Twisted Wall of Light is a Sorcery in Dark Souls 3. To cast a Sorcery you must use a Staff or Special Weapons that can cast Sorceries.

Twisted Wall of Light

Spell Type

Sorcery

Focus ConsumptionFocus Cost 10
Attunement SlotsSlots Used 1
Requirements 27 Intelligence
Type Reflection

 

 

Lost sorcery from Oolacile, land of ancient golden sorceries. Distorts light in order to deflect magic.

A closely-guarded light manipulation spell that contorts the very fabric of fundamental laws, negating magic by denying its claim to physicality.

 

Acquired From

 

 

Notes

  • This spell casts a near-invisible 'wall' of light particles for a duration of roughly 3 seconds. During this time, any spell-based projectile cast at the player will be deflected around them.
  • It can be used to completely avoid the damage of the dangerous "Arrow Barrage" spell cast by Aldrich, Devourer of Gods. Once you see Aldrich cast this spell in his second phase, simply jog out of his melee range and let your stamina max out. About one second before the barrage hits you, start casting Twisted Wall of Light. Keep recasting it until the barrage stops following you and goes off on its own. The only danger to you during that time are his soul spears, which can occasionally clip you even though they are redirected, dodge them if necessary. (I tested this with Heretic's Staff, at 12 Dex and was able to pull it off very reliably.)
  • The spell was previously a Hex in Dark Souls 2, under the name Twisted Barricade. Twisted Wall of Light and Twisted Barricade are essentially the same except Twisted Wall of Light is gold instead of black and lasts 2 seconds longer than Twisted Barricade.
Sorceries
Affinity  ♦  Aural Decoy  ♦  Cast Light  ♦  Chameleon  ♦  Crystal Magic Weapon  ♦  Crystal Soul Spear  ♦  Dark Edge  ♦  Dark Orb  ♦  Deep Soul  ♦  Farron Dart  ♦  Farron Flashsword  ♦  Farron Hail  ♦  Frozen Weapon  ♦  Great Deep Soul  ♦  Great Farron Dart  ♦  Great Heavy Soul Arrow  ♦  Great Magic Shield  ♦  Great Magic Weapon  ♦  Great Soul Arrow  ♦  Great Soul Dregs  ♦  Heavy Soul Arrow  ♦  Hidden Body  ♦  Hidden Weapon  ♦  Homing Crystal Soulmass  ♦  Homing Soulmass  ♦  Magic Shield  ♦  Magic Weapon  ♦  Old Moonlight  ♦  Pestilent Mist  ♦  Repair  ♦  Snap Freeze  ♦  Soul Arrow  ♦  Soul Dart  ♦  Soul Greatsword  ♦  Soul Spear  ♦  Soul Stream  ♦  Spook  ♦  White Dragon Breath

 




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    • Anonymous

      30 Jan 2021 09:18  

      Free aiming your spells is one thing. But redirecting your own free aimed spells is another. This spell can actually be a dangerous tool in the right hands and practice. I've found it very useful for mixing up black serpents to create the weirdest timings for people to roll.

      • Anonymous

        12 Dec 2020 22:38  

        With Court Sorceror's Staff and the Sage's ring (for faster casting) I could get this spell to deflect Aldrich's Soul Spears. I could be standing in the arrow rain spamming it on cooldown, and a spear aimed at me would still go right through.

        A frustrating limitation for an already niche, hard-to-use spell.

        • Anonymous

          04 Dec 2020 07:41  

          I guess I could roll through spells like any other normal dude, but there's just something about standing perfectly still and deflecting a spell seemingly out of nowhere that just fells so badass.

          Especially when the opponent stops for a split second trying to figure out what just happened. This my friends. Is a fashion spell.

          • Anonymous

            04 Jul 2020 21:02  

            If you're on this page because you've got a free attunement slot with seemingly nothing else valuable available to you, consider Snap Freeze as a more useful general utility spell. If you've already got Snap Freeze in your build with a free slot or you're here because you hate mages and want to see them fall into the collapse gesture, this may well be the spell for you. It's an effective counter to ranged mages. I wouldn't suggest wasting a slot unless you've got literally nothing else even slightly useful to put in because it can be difficult to even remember to use instead of just rolling out of the way, but if you have an entirely 100% free slot, why not make the mages squeal? For too long have they remained far back in teamfights enjoying free chip damage and high one-shot potential. Now is the time to rise up against oppressive gank mages!

            • Anonymous

              24 Jun 2020 02:17  

              this works against gael's homing red orbs/skulls in phase 3. don't know how useful this would be to anyone, but thought i'd mention it since i couldn't find anything on it

              • Anonymous

                07 May 2020 01:42  

                This could've been an ok spell but they decided to add a shield that does the same thing and requires no int or faith requirement.

                • Anonymous

                  03 Mar 2020 21:44  

                  Almost nobody knows what this spell looks/sounds like. and it freaks them out. I tilted a lot of arena-goers with spamming this and the Light Spell Only to whack them afterwards with a classic R1 spam

                  • Anonymous

                    18 Jan 2019 03:11  

                    Uh, from the time the Cast animation completes to the Gold Sphere disappears is 2 Mississippi's. Didn't detect any diff with LDC +0

                    • Anonymous

                      10 Apr 2018 02:14  

                      When ringed city came out, midir once actually killed me with his laser show through 3 twisted walls of light even though they partially worked. Other times it worked better

                      • Anonymous

                        09 Jan 2018 17:24  

                        It should be noted in the Notes that this Magic is based on the Silver Pendant of Oolacile, given to Artorias in his quest against the Abyss.
                        The pendant was imbued with the magical spell necessary to deflect magic of a particular dark nature ( DS1 ).

                        -Zeithri

                        • Anonymous

                          06 Oct 2017 13:23  

                          Most underrated spell in the game. This spell was MADE to fight ganks. Whenever there's more than one caster, one will often roll catch you, in these stuations this is better than rolling! I keep this slotted during invasions and pyro/magic/lightning spear ganks fall apart.

                          • Anonymous

                            31 Jul 2017 22:28  

                            Use affinity twisted wall of light then soul dreg in a combo with high casting speed medium range during PvP. They project so fast and wildly it's hard to miss

                            • Anonymous

                              05 Feb 2017 05:18  

                              Hey guys, use your heads. Dodging IS the tired and true tactic, but I myself am a sorcery-user(Tho 3 spells. I use this spell, and Crystal Magic Weapon, and Great Farron Dart) and all I got to say is this spell helps since I have a medium load, because of that sometimes I face a foe who is good at aiming or has some more exotic spells that reek havoc when mastered... So I employ this spell for moments where evasive action would set them up for something else.

                              I have also managed to on occasions block a nasty soul spear or twelve in a round of co-op to protect my host on the way to the boss-battle.

                              Most anything has some usage or another, creativity is an important part to using resources.

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