Storyteller's Staff

icon-wp_physicalAttack.png
60 physical_defense-shield-icon.jpg 25
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25
icon-firebonus.png
-
fire_defense-shield-icon.jpg
10
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 10
icon-darkbonus.png
-
icon_weight.png
15
critical.png
100 icon-wp_stability.png 10
icon_weight.png 2.5
icon-durabilitiy.png
45
Aux None 60
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E - B -
6 0 12 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Poison Spores icon_fp_cost.png 20 (-/-)

Storyteller's Staff is a Weapon in Dark Souls 3.



Staff of a heretic storyteller who shares tales of the Painted World to forlorn souls.

The storytellers, too, are wretched beings with no place to go. Their bodies, souls, and even their staves are all tainted through and through.

Skill: Poison Spores
Expel noxious spores from the formless, parasitical things that inhabit the staff.

 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • At 60 INT it has a spellbuff of 218.
  • The Weapon Art Poison Spores:
    • Does not scale with upgrade or Luck
    • Requires 12 Intelligence
    • Applies 42 Poison buildup per tick in cloud
    • Outclasses the Poison Mist and Toxic Mist pyromancies in buildup rate and damage
    • Applies a more powerful form of poison than all other sources.

 

Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • The Poison Spores weapon art functions very similarly to the Poison Mist pyromancy. For a small FP cost, you raise your staff and emit a purple gas cloud a few meters in front of you. Poisons fairly quickly.
  • The poison damage from the weapon art is very unique. Like all poisons, it scales in damage dependant on the victim's maximum HP. The higher the maximum HP, the higher the poison damage. Unlike all other poison, however, the scaling is very noticeable. In all tests, the poison from the Storyteller's Staff did, at minimum, nearly three times the damage of all other Poisons, and scaled up rapidly to nearly four times the damage against bosses.
  • Tested on Corvians and the Crucifixion Woods Crabs, the poison from Storyteller's Staff did 4 damage per second to the Corvians, and 8 damage per second to the Giant Crabs. All other poisons did a consistent 3 damage per second.
  • Tested on Pontiff Sulyvahn, who is allegedly resistant against poison damage, regular poisons did 13 damage per second, the Toxic effect from Dung Pies did 23 damage per second, while the Storyteller's Staff poison did a very impressive 54 damage per second to him.
  • Storyteller Staff poison damage appears to be completely unaffected by Spell Buff, Intellegence, Luck, or by the Staff's upgrade level. This means that any character with at least 12 Intellect could use the Storyteller's Staff purely for the Poison weapon art. Considering how much stronger this weapon art is compared to regular poison, and how it scales so much against high healthed enemies, even to the point of doing more than double the damage Toxic does, this could be worth taking into consideration.
  • Like other staves, if one equips the staff on the left hand, the strong attack is replaced by weapon skill, allowing one to cast poison spore without holding the staff with both hands.

 

Trivia

 

Storyteller's Staff Upgrade Table

Requires 972 souls and 12x Titanite Shards to +3; 2916 souls and 12x Large Titanite Shard to +6; 1944 souls and 12x Titanite Chunk to +9 ; 810 souls and 1x Titanite Slab to +10

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 60 - - - - E - B - - - - 25 25 10 10 15
Regular +1 68 - - - - D - B - - - - 25 25 10 10 15
Regular +2 76 - - - - D - A - - - - 25 25 10 10 15
Regular +3 83 - - - - D - A - - - - 25 25 10 10 15
Regular +4 91 - - - - D - A - - - - 25 25 10 10 15
Regular +5 98 - - - - D - A - - - - 25 25 10 10 15
Regular +6 106 - - - - D - A - - - - 25 25 10 10 15
Regular +7 114 - - - - D - A - - - - 25 25 10 10 15
Regular +8 121 - - - - D - A - - - - 25 25 10 10 15
Regular +9 129 - - - - D - A - - - - 25 25 10 10 15
Regular +10 136 - - - - D - A - - - - 25 25 10 10 15

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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    • Anonymous

      This carried my sorcery build through Freide's fight.
      (In second phaze, combined with Pestilent Mist which are both casted on Ariandel does an innane amount of damage)
      I used Homing Soulmass to stun her/knock her out of her stupid invisibility, then rushed and spammed Farron sword. When she slowed down, I used the chance to stack the poison from this on her, which by itself could kill her if you're a dodging god (or less than 30 equipload+carthus blood ring).
      Third phaze, as she's on the ground, cast Pestilent Mist then as she rises, the poison from this. She'll take a chunk of damage and take poison for the rest of the fight. Roll through her attacks then spam Farron sword. If you run out of FP and have Heysel Pick equipped as an extra tool, it actually does good damage alone too.

