Storyteller's Staff

60 physical_defense-shield-icon.jpg 25
- lightning_defense-shield-icon.jpg 10
100 icon-wp_stability.png 10
icon_weight.png 2.5
Aux None 60
Requirements & Bonus
E - B -
6 0 12 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Poison Spores icon_fp_cost.png 20 (-/-)

Storyteller's Staff is a Weapon in Dark Souls 3.

Staff of a heretic storyteller who shares tales of the Painted World to forlorn souls.

The storytellers, too, are wretched beings with no place to go. Their bodies, souls, and even their staves are all tainted through and through.

Skill: Poison Spores
Expel noxious spores from the formless, parasitical things that inhabit the staff.


Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • At 60 INT it has a spellbuff of 218.
  • The Weapon Art Poison Spores:
    • Does not scale with upgrade or Luck
    • Requires 12 Intelligence
    • Applies 42 Poison buildup per tick in cloud
    • Outclasses the Poison Mist and Toxic Mist pyromancies in buildup rate and damage
    • Applies a more powerful form of poison than all other sources.


Location/Where to Find

Moveset and Videos:

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  • The Poison Spores weapon art functions very similarly to the Poison Mist pyromancy. For a small FP cost, you raise your staff and emit a purple gas cloud a few meters in front of you. Poisons fairly quickly.
  • The poison damage from the weapon art is very unique. Like all poisons, it scales in damage dependant on the victim's maximum HP. The higher the maximum HP, the higher the poison damage. Unlike all other poison, however, the scaling is very noticeable. In all tests, the poison from the Storyteller's Staff did, at minimum, nearly three times the damage of all other Poisons, and scaled up rapidly to nearly four times the damage against bosses.
  • Tested on Corvians and the Crucifixion Woods Crabs, the poison from Storyteller's Staff did 4 damage per second to the Corvians, and 8 damage per second to the Giant Crabs. All other poisons did a consistent 3 damage per second.
  • Tested on Pontiff Sulyvahn, who is allegedly resistant against poison damage, regular poisons did 13 damage per second, the Toxic effect from Dung Pies did 23 damage per second, while the Storyteller's Staff poison did a very impressive 54 damage per second to him.
  • Storyteller Staff poison damage appears to be completely unaffected by Spell Buff, Intellegence, Luck, or by the Staff's upgrade level. This means that any character with at least 12 Intellect could use the Storyteller's Staff purely for the Poison weapon art. Considering how much stronger this weapon art is compared to regular poison, and how it scales so much against high healthed enemies, even to the point of doing more than double the damage Toxic does, this could be worth taking into consideration.
  • Like other staves, if one equips the staff on the left hand, the strong attack is replaced by weapon skill, allowing one to cast poison spore without holding the staff with both hands.




Storyteller's Staff Upgrade Table

Requires 972 souls and 12x Titanite Shards to +3; 2916 souls and 12x Large Titanite Shard to +6; 1944 souls and 12x Titanite Chunk to +9 ; 810 souls and 1x Titanite Slab to +10

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 60 - - - - E - B - - - - 25 25 10 10 15
Regular +1 68 - - - - D - B - - - - 25 25 10 10 15
Regular +2 76 - - - - D - A - - - - 25 25 10 10 15
Regular +3 83 - - - - D - A - - - - 25 25 10 10 15
Regular +4 91 - - - - D - A - - - - 25 25 10 10 15
Regular +5 98 - - - - D - A - - - - 25 25 10 10 15
Regular +6 106 - - - - D - A - - - - 25 25 10 10 15
Regular +7 114 - - - - D - A - - - - 25 25 10 10 15
Regular +8 121 - - - - D - A - - - - 25 25 10 10 15
Regular +9 129 - - - - D - A - - - - 25 25 10 10 15
Regular +10 136 - - - - D - A - - - - 25 25 10 10 15


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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    • Anonymous

      30 May 2021 08:55  

      Great for my assassin build in the off-hand swap slot to keep the pressure on with one of the more potent poison saps, and doubles up as a staff for sneaking spells such as Spook and Hidden Body, while applying pressure up-close with fast bleed weapons, and a bow for mid-long range.
      Might be far from the best, but doubles up for the stealth assassin type of run I'm going for.

