![]() Tailbone Short Sword |
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106 | ![]() |
35.0 | ||||||||||||||||
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0 |
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20.0 | ||||||||||||||||
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0 |
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15.0 | ||||||||||||||||
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0 | ![]() |
15.0 | ||||||||||||||||
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0 |
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20.0 | ||||||||||||||||
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110 | ![]() |
20 | ||||||||||||||||
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2.0 |
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50 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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E | E | - | - | ||||||||||||||||
8 | 14 | - | - | ||||||||||||||||
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Dagger | ![]() |
Slash / Thrust | ||||||||||||||||
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Unleash Dragon | ![]() |
25 |
Tailbone Short Sword is a Weapon in Dark Souls 3.
Twisted dagger favored by the wretched, failed prisoners of Irithyll Dungeon.
Crafted from a feeble tailbone, and seen as a sign of the dragons. Their screams are oft heard inside the dungeon, as they naively mutilate their unworthy flesh.
Skill: Unleash Dragon
Thrust the dagger to unleash the strength of dragons, similar to an ancient dragon weapon, only with its power tragically faded.
Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Titanite Scale.
- All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
- The Tailbone Short Sword has a motion value of 330 on backstab, 396 on riposte, and 66+385 on Hornet Ring riposte. The motion value of a backstab with a dagger does not change with Hornet Ring.
- This means that aside from a difference in AR, no infusion is strictly better for ripostes, as all infusions will get the same motion value, with the only difference being AR. Use whatever infusion will net the most damage for the best results.
- The weapon is classified as a Dagger despite being called a shortsword in the name.
- The Tailbone Short Sword has a range of 25.2656xl on the 1h R1 and 28.3295xl on the 2h R1.
- The Weapon Art is very good for knocking people off of ledges, it can also hit twice as the dagger has its own hitbox.
Location/Where to Find
- Dropped by the Wretch - Dagger [ID] 4.00% that wield this weapon.
Soft-caps & scaling
Resulting damage from common stat allocations with a plus 5 Tailbone short sword.
- 8/14 (base requirements / strength soft-cap): +32=206
- 8/40 (Dex soft-cap / combined soft-cap): +43=237
- 40/40: +61=255
- 99/99: +81=275
Strength Scale bonus damage:
- 9 through 99: +0 or 1 ( no pattern, 1 decreases in frequency as 99 is approached)
Dexterity Scale bonus damage:
- 15 through 17: +1 or 0 per point ( 1 1 0 1)
- 18 through 23: +3 per 2 points ( 1 2 pattern)
- 24 through 32: +4 per 3 points ( 1 1 2 pattern)
- 33 through 39: +1 per point
- 40 through 59: +1 per 4 points ( 1 0 0 0 pattern)
- 60 through 73: +1 per 7 points ( 0 0 0 0 0 0 1 pattern)
- 74 through 83: +1 per 5 points ( 0 0 0 0 1 pattern)
- 84 through 87: +1 per 4 points ( 0 0 0 1 pattern)
- 88 through 99: +1 per 3 points ( 0 0 1 pattern)
Moveset and Videos:
(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)
Tailbone Short Sword Upgrade Table
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||
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Regular | 106 | - | - | - | - | E | E | - | - | - | - | - | 35 | 20 | 15 | 15 | 20 |
Regular +1 | 124 | - | - | - | - | E | D | - | - | - | - | - | 35 | 20 | 15 | 15 | 20 |
Regular +2 | 141 | - | - | - | - | E | D | - | - | - | - | - | 35 | 20 | 15 | 15 | 20 |
Regular +3 | 159 | - | - | - | - | E | D | - | - | - | - | - | 35 | 20 | 15 | 15 | 20 |
Regular +4 | 176 | - | - | - | - | E | D | - | - | - | - | - | 35 | 20 | 15 | 15 | 20 |
Regular +5 | 194 | - | - | - | - | E | D | - | - | - | - | - | 35 | 20 | 15 | 15 | 20 |
Table Key
Requirement | Parameter Bonus | Attack Values | Damage Reduction % | Auxiliary Effects | Others |
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Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
Daggers |
Aquamarine Dagger ♦ Bandit's Knife ♦ Brigand Twindaggers ♦ Corvian Greatknife ♦ Dagger ♦ Handmaid's Dagger ♦ Harpe ♦ Mail Breaker ♦ Murky Hand Scythe ♦ Parrying Dagger ♦ Rotten Ghru Dagger |
- Anonymous
I think the ones in the big cell next to the circle of jailers only wield spears, you have to kill the ones you find in the first area on the lower floor after the bridge.