      • Anonymous

        Great for offing the giant crabs easily first encounter just go to the farron bonfire, then when reentering the woods look slightly left to spot two small trees, get the crabs attention and get em stuck and poisoned
        You need to keep hitting their big meaty claws to prevent burrowing, but their attacks are all locked on the trees and you can get their bubbles stuck right into the tree as well

        • Anonymous

          Pretty good weapon i must say, almost half the bosses can be poisoned, it's a good pressure tool for pvp and you can just combine it with hidden body and cheese a good part of The enemies in this game.

          • Anonymous

            Great for my assassin build in the off-hand swap slot to keep the pressure on with one of the more potent poison saps, and doubles up as a staff for sneaking spells such as Spook and Hidden Body, while applying pressure up-close with fast bleed weapons, and a bow for mid-long range.
            Might be far from the best, but doubles up for the stealth assassin type of run I'm going for.

            • Anonymous

              Pretty good to use on Gael even on NG+++++
              Just run around the broken wall with the arch and smoke him with this.

              • Anonymous

                Hello everyone. It is my first DS game and I was a bit afraid of fighting the dancer fair and square, so I tried using the poison spores to cheese her. She went through the cloud 10 times without taking any damage. I tried embered and unembered with the same results. Poison mist did not work at all either. Has anyone already had the same experience? Am I doing anything bad?

                • Anonymous

                  The Poison Spores will kill Mimics cheesily. They do'nt even get up. Just stand a few meters away, aim down, cast and watch their health go down.

                  • Anonymous

                    This thing was the real mvp in my fight against Gael today. I never thought that there could be an impossible fight for me in these games (besides NG+ cycles 4 kings) but Gael proofed me otherwise. This Staff helped me so much! (And before you ask, I'm at level 420 something, so he hits hard. REALLY Hard!)

                    • Anonymous

                      storyteller staff buildup is actually slower than poison mist from my test. tried both out against firekeeper and it takes like about a second of her inside the poison mist to get poisoned and a little bit longer than that in poison spores to get poisoned, though poison spores does deal more damage. can anyone else confirm this? i know in one of the patches they nerfed acid surge, maybe they nerfed poison spores as well?

                      • Anonymous

                        I'm trying to use it, but my character doesn't know how to. Any advice? I have enough in Strength and Intelligence and using pyromancy. First time player

                        • Anonymous

                          to summarise for anybody reading this in the future: this WA stacks with toxic (but not poison since that's what it builds up (yet is also better than standard poison)), and does best damage against enemies with large healthpools, as it's damage scales with the max hp of the enemy. against high-HP foes, like gael for example, this is far superior to toxic (but use both if you can). for more "conclusive" answers, i recommend you watch dangitjm's video on using poison in pvp/pve - https://youtu.be/QHNO7__TXJk - , or this video on the storyteller's staff specifically - https://youtu.be/dQw4w9WgXcQ - . i would personally recommend dangitjm's video ;)

                          • Anonymous

                            this page shows the staff having a Spell Buff of 60, but I was playing today and mine has a Spell Buff of 100

                            • Anonymous

                              I upgraded the staff to +9 and my pyro hand to +9. Toxic mist hits the corvians outside the chapel in ashes for 22 ticks, and the staff for 9 ticks. Not even close, but the damage stacks, so it's still cool to use in combo with the mist. I wonder if the staffs WA got nerfed or perhaps I'm doing something wrong or not taking something else into account, for the info on this page to be correct. I'm interested to see if anyone can clear this up for me.

                              • Anonymous

                                I'm not sure this info is accurate. I'm testing on enemies now using a +9 pyro hand and toxic mist, and the non upgraded STS and the toxic mist kills the Corvians at least x2 faster. I'm guessing that my 30 30 intel/faith with the upgraded pyro hand must be the difference. I still plan to use it because it apparently stacks with toxic mist. I saw a video of someone beating Gael just using this staff and the toxic mist pyro, it was crazy.

                                • Anonymous

                                  Just one thing to note. The Poison Spores damage only outclasses Toxic Mist on bosses or deep in NG+. Poison Spores starts at 10 damage/tic and grows quickly, Toxic Mist starts at 21 damage/tic and grows much slower. Also, Poison Spores goes up into the air whereas Toxic Mist stays near the ground. Very important depending on the size of your target, for example, you can't use Poison Spores on Mimics while they are pretending to be chests, but Toxic Mist hits them. Overall, Poison Spores is best on bosses, Toxic Mist is better for trash. Or, just Hidden Body and stack them both.

