Sulyvahn's Beast

Enemy Type Beast





Resistance ??
Immune ??

Sulyvahn's Beast is an enemy in Dark Souls 3.


Enemy Description

  • A ferocious beast that attacks relentlessly.
  • A head similar to that of a crocodile with three pairs of eyes and numerous teeth. Covered in grey fur, from its head to its curved tail. The ribcage has been torn open and shudders when the beast breathes.
  • None of them respawn after death.
  • The two in front of McDonnell have 2721 health in NG.


Combat Information

  • Attacks mainly with bites, snapping at the player. Has a running charge that grabs the player and can result in instant death, to avoid it you should roll sideways slightly sooner than you would think. The attack has a wider reach than expected.
  • If the player is behind or beside this beast it will swipe its head to hit the player and to face the player. It can be hard to evade but it has an obvious wind-up. It will generally do two swipes, from one side to the other.
  • Player will generally be charged by the first beast on the bridge, but if one is close enough, it will enter its normal attack patterns instead.
  • Contact with the exposed ribcage on the underside of the beast often creates a knockback effect, interrupting both your blocks and attacks.



  • Irithyll of the Boreal Valley
    • First encountered upon crossing the bridge into Irithyll. If not slain here, it will jump off the bridge and fight you in the water area below after crossing underneath.
    • Two can be found behind an illusory wall in a small room just before the Silver Knight archers. They protect access to the Aldrich Faithful covenant and the Ring of Favor.


Notes & Tips

  • They are EXTREMELY susceptible to bleed. Dorhy's Gnawing can deal upwards 800+ damage per cast at 30 FTH.
  • VERY weak to fire: 2-3 Great Chaos Fire Orbs will put them down pretty quickly.
  • It's susceptible to poison. At SL 31 with 22 intelligence a single application of Poison Spores from the Storyteller's Staff will kill a beast in front of McDonnell. Application can be difficult however due to their speed and unpredictability.
  • All of Sulyvahn's Beasts are unique targets. Dedicated combos kill them quickly, but they have equally dangerous attacks of their own, and can punish reckless behaviour.
  • Roll sideways to stay close when dodging, and come up swinging at them to get damage in before they attack again. Don't trade blows, and don't extend your combos.
  • Without a high investment in Endurance (~30) and/or top notch endurance recovery management (don't hold your shield up when not being attacked for faster regeneration), shields can be difficult to use effectively in this fight as some attacks/combos from the beasts deplete large amounts of stamina. Shield-breaking during this fight will lead to almost certain death.
  • Attacking it from their sides proves useful but beware of its head swipe, it can be difficult to evade.
  • When it breathes lightning it is best to hug its chest or sides. Once the beast breathes lightning they won't change their direction to follow your character, making it easy to evade and punish with one or two good hits before it recovers.
  • Its head is a weakness, like most large enemies
  • A single Great Heavy Soul Arrow to the face after it completes it's initial charge and flop will result in the beast rearing back for a Critical Hit. Simply run up, stab it with an implement of your choice and you will do Massive Damage. The beast then falls backwards and begins flailing. Like everything about this creature the flailing deals damage and can kill you. Either continue blasting it to finish it off or wait for it to slow down and get a swing or two in. It will get back up after this if you've failed to finish it. Differences in NG+ apply until testing can happen.
  • Because the McDonnell fight is very difficult, it is advised to use a bow to lure one of the beasts.
  • Alternatively, you can quickly dispatch them by waiting for their initial plunge and hitting them hard on the nose. This will cause them to go into a reposite state for additional damage. Afterwards, they will be vulnerable for a final attack.


Irithyll: Entrance Bridge Strategies

  • As soon as it spawns for the first time, this Sulyvahn's Beast takes several seconds to roar and announce its presence.  During this moment, it is very easy to run up and unleash your heaviest attack on its head.  With enough damage, it will lean backwards and go into a riposte-able state.  When I used this strategy, I had two-handed a +1 Demon's Greataxe (~400 AR) and hit it with Demonic Flare for an easy riposte opportunity.
  • An easier way is to count 4 decorated, flower pillars on the bridge, as soon as you reach the fourth one the beast will appear. You can then dip in and out of the entrance, the beast will attempt to disappear once you step out the gate, and will not attack even if it sees you. That technique provides an opportunity to get some hits in. Repeat until it's dead.