      • Anonymous

        29 Apr 2021 10:00  

        Pretty good to use on Gael even on NG+++++
        Just run around the broken wall with the arch and smoke him with this.

        • Anonymous

          28 Feb 2021 17:11  

          Hello everyone. It is my first DS game and I was a bit afraid of fighting the dancer fair and square, so I tried using the poison spores to cheese her. She went through the cloud 10 times without taking any damage. I tried embered and unembered with the same results. Poison mist did not work at all either. Has anyone already had the same experience? Am I doing anything bad?

          • Anonymous

            04 Oct 2020 19:48  

            The Poison Spores will kill Mimics cheesily. They do'nt even get up. Just stand a few meters away, aim down, cast and watch their health go down.

            • Anonymous

              08 Aug 2020 13:52  

              This thing was the real mvp in my fight against Gael today. I never thought that there could be an impossible fight for me in these games (besides NG+ cycles 4 kings) but Gael proofed me otherwise. This Staff helped me so much! (And before you ask, I'm at level 420 something, so he hits hard. REALLY Hard!)

              • Anonymous

                27 Jul 2020 01:33  

                storyteller staff buildup is actually slower than poison mist from my test. tried both out against firekeeper and it takes like about a second of her inside the poison mist to get poisoned and a little bit longer than that in poison spores to get poisoned, though poison spores does deal more damage. can anyone else confirm this? i know in one of the patches they nerfed acid surge, maybe they nerfed poison spores as well?

                • Anonymous

                  18 Jul 2020 15:52  

                  I'm trying to use it, but my character doesn't know how to. Any advice? I have enough in Strength and Intelligence and using pyromancy. First time player

                  • Anonymous

                    04 Jul 2020 21:59  

                    to summarise for anybody reading this in the future: this WA stacks with toxic (but not poison since that's what it builds up (yet is also better than standard poison)), and does best damage against enemies with large healthpools, as it's damage scales with the max hp of the enemy. against high-HP foes, like gael for example, this is far superior to toxic (but use both if you can). for more "conclusive" answers, i recommend you watch dangitjm's video on using poison in pvp/pve - - , or this video on the storyteller's staff specifically - - . i would personally recommend dangitjm's video ;)

                    • Anonymous

                      12 Jun 2020 12:51  

                      this page shows the staff having a Spell Buff of 60, but I was playing today and mine has a Spell Buff of 100

                      • Anonymous

                        28 Apr 2020 06:44  

                        I upgraded the staff to +9 and my pyro hand to +9. Toxic mist hits the corvians outside the chapel in ashes for 22 ticks, and the staff for 9 ticks. Not even close, but the damage stacks, so it's still cool to use in combo with the mist. I wonder if the staffs WA got nerfed or perhaps I'm doing something wrong or not taking something else into account, for the info on this page to be correct. I'm interested to see if anyone can clear this up for me.

                        • Anonymous

                          28 Apr 2020 06:30  

                          I'm not sure this info is accurate. I'm testing on enemies now using a +9 pyro hand and toxic mist, and the non upgraded STS and the toxic mist kills the Corvians at least x2 faster. I'm guessing that my 30 30 intel/faith with the upgraded pyro hand must be the difference. I still plan to use it because it apparently stacks with toxic mist. I saw a video of someone beating Gael just using this staff and the toxic mist pyro, it was crazy.

                          • Anonymous

                            22 Jan 2020 12:25  

                            Just one thing to note. The Poison Spores damage only outclasses Toxic Mist on bosses or deep in NG+. Poison Spores starts at 10 damage/tic and grows quickly, Toxic Mist starts at 21 damage/tic and grows much slower. Also, Poison Spores goes up into the air whereas Toxic Mist stays near the ground. Very important depending on the size of your target, for example, you can't use Poison Spores on Mimics while they are pretending to be chests, but Toxic Mist hits them. Overall, Poison Spores is best on bosses, Toxic Mist is better for trash. Or, just Hidden Body and stack them both.

                            • Anonymous

                              29 Aug 2019 04:20  

                              Apparently (with some searching around on reddit and comments on wiki) the WA for this builds poison meter, not toxic. With this information you could use both this and toxic mist(the pyromancy) to quite a devastating effect, I'd imagine. Haven't tested this, but could be very useful info

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