- Anonymous
- Anonymous
pkcs told me it is bad, so this is bad and lame weapon goodbye
- Anonymous
got killed by somebody with femto gang in their gamertag and they pointed down at me after murdering me with this
- Anonymous
- Anonymous
Good choice when you are a support phantom against human-sized bosses.
- Anonymous
Don’t farm it if the game wants you to have it you will get it
- Anonymous
- Anonymous
Actually not a terrible weapon. I got a lot of use out of it on a 40 Dex dragon form build, and it never felt like I was suffering damage wise.
- Anonymous
So... the only dragon stuff that isn t lame in this game are oceiros s and midir s souls. Someone in from software needs a bite in the eye for this insult
- Anonymous
So... how do those random imprisoned monsters in Irithyll Dungeons get dragonbone weapons?
On Xbox, anyone want one of these? I've got 6 extras from grinding the Tailbone Spear
- Anonymous
- Anonymous
This thing destroys bosses it hits at 5 different points and even better if the first point knocked an invader down they still take damage for anyone they fall back on and if you corner someone to a wall it will climb the wall behind them and they will take at least 3 of the hits. Try it with high Lord you don't even need to hit his bracelets it's is amazing against bosses
Good if you don't want to spend 5 points in faith for the force miracle it's suprisingly under used fun thou.
- Anonymous
that first one genuine scared the f*ck out of me when i spotted it out the corner of my eye
- Anonymous
- Anonymous
- Anonymous
It's a dragon weapon, it's not supposed to scale (if you remember from DS1). This one and the Tailbone Spear are the only dragon weapons in the game.
- Anonymous
thought this was gonna be THE dagger, wth kinda scale bonus is this crap?? not cool fromsoft, not cool.
- Anonymous
On the Short Sword, it travels along surfaces much like the Black Serpent spell.
- Anonymous
- Anonymous
The thing is called a "short sword" and yet has a dagger moveset, listed as a dagger as a weapon type, and has two instances where the word "dagger" is used in its own description: "Twisted DAGGER cherished by the wretched prisoners of Irithyll Dungeon," and "Thrust the DAGGER to unleash the strength of dragons, so on and so forth."Someone *****ed up. :)
- Anonymous
The thing is called a "short sword" and yet has a dagger moveset, listed as dagger as a weapon type, and even the description says, "Twisted DAGGER cherished by the wretched prisoners of Irithyll Dungeon," and "thrust the DAGGER to unleash strength... so on and so forth." Someone *****ed up. :)
- Anonymous
drops from the giant fetus hollow that are wielding a blue glowing weapon, same with the spear. Farmed the 3 on the bottom floor with the thousand jailors. Killed about 40 of them and got both the blade and spear on my 39-40 kills.
- Anonymous
Little known facts about the Tailbone Short Sword is that the R2s have the properties of a Straight Sword's R1, meaning that it can true combo.
Also the reason the WA ends up being weak is because it's made up of multiple hitboxes that will each time knock you down to the ground, but the thing is any of these hitboxes will nearly or instantly poise break if you try to hyper armor it.
It is risky, but if you manage to land the WA against someone who is swinging a ultra weapon or pulls a move with insane hyper armor, the opponent can take 2-3 or even 4 hits before they get poise break, with the last hit finally knocking them down. I can clearly remember a Ledo user getting 2/3 of his health getting shredded by it.
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