Vitality |
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Type | Attribute |
Effect | Attribute governing physical defense, though this is also affected by other attributes. Also governs maximum equip load and poison resistance. |
Vitality is a stat in Dark Souls 3 that defines maximum Equipment Load and strongly determines Physical Defense and Poison Resistance. It also affects the other defenses and resistances slightly.
Vitality Main Effects
- Vitality increases your maximum Equipment Load by 1.0 per level of Vitality, with a hard cap of 139 at 99 Vitality.
- Vitality strongly increases the four subtypes of Physical Defense by 1-2 per point of Vitality between 15 and 40. At lower and higher levels, each point of Vitality increases Physical Defense by only 0.5-1 points.
- Vitality also increases Poison Resistance by 3 per point of Vitality between a score of 30-40. It further increases Poison Resistance by 0.5 per point of Vitality between 40-60 and 0.25 per point between 60 and 99.
- all other defenses by 0.4
Data Vitality (obtained with a Cleric from Soul level 7 onwards as they have the lowest starting Vitality score)
Vitality | Maximum Equip Load |
Physical Defense | Poison Resistance |
7 | 47 | 84 | 109 |
10 | 50 | 86 | 109 |
15 | 55 | 90 (Sweet spot) | 110 |
20 | 60 | 100 (Sweet spot) | 111 |
25 | 65 | 111 (Sweet spot) | 112 |
30 | 70 | 119 (Sweet spot) | 113 (Sweet spot) |
35 | 75 | 127 (Sweet spot) | 129 (Sweet spot) |
40 | 80 | 135 (Sweet spot) | 145 (Sweet spot) |
45 | 85 | 139 | 149 |
50 | 90 | 142 | 152 |
55 | 95 | 146 | 156 |
60 | 100 | 150 | 159 |
65 | 105 | 154 | 165 |
70 | 110 | 158 | 171 |
75 | 115 | 162 | 177 |
80 | 120 | 167 | 184 |
85 | 125 | 169 | 190 |
90 | 130 | 172 | 196 |
95 | 135 | 174 | 202 |
99 | 139 | 176 | 208 |
Vitality Notes
- Vitality can be increased by 5 when wearing the Prisoner's Chain
- In addition to the above mentioned benefits, each level of Vitality also increases all resistances (including Poison Resistance) by a base amount defined by your Soul Level (character level), just like all other attributes do. It increases all resistances by 0.2 per level until Soul Level 60. Between Soul Levels 60 and 100, each point of Vitality increases all resistances by 1. After Soul Level 100, each point of Vitality only increases each resistance by 0.3. At even higher Soul levels this might be reduced to 0.1 per level of Vitality (additional testing required).
Stats |
Attunement ♦ Bleed ♦ Curse ♦ Dark Defense ♦ Dexterity ♦ Endurance ♦ Equipment Load ♦ Faith ♦ Fire Defense ♦ FP ♦ Frostbite ♦ Intelligence ♦ Item Discovery ♦ Lightning Defense ♦ Luck ♦ Magic Defense ♦ Physical Defense ♦ Poise ♦ Poison ♦ Strength ♦ Vigor |
- Anonymous
It should also be mentioned here that Vitality reduces fall damage as well. Even more so then DEX after certain level, its also quite noticable.
- Anonymous
Vitality is a fabulous stat. People are always talking about their health bar and enemy ar, but I find it more helpful to think in terms of your TOTAL health pool, which is your health bar and all heals. Heavy armor helps soak damage. IE it has high absorption, which tremendously lessens the impact on your total health pool. Ergo, if you take five hits to die with a light set but take seven to die with a heavy set, so long as you manage your heals properly, you are allowed 30 more mistakes in the heavy set than the light set before you see that loading screen. And this doesn’t get into the joy of poise.
- Anonymous
Imagine being tanky in a bloodbornish combat system.
Really, what were they thinking about? They already made stacking pieces of armor and heavier armor completely useless thanks to diminishing returns, you are FORCED to avoid damage. Why even bother with a stat that lets you get mid or heavy armor when being almost naked is better for the 80% of the game?
- Anonymous
One of the best stats in late game PVP if you actually got gud and know what you are doing with poise.
- Anonymous
I don't care how good or **** the armor is. My mother****er is gonna look swank even if I have to genocide Lothric for my sick threads and plates and over levelling won't stop me.
- Anonymous
Man, Endurance increasing equip load was so much better, why did they ruin it with this stupid ****
- Anonymous
Armor has such a small effect that this stat is only ever worth levelling up if you can't midroll with your chosen weapon.
- Anonymous
Is this table right?
I went from 25 to 27, and gained 2 points in all 4 resistances (1 point each per level).
Chart above says 25 to 30 is 1 point poison only...
- Anonymous
- Anonymous
What about having 45 VIT with the FaP +3 and Havel's Ring +3 does anyone know what that could bring you to.
