The soul level meta is an average player level decided by the Dark souls community. If you want to co-op and/or pvp with randoms this will be very useful. If you want to play with friends you can add a password and that will make it for that a level 50 can play with a level 500, but the level 500 will be downgraded to the level 50 stats. See the PvP Builds page for discussion on the current average meta level and some hotspots for pvp. Note that any discussions regarding these levels and areas are not to be considered official Fextralife community declarations.

 

 

 

 

 




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    • Anonymous

      Here I am trying to get all stats to 99 for shits and giggles. And there is a meta ? Oh well gonna continue the golden flying fatty harvest.

      • Anonymous

        The soul level in 2021 is actually 155 sadly. So many people switched to 135 or 140 after struggling to compete with 120s. You can check people's character level in achievements.

        • Anonymous

          What is the meta now in 2021? Are folks still stopping at SL120, or has everyone moved on to SL150-200 now?

          • Anonymous

            Fromsoft should really just group everyone together who has already achieved the soft cap of every stat. At that point even a level 700 would not have that many more stats than a level 160-200 who has already got to 40-50 on everything.
            PvP is a lot more fun for me if I'm somehow getting something from it, so getting to a soul level and having to purposely stop leveling up is not as fun.

            • Anonymous

              How active is the SL 160 meta?

              I just finished my Quality Pyro build I made, as well as Ng+3 so I figured that this is my opportunity to get into some pvp action.

              • Anonymous

                SL 140 best meta. Can actually make a variety of builds without being op or squishy. And min/max shines best but jack of trades becomes viable. Highly recommended

                • Anonymous

                  The highest level you can go while still having great summons/invasion time is 144. At level 144 you can still invade people who are levels 120-166. Here is the summon/invasion range calculator.

                  • Anonymous

                    Having some experience, feels like the game is more alive on SL 80 +7 where you can Invade grand archives, Lothric castle, garden, dragon perks, and SL 50-60 +6 where u can Invade smothering lake, carthus, anor, irythil, dungeon, and sometimes Farrons areas its also a good cap for builds and very balanced where is not everybody that can 3 shot you with a greatsword

                    • Anonymous

                      My advice is to never go higher than 120 for PVP and to go as low as you can whilst making your build work

                      • Anonymous

                        It all depends. I'm not going to stop at 125 on the dot because I didn't choose an optimal class for my build at character select. I inted to make up for the wasted stat points. Honestly, I'll just stop where I want my character. Metashmeta, I'll stop around 156 'cause that's where I want my character.

                        • Anonymous

                          Hmm, does this explain why my SL 299 character rarely gets invaded (Like, only 3 or 4 times per NG), can't find any matches on Undead Matches, and can't see much of any red signs in high PVP areas? If so, then what exactly is the "Soul Level Meta"? I'm not entirely sure because people seem split between it being 100-120, 120-139, or 200-250. I need a bit of confirmation here as to what it is..

                          • Anonymous

                            Is level 140 still meta? I was trying to get summoned but I had to wait for a very long time unlike before.

                            • Anonymous

                              My character is lvl 123. Does this mean that I have just screwed myself and will now meet much fewer players? I have to know, cause the thought is driving me insane!

                              • Anonymous

                                I dont get the fuzz about having to go to lvl 150 to be spellcaster, at 150 i can be dark/faith/sorcery if i want to, at 150 you can be whatever without worrying too much about stats. My lvl 120 sorcere, and my sl120 faith build works nicely in pvp, people two shot me with ugs special or 3 shot if basic attack, but i two shot them back with both sunlight spear, and lifehunt scythe, i honestly see no problem beeing a spellcaster at 120, you dont need a freaking ugs as a spellcaster, just a quick weapon if necessary.

                                • Anonymous

                                  I have a SL 20 that I've beat the game with... more for a personal challenge. It resulted in a mean 'twink' character though (as I didn't upgrade my weapon past +2). Was just wondering if there are other low level SL meta's? Some people I invade are using weapons that require more stats than 20 lvls and rings can provide... just curious... will probs keep this toon where he is but may make another for like a SL 35 thing. Cheers.

                                  • Anonymous

                                    This is a wiki site for *****'s sake. Can someone please make a table or a chart that tracks/pinpoints common SL levels? I'd like to make a new character and know roughly where people are at any given level, so I'm not just making a new character blindly. I only have 3 characters at 100-150, but it's a real bummer that I can't find invasions or PVP because people have moved onto other games or stuff. Like for the past 2 months, I can count the number of invasions/coop/duels, I've had each week with both hands. Is it some regional matchmaking algorithm that keeps my online experience bare bones? IDK, but that's how it is for me for some stupid reason, and its discouraging that the community suddenly died around me.

