Starved Hound

starved hound dark souls 3 wiki guide
General Info
hp souls bonfire indent 24x
110-450 10-180 Cemetery of Ash
Firelink Shrine
High Wall of Lothric
Undead Settlement
Road of Sacrifices
Cathedral of the Deep
Untended Graves
Drops None
Defences
Enemy Type Hollow
Weak hsgs indent Hollowslayer Greatsword
fire indent Fire
All Status Effects
Resistant None
Immune None
alluring skull yesno 64 Alluring Skull attracts this enemy, making it vulnerable for a few seconds.
rapport yesno 64 Rapport does not charm this enemy, making it ineffective.

Starved Hound is an Enemy in Dark Souls 3.

 

Starved Hound Background

Relentless, rabid and fuelled by bloodlust, these hounds will avidly even chase their own shadow, stopping at nothing. Despite their thinly-graven figures, often lurking or just dimly shadowing the oblique steps of Lothric, they will shred the unwary Ashen to pieces until he or she is no more. When met in packs, these Hounds are opponents of considerable aggression, and will eagerly ambush to dire consequences.

These enemies are found in various locations throughout the game, often placed for an element of surprise. It is difficult to avoid them, particularly for new players, so it is advised to get some distance first as fighting them in packs is not recommended. Their strength lies in numbers, and fighting them one at a time should be somewhat easier despite their speed.

 

Starved Hound Combat Information

  • Most commonly pounces on the player, covering some distance, and bites.
  • At times, they will just stand still and bark at the player.
  • The maggot belly dogs have a poisonous vomit, as well as a grab attack. You can break free from the grab by mashing R1/L1.
  • Can easily stun-lock a player without a shield and low poise. Repeating attacks cause large amounts of damage
  • They are very easily knocked away. As this can make it more difficult to kill them it is advised to use lighter weapons.
  • Fire will cause them to fall over and struggle
  • There is a chance that if you get far enough, they will teleport near or onto the player, making it almost impossible to run from them.

 

Starved Hound Notes & Trivia

  • There are four variants of this enemy: The common white or grey Hounds, a variation of the grey one found in the Cathedral of the Deep, a single Infested variant found on the Road of Sacrifices, and the Irthyllian Hound.
  • The maggot-infested Hound is found in a small cave in between the Road of Sacrifices and Halfway Fortress bonfires, guarding the Braille Divine Tome of Carim. This variant is the only one with a grab attack.
  • The Irithyllian Hound is another type of dog that can also inflict frostbite.
  • They have a tendency to launch themselves at you with full commitment, which can end up with hilariously catastrophic results. (i.e. being sidestepped, while they end up diving headfirst off the nearest cliff.)

 

 

 

Starved Hound Variations & Locations

These enemies appear in the following locations, and will yield the following amounts of souls:

Location icon hp souls Drops
Cemetery of Ash 110 10 None
Cathedral of the Deep 211 80 None
High Wall of Lothric (White) 122 20 None
High Wall of Lothric (Grey) 147 40 None
Undead Settlement (White) 139 20 None
Undead Settlement (Grey) 167 40 None
Road of Sacrifices (White) 204 80 None
Road of Sacrifices (Infested) 272 80 None
Untended Graves 450 180 None

 

 
Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




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    • Anonymous

      Hate. Hate. Hate. Hate. Hate. Hate. Hate. Hate. Hate. Hate. Hate. Hate.
      Me tryna run past these god forsaken enemies just to have them teleport behind me.
      feels like ds2 again, slowly killing every enemy so they don't hunt me down.

      • Anonymous

        I find it very interesting that these dogs are hollow, because this implies that they have a darksign, which is something branded onto humanity. This would mean that dogs have humanity and I'm mildly concerned as to how.

        • Anonymous

          I still remember my first time playing through that area in irithyll where you face a pack of 2 dogs and then a pack of 3 dogs. I died at least 15 times to those dogs. I was using farron greatsword and abyss watcher armour, which I now realize has no poise at all. On top of this, Farron greatsword L1's first dagger hit actually knocks these dogs 3-4 meters back, causing the actual L1 to miss entirely. Absolutely fury inducing.
          In subsequent playthroughs I learnt to just use perseverance WA. Their attacks bounce off you and they get stunned as if you were holding a shield.