- Anonymous
With 40 Vit and 60 strength I completely blocked out Gael and solo’d Him on NG2 with 8 Estus left lol. I like the stat... but useless for PVP.
- Anonymous
I'm curisous as to how much Vitality you'd need to go full Havel with both of his signature weapons, a +3 Havel's Ring +3 Chloranthy Ring and possibly a +3 Ring of Favor with an extra ring and not fat-roll (in short keeping your equip load below 70%)? That's 101.35 weight without the 4th ring of your choice. You only get a 27% boost to Equip Load with those rings. 102.15 weight if you equip the Estus Ring (not sure how useful the Ring of Steel Protection +3 would be).
I'm asking not because I want to try it myself (though admitedly being nothing short of a juggernaught does sound like fun), but to see the s**t that Havel had to level into VIT just to be able to roll normally with his super heavy gear he weilds/wears when you fight him at Archdragon Peak.
But for a more realistic setup, what's the required VIT for a FUGS (or another strength based UGS) build, with a good armor set with high Poise for Hyper-Armor and a good shield for blocking damage? Base Havel's Ring included BTW so that the build is useable prior to getting the best version of Havel's Ring near the end of the game.
- Anonymous
Bleed poison frost and curse resist all work in the same manner where they give 0.2pts per respective attribute (endurance, vit, vigor and luck) and then receive 4 pts per lvl between 30 and 40 of respective attribute then receives 0.75pts of resist per lvl between 40 and 60 and a sudden juml to 1.5 pts per lvl after that.
- Anonymous
Gives 1.5 physical defense per pt of vit up until 40 vit. After that only gives 0.75 physical defense per pt of vit.
- Anonymous
- Anonymous
Anywhere less than 70% is good the 30% roll is nice but not nice enough to punish your tankiness and waste your levels on this stat. Dont spend levels and be squishy at the end of the day for the sake of a slightly more distancing roll.
- Anonymous
For SL120 builds or any optimal build that doesnt want to waste points focus your concern mainky on the 30% and 70% criteria if you are a light class and are already less than 30% then why add any points? You're squishy even if you take your vit from 20 to 40. This goes the same for heavy builds as increasing the vit from 30 to 40 hardly affects resistance because of decreased returns. So dont put points relying on the physical resistance use points only to achieve 30% or 70% equip load this stat should be the last concer of any player
- Anonymous
Having done 125, give or take, every playthrough, I decided to put 40 into vitality. It just makes life easier. I, too, have enjoyed being at 29.9 percent and fast rolling naked, but this game is more fun when you can wear what you want, when you want, end of story. Having to shift around to just wear something cool with the weapon of your choice is a needless restraint.
Also, this stat will really help people in the Ringed City that find themselves tagged into a party of four for Gael and probably Midir. Without heavy armor and medium roll, you just have to be perfect to not get killed before the end of the fight because, let's face it, some of us will cary the fight better than others, including our summoner's. When I took my 66 strength dude and decided to throw on 40 vitality, whatever I wore, I could last longer in the battle of attrition that is the Gael fight. And yes, I would go after him - but if some other guy is right beside you or comes behind you or whatever, and he's in your way when it's time to beat feet, you're in for it.
While I suppose in a perfect world you will never get hit, and there are people who do that, I find all the bodies around you in that fight will get you blocked in a retreat and you WILL get hit and if you are low vitality and wearing nothing much, you will be well on your way to dying and not getting to the end of the fight, which isn't the point.
- Anonymous
I need help with leveling my vitality my equip load is at 97.7/109.1 and weight ratio 89.6% I want to get it down to below 70.0% what level should I have my vitality at??
- Anonymous
I thought this augmented my health bar, For f**k sake, I have been concentrating my energy leveling this sh*t up :(
- Anonymous
This stat is too pointless to level up but equipment load just important. I am literally can't wear any armor if using ultragreatsword.
- Anonymous
Do you gain higher mobility when you upgrade vitality if you have the same gear equipped?
- Anonymous
Maybe From should have fused Vitality with Strength. With Endurance it was imbalanced but I don't see any problems having a strong guy wearing heavy armor. It would have buffed heavy builds without making them op with some adjustment of the equipment weight for certain items. Or stat requirements for armor.
- Anonymous
What is the softcap of Vitality when in comes to physical defense? Or the recommended level?
We can see that there is somehow a softcap at 40 Vitality. We gain 8-11 physical defense every 5 Vitality until 40 to 45 where we get 4 physical defense and then 45 to 50 where you gain only 3 physical defense.
- Anonymous
There is clearly a soft cap at 40, but there is no mention of this in the article. Not until raising to 43 do I see my physical defense numbers increase by a single point, definitely not 1.5 per level anymore, probably closer to 0.4 though that number is only a guess. Strength is giving me more phys def per point now in the upper 50s. Doesn't seem like it's worth it to invest vit past 40 unless you're going for an extremely tanky build with heavy af armor.
