Regular +2||Regular +3||Regular +4||Regular +5||Regular +6||Regular +7||Regular +8||Regular +9||Regular +10|
You can calculate the exact Spell Buff Value with this calculator "soulsplanner.com/darksouls3/weaponatk" (under Staves Group) to calculate your current Spell Buff (SB) Value.
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
This is the staff equivalent of the Longsword. Yeah, there's better options that outclass it, but it's simple, reliable and available from the start (at least for sorcerers).
I hate it when boring starting equipment is one of the strongest.
"The Heretic's Staff is superior between 33-44 Intelligence." Then on the Heretic's Staff page "Above 30 the Sorcerer's Staff becomes better." The scaling, damage values, item descriptions suck on this wiki
Since I don't have enough INT to use this I just whack people with this
It's a little messy, but it gives the info clearly i think.
Ironic. The staff of starter is actually the better one than most.
I have 41 intelligence and a heretics staff +9 and sorcerers staff +9. The heretics staff's spellbuff is 182 and the sorcerers staff spellbuff is 176
I definitely feel as though there should be a different section for catalysts, other than "weapon" it would make navigating the catalyst much easier...
physical 135magic 0fire 0lightning 0dark 0scaling:STR DDEX -INT AFTH -Auxiliary effects:Poison -Frost -Bleed -Damage reduction %:Physcial 25.0Magic 20.0Fire 10.0Lightning 10.0Dark 15.0
Topic is missing one of the most important parts, Spell Buff, at +3 its 132 for me with 29 intelligence!
It's great to see that the table does NOT contain the ONE information that's important: spell buff.
Leveling up my Sorcerer Staff and Heretic Staff to do some experimenting showed me something interesting. At Int30 and with +4 staves, magic buff is 137 for Sorcerer and 134 for Heretic. I tried casting a variety of spells at the same mob, noting that indeed, my Sorcerer Staff flat out-damage my Heretic Staff at this point.This leads me to a few conclusions:- Magic Buff shown is the TOTAL after scaling for your character. This explains why people have conflicting reports on what the base Magic Buff is on various staves.- A Scaling is apparently not always the same. This is not new in Souls games, but clearly, higher Int investment result in different pay-off, even if both say "A" scaling- Staves with high base modifiers are good for dabblers, staves with lower base but higher scaling is best for dedicated casters (30+ int). Think of it as the "Raw" of staves.Beyond this, I noticed that the Sorcerer staff consumes noticeably less stamina when casting big spell than the Heretic Staff, meaning you will get off more casts too. Did not see a clear difference in casting speed at Dex15+Sage Ring
There seem to be a lot of people saying Spell Buff increases with upgrades, but in my own testing Spell Buff did not change for me from 0 to +1. I even tested Soul Arrows on the hollows outside Firelink and before and after upgrade I did 93 damage every time. This was done as a Sorcerer with starting Intelligence. It's possible you need to upgrade it further to see a difference in Spell Buff, but again, everyone seems to be saying something different. Maybe some people aren't understanding that while the INT scaling does go up, that only applies to using the staff as a melee weapon (unlike in DS2 where scaling on spell catalysts did apply to spell damage).
Spell buff does increase with reinforcement, I have a sorcerer's staff +1 and my spell buff is now 105 up from 100. However i'm looking to increase to +2 and the game is not showing another increase in spell buff, only an increase in the physical strike damage of the weapon. I imagine that i would get another increase to spell buff at a higher reinforcement. I would really like to see this information on the wiki.
does buffing weapon increase damage of spells or just damage when using staff as a bludgeon