                                    • Anonymous

                                      I'm at SL 444 atm and i get a*****load of invasions at pontiffs area also a lot at grand archives and rigned city

                                      • Anonymous

                                        I was summoned instantly, invade instantly, and duel in undead match (almost instantly) and co-op with randoms. I am the level 802 with 99 in all stats. Southern United States. I am starting to wonder if there are any match making rules. If so then there are some high level characters for me to pvp and co-op with randoms. Maybe the level cap is just recommended... o.O

                                        • Anonymous

                                          I honestly think sl 300-350 is the best hell a creative and nowhere near limetted I don't know who tried to put sl 120-150 I personally find it boring and or just their not very good at the game and don't want to have too grind

                                          • Anonymous

                                            I have 6 characters ranging from SL 135 to 205, and I have to say I'm finding PVP plentiful up to my SL 185 char. I find 185-190 to be a sweet spot for creative builds. 120 I feel is too restrictive.

                                            • Anonymous

                                              What about SL44? I can barely get summoned, gets quite lonely but invading as an Aldrich isn't a problem. I'm pretty good with my stats, I even mange to defeat Sister Friede and the Gravetenders. Just sucks that there's barely any pvp and I kinda don't want to level up more lol

                                              • Anonymous

                                                I am gonna do a mainly PvE play of the game to get to all the NG+ but im just wondering if i will encounter less players when im say lvl 200 hypothetically lol Thanks

                                                • Anonymous

                                                  I have 700+ hours in this game. Every time I hit SL 100+, it gets very lonely. I'm in North America. When I ember up, I expect to see signs and get invaded within 5-10 minutes. This does not happen for me at all at higher levels.

                                                  • Anonymous

                                                    I disagree SL 120 is too low, Sorcerer, Pyro and Faith builds are not Viable on that SL. 150-200 SL is perfect, you can trade each other without getting oneshooted, you see alot more builds and variations. And simply makes more fun. Im Invading Constantly, lol i got DMB FINALLY xD, on SL 120 i never get summoned same for Spear of Church and Aldrich. I can Guarantee the SL meta will rise up to 160 maybe 200. Just try out for yourselfs, you will see much more fun :). Have a nice day

                                                    • Anonymous

                                                      There is a strawpoll vote regarding the pvp meta:
                                                      http://www.strawpoll.me/7196472

                                                      I personally have a 150 quality build (profaned greatsword) with a bit of pyromancy (just the profaned flame spell) and a 120 int build (immolation tinder). What can I say, I have a thing for the Profaned Flame...
                                                      Both builds are very successful and have plenty of action.

                                                      • Anonymous

                                                        I've been thinking for a long time if I want to go to SL120 or beyond, and after doing as much planning as I can to try and make 120 work with a Strength/Pyro, I've finally come to the conclusion that it won't be effective. I can either only wear light armor, only have a limited number of spell uses, to the point where I get maybe five out before I need to Ashen Estus, or I can have enough health to maybe survive a couple of hits. And I refuse to do another melee based quality build because it's just so unbelievably boring. 120 may work for people who only want to use melee and resins, but for spellcasters, this limit seriously hampers the effectiveness. Spellcaster builds require more stat allocation in order to be effective.

                                                        • Anonymous

                                                          I dont like the meta. Im Sl 300 still get action
                                                          When i was 240 i had comparable pvp as someone at sl 140. Past 300 is when i think you need to chill.

