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Sulyvahn's Beast

 
Enemy Type Beast
Weakness

 Bleed

 Poison

 Fire

 Frost

Resistance ??
Immune ??

Sulyvahn's Beast is an enemy in Dark Souls 3.

 

Enemy Description

  • A ferocious beast that attacks relentlessly.
  • A head similar to that of a crocodile with three eyes and numerous teeth. Covered in grey fur, from its head to its curved tail. The ribcage has been torn open and shudders when the beast breathes.
  • None of them respawn after death.
  • The two in front of McDonnell have 2721 health in NG.

 

Combat Information

  • Attacks mainly with bites, snapping at the player. Has a running charge that grabs the player and can result in instant death, to avoid it you should roll sideways slightly sooner than you would think. The attack has a wider reach than expected.
  • If the player is behind or beside this beast it will swipe its head to hit the player and to face the player. It can be hard to evade but it has an obvious wind-up. It will generally do two swipes, from one side to the other.
  • Player will generally be charged by the first beast on the bridge, but if one is close enough, it will enter its normal attack patterns instead.
  • Contact with the exposed ribcage on the underside of the beast often creates a knockback effect, interrupting both your blocks and attacks.

Drops

Locations

  • Irithyll of the Boreal Valley
    • First encountered upon crossing the bridge into Irithyll. If not slain here, it will jump off the bridge and fight you in the water area below after crossing underneath.
    • Two can be found behind an illusory wall in a small room just before the Silver Knight archers. They protect access to the Aldrich Faithful covenant and the Ring of Favor.

 

Notes & Tips

  • They are EXTREMELY susceptible to bleed. Dorhy's Gnawing can deal upwards 800+ damage per cast at 30 FTH.
  • VERY weak to fire: 2-3 Great Chaos Fire Orbs will put them down pretty quickly.
  • It's susceptible to poison. At SL 31 with 22 intelligence a single application of Poison Spores from the Storyteller's Staff will kill a beast in front of McDonnell. Application can be difficult however due to their speed and unpredictability.
  • All of Sulyvahn's Beasts are unique targets. Dedicated combos kill them quickly, but they have equally dangerous attacks of their own, and can punish reckless behaviour.
  • Roll sideways to stay close when dodging, and come up swinging at them to get damage in before they attack again. Don't trade blows, and don't extend your combos.
  • Without a high investment in Endurance (~30) and/or top notch endurance recovery management (don't hold your shield up when not being attacked for faster regeneration), shields can be difficult to use effectively in this fight as some attacks/combos from the beasts deplete large amounts of stamina. Shield-breaking during this fight will lead to almost certain death.
  • Attacking it from their sides proves useful but beware of its head swipe, it can be difficult to evade.
  • When it breathes lightning it is best to hug its chest or sides. Once the beast breathes lightning they won't change their direction to follow your character, making it easy to evade and punish with one or two good hits before it recovers.
  • Its head is a weakness, like most large enemies
  • A single Great Heavy Soul Arrow to the face after it completes it's initial charge and flop will result in the beast rearing back for a Critical Hit. Simply run up, stab it with an implement of your choice and you will do Massive Damage. The beast then falls backwards and begins flailing. Like everything about this creature the flailing deals damage and can kill you. Either continue blasting it to finish it off or wait for it to slow down and get a swing or two in. It will get back up after this if you've failed to finish it. Differences in NG+ apply until testing can happen.
  • Because the McDonnell fight is very difficult, it is advised to use a bow to lure one of the beasts.
  • Alternatively, you can quickly dispatch them by waiting for their initial plunge and hitting them hard on the nose. This will cause them to go into a reposite state for additional damage. Afterwards, they will be vulnerable for a final attack.

