vordts great hammer

Vordt's Great Hammer

icon wp physicalAttack
176 physical defense shield icon 55.0
icon magicbonus
-
magic defense shield icon
45.0
icon firebonus
-
fire defense shield icon
35.0
icon lightningbonus
- lightning defense shield icon 35.0
icon darkbonus
-
dark defense shield icon
45.0
icon wp critical
100 icon wp stability 45
icon weight 17.0
icon durabilitiy
170
Aux icon wp frost 110    
Requirements & Bonus
icon strength 22
icon dexterity 22
icon intelligence 22
icon faith 22
30 0 0 0
C - - -
weapon type icon Great Hammers damage type icon Strike
skill icon Perseverance icon fp cost 12 (-/-)

Vordt's Great Hammer is a Weapon in Dark Souls 3.



Great Hammer wielded by Vordt, the outrider knight of the Boreal Valley. Weapon is inbued with frost, and causes frostbite.

Frost accumulates in the body causing frostbite, which saps one's health, lowers absorption, and slows stamina recovery.

Skill: Perseverance
Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite Scale.
  • One of the few weapons that cause Frostbite.
    • Has the highest Frostbite Aux in the whole game. It is now fully capable of causing Frostbite in 2 or 3 hits. Its high physical damage combined with the high Frostbite Aux also makes it one of the strongest weapons the player can get early on.
  • The Strength requirement when the weapon is carried in both hands is 20.
  • Vordt's Great Hammer +5 has 524 AR at 40 Strength.

 

Location/Where to Find

 

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Vordt's Great Hammer Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon magicbonus
icon firebonus
icon lightningbonus
icon darkbonus
STR
DEX
INT
FTH
icon wp poisonbld
icon wp frost
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 176 - - - - C - - - - 110 - 55 45 35 35 45
Regular +1 204 - - - - C - - - - 110 - 55 45 35 35 45
Regular +2 233 - - - - C - - - - 110 - 55 45 35 35 45
Regular +3 262 - - - - C - - - - 110 - 55 45 35 35 45
Regular +4 291 - - - - C - - - - 110 - 55 45 35 35 45
Regular +5 320 - - - - B - - - - 110 - 55 45 35 35 45

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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    • Anonymous

      One of the best things that happened to me was when i used wa and traded with a black knight then used a charged r2 and flatted him to the ground

      • Anonymous

        DS3 Easy Mode:
        Class: Pyromancer.
        Stats: VIG=22+, ATT=18, END=21+, VIT=21+, STR=30+, DEX=9, INT=15, FT=15, LUK=7
        Weapons: VGH + PyrF
        Spells: Flesh Sweat, Toxic Mist, Rapport
        Rings: RoF, Chlo, PC, XXX

        • Anonymous

          For me its easly the best weapon ingame. PvE at least:
          1. Access Early
          2. Big unsplited damage
          3. Arguably the best WA
          4. Good Range
          5. Stamina efficient
          6. Knock down enemies i.e. skeletons
          7. Frostbite
          8. Not to heavy

          I did'y find any downside in this weapon if you learn how to fight with it. Greatly recommend.

          • Anonymous

            Just for fun on my 3rd run I picked this up. The hardest part of the game for me was enemies close to a cliff.

            • Anonymous

              i wanna get back my first playthrough where i blindly picked this up because B I G S T I C K and just smashed my way through the game. come to think of it i still have that save file!

              • Nuclear hot take inbound:

                This is the ultimate noob trap weapon.

                Hear me out. It's available after just three bosses (one of which is needed to access the actual game), has easy stat requirements to fulfill, can do significant damage with just a pair of R1s, set off frostbite in those two hits for even more damage, and has access to poise. Not just hyper-armour poise, but static poise via Perseverance (with the 6s Great Hammer timer).

                With these traits, a new player can get this weapon and have it carry them through 95% of the game without a single bit of brainpower being used. They can spam R1, frostbite the enemy in a few hits, and poise through attacks that most players would dodge away from with little consequence. They can breeze through most of the game, never really facing a challenge, defeating so many bosses on their first or second try without ever really learning how to fight them, and come out the other end lamenting how easy Dark Souls 3 is without knowing they played the most brainless build the game has to offer.

                Of course, bosses such as Midir or Nameless King will bring reality crashing home, since they all but require you learn their patterns or die until you do. It's just a shame that lesson likely won't be drilled in earlier, since Vordt's can very well carry any noob through the game.

