Vordt Great Hammer

Vordt's Great Hammer

icon-wp_physicalAttack.png
176 physical_defense-shield-icon.jpg 55.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
45.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
35.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 35.0
icon-darkbonus.png
-
icon_weight.png
45.0
critical.png
100 icon-wp_stability.png 45
icon_weight.png 17.0
icon-durabilitiy.png
170
Aux  110    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
30 0 0 0
C - - -
weapon_type-icon.jpg Great Hammers damage_type-icon.jpg Strike
skill-icon.jpg Perseverance icon_fp_cost.png 12 (-/-)

Vordt's Great Hammer is a Weapon in Dark Souls 3.



Great Hammer wielded by Vordt, the outrider knight of the Boreal Valley. Weapon is inbued with frost, and causes frostbite.

Frost accumulates in the body causing frostbite, which saps one's health, lowers absorption, and slows stamina recovery.

Skill: Perseverance
Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite Scale.
  • One of the few weapons that cause Frostbite.
    • Has the highest Frostbite Aux in the whole game. It is now fully capable of causing Frostbite in 2 or 3 hits. Its high physical damage combined with the high Frostbite Aux also makes it one of the strongest weapons the player can get early on.
  • The Strength requirement when the weapon is carried in both hands is 20.
  • Vordt's Great Hammer +5 has 524 AR at 40 Strength.

 

Location/Where to Find

 

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Vordt's Great Hammer Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 176 - - - - C - - - - 110 - 55 45 35 35 45
Regular +1 204 - - - - C - - - - 110 - 55 45 35 35 45
Regular +2 233 - - - - C - - - - 110 - 55 45 35 35 45
Regular +3 262 - - - - C - - - - 110 - 55 45 35 35 45
Regular +4 291 - - - - C - - - - 110 - 55 45 35 35 45
Regular +5 320 - - - - B - - - - 110 - 55 45 35 35 45

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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    • Anonymous

      18 Sep 2021 01:41  

      man the nostalgia of this beastly weapon calls me back to my first playthrough, i was running through blind and found this bad boy after killing the greatwood, boi it took a while to find the titanite but its so beastly and worth it, PROS: good dmg and moveset, really early to obtain, frostbite proc, good looking, strike dmg and good scaling. CONS: heavy, hard to get upgrade materials in early game, cannot be buffed or infused, and takes a while to get used to it. a good weapon and will carry you far in this game with its raw damage.

      • Anonymous

        27 Jul 2021 21:58  

        Absolute pain in the ass to fight against, stun locks you for like 4 seconds if it hits you once making you an easy 2 shot kill with the frostbite proc.

        I understand why people use it, because its overpowered as ****, and you know it, but I just don't know how the hell you can fight against this thing.

        I tried parrying it, maybe i'm just dogshit at parrying, but this thing can't ever be parried, plus the skill, poise boost.


        Seems like a great weapon, never used it, never planning on using it, I'm just stating my opinion and probable rant, i'm trash against this weapon.


        Guess I just have to stick to the Broken Straight Sword like the chads in the comments tell me, I'm a casul after all.

        • Anonymous

          09 Jul 2021 17:08  

          For those that don't know, a fully-charged 2handed-R2 will often flatten many enemys that you might not think can be stunned (at all)....

          The twins at the end of the game cannot even get up once you start hitting them this way...

          • Anonymous

            08 May 2021 04:58  

            Try it on new save. Early hard boss like abyss or pontiff got beaten easily with this hammer just wa and trade using little to no skills

            • 05 May 2021 15:38  

              Had someone invade me in the Ringed City.

              Was embarrassed that the Locust Priests kept grabbing me over and over but the invader was nice enough to sit and watch. I guess the invader underestimated me after I three shot them with the frost build up. This thing really catches people off guard.

              • 05 May 2021 15:29  

                Everyone is saying this is a great early game weapon but this thing still shreds in late game even to NG+

                If you’re doing a strength build, keep this bad boy in your arsenal at all times. You’d be surprised how many enemies are weak to frost in this game. Hint: Gael.

                • Anonymous

                  19 Apr 2021 06:48  

                  A really important thing to take note of whenever you fight against this weapon:

                  Frostbite ignores your iframes.

                  • Anonymous

                    12 Apr 2021 16:12  

                    I did over 1500 damage on a ripost with this. I had lloyds sword ring and hornet ring, and when I got the ripost, frostbite kicked in and did 1546 damage on the ripost. This 1500 damage was on the final hit. If you count the other hits, it prolly did 1700+ damage. Its really insane.

                    • Anonymous

                      06 Mar 2021 13:06  

                      20 str, chloranthy+grass crest, and Vordts+2 (can get all of this by Abyss Watchers) is enough to beat every boss, phantom, and mini boss in the game (minus Soul/Friede/Midir) pretty easily, like even trivially easy for many bosses.

                      Works especially well on late game builds like casters and quality builds—after the initial investment you don’t have to spend any souls/titanite/infusions to be able to beat bosses, so you can focus on leveling and getting your gear and build ready for late game.



                      • Anonymous

                        19 Jan 2021 03:38  

                        A decent mid-game strength weapon.

                        Early game, it's a few too many stats when you want to be investing into vigor, not to mention the huge stamina cost to swing this puppy along with the sheer weight (all before you receive weight-management tools like Ring of Favor, Havels, and Prisoner's Chain). That being said, if you're good at managing stamina and avoiding getting hit, it's one of the earliest weapons that cause almost everything to stagger before it, not to mention Frostbite is a juicy extra proc that doesn't come at the expense of its AR.

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