                                                          • To all the people who thinks 150sl is just a overkill let me tell you a story:
                                                            I played this game a lot following the meta rules. Sl 120, 125 if you wanted to invade 140s and so.
                                                            Played a 120sl quality, strength/pyro, dex/int, pure strength builds and all got goods results like 99 tongues and 60 sun medals etc. Not because everything is viable, because the players skill matters in this game. My quality builds domained when my pyros and strength builds lacked force to compete. I saw this example in Bloodborne, where people discussed meta sl from 100 to 120. Then everyone jumped to 150 because health diminish when invading/dueling make duels a oneshot competition. This is happening with DKS3. The arenas not embered, invasions not embered vs a gank fest. Having high sweetspots for int and faith like 60-50 and 30/30 for pyro. Poise being obligatory for everyone that wants to win a trade with a ugs, needs at least 20 poise to not stagger a katana or straightsword, not further more like a greathammer even a greatsword. I had a strength pyro 120 build with 27 health 18 att 20 end 20 vit 50 strength 18 dex (for speed casting, THANKS FROM) 20/20 int and faith with pyromancer start. The build was underpowered, i couldnt trade with a FUGS because lack of poise, had little pyros to use with low damage, and not enough health to versus a quality one.
                                                            Then i moved to 150sl:
                                                            Got 30/30 faith int to power up pyros and got decent damage. Got 35 health to have 1330 with FAPS and Lifering+3 and easily trade off with ultraweapons. 25 end to have 3 fugs swings and a roll (basic strategy to bait an attack and win the trade). 26 vit to have enough armour to 20.8 poise and tank with my hyperarmour.
                                                            I was happy, i had a lot of invasions and didnt feel underpowered. I dueled a lot vs pyros, sorcerers and more variety.
                                                            This happens because SL120 punishes builds that needs to invert more than 5 stats with such high soft caps.
                                                            An example: a 120sl quality build knigth based have 40/27/27/40/40 in vig/end/vit/strength/dex. A perfect build, flexible and with enough survivality. To have a strength/faith one you need 35-40 health for trades, 18 att for 3 *****ing spells of 1 cost,27 at least to use your strength weapon efficiently, 27 vit for armour protections and poise, 40-50 strength for decent damage, 16 dex if you plan to use something like Lothric Ultragreatsword, and 30 faith not for damage, only to use spells. Thats a total of sl135 only to buff your Lothric greatsword. See the problem? No variety.
                                                            Try 140-150sl meta. You will have variety and fun.

                                                            • Anonymous

                                                              To all who use SL125: The meta is SL120, if you go beyond because you think you "need it" because you're a hybrid caster (which you don't) you have to stop at SL123, the PVP system only works to it's maximum at +/-3 levels, if you do SL125, you won't be able to invade SL120's. This has been tested to a great extent. The same goes for SL30 Twinks, if you wan't to invade SL30 Twinks, you can have max SL33.

                                                              • Anonymous

                                                                SLIGHT SPOILER ALERT DO NO READ IF YOU CARE. I think 200-250 is a fair meta seeing as you can boost church boss fight.

                                                                • Anonymous

                                                                  I'm currently playing at sl 150 and I'm getting plenty of action. Maybe it's not necessary to be this high per say but myself and others clearly think it's a fun place to be. So if you want to go up more why not. Lot of variety now and pvp arena has never been more fun.

                                                                  • Anonymous

                                                                    My main is 140sl my low level is 80sl. Neither lacked for online play ever. It's a few days before dlc2 now and*****s crazy, constant summons. What a glorious time to be alive!

                                                                    • Anonymous

                                                                      Not once have I ever found an issue for any class at 120. Casters who want to be 150 just want to max out dex and use a katana along with their 50 int near one shot caster builds. I've got a halberd guy, sorcerer, pyro, greatsword wielder and trolling as hell havel dagger all at 120 and they all sit at gold in pvp. Anyone who thinks that 150 is needed to make their 'hybrid' (see max mele stats + 60 faith darkmoon buffed straight sword) build viable just needs to try harder.

                                                                      • Anonymous

                                                                        The current meta is 120, but a lot of my friend are now 140 to 170 and they get invade every minutes and there a lot of red mark...... unfortunately, it is only at pontiff.... I would recomand to go at 140, because there's a bunch more of different build and style of play at this SL. But if you want to do PVP, do not go over SL 140.

                                                                        • Anonymous

                                                                          I mean in a INT build at 120 and I do pretty good in PVP. I can one shot most people with CSM and CSS, and iI have MLGS to help take care of anything left over. Sure I can ass loads of damage, but I can dodge pretty well. I may go up to 150 though

                                                                          • Anonymous

                                                                            SL120 blah blah blah, go try playing as a sorcerer or cleric at 120 then come back and cry. 120 is and always has been geared towards melee or oroboro carthus spammers with no consideration to casters. One argument you hear all the time is 120 is just about viable for a caster.
                                                                            27 hp gives 1000, 35 attunment you can cast 4 css before a top up, 30 endurance casts 3 css with a tiny bit left for a roll away thats you at 92 already. The sweet spot for sorcery is 50-60 lets use 55 as a base now were at 147. Oh I know a mage must use the mail breaker you start with gtfo God forbid you want to use an Int based weapon like the dancers swords. So were at 147 what about dex for a faster cast? Vigor to weat light armour like the dancers? Probably around 180 now huh?
                                                                            Same goes for a cleric, dont forget pyromancers have to invest in both faith and intelligence.
                                                                            Heres what the SL120 argument should be:-
                                                                            "Hi I use a carthus spammers sword or an estoc everyone else must be a 1 hit death thank you. Signed Oroboro. PS im going to 140 but keep it a secret"
                                                                            Play the damn game how you want, level up how you want screw the butthurt spammers. You paid for the game. Im at 180 and get summoned, invaded and do fight clubs. Friend is a faith/int hybrid at 220 surpise he gets summoned invaded and does fight clubs.