                                  • Anonymous

                                    Apparently (with some searching around on reddit and comments on wiki) the WA for this builds poison meter, not toxic. With this information you could use both this and toxic mist(the pyromancy) to quite a devastating effect, I'd imagine. Haven't tested this, but could be very useful info

                                    • Anonymous

                                      The Storyteller’s Staffs poison spores weapon art absolutely destroys bosses like Halflight and Gael. It’s dropped by the Corvian Storyteller‘s in the Road of Sacrifice area.

                                      • Anonymous

                                        Killing Gael with Harpy Farts. So glad I held onto one of these, I almost sold it because of the way the WA doesn’t level.

                                        • 3/17/19 Update. Storytellers WA did 72 dmg p/t to Wolnor, Toxic Mist 35. Entrance to Smouldering like Mimic 17, Toxic Mist did 24. I won't bother with other results, Toxic Mist gets about double base in NG+, my guess is so it keeps up with HP increase. They didn't bother tweaking Scaling for ST WA. I'd like to think this was intentional but it means it'll be useless except on maybe 2 Bosses beyond NG++ defeating the point of even having it as a in-game option. Heck of a oversight.

                                          • 3/16/19. Update; Tested Toxic Mist on first Mimic in Lothric in NG+. 23 p/t and S.T did 15. Will post back later with Cathedral Mimic and a few other tests. Should be noted this is the lowest HP Mimic but it may indicate there's a tiered scaling beyond NG.

                                            • 2/26/2019. This is to clear up some misinformation and poor test results. Though this thing is not a magic "Red Button" when dealing with enemies it's incredibly useful when used correctly and tactically. Poison/Toxic Mist for example, it's damage does NOT scale like S.T W.A does. Poison Mist on Guru's around "Old King's Antechamber" Bonfire does 7 damage per tick. Storyteller's does 10 damage per tick. I won't give away anymore tricks but on certain enemies it does 40+ damage, though casting W.A, dodging and hitting build up means most never even try to find out.

                                              • Anonymous

                                                I liked the sound of this and was able to farm 2x of them in less than 15 minutes without any additional luck boosting items or equipment. On the latest patch however this item seems to do no greater damage than atleast poison mist however does poison faster but only by a marginal degree we're talking 15% if i'm being generous. If this is too much for you to read then here's an example. Enemy poisoned via the storytellers staff after 1m [ | | | | | | | | ] hp same -# per second Enemy poisoned via poison mist after 1m [ | | | | | | | | | | ] hp @ same -# per second

                                                • Anonymous

                                                  I tested this myself. Poison spores FA is weaker than toxic mist. Toxic mist ticked for 1403 damage with a standard pyro glove +8, while poison spores with a base storyteller's staff and 12 int ticked for 1254 damage on the lothric spear knight upstairs from the dragon barracks on NG. Is there any way possible to boost the damage frodm either one?

                                                  • Anonymous

                                                    For those interested, the Farron Ring works with the weapon art. Lowers from 20 FP to 15 FP. The Dusk Crown Ring has no effect on it.

                                                    • Anonymous

                                                      This weapon is a beast against the slave knight imo. You can cheese him with the wall and this staff, And if you want to use mercury spell, it burns through that healthbar. Also just for fun if your a badass and can pull it off the WA effectively in PVP cheers to you mate, it’s hilarious. Most people don’t keep toxic antidote on the belt espicially tryhards.

                                                      • Anonymous

                                                        A poor trade for Dark Fog. I really miss that spell and the fun you could have with it using a poison infused Bat Staff.

                                                        • Anonymous

                                                          The information above is false, about the poison damage on the staff. It is not "superior" to poison or toxic mist, except in the case of something with high hp. Poison spores scales drastically with the opponents maximum hp, so it USED to be better then poison mist, even in pvp. Now, it is quite a bit weaker (tested on players with roughly 2000 hp) then poison mist UNTIL the enemy has about 4000 hp or higher, which then it is marginally better. bosses like pontiff on higher NG's will make it scale much much higher, as high as 113 per tick, whereas normal poison mist will still be about 16-18 damage.

                                                          • Anonymous

                                                            I got this just progressing through the swamp after killing like 3 storytellers on my pyromancer. 7 luck no buffs almost lost it

                                                            • Anonymous

                                                              Easily the rarest drop in the game. In the 2000+ hours I've put into this game, I've gotten this item 1 time...

