Storyteller's Staff

60 physical_defense-shield-icon.jpg 25
- lightning_defense-shield-icon.jpg 10
100 icon-wp_stability.png 10
icon_weight.png 2.5
Aux None 60
Requirements & Bonus
E - B -
6 0 12 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Poison Spores icon_fp_cost.png 20 (-/-)

Storyteller's Staff is a Weapon in Dark Souls 3.

Staff of a heretic storyteller who shares tales of the Painted World to forlorn souls.

The storytellers, too, are wretched beings with no place to go. Their bodies, souls, and even their staves are all tainted through and through.

Skill: Poison Spores
Expel noxious spores from the formless, parasitical things that inhabit the staff.


Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • At 60 INT it has a spellbuff of 218.
  • The Weapon Art Poison Spores:
    • Does not scale with upgrade or Luck
    • Requires 12 Intelligence
    • Applies 42 Poison buildup per tick in cloud
    • Outclasses the Poison Mist and Toxic Mist pyromancies in buildup rate and damage
    • Applies a more powerful form of poison than all other sources.


Location/Where to Find

Moveset and Videos:

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  • The Poison Spores weapon art functions very similarly to the Poison Mist pyromancy. For a small FP cost, you raise your staff and emit a purple gas cloud a few meters in front of you. Poisons fairly quickly.
  • The poison damage from the weapon art is very unique. Like all poisons, it scales in damage dependant on the victim's maximum HP. The higher the maximum HP, the higher the poison damage. Unlike all other poison, however, the scaling is very noticeable. In all tests, the poison from the Storyteller's Staff did, at minimum, nearly three times the damage of all other Poisons, and scaled up rapidly to nearly four times the damage against bosses.
  • Tested on Corvians and the Crucifixion Woods Crabs, the poison from Storyteller's Staff did 4 damage per second to the Corvians, and 8 damage per second to the Giant Crabs. All other poisons did a consistent 3 damage per second.
  • Tested on Pontiff Sulyvahn, who is allegedly resistant against poison damage, regular poisons did 13 damage per second, the Toxic effect from Dung Pies did 23 damage per second, while the Storyteller's Staff poison did a very impressive 54 damage per second to him.
  • Storyteller Staff poison damage appears to be completely unaffected by Spell Buff, Intellegence, Luck, or by the Staff's upgrade level. This means that any character with at least 12 Intellect could use the Storyteller's Staff purely for the Poison weapon art. Considering how much stronger this weapon art is compared to regular poison, and how it scales so much against high healthed enemies, even to the point of doing more than double the damage Toxic does, this could be worth taking into consideration.
  • Like other staves, if one equips the staff on the left hand, the strong attack is replaced by weapon skill, allowing one to cast poison spore without holding the staff with both hands.




Storyteller's Staff Upgrade Table

Requires 972 souls and 12x Titanite Shards to +3; 2916 souls and 12x Large Titanite Shard to +6; 1944 souls and 12x Titanite Chunk to +9 ; 810 souls and 1x Titanite Slab to +10

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 60 - - - - E - B - - - - 25 25 10 10 15
Regular +1 68 - - - - D - B - - - - 25 25 10 10 15
Regular +2 76 - - - - D - A - - - - 25 25 10 10 15
Regular +3 83 - - - - D - A - - - - 25 25 10 10 15
Regular +4 91 - - - - D - A - - - - 25 25 10 10 15
Regular +5 98 - - - - D - A - - - - 25 25 10 10 15
Regular +6 106 - - - - D - A - - - - 25 25 10 10 15
Regular +7 114 - - - - D - A - - - - 25 25 10 10 15
Regular +8 121 - - - - D - A - - - - 25 25 10 10 15
Regular +9 129 - - - - D - A - - - - 25 25 10 10 15
Regular +10 136 - - - - D - A - - - - 25 25 10 10 15


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      29 Aug 2019 10:20  

      Apparently (with some searching around on reddit and comments on wiki) the WA for this builds poison meter, not toxic. With this information you could use both this and toxic mist(the pyromancy) to quite a devastating effect, I'd imagine. Haven't tested this, but could be very useful info

      • Anonymous

        12 May 2019 16:57  

        The Storyteller’s Staffs poison spores weapon art absolutely destroys bosses like Halflight and Gael. It’s dropped by the Corvian Storyteller‘s in the Road of Sacrifice area.

        • Anonymous

          24 Apr 2019 02:04  

          Killing Gael with Harpy Farts. So glad I held onto one of these, I almost sold it because of the way the WA doesn’t level.