                                                                            • Anonymous

                                                                              So with the poise back on track with the DLC ,"Vitality" is no longer a dump stat (well actually it was never a dump stat to begin with, it was only considered to be so because everyone thought it to be a stat just for equip load, although its main purpose is actually to increase flat damage reduction. It is so sad that meta is being decided by a majority that does not understand the games mechanics properly). Will we see an increase in SL meta? So that Hybrids and magic users can have a chance, because right now it is the meta that kills these builds not the common misunderstanding that "game mechanics are bad for magic".

                                                                              • The game has its mechanics and its very calculative, which means. even if you are at level 802 you would still get two hit death from a boss at NG+8 or hgher or get killed by another player as close range level to that.

                                                                                I think people should really enjoy the game for what it has to offer, i dont get when people say everyone will turn out to be the same likeness in max level and there wont be an identity goes as same to lvl 120 or any pvp lvls entrenched in the ds community, the game has its limit and pass a certain point in any stats it doesn't make much of a difference, there is no solid advantage of someone who's lvl 300 going against someone who's lvl 802, that is which both of them are equipped in all left and right hand slots, buffs and spells which you can only have 10 Attunement slots max, which would take a certain fps going between one slot to another slot while combat when you are only allowed to press UP button to switch, that being said also depending on which spells the character decides to use. you cant use sorcery and miracle at the same time unless if you switch between two weapons or use a weapon that offers to use both spells types but usually those equipments comes with some flaws.


                                                                                In short, if everyone try to get 802 then along the way there will be different sort of identity and play styles depending on the build they prefer.

                                                                                • I already posted this on the page that this one links to, but I think it should be here as well.Yes, the most common single number thrown around for the SL meta is 120, but according to this relatively huge community poll ( http://strawpoll.me/7196472 ) (the largest poll ever taken on the subject to date), a significant majority of active community/PvP players want the SL meta to be higher by at least some degree.In fact, of the number of players who care enough about the subject to actually look into it and participate in the poll, only about 30% less people voted for an //SL 150 META// than they did for an SL 120 meta. MUCH higher than what is currently accepted. I cannot stress enough how big of a disparity that is in people's opinions on the subject. And in case that wasn't enough to get the point across, here's another comparison that better drives home the "significant majority" point I mentioned before:Even negating all the votes from people who wanted a (frankly) ridiculously high or low SL meta (more than 170 or less than 100*), the total exact number of people who want an SL meta of 120 or below (at the time of this posting, and also including anyone who voted for "other") is 931, as opposed to 1,257 players who want it to be higher. In fact, even if you don't include any votes for higher than 150, the number of people who want an SL meta higher than 120 is still 1,194, which is about 25% more than people who want 120 or below.According to this data, SL 120 is not the currently accepted or most popular SL meta by any means, though technically it wins one battle, which is that it's the most commonly used single number. This is most likely due to the constant perpetuation of the idea, however. And it's likely that at least in part, the bandwagon effect is to blame for the inflation of SL 120's popularity, even just numerically (people tend to vote for what they think is generally accepted, which makes the highest number in a poll inflate even higher). This isn't even considering factors such as reluctance to change builds due to an SL meta change, the influence of popular Youtubers, or the lack of many good, high-quality build guides for characters over SL 120. All of these things are potentially holding the community back from changing to a new SL meta that frankly and statistically, the community WANTS.So while I cannot present any new single number as the new SL meta that the community wants the most, I can safely say that outright stating SL 120 to be the SL meta is simply wrong, and hurtful to the community as well, since these pages and that number are likely some of the first things people will see when looking for the SL meta. I'm new to wiki editing myself, so I fear that I'll make some kind of mistake in editing the pages to reflect the community's decision if I try, and I also think it'd be wrong for someone as opinionated and verbose as I am to make the change.But I would like to ask one of the editors here to consider doing whatever it is you do to make a clarification to these sections that fairly represents the state of SL meta. Something along the lines of the accepted meta and popular builds starting around 120 and existing primarily through 120-150, meaning PvP-matching should be decent all throughout 110-160, though numbers closer to the middle will be better, especially in low-traffic areas (but let's face it, even if the PvP playerbase was divided all the way from SL 100-200, there'd still be enough PvP in Anor Londo for everyone).It's essential that this change become accepted or at least posted before the new surge of PvP comes with the new DLC, otherwise metas above 120 may never catch on, and the majority of the community could be potentially blocked from PvPing at the level they want for a very long time.*(And I do not mean to imply that there's no room for a realm of very high or low SL PvP, but we're talking about a norm for average end-game PvPers that accommodates fully developed builds without allowing them to become too diluted.)