Irithyll: Bridge Underside Strategies

  • If you don't defeat the first one you encounter on the bridge in Irithyll of the Boreal Valley, and you encounter it again in the water below, there is a simple strategy to defeating it by using the environment to your advantage. In the northern corner, just before you reach the stone floor and manor in the distance, there is a rounded area surrounded by the rocks, a cul-de-sac of sorts. In this rounded area is a crack in the rocks on the right side just big enough for your character to fit into. If you stand at the very back, the monster cannot reach you even though he will try to. From here you can whittle his health down with ranged attacks or carefully timed melee attacks. Block his electrical attack and don't get close enough for him to reach you, and eventually, you will defeat him.

Irithyll: Water Reserve Strategies

  • Skull Ring Strategy
  • A solid strategy is to stagger/riposte. Lure one over with bow, then climb up the ladder immediately, when it begins to walk into the wall, press (climb)+(jump) the jump down the ladder, aiming for his head, and this should cause him to fall back and giving us a riposte. Note that the beast can reach up to the ladder to a certain height, also being able to finish it in one combo is the best possible outcome.
  • A viable strategy for sorcerers is to apply Poison using a Storyteller's Staff, Hidden Body, and Slumbering Dragoncrest Ring to get close enough without notice. After using Poison Spores the beast will move toward you to investigate the spell casting placing it in the poison cloud. Moving backwards will ensure it does not notice you. If a single casting fails to apply poison simply repeat.


  • It has a similar look to the Egyptian demon Ammit, whose name means Soul Eater.
  • Sulyvahn's Beast belongs to a group of crocodile like monsters inspired by Berserk's Beast of Darkness - read here.
  • Drops 12000 Souls.
  • If the beast survives after a riposte, it will cross its hands over its stomach, seemingly in prayer, and will become "friendly" until attacked again.
  • Its underbelly looks similar to that of the Gaping Dragon.
  • Can be staggered and riposted.








    • Anonymous

      11 Dec 2018 13:58  

      the hitbox is broken af, sometime my weapon miss the hit even thought i hit his legs, or when im going to attack he just make a step (dont even attack) and it interrupted my attack

      • Anonymous

        30 Nov 2018 16:48  

        I used a laceration effect and kept exiting the bridge and finally killed it. Thank you who ever typed this. The beast killed me more than 10 times, most of the time in one hit.

        • Anonymous

          15 Nov 2018 02:11  

          Since the drop strategy didn't work for the second beast, I did some experimentation with taking shots here and there when I could, and discovered an absurdly easy strategy if you use Friede's Great Scythe. Get a pillar in between you and the Sulyvahn Beast, then do the weapon art with strong attack to one side of the pillar when the beast isn't gearing up to attack. Let it wander over the patch of ice and bam. Repeart a few times and it will open up a critical opportunity for the kill.

          • Anonymous

            15 Nov 2018 02:00  

            The drop strategy was perfect for the first one in the Water Reserve, but for some reason drop attacks off the ladder no next to nothing against the second beast, and I cannot figure out why.

            • Anonymous

              17 Oct 2018 16:10  

              Cathedral knight armor along with steel protection and deep protection are just disgustingly helpful if you don't wanna cheese it and fight it face to face. Also use irythill straight sword and you're more golden than golden pine resin

              • Anonymous

                06 Oct 2018 20:19  

                Trying to kill this thing with a pure miracle build on the bridge in NG is a nightmare. The hitboxes are all garbage, the combos are almost completely unpredictable and some of the attacks are effectively instantaneous. All and all pretty much the embodiment of the biggest flaws in DS3 in one enemy. Good job, FROM.