                For further testament to this weapon's power level, in low-level PVP, getting caught in the first R1 of a combo is death for the majority of players, especially if the VGH user has friends to chase you down. In addition, latency is an issue with phantom hits, as this weapon's gigantic 110 frostbite add could pop in the middle of a roll when you clearly didn't get hit (but showed blood on the enemy's screen) and die upon landing. Again, a new player landing this and killing someone with it would think they're better at the game than they actually are, which will only embolden them to keep doing the same thing and never change.

                Now, this IS a Souls game, and any method you find for progression is valid. Just like straight sword R1 spam or poison arrow sniping from long distance, big bonk spam is a perfectly acceptable way of beating the game without learning anything.

                Vordt's Great Hammer is a fantastic weapon. I'd go so far as to say it's a crutch. Consider picking it up if you want to make the game significantly easier. But maybe you just shouldn't.

                • Nuclear hot take inbound:

                  This is the ultimate noob trap weapon.

                  Hear me out. It's available after just three bosses (one of which is needed to access the actual game), has easy stat requirements to fulfill, can do significant damage with just a pair of R1s, set off frostbite in those two hits for even more damage, and has access to poise. Not just hyper-armour poise, but static poise via Perseverance (with the 6s Great Hammer timer).

                  With these traits, a new player can get this weapon and have it carry them through 95% of the game without a single bit of brainpower being used. They can spam R1, frostbite the enemy in a few hits, and poise through attacks that most players would dodge away from with little consequence. They can breeze through most of the game, never really facing a challenge, defeating so many bosses on their first or second try without ever really learning how to fight them, and come out the other end lamenting how easy Dark Souls 3 is without knowing they played the most brainless build the game has to offer.

                  Of course, bosses such as Midir or Nameless King will bring reality crashing home, since they all but require you learn their patterns or die until you do. It's just a shame that lesson likely won't be drilled in earlier, since Vordt's can very well carry any noob through the game.

                  For further testament to this weapon's power level, in low-level PVP, getting caught in the first R1 of a combo is death for the majority of players, especially if the VGH user has friends to chase you down. In addition, latency is an issue with phantom hits, as this weapon's gigantic 110 frostbite add could pop in the middle of a roll when you clearly didn't get hit (but showed blood on the enemy's screen) and die upon landing. Again, a new player landing this and killing someone with it would think they're better at the game than they actually are, which will only embolden them to keep doing the same thing and never change.

                  Now, this IS a Souls game, and any method you find for progression is valid. Just like straight sword R1 spam or poison arrow sniping from long distance, big bonk spam is a perfectly acceptable way of beating the game without learning anything.

                  Vordt's Great Hammer is a fantastic weapon. I'd go so far as to say it's a crutch. Consider picking it up if you want to make the game significantly easier. But maybe you just shouldn't.

                  • Anonymous

                    man the nostalgia of this beastly weapon calls me back to my first playthrough, i was running through blind and found this bad boy after killing the greatwood, boi it took a while to find the titanite but its so beastly and worth it, PROS: good dmg and moveset, really early to obtain, frostbite proc, good looking, strike dmg and good scaling. CONS: heavy, hard to get upgrade materials in early game, cannot be buffed or infused, and takes a while to get used to it. a good weapon and will carry you far in this game with its raw damage.

                    • Anonymous

                      Absolute pain in the ass to fight against, stun locks you for like 4 seconds if it hits you once making you an easy 2 shot kill with the frostbite proc.

                      I understand why people use it, because its overpowered as ****, and you know it, but I just don't know how the hell you can fight against this thing.

                      I tried parrying it, maybe i'm just dogshit at parrying, but this thing can't ever be parried, plus the skill, poise boost.


                      Seems like a great weapon, never used it, never planning on using it, I'm just stating my opinion and probable rant, i'm trash against this weapon.


                      Guess I just have to stick to the Broken Straight Sword like the chads in the comments tell me, I'm a casul after all.

                      • Anonymous

                        For those that don't know, a fully-charged 2handed-R2 will often flatten many enemys that you might not think can be stunned (at all)....

                        The twins at the end of the game cannot even get up once you start hitting them this way...

                        • Anonymous

                          Try it on new save. Early hard boss like abyss or pontiff got beaten easily with this hammer just wa and trade using little to no skills

                          • Had someone invade me in the Ringed City.

                            Was embarrassed that the Locust Priests kept grabbing me over and over but the invader was nice enough to sit and watch. I guess the invader underestimated me after I three shot them with the frost build up. This thing really catches people off guard.

                            • Everyone is saying this is a great early game weapon but this thing still shreds in late game even to NG+

                              If you’re doing a strength build, keep this bad boy in your arsenal at all times. You’d be surprised how many enemies are weak to frost in this game. Hint: Gael.