          • Anonymous

            Why does Irithyllian Beast-hound not have it's own entry? It either links back to this or it gives a 404 error. It's an individual creature with a different design. It should have it's own page.

            • Anonymous

              I have a theory why these things seem to teleport. When an enemy is out of your camera view, it moves in less frames. And because the dogs move so FRECKIN fast it is possible that the game can't handle their correct distance. I've seen dogs teleport in front of me falling a meter from above ground. Another good example is the dragonslayer Armour in the ringed city. If you run away from it to where midir breathes fire on the bridge and just peak behind you once in a while, you can see the armour going into a falling state sometimes. Knowing this you can use it as your advantage or just screw yourself over. I sadly learned that when I've been chased by a cathedral knight in consumed kings garden. You can outrun them when you are NOT facing them, but if you give them all their animated frames, they catch up pretty quickly. So, what have we learned? Miyazaki uses frame hacks to screw us with teleporting dogs and low frame chasing Knights.

              • Anonymous

                I would suggest adding that they are very weak against shields. Even a small shield, when blocking, will bounce them off of you and make them vulnerable for a counterattack. They cannot be parried AFAIK.

                • Anonymous

                  Am I the only one who recently gets damaged by these dogs despite having a 100% physical shield up and getting attacked by the front? Are these little *****ers able to bypass shields sometimes or is this a bug? I have noticed this a few times now, it seems random when it actually bypasses the shield...

                  • Anonymous

                    now one dog is simple to deal with. but then the game throws two at me. and then i start getting stunlocked. then i die. and then i lose my souls trying again. this happens several times. then i stop using my ultra greatsword because it takes two years to swing and when i DO hit them they get flung halfway across the continent so i cant hit em again. and then i go on the wiki to rant about how FUCKING OBNOXIOUS AND ANNOYING IT IS TO KILL THESE SHIT EATING DOGS.

                    • Anonymous

                      Fire surge is a great deterrent as it will halt the dogs and leave them open to attack. The spell makes groups of hounds much easier to deal with.

                      • Anonymous

                        ***** that maggot belly hound.

                        Not only is he in a spot where you insta die if you miss your jump, but I was completely unaware that this little piece of***** had a grab attack and got killed by it. Lost a good amount of souls for NG for 34 levels.
                        Dogs are already huge *****ers in this game. We didnt need one to have a grab attack.

                        This is really lame and frustrating. God damn it From.

                        Well, back to farming.

                        • Anonymous

                          unless Miyazaki can give a lore based reason as to why these things teleport, they really need to get fixed.
                          Pun intended.

                          • Anonymous

                            Are we just gonna gloss over the fact that they can teleport right to you if you so much as THINK about running past them?

                            • Anonymous

                              Using Fire Weapons prevents them from getting out of melee range because they don't get knocked back on hit with them

                              • Anonymous

                                Especially when wielding a mace/hammer weapon, they get tossed aside, and you have to walk up to them before they stand up.Annoying if you want a 2 hit combo...Bonus points if you have the FUGs and 2 hand it, and see these skinny *****ers survive a 2 handed it.Ridiculous how everything that suppose to snap in 1 hit from a building can walk off.

                                • Anonymous

                                  For sword wielding ones, to easily defeat them, you've got to rush to him and attack first. In that case however, you have to know the range and speed of your weapon.For spear wieldind knights, the strategy is to run to their left (your right), as they will in most cases try to stab you with their spear. There is still little chance that they try to hit you with their shield first, but it should work in most cases.

                                  • Anonymous

                                    Like rats don't bother getting trade greedy hits it will only frustrate you so dispatch them with the utmost importance especially when you see an invader.

                                    • Anonymous

                                      Just block with a shield. They get stunned for half a second which is enough time to hit them with whatever weapon you have, which will stun them again. Rolling is okay, but they usually pick up from misses relatively quickly.

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