Sulyvahn's Beast

 
Enemy Type Beast
Weakness

 Bleed

 Poison

 Fire

 Frost

Resistance ??
Immune ??

Sulyvahn's Beast is an enemy in Dark Souls 3

 

Sulyvahn's Beast Enemy Description

  • A ferocious beast that attacks relentlessly.
  • A head similar to that of a crocodile with three pairs of eyes and numerous teeth. Covered in grey fur, from its head to its curved tail. The ribcage has been torn open and shudders when the beast breathes.
  • If killed before killing the second beast in front of McDonnell, the other will respawn, contrary to popular belief.
  • The two in front of McDonnell have 2721 health in NG.

 

Sulyvahn's Beast Combat Information

  • Attacks mainly with bites, snapping at the player. Has a running charge that grabs the player and can result in instant death, to avoid it you should roll sideways slightly sooner than you would think. The attack has a wider reach than expected.
  • If the player is behind or beside this beast it will swipe its head to hit the player and to face the player. It can be hard to evade but it has an obvious wind-up. It will generally do two swipes, from one side to the other.
  • Player will generally be charged by the first beast on the bridge, but if one is close enough, it will enter its normal attack patterns instead.
  • Contact with the exposed ribcage on the underside of the beast often creates a knockback effect, interrupting both your blocks and attacks.

 

Sulyvahn's Beast Drops

 

Sulyvahn's Beast Locations

  • Irithyll of the Boreal Valley
    • First encountered upon crossing the bridge into Irithyll. If not slain here, it will jump off the bridge and fight you in the water area below after crossing underneath.
    • Two can be found behind an illusory wall in a small room just before the Silver Knight archers. They protect access to the Aldrich Faithful covenant and the Ring of Favor.

 

Sulyvahn's Beast Notes & Tips

  • They are EXTREMELY susceptible to bleed. Dorhy's Gnawing can deal upwards 800+ damage per cast at 30 FTH.
  • VERY weak to fire: 2-3 Great Chaos Fire Orbs will put them down pretty quickly.
  • It's susceptible to poison. At SL 31 with 22 intelligence a single application of Poison Spores from the Storyteller's Staff will kill a beast in front of McDonnell. Application can be difficult however due to their speed and unpredictability.
  • All of Sulyvahn's Beasts are unique targets. Dedicated combos kill them quickly, but they have equally dangerous attacks of their own, and can punish reckless behaviour.
  • Roll sideways to stay close when dodging, and come up swinging at them to get damage in before they attack again. Don't trade blows, and don't extend your combos.
  • Without a high investment in Endurance (~30) and/or top notch endurance recovery management (don't hold your shield up when not being attacked for faster regeneration), shields can be difficult to use effectively in this fight as some attacks/combos from the beasts deplete large amounts of stamina. Shield-breaking during this fight will lead to almost certain death.
  • Attacking it from their sides proves useful but beware of its head swipe, it can be difficult to evade.
  • When it breathes lightning it is best to hug its chest or sides. Once the beast breathes lightning they won't change their direction to follow your character, making it easy to evade and punish with one or two good hits before it recovers.
  • Its head is a weakness, like most large enemies
  • A single Great Heavy Soul Arrow to the face after it completes it's initial charge and flop will result in the beast rearing back for a Critical Hit. Simply run up, stab it with an implement of your choice and you will do Massive Damage. The beast then falls backwards and begins flailing. Like everything about this creature the flailing deals damage and can kill you. Either continue blasting it to finish it off or wait for it to slow down and get a swing or two in. It will get back up after this if you've failed to finish it. Differences in NG+ apply until testing can happen.
  • Because the McDonnell fight is very difficult, it is advised to use a bow to lure one of the beasts.
  • Alternatively, you can quickly dispatch them by waiting for their initial plunge and hitting them hard on the nose. This will cause them to go into a reposite state for additional damage. Afterwards, they will be vulnerable for a final attack.

 

Sulyvahn's Beast Strategies

Irithyll: Entrance Bridge Strategies

  • As soon as it spawns for the first time, this Sulyvahn's Beast takes several seconds to roar and announce its presence.  During this moment, it is very easy to run up and unleash your heaviest attack on its head.  With enough damage, it will lean backwards and go into a riposte-able state.  When I used this strategy, I had two-handed a +1 Demon's Greataxe (~400 AR) and hit it with Demonic Flare for an easy riposte opportunity.
  • An easier way is to count 4 decorated, flower pillars on the bridge, as soon as you reach the fourth one the beast will appear. You can then dip in and out of the entrance, the beast will attempt to disappear once you step out the gate, and will not attack even if it sees you. That technique provides an opportunity to get some hits in. Repeat until it's dead.

Irithyll: Bridge Underside Strategies

  • If you don't defeat the first one you encounter on the bridge in Irithyll of the Boreal Valley, and you encounter it again in the water below, there is a simple strategy to defeating it by using the environment to your advantage. In the northern corner, just before you reach the stone floor and manor in the distance, there is a rounded area surrounded by the rocks, a cul-de-sac of sorts. In this rounded area is a crack in the rocks on the right side just big enough for your character to fit into. If you stand at the very back, the monster cannot reach you even though he will try to. From here you can whittle his health down with ranged attacks or carefully timed melee attacks. Block his electrical attack and don't get close enough for him to reach you, and eventually, you will defeat him.