                              • Anonymous

                                A really important thing to take note of whenever you fight against this weapon:

                                Frostbite ignores your iframes.

                                • Anonymous

                                  I did over 1500 damage on a ripost with this. I had lloyds sword ring and hornet ring, and when I got the ripost, frostbite kicked in and did 1546 damage on the ripost. This 1500 damage was on the final hit. If you count the other hits, it prolly did 1700+ damage. Its really insane.

                                  • Anonymous

                                    20 str, chloranthy+grass crest, and Vordts+2 (can get all of this by Abyss Watchers) is enough to beat every boss, phantom, and mini boss in the game (minus Soul/Friede/Midir) pretty easily, like even trivially easy for many bosses.

                                    Works especially well on late game builds like casters and quality builds—after the initial investment you don’t have to spend any souls/titanite/infusions to be able to beat bosses, so you can focus on leveling and getting your gear and build ready for late game.



                                    • Anonymous

                                      A decent mid-game strength weapon.

                                      Early game, it's a few too many stats when you want to be investing into vigor, not to mention the huge stamina cost to swing this puppy along with the sheer weight (all before you receive weight-management tools like Ring of Favor, Havels, and Prisoner's Chain). That being said, if you're good at managing stamina and avoiding getting hit, it's one of the earliest weapons that cause almost everything to stagger before it, not to mention Frostbite is a juicy extra proc that doesn't come at the expense of its AR.

                                      • Anonymous

                                        This is actually an awesome early weapon. It looses some effectiveness half way through bc of frost and fire areas, but if you pu***** to late game it becomes a beast again.

                                        • Anonymous

                                          This is incredibly imbalanced PVE weapon. Drops from 1st legit boss. At 39Endurance can strike 5(!) times. Require only strenght and scale very well up to 40 softcap two handed. Great crowd control light attacks - just wide left and right sweeps so you can play without even use camera lock. Oneshots weak enemies. And P E R S E V E R E N C E what allow you to faceroll majority of early-mid game bosses, the first who will give you a hard time is Aldritch with his ability to oneshot you with his rain of arrows. But because this hammer is so god damn OP i just grinded about 80min 2 silver knights on stairs at Anor Lando to get 1kk souls(ring+shield of desire+mimikhead=4950souls), then level up my intelligence(and 4 attunment to get 1 spell slot) and learn "Twisted Wall Of Light" and beat his ass first try(+help the Anri). By the way this is my first ever playthrough in "souls" games. Vordt's Hammer is just to good, it makes game very easy.

                                          • Anonymous

                                            Amazing for PvE. Not so much for PvP, especially this late in the game's life. Almost everyone can roll great hammer swings and frostbite at this point.

                                            • Anonymous

                                              The STR equivalent of the Sellsword Twinblades in terms of PVE
                                              This weapon makes the game a joke on how good it is.

                                              • Anonymous

                                                Consumes less stamina than the great mace and is lighter too, plus frostbites in 2-3 hits in pvp making up for it's lower damage if you do not invest in STR. Recommend to use it till about level 60-80 pvp with only 20 STR and the rest of your stats dumped into STA,VIT and VIG.

                                                • Anonymous

                                                  This thing absolutely annihilates in PVP. Since you can two-hand it at STR 20, it’s incredible for low-level invasions. I’m having a blast in my watchdog of farron build, totally destroying people in crucifixion woods

                                                  • Anonymous

                                                    You can avoid the frostbite damage in pvp by rolling through attacks so that it triggers during your i-frames. You won't take the bonus damage again until frostbite runs out.

                                                    • Anonymous

                                                      If this weapon is good enough for that funny YouTuber Assmongoloid then it is good enough for me! Greetings from Russia

                                                      • Anonymous

                                                        Trasshh trashgh abssolutely garbage*****ty AR, frostbite damage is laughable, attack too slow, worthless in pvp. I'll just stop using this***** and switch back to my lkss for easier noobs owning.

                                                        • Anonymous

                                                          An important factor to note when considering whether or not to use this weapon is a lot of bosses are RESISTANT to frostbite damage, but very few are IMMUNE. With this weapon you can still trigger a 300ish damage frostbite proc in 3-4 hits on a resistant boss, rather than the standard 1 or 2 that it would normally take on anyone else. This thing only really struggles against enemies that are truly immune to frostbite, like midir, where the proc doesn't even get the buildup

                                                          • Anonymous

                                                            Shrek appearance Vordt's Great Hammer Drang set archdeacon white crown = PIMP SET Dude's try it, it's most fashionable look you can get in this game

                                                            • Anonymous

                                                              This weapon has become even better because bleed got nerfed into the ground. When people roll through Vordt's they still get massive frostbite buildup, which adds an element of pressure that stronger weapons without status effects don't offer. Sure, you'll get more AR on a heavy club or whatever, but the surprise element of frostbite, plus the pressure during roll spam, makes it better imo. If you're having issues using this weapon, you need enough endurance to swing it at least 3 times. Four times ideal. The scaling is best early - mid SL. At sl 60 and weapon level +3 it's very good on a tanky build with 40 str.