- Anonymous
When I increasing my vitality, can i use the weapon that not match with my attribute more efficient?
- Anonymous
"Per point vitality there is an increase of 1.5 all physical defenses" ..
So for every other stat, physical defense goes up 0.4 , is that right? If that's the case this stat has a worth even not counting equip load, that's +1.1 physical defense over any other stat..
- Anonymous
Vitality practicaly bans heavy builds from pvp. Pushing the katana flys and clowns. I somehow managed to make an Eygon of Carim midrole build (without shield ofcourse) but the vitality investment hurts alot. Like hell to be precisly when it comes to attunement and vigor. Gundir ring in adition to Havel and Ring of Favor is no option either because heavy armor builds are meant to trade blows and Gundirs side effect (we take more damage) undermines that. Keep that in mind if planing to make a new character.
- Anonymous
The jump from the flame stoneplate ring to where the door to road of sacrifices killed me as cleric but not as deprived. I put vigor at 18 and still died. The extra physical defense from the 3 extra vitality points the deprived has may be the reason. I need to test it again. But, I'm convinced, given I was at 0.0% with each it is the only explanation.
- Anonymous
Where is my *****in comment i just spent 30 mins writing i had all the answers but im not writing it again
- Anonymous
Nobody seems to understand this stat boosts your defence the equip load is its secondary use when you hav 50 vitality and be naked you can take loads more punishment .people staying on low soul levels seems daft to me when you can go higher the game lets you so why not be a caster and strong as ***** oh i forgot it ruins the purity what bollox have you met a wizard then who told you its agains wizard lore to have some muscle and cast a spell makes sense i suppose you gotta be a weak skinny pussy to cast a spell why is that then
- Anonymous
These 1.5 defense points etc. how do they work?arent added to the % ressistance u get...
- Anonymous
A great stats to have only 99 on Vitality so you roll under 70% with your brand spanking Havel armor that will only make you the biggest target practice dummy!
- Anonymous
this stat is so dumb, later in the game it is such a waste of souls. All you get is 1 point each time and spending 10+ thousand souls for a single point in a stat is a complete waste. on top of that, if your trying to make a caster of any type you have to focus on so many stats that you feel like your not progressing because everything is moving so slowly
- Anonymous
You know what someone should do? Make a short of online vitality calculator, where you can input all the equipment you wish to have on (rings included) and it tells you exactly how much vitality you need to barely be under 70%
- Anonymous
- Anonymous
I do not understand the need to hide notes. making black text on a near black background just makes this whole place look messy and unprofessional. There is no need to hide spoilers here as this is a wiki for a game for christ sake! I an not changing this myself because i don't know if there is some convoluded rule systems about why black on black text is needed, and this is not the only page that is inflicted with this.
- Anonymous
Anyone use rosaria's reallocation to see how much max number you can carry when 99 vitality?
- Anonymous
This is literally the one and only issue I have with the game. If they would have just increased equip load by 2lbs per point I would be satisfied. Equip load is just way too important to ignore if you want to wear decent armor
- Anonymous
Yes.After your weight exceeds 70% you no longer roll smoothly! So keep it under 70%.I always aim to mix my gear so that I can have max def skills with as close to that 69% as possible. :)By to way, using Knight class and taking the flame ember... you only need to boost Vigor, Endurance and Vitality. Once HP is 1000 you only need endurance and Vitality. Up grading the flame long sword increases damage a lot+ weapon skill to break guards etc.!!! => EASY Mode At lvl 50 my max. damage with all stamina is 1300. :) and Unblockable :) neat PVP!
- Anonymous
- Anonymous
I just didn get it guys My build is 40 vitality and I have 1750 hp and I only have 15 vigor, I think something is wrong here ..
- Anonymous
I havent leveled this once and I have a pretty good roll in thorn amor
- Anonymous
Because of how strict equip load is, I have yet to have more than 1 or 2 pieces of armor on the ENTIRE game so I can actually roll. I have so much cool armor, but the game is not balanced for me to use most. Ugh, it is almost a requirement to put all your points into this stat.
- Anonymous
Uurg. Why do you have to put so much points into this stat just in order to be fashionable AND practical at the same time xp
- Anonymous
So.... vitality isn't your hp anymore...? they couldn't of just added hp into it with equip load? that's kind of bad, I was going to stop at a lower level, but I guess I have to go over it by a lot, new meta? 125 really won't work anymore.
- Anonymous
Seems like 50% is mid-roll and 70% is fat-roll. It also seems that stamina regen is tight to the roll animation :)
Please…..i just want to look fashionable with my cool armor and Fume sword…Why cant you lunatics just make endurance and vitality the same thing? Even ADP was a better idea than whatever the hell this is…
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