120 physical_defense-shield-icon.jpg 60
0 lightning_defense-shield-icon.jpg 30
100 icon-wp_stability.png 50
icon_weight.png 5.5
Requirements & Bonus
12 12 0 0
D D - -
weapon_type-icon.jpg Straight Swords damage_type-icon.jpg Standard/Strike/Thrust
skill-icon.jpg Lion Stance icon_fp_cost.png -(17/20)

Valorheart is a Weapon in Dark Souls 3. It is part of the Ashes of Ariandel DLC.

Weapon once wielded by the Champion of the Undead Match. A special paired set consisting of a broad sword and a lion shield.

The champion fought on, without rest, until he lost his mind. In the end, only his page and a lone wolf stayed at his side.

Skill: Lion Stance

While in stance, use normal attack to thrust forward with shield up, and strong attack to execute a shield bash with a lion's roar.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Upgrades with Twinkling Titanite.
  • All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
    • The Valorheart has a motion value of 200 on backstab, 250 on riposte, and 60+225 on Hornet Ring riposte. The motion value of a backstab with a straight sword does not change with Hornet Ring.


  • The Valorheart has a range of 17.5sp on the 1h R1.
    • sp, or Shield Pokes, are a unit of measurable distance to determine the range of a weapon. Certain actions create different distances from a wall, allowing one to test the range of certain attacks. While this testing isn't 100% accurate, it is a very good indicator of the ranges of each attack.
  • The Valorheart has thrusting R2 attacks.
  • When two-handing the weapon will automatically block at the beginning of the first R1, The Second R1 and the end of the 3rd R1 as well as, Roll R1, Jump R2, WA R1, and WA R2.
  • Jump R2, Charge R2, R2 and WA R1 will proc the Leo ring's counter thrust dmg.


Softcaps & Scaling:

  • 12/12 = 244 AR = Base Stats
  • 40/12 = 297 AR = Str Softcap
  • 12/40 = 333 AR = Dex Softcap
  • 40/40 = 386 AR = Quality Build


Location/Where to Find:

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Valorheart Upgrade Table


  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 120 - - - - D D - - - - - 60 40 35 30 35 50
+1 134 - - - - D C - - - - - 60 40 35 30 35 50
+2 143 - - - - D C - - - - - 60 40 35 30 35 50
+3 168 - - - - D C - - - - - 60 40 35 30 35 50
+4 189 - - - - D C - - - - - 60 40 35 30 35 50
+5 210 - - - - D C - - - - - 60 40 35 30 35 50


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      17 Oct 2019 01:58  

      Auto blocking can get you guard broken but the leaping attack is really good for kiting heavy weapon traders without taking full damage. AR is still pretty bad though

      • Anonymous

        27 Jun 2019 20:28  

        Because this auto blocks, you can get guard broken and punished for something you didn’t want to do. Still amazing, but FYI.

        • Anonymous

          20 Feb 2019 07:53  

          i'm looking for anyone who wants to trade this weapon. Since I don't have the money for the dlc,s . :) Willing to trade alot for it. Steam is "A Weeaboo Most known as Jowell"

          • Anonymous

            31 Dec 2018 21:30  

            I actually think this weapon is pretty balanced; sure, the moveset is definitely really great, but it has low scaling and the block value of a small shield

            • Anonymous

              18 Nov 2018 22:56  

              Weapon looks suspiciously like "Goblin Slayers" weapon in every episode before he takes the enemy weaponry

              • Anonymous

                07 Sep 2018 21:12  

                Use it on a Quality build with the Leo Ring, and do it EXCLUSIVELY against small weapons (Straightswords, Daggers, Katanas, Curved Swords and Rapiers). Anything bigger will guardbreak you.

                • Anonymous

                  13 Aug 2018 02:45  

                  The block resistance isn’t much to write home about, but the fact that it blocks while attacking makes it nice for pvp. Just be aware that an enemy with good stability can out-tank you.

                  • Anonymous

                    26 Jul 2018 08:01  

                    This is almost purely a pvp weapon, in my opinion. Its moveset, used wisely, can very effectively outmanuever more standard weapons. Its damage and reach, however, render it fairly ineffectual against many in-game enemies.

                    • Anonymous

                      08 Jul 2018 16:46  

                      What I began to realize about this weapon is its ability to artificially "poise" through almost any single attack. After playing a few games of pvp (a destroying a Havel Monster with it), I remembered that when you block with a shield you are left unfazed and can attack (unless your guard is broken). Because of this mechanic, with the first R1 primarily, you can block any hit with the right amount of damage and proceed to hit them. For example, in that Havel Monster fight, the guy would go for a hit with the dragon's tooth, but I would shield the hit, losing some extra stamina from the block, and my attack would continue for my full combo. This is all very good said and done but it does have some draw backs: if you don't have enough stamina then your guard will break and they can get a Ripostle, and if you aren't careful with the timing you may be the one being comboed.

                      • Anonymous

                        31 Mar 2018 20:58  

                        should have made this weapon a lance/greatshield combo plus a nice WA and L1 moveset. But I guess another straight sword is fine too...

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