          • 17 Mar 2019 09:50  

            3/17/19 Update. Storytellers WA did 72 dmg p/t to Wolnor, Toxic Mist 35. Entrance to Smouldering like Mimic 17, Toxic Mist did 24. I won't bother with other results, Toxic Mist gets about double base in NG+, my guess is so it keeps up with HP increase. They didn't bother tweaking Scaling for ST WA. I'd like to think this was intentional but it means it'll be useless except on maybe 2 Bosses beyond NG++ defeating the point of even having it as a in-game option. Heck of a oversight.

            • 16 Mar 2019 05:15  

              3/16/19. Update; Tested Toxic Mist on first Mimic in Lothric in NG+. 23 p/t and S.T did 15. Will post back later with Cathedral Mimic and a few other tests. Should be noted this is the lowest HP Mimic but it may indicate there's a tiered scaling beyond NG.

              • 26 Feb 2019 18:40  

                2/26/2019. This is to clear up some misinformation and poor test results. Though this thing is not a magic "Red Button" when dealing with enemies it's incredibly useful when used correctly and tactically. Poison/Toxic Mist for example, it's damage does NOT scale like S.T W.A does. Poison Mist on Guru's around "Old King's Antechamber" Bonfire does 7 damage per tick. Storyteller's does 10 damage per tick. I won't give away anymore tricks but on certain enemies it does 40+ damage, though casting W.A, dodging and hitting build up means most never even try to find out.

                • Anonymous

                  30 Jan 2019 12:51  

                  I liked the sound of this and was able to farm 2x of them in less than 15 minutes without any additional luck boosting items or equipment. On the latest patch however this item seems to do no greater damage than atleast poison mist however does poison faster but only by a marginal degree we're talking 15% if i'm being generous. If this is too much for you to read then here's an example. Enemy poisoned via the storytellers staff after 1m [ | | | | | | | | ] hp same -# per second Enemy poisoned via poison mist after 1m [ | | | | | | | | | | ] hp @ same -# per second

                  • Anonymous

                    24 Jan 2019 07:15  

                    I tested this myself. Poison spores FA is weaker than toxic mist. Toxic mist ticked for 1403 damage with a standard pyro glove +8, while poison spores with a base storyteller's staff and 12 int ticked for 1254 damage on the lothric spear knight upstairs from the dragon barracks on NG. Is there any way possible to boost the damage frodm either one?

                    • Anonymous

                      02 Nov 2018 05:05  

                      For those interested, the Farron Ring works with the weapon art. Lowers from 20 FP to 15 FP. The Dusk Crown Ring has no effect on it.

                      • Anonymous

                        31 May 2018 14:54  

                        This weapon is a beast against the slave knight imo. You can cheese him with the wall and this staff, And if you want to use mercury spell, it burns through that healthbar. Also just for fun if your a badass and can pull it off the WA effectively in PVP cheers to you mate, it’s hilarious. Most people don’t keep toxic antidote on the belt espicially tryhards.

                        • Anonymous

                          24 Mar 2018 08:51  

                          A poor trade for Dark Fog. I really miss that spell and the fun you could have with it using a poison infused Bat Staff.

                          • Anonymous

                            28 Jan 2018 01:03  

                            The information above is false, about the poison damage on the staff. It is not "superior" to poison or toxic mist, except in the case of something with high hp. Poison spores scales drastically with the opponents maximum hp, so it USED to be better then poison mist, even in pvp. Now, it is quite a bit weaker (tested on players with roughly 2000 hp) then poison mist UNTIL the enemy has about 4000 hp or higher, which then it is marginally better. bosses like pontiff on higher NG's will make it scale much much higher, as high as 113 per tick, whereas normal poison mist will still be about 16-18 damage.

                            • Anonymous

                              30 Dec 2017 21:15  

                              I got this just progressing through the swamp after killing like 3 storytellers on my pyromancer. 7 luck no buffs almost lost it

                              • Anonymous

                                06 Dec 2017 21:20  

                                Easily the rarest drop in the game. In the 2000+ hours I've put into this game, I've gotten this item 1 time...

                                • Anonymous

                                  21 Nov 2017 18:23  

                                  I'm on NG+3 atm and the staff's weapon art isn't working on the black knights in untended graves. Iirc it worked properly in the previous cycles. Is anyone else getting this issue?

                                  • Anonymous

                                    02 Oct 2017 04:57  

                                    Head's up this was nerfed, not sure when. Just tried it on several enemies and in every case it did less damage than the toxic from poop by a good amount. About 1/3 the damage per tick.

                                    • Anonymous

                                      17 May 2017 21:40  

                                      Do you have to meet the intelligence requirement to use staff WA now? None of the staff WA are working on my characters that don't meet the requirements.

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