                                                              • Anonymous

                                                                The perseverance weapon art is truly the icing on this delicious cake of a weapon. Considerable base damage, the frostbite proc will brutalize basically everything in the game. The WA just removes any need for fancy kiting, dodging and poking strats. Just pop it and run at them, just mind your fp. For anyone looking for a reliable weapon to carry them through the whole game with no skill required, this is the weapon for you.

                                                                • Anonymous

                                                                  Not necessarily the most damaging great hammer, Ledo's, Smough's, and even heavy great clubs and great maces will out damage BUT that frostbite build is so ridiculous that it more than makes up for it. You'll be triggering frostbite every two hits on enemies vulnerable to it and thats a massive amount of extra damage.

                                                                  • Anonymous

                                                                    Deprived>get 5 sigils> kill vordt> kill curse rotted tree> get this> wait for early dragonslayer axers and twinbladers to invade Never gets old.

                                                                    • Anonymous

                                                                      Absolutely broken in pvp, if you have a friend to use Irithyll Straight Sword together you can build up the frostbite ridiculously fast, just pair up with a quick poke fire weapon to reset the frost and everyone dies before they can back off and heal.

                                                                      • Anonymous

                                                                        Big and Clumsy weapon and there's been many times where I've thought to myself 'I need something better than this', however, even when switching weapons to something else, I've inevitably come back to this trusty Hammer...

                                                                        • Anonymous

                                                                          Haven't played PVP, still focused on the single player game, but I've pulverised everything in my path with this thing, so far. It's at +5 right now, and the damage output is masturbatorial.

                                                                          • Anonymous

                                                                            Every time I use this, I annihilate everything. It's a huge gankspank and can apply frostbite in just two hits. If you pick warrior and only level Str 4 times, you can two-hand it and bully newer players by oneshotting most of them since 2 hits + frostbite does a crapton of damage. Even if you're up against very skilled players, all it takes is a few smacks before they die. Post-Pontiff is an absolute mess with this thing in tow. Out of all the weapons I like using, this is the only one I wouldn't have any problem with them nerfing a bit. Just a bit.

                                                                            • Anonymous

                                                                              Wish this thing wasn't plagued with such a mundane moveset, very solid weapon all other things considered.

                                                                              • Anonymous

                                                                                I routinely annihilate invaders with this weapon. There are STR weapons with more raw damage but every time I am invaded I bring out this baby. Even with just 35 STR it smashes through people's defenses and the frost really freaks people out. Rolling R1 spin is almost as satisfying as r2 smashing people into pancakes.

                                                                                • Anonymous

                                                                                  I upgraded this yesterday and tried it out on my Str build. The stopping power on it is tremendous. You can R1 stunlock the red-eye Lothric Knight at the beginning of Lothric Castle and take 0 damage (4 hit kill). For the Cathedral Knights with shields in the Walled Garden, two R1's to their block sends them into instability frames for an easy reposte. The Frost damage is just gravy. Also the WA Perseverance helps some on bosses to take less damage and get more than 1 swing in. My only dislike is the graphical frost effect on the weapon as it is distracting and takes away from the look of your armor. I find myself switching to my Light Crossbow as I'm running around the Firelink Shrine just to get a break from the blur. But other than that, this is a great weapon that you can be using right after killing the Tree boss.

                                                                                  • freeze with vordt, get to heavy morning star, use fire paper before the last bleed hit(or after, whichever you prefer, but in that case you might as well use a fire ceastus)then go back to vordt, repeat.

                                                                                    • Anonymous

                                                                                      This is easily one of the best coop weapons you can get for a Strength build. So many bosses are weak to both Strike damage and Frostbite.

                                                                                      Leave the team buffs to the faith builds, they do it better. Go out in front and tank the boss while bashing their frozen face in with this beast of a greathammer.

                                                                                      • Anonymous

                                                                                        Last point in Notes and Tips, second sentence should be "Its high physical damage..." not "It's high physical damage..."

                                                                                        • Anonymous

                                                                                          This thing is pretty overpowered in low level pvp, connect 2 swings and it easily takes out somewhere around 80% of the invaders health

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