                • Anonymous

                  19 Sep 2018 03:48  

                  Such a badly designed enemy. Way too easy to cheese. But if you don't cheese it, it's insufferably difficult due to horrible hitboxes and downright nonexistant telegraphing to what it'll do next. These guys challenge DS2's shady hitboxes.

                  • Anonymous

                    10 Sep 2018 12:42  

                    Just go behind the magic barrier and range attack it. It'll try to bite you but staggers once it hits the barrier

                    • Anonymous

                      27 Aug 2018 14:22  

                      Magic works really well against these. I used Great Heavy Soul Arrow and it worked great, even gives you a chance to riposte.

                      • Anonymous

                        01 Jun 2018 03:57  

                        This page has an error in it. These guys are 100% immune to poison. I kept trying and trying to kill one using poison, and it just strait up never took and damage at all. I literally ran out of FP spamming the Storyteller's Staff and the Beast was still not poisoned.

                        • Anonymous

                          10 Apr 2018 16:28  

                          These are probably former Outrider Knights. I mean, obviously right? But what if these were the original Outrider Knights? What if Sulyvahn had already given them rings, but they failed and became beasts. Think: 3 knights: one near Road of Sacrifices, one in Lothric Castle and one in the Grand Archives. What if they were strategically placed away fro Irithyll because Pontiff's presence was too corrupting? It would explain the beasts being placed near McDonnel, because he's an Aldrich supporter, and at the start of Irithyll to keep trespassers away. Is my theory good?

                          • Anonymous

                            28 Mar 2018 06:44  

                            You can easily kill him if you just come here after defeat deacons of the deep and run to the magic barrier. He is stopped by the barrier while you can attack him from inside.

                            • Anonymous

                              17 Feb 2018 09:14  

                              I would like to point out that if you make a critic to them and they survive, they start moving on the floor without being able to stand up, but they still doing damage if the tail hits you. Idk if they actually can stand up. I killed them before they had the chance.

                              • Anonymous

                                11 Feb 2018 06:21  

                                Quite easy if you have a decent melee weapon. Just hit them 3 times and they stagger > gameover. The 2nd one is even easier because you can kite it around a pylon whacking it's head when you feel like it.

                                • Anonymous

                                  31 Jan 2018 06:19  

                                  The first one is kind of easy to kill, because before attacking, it roars.
                                  This gives you time to hit its head (more specifically, its mouth), possibly allowing you to riposte if you hit it hard enough. If you don't manage to stagger it, you still got some free hits in.

                                  The other two however are absolute cancer.
                                  They deal a ton of damage alone, they have such large hitboxes, their underside has a hitbox, and have a very large aggro range. If you're not careful, you'll get the attention of both of them. At that point, just give up and go back up the ladder, quickly.
                                  The easiest way to deal with them is to lure the closest one (the one on the left) with a bow, over to the ladder area. You should be able to fight without getting the attention of the other one. The area is very small however.

                                  If you're a complete madman, and decide take on both at the same time, remember that they do not respawn. Try to focus on a singlular one as much as possible.

                                  • Anonymous

                                    26 Jan 2018 16:21  

                                    Cheesing the one on the bridge: when you hear it start to charge, run like hell for the barrier. It can't cross, but you can, and its attacks can't reach you... but yours can reach it. Get in 1-2 solid whacks on its head to open it up for a critical attack and you're done.

                                    In the water reserve, a strategy for the beast that's on your right when you step off the ladder and are facing McDonnell: after you kill the other beast, walk towards Beast #2, walking slowly and using the pillars to keep you out of its line of sight. Aggro it with an arrow then quickly step behind a pillar. The beast will rush over and chase you stupidly around the pillar; if you evade it, it ends up snuffling around looking for you, meaning if you're stealthy you can get in a couple of hits either to stun it for a critical or just deplete HP. Put the pillar back between you and the beast, rinse and repeat.

                                    • Anonymous

                                      25 Jan 2018 23:10  

                                      I can't believe it's not Watchdog of the Old Lords!
                                      but s***tier
                                      which is pretty much sums up the entirety of Dark Souls 3.

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