                                                                                  • I have 2 arguments, and bear with me. The calcs show the truth.1. Why the SL meta should be higher than 1202. Why the SL meta should be lower / The system should be drastically adjustedArgument 1: If people who wish to make, for example, a DEX/STR build, or any build that revolves around picking a Physically Offensive stat (STR/DEX) along with an Elementally Offensive stat (INT/FTH) such as a DEX/FTH build will have a VERY difficult time getting proper investment in Attunement, along with the Elemental stat as well, which basically means all you'll be able to comfortably do is use your spells for buffs, that is if you wish to have the rest of your stats such as Vigor, Endurance, and Vitality at comfortable levels. At 120, it's just enough room for it to be able to work, but it's very annoying that after a good ol' Quality build applies a resin, although your AR just MIGHT come out to be a BIT higher with your own buffs, you start to think: If I can't even effectively cast spells because my Attunement is so low, whats the point of dedicating myself to one weapon type and throwing all these points into INT/FTH only to buff and have a lower base damage after your 60 second buff runs out. It sucks. Let me show you some numbers:Cathedral Knight Greatsword+10 (Heavy) (40 Str / 16 Dex) 518 BASE DAMAGEAdd Crystal Mag Weapon: 518+(~180)= ~700 DAMAGE TOTALCathedral Knight Greatsword+10 (Refined) (40 Str / 40 Dex) 606 BASE DAMAGEAdd Resin : 606+95= ~700 DAMAGE TOTALThe issue here is that although the INT build will be doing just as much damage as the Quality build, the INT build is at a disadvantage because after 60 sec, his weapon is substantially, usually by ~90 damage, lower than his opponent's, and his opponent has the ability of pulling out a smaller Dex weapon to outplay you're big hunk of slow. This would be TOTALLY acceptable if people could properly cast spells with comfortable Attunement and deal decent damage without having to bring their INT up to around 70, but this isn't the case. To be frank, casting kinda blows, an one would think raising the SL meta from 120 to about 130 or 140 would change this issue, but the next argument will show you why that is very WRONG.Argument 2:The reason the number cannot go any higher, to say, 130 or 140, is because at that range, people can make DEADLY Quality Hybrid builds that have too much DPS. I actually have one at 120, and I'll how you how unfair it is.Vigor: 23 (28 with Prisoner's Chain)Attunement: 10Endurance: 25 (30 with Prisoner's Chain)Vitality: 15 (20 with Prisoner's chain)Strength: 40Dex: 40Int: 9Fth: 40Luck: 7As you can tell, this is a Quality/FTH hybrid that utilizes the Prisoner's Chain to make up for the loss of HP, End, and Vitality. Also, it utilizes the Favor Ring +2, Life Ring +3, and Chloranthy Ring +2 to make up for those losses as well. One may think this is a waste of ring slots, but who needs hornet after you see this:Carthus Curved Sword+10 (Refined) (40 Str / 40 Dex) 438 BASE DAMAGEThen, I use an off-handed Sunlight Straight Sword, cast Sacred Oath with it, (Weapon Skill) and then use Lightning Blade on the Curved Sword, which adds 180.WANNA KNOW WHAT THAT COMES OUT TO?438+180+Sacred Oath (~70ish)= 680 DAMAGEWhen we did calculations for the ULTRA GREAT SWORD above, it maxed at about 700. This CURVED SWORD is only doing 20 less total damage than a sword that weighs 3 times more than it. Isn't that *****ed? The reason 120 has to stay is because if it goes OVER 120, people can comfortably make these hybrid builds. 120 isn't too comfortable for it because even after Pris. Chain and Favor +2, the Endurance is kinda low, which is VERY important. The point here is, anything over 120 will allow these monster DPS builds to thrive. SO UNTIL THEY FIX THE ENTIRE CASTING SYSTEM SOMEHOW, 120 has the be the meta so these disgusting quality hybrid builds don't become comfortable with all the levels they're given. Either we stay at 120, or the whole system has to be revised.Thank you! Reply with that you think! (If you agree, disagree, etc.)

                                                                                    • Anonymous

                                                                                      Most people who play the game don't even go on the Internet and look this stuff up. PVP can be found from 80 to 200. Always has been that way. The try hard strength greatsword melee dominant builds will be 120, everyone else level where you want and play the game how you want.

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