Strategies

Irithyll: Entrance Bridge Strategies

  • As soon as it spawns for the first time, this Sulyvahn's Beast takes several seconds to roar and announce its presence.  During this moment, it is very easy to run up and unleash your heaviest attack on its head.  With enough damage, it will lean backwards and go into a riposte-able state.  When I used this strategy, I had two-handed a +1 Demon's Greataxe (~400 AR) and hit it with Demonic Flare for an easy riposte opportunity.
  • An easier way is to count 4 decorated, flower pillars on the bridge, as soon as you reach the fourth one the beast will appear. You can then dip in and out of the entrance, the beast will attempt to disappear once you step out the gate, and will not attack even if it sees you. That technique provides an opportunity to get some hits in. Repeat until it's dead.

Irithyll: Bridge Underside Strategies

  • If you don't defeat the first one you encounter on the bridge in Irithyll of the Boreal Valley, and you encounter it again in the water below, there is a simple strategy to defeating it by using the environment to your advantage. In the northern corner, just before you reach the stone floor and manor in the distance, there is a rounded area surrounded by the rocks, a cul-de-sac of sorts. In this rounded area is a crack in the rocks on the right side just big enough for your character to fit into. If you stand at the very back, the monster cannot reach you even though he will try to. From here you can whittle his health down with ranged attacks or carefully timed melee attacks. Block his electrical attack and don't get close enough for him to reach you, and eventually, you will defeat him.

Irithyll: Water Reserve Strategies

  • Skull Ring Strategy
  • A solid strategy is to stagger/riposte. Lure one over with bow, then climb up the ladder immediately, when it begins to walk into the wall, press (climb)+(jump) the jump down the ladder, aiming for his head, and this should cause him to fall back and giving us a riposte. Note that the beast can reach up to the ladder to a certain height, also being able to finish it in one combo is the best possible outcome.
  • A viable strategy for sorcerers is to apply Poison using a Storyteller's Staff, Hidden Body, and Slumbering Dragoncrest Ring to get close enough without notice. After using Poison Spores the beast will move toward you to investigate the spell casting placing it in the poison cloud. Moving backwards will ensure it does not notice you. If a single casting fails to apply poison simply repeat.

Trivia

  • It has a similar look to the Egyptian demon Ammit, whose name means Soul Eater.
  • Similar in look to the Beast of Darkness from Berserk.
  • Also bears semblance - both in look and attack patterns - to the Watchdog of the Old Lords, a Chalice Dungeon boss from Bloodborne.
  • Drops 12000 Souls.
  • If the beast survives after a riposte, it will cross its hands over its stomach, seemingly in prayer, and will become "friendly" until attacked again.
  • Its underbelly looks similar to that of the Gaping Dragon.
  • Can be staggered and riposted.

 

Gallery

 

 

 

 

 




    • Anonymous

      01 Jun 2018 03:57  

      This page has an error in it. These guys are 100% immune to poison. I kept trying and trying to kill one using poison, and it just strait up never took and damage at all. I literally ran out of FP spamming the Storyteller's Staff and the Beast was still not poisoned.

      • Anonymous

        10 Apr 2018 16:28  

        These are probably former Outrider Knights. I mean, obviously right? But what if these were the original Outrider Knights? What if Sulyvahn had already given them rings, but they failed and became beasts. Think: 3 knights: one near Road of Sacrifices, one in Lothric Castle and one in the Grand Archives. What if they were strategically placed away fro Irithyll because Pontiff's presence was too corrupting? It would explain the beasts being placed near McDonnel, because he's an Aldrich supporter, and at the start of Irithyll to keep trespassers away. Is my theory good?

        • Anonymous

          28 Mar 2018 06:44  

          You can easily kill him if you just come here after defeat deacons of the deep and run to the magic barrier. He is stopped by the barrier while you can attack him from inside.

          • Anonymous

            17 Feb 2018 09:14  

            I would like to point out that if you make a critic to them and they survive, they start moving on the floor without being able to stand up, but they still doing damage if the tail hits you. Idk if they actually can stand up. I killed them before they had the chance.