                                                              • Anonymous

                                                                I'm on NG+3 atm and the staff's weapon art isn't working on the black knights in untended graves. Iirc it worked properly in the previous cycles. Is anyone else getting this issue?

                                                                • Anonymous

                                                                  Head's up this was nerfed, not sure when. Just tried it on several enemies and in every case it did less damage than the toxic from poop by a good amount. About 1/3 the damage per tick.

                                                                  • Anonymous

                                                                    Do you have to meet the intelligence requirement to use staff WA now? None of the staff WA are working on my characters that don't meet the requirements.

                                                                    • Anonymous

                                                                      This thing is a wonder vs Gael.
                                                                      - Getting an application on phase 1 in probably hardest bit, may take a few casts due to his erratic movement.
                                                                      - The toxic will be cleared when it transitions to phase 2
                                                                      - In phase 2 just back peddle from him while dropping clouds. Gael's Crossbow can be dangerous due to the only cast time for the Toxic WA.
                                                                      - Alternatively, separate yourself from the boss using indestructible parts of the terrain.The Toxic cloud should spawn on the other side of the object while he swings into it.

                                                                      Ended up killing him with 2 applications + a few soul spears to clean up.
                                                                      You could very realistically kill him using the Toxic Spores alone if you go for a third cast.

                                                                      On a side note, as of 17/5/17- the damage vs Old Demon King seems to have been reduced, it now "only" deals about 40~50% of his life as opposed to 90% in a single application.

                                                                      • Anonymous

                                                                        Just beat Gael at SL1 because of this make sure you use it in this fight if you are struggling takes 3 poison procs to win.

                                                                        • After playing around with that staff just see that poisoning phantoms with it is really difficult, specially other players, did anyone managed to poison an opponent in a pvp match with this staff special?

                                                                          Also, while being really good to kill some bosses (due the fact that damage it does scales with the boss HP) I found some bosses were close to impossible to get poisoned with it.

                                                                          • Anonymous

                                                                            This is, really, for casters, your single best bet for MANY of the mobs we have to try and kill. Little gas, run your butt off, and they WILL die. Time consuming, but isn't that better then banging your bleeping head over and over?

                                                                            • Anonymous

                                                                              Is this staff good for deacons of the deep. Im on my second character (a sorcerer) and i always die in part two of deacons?

                                                                              • Anonymous

                                                                                Combine with Hidden Body and most things will die in one easy application. Knight Slayer Tsorig didn't last long. It's also not a bad staff in of itself, which is nice, but really you can often swap out in a lot of situations.

                                                                                • Anonymous

                                                                                  So I gave this staff to Pickle Pee the first time through (I didn't know how strong the poison was), and now I can't seem to get it to drop in NG+. Anyone else have that issue?

                                                                                  • Anonymous

                                                                                    It seems the spore weapon art for this staff does not work without meeting the minimum requirements first. At 9 Intelligence, using the weapon art does not release a cloud of spores despite costing FP.

                                                                                    • Anonymous

                                                                                      but a staff is a staff and so I'd like to know where it scales in the grand scheme of all the other staffs for spell-slinging.

                                                                                      • Anonymous

                                                                                        How well does this staff work against bosses? According to the wiki it did 54 dmg/sec on Pontiff and a previous comment stated that it last a massive amount of time. Does anyone know how long the spell last? To me it seems pretty OP just poison the boss then run away shooting great souls arrow at him.

                                                                                        • Anonymous

                                                                                          Tried this out for my luck character (bleed build) I use spook/chameleon but I wanted to see how useful the poison art was.Tested it on the caster mob near the Nameless King bonfire that summons Ricard the Naked.+0 upgrade / 40 luck - 2 casts+10 upgrade / 40 luck - 2 casts+10 upgrade / 14 (base|Thief) luck - 2 castsSeems to have it's own independent build up.

                                                                                          • Anonymous

                                                                                            Its higher than my mist spell coming off my +7 pyro hand. I'm not sure if that matters but still, I thought at first they buffed poison damage. I wonder if the art scales off the staff?

                                                                                            • ...you're gonna get this weapon a lot whether you like it or not, since these same Corvians drop hollow gems with infuriating rarity.That said, I can see it being useful since it comes with poison mist basically. Seems like a neat toy to try, when I work around my disdain for it since I have to sell so many of them.

                                                                                              • Anonymous

                                                                                                The poison damage seems really low, but it lasts a massive amount of time. Great for larger enemies. Slowly whittles away their health and one application is likely to last the entire fight. Considering how nice this is I am really torn between this awesome special or another staff that has a higher spell buff.

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