Irithyll: Water Reserve Strategies

  • Skull Ring Strategy
  • A solid strategy is to stagger/riposte. Lure one over with bow, then climb up the ladder immediately, when it begins to walk into the wall, press (climb)+(jump) the jump down the ladder, aiming for his head, and this should cause him to fall back and giving us a riposte. Note that the beast can reach up to the ladder to a certain height, also being able to finish it in one combo is the best possible outcome.
  • A viable strategy for sorcerers is to apply Poison using a Storyteller's Staff, Hidden Body, and Slumbering Dragoncrest Ring to get close enough without notice. After using Poison Spores the beast will move toward you to investigate the spell casting placing it in the poison cloud. Moving backwards will ensure it does not notice you. If a single casting fails to apply poison simply repeat.

 

Sulyvahn's Beast Trivia

  • It has a similar look to the Egyptian demon Ammit, whose name means Soul Eater.
  • Sulyvahn's Beast belongs to a group of crocodile like monsters inspired by Berserk's Beast of Darkness - read here.
  • Drops 12000 Souls.
  • If the beast survives after a riposte, it will cross its hands over its stomach, seemingly in prayer, and will become "friendly" until attacked again.
  • Its underbelly looks similar to that of the Gaping Dragon.
  • Can be staggered and riposted.

 

Sulyvahn's Beast Gallery

 

 

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crawling Ghru  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Thief  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 

 




    • Anonymous

      27 Oct 2019 11:32  

      One chaos bed vestiges is enough to stagger him and leave him open to critical hit animation Two chaos bed vestiges is enough to kill him, at worse leave him with less than 10% hp.

      • Anonymous

        19 Aug 2019 01:06  

        what i did to get them both : -equip the slumbering dragoncrest ring (no noise ring) -cast hidden body -once close enough, cast chaos bed vestiges (did 1200 damage with a 26/40 int/faith build) -cast it a second time before he reacts (normal spell speed cast is enough) -now he should be low life and/or opened for a riposte. Finish him off on a single attack -use an ashen estus flask and repeat for the other beast

        • Anonymous

          21 Jul 2019 04:27  

          I feel like they ignore tears of denial because I've been straight killed with it up a multitude of times to them

          • Anonymous

            10 Jul 2019 22:04  

            I like to keep a +3 Barbed Straight Sword just for these guys (+3 because uses only normal Titanite), buff it with Carthus Rouge for even more bleeding.

            • Anonymous

              18 Jun 2019 14:38  

              another one of those *****ing enemies that are only "difficult" because yoru camera is completely blocked and cant see***** all the time

              • Anonymous

                21 May 2019 20:28  

                I had no idea if you didn’t kill the first one it returns in the water I always presumed he was like a test you had to do to show your worth to enter the place

                • Anonymous

                  19 May 2019 01:56  

                  1. Take on the one on the left. When he comes closer attack the creature in the head. This will stagger it and show you its belly, front stab, attack attack kill. 2. The other one is tougher. Cheese the creature arround a column an hit it when it does the lighting attack, it will try to bite you 3 times in a row. Roll, roll, roll and repeat.

                  • Anonymous

                    03 May 2019 11:01  

                    Best stradegy; ultragreatsword +10 ; Aggro one with a bow climb up the ladder drop of the ladder for air atack than 2 heavy attacks and u can ripost

                    • Anonymous

                      02 May 2019 23:28  

                      I just found a very good strategy to kill the ones in the water reserve after dying way too often trying to fight them normally. I did it on NG+2 SL 170. For the one on the left, stick left to the wall so he doesn't attack you before. Hit him and try to get as many hits as possible on the head and hope that you stagger him. He will start with two roars, so your chances are pretty good. The one on the right can be very easily killed at the pillar. Just pull him, stand behind the pillar and let him charge against it. Keep the pillar between you and the beast and try to cheese around the corner to hit his head until you stagger him. He can't hit you with any attacks as long as you are on the other side of the pillar.

                      • Anonymous

                        01 May 2019 17:36  

                        Really sad, that it drops a pontiff eye ring. Means that it used to be an outrider knight that turned into a beast. Also, how do you get it into riposte? I've never seen it praying.

                        • Anonymous

                          29 Apr 2019 04:22  

                          "If killed before the other is killed in front of McDonnell the other will respawn, contrary to popular belief" is wrong. I am on current patch, playing offline on NG and just killed the left beast before dying, fully expecting the respawn and it did not. So unless the left one simply doesn't respawn after death or I have a bugged game (and so do enough people to make a popular belief) that info is wrong.

                          • Anonymous

                            29 Mar 2019 19:26  

                            "If the beast survives after a riposte, it will cross its hands over its stomach, seemingly in prayer, and will become "friendly" until attacked again." Whaaaaaaaaat!?!?

                            • Anonymous

                              17 Mar 2019 00:23  

                              This guys are simple if you got the patience and a good bow. I first target the beast on the left after you get off the ladder. If you stay close to wall. You should be able get a good line of sight on his head. I was hitting him twice before he charges. Simply shoot him then run up the ladder. Climb all the way to the top. Then straight up the ramp that is straight ahead. Just wait till he calms down "till you don't hear him". Head back down the ladder, rinse and repeat. The one on the right give up aggro faster, so he goes down quicker. The point of reference for him is that you can get all the way to the first right pillar.

                              • Anonymous

                                21 Feb 2019 10:52  

                                Quite sad that after you riposte them, they seem to pray for something, almost makes me wonder if they were a human once.

                              Load more
                              ⇈ ⇈