            • Anonymous

              11 Feb 2018 06:21  

              Quite easy if you have a decent melee weapon. Just hit them 3 times and they stagger > gameover. The 2nd one is even easier because you can kite it around a pylon whacking it's head when you feel like it.

              • Anonymous

                31 Jan 2018 06:19  

                The first one is kind of easy to kill, because before attacking, it roars.
                This gives you time to hit its head (more specifically, its mouth), possibly allowing you to riposte if you hit it hard enough. If you don't manage to stagger it, you still got some free hits in.

                The other two however are absolute cancer.
                They deal a ton of damage alone, they have such large hitboxes, their underside has a hitbox, and have a very large aggro range. If you're not careful, you'll get the attention of both of them. At that point, just give up and go back up the ladder, quickly.
                The easiest way to deal with them is to lure the closest one (the one on the left) with a bow, over to the ladder area. You should be able to fight without getting the attention of the other one. The area is very small however.

                If you're a complete madman, and decide take on both at the same time, remember that they do not respawn. Try to focus on a singlular one as much as possible.

                • Anonymous

                  26 Jan 2018 16:21  

                  Cheesing the one on the bridge: when you hear it start to charge, run like hell for the barrier. It can't cross, but you can, and its attacks can't reach you... but yours can reach it. Get in 1-2 solid whacks on its head to open it up for a critical attack and you're done.

                  In the water reserve, a strategy for the beast that's on your right when you step off the ladder and are facing McDonnell: after you kill the other beast, walk towards Beast #2, walking slowly and using the pillars to keep you out of its line of sight. Aggro it with an arrow then quickly step behind a pillar. The beast will rush over and chase you stupidly around the pillar; if you evade it, it ends up snuffling around looking for you, meaning if you're stealthy you can get in a couple of hits either to stun it for a critical or just deplete HP. Put the pillar back between you and the beast, rinse and repeat.

                  • Anonymous

                    25 Jan 2018 23:10  

                    I can't believe it's not Watchdog of the Old Lords!
                    ...
                    ...
                    ...
                    but s***tier
                    ...
                    ...
                    ...
                    which is pretty much sums up the entirety of Dark Souls 3.

                    • Anonymous

                      16 Jan 2018 18:18  

                      Funny thing is....the same creature already existed in Bloodborne. Even funnier...similar beast existed even earlier in Castlevania LoS- Mirror of Fate. The Reaver.

                      • Anonymous

                        16 Jan 2018 09:23  

                        I accidentally stunned/parried him on the bridge and critted him for ridiculous damage.

                        Not sure how I did it, but I defeated him super easily first try,

                        • Anonymous

                          13 Jan 2018 17:43  

                          when going to the reservoir i dont care if you have the cat ring or you cast spook i once used the ring i died when i jumped and lost over 13k souls

                          • Anonymous

                            13 Jan 2018 03:15  

                            Super easy fight. Reached this area when I was level 129. 3 great chaos fire orbs each. They just run around missing you. They have 8 eyes but are completely blind

                            • Anonymous

                              05 Jan 2018 07:23  

                              I just beat the 2 in the water reserve without cheese. It was fairly easy, I did get hit a few times and took lots of damage, but it was tolerable. I even got grabbed and survived only with about 50-100 hp left though. This is my first Souls/Borne game. If you know how to dodge they aren't hard at all.

                              • Anonymous

                                01 Jan 2018 18:30  

                                whoever made their damage output should be burned alive, same people can't fix hitboxes putting x5 boss dps

                                • Anonymous

                                  31 Dec 2017 14:35  

                                  Neglecting the first one on the bridge will cause it to jump off the bridge into the water near the Distant Manor bonfire and sewers.

                                  • Anonymous

                                    19 Dec 2017 15:41  

                                    I will try this tonight. I wonder if they can be cheesed with black serpent. I have found that many times I can cast it over ledges and railing and hit enemies.

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