Whips are a type of Weapon in Dark Souls 3. These Weapons usually do little to moderate damage, and perform poorly against well-armored foes, but have long reach and can have Auxiliary effects such as Bleeding or Poison. Unlike other melee weapons, whips cannot be parried but cannot backstab or riposte.

 Name & Icon   Attack Power
Damage Reduction (%)
Requirements

Param Bonus

Durability / Weight - Attack Type - Skill
icon-wp_physicalAttack.pngicon-wp_physicaldef.png icon-magicbonus.pngicon-wp_magicdef.png icon-firebonus.png icon-wp_firedef.png icon-lightningbonus.png icon-wp_lightningdef.png icon-darkbonus.png icon-wp_darkdef.png CriticalStability Frosticon-wp_poisonbld.png 7icon-wp_bleed.png50 Strength Bonus Dexterity Bonus Intelligence Bonus Faith Bonus

icon-durabilitiy.png
icon_weight.png

Focus Cost

Skill


Acquired From

Whip

90

25

0

15

0

10

0

10

0

15

100

10

0

0

0

0

6

-

14

C

0

-

0

-

50

2.0

14( -/ -)

Impact

Looted from a corpse in the Undead Settlement.

Notched Whip

95

25

0

15

0

10

0

10

0

15

100

10

0

0

33

 6

-

 19

D

 0

-

-

 50

2.0

 14( -/ -)

Impact

Beginning of the Cathedral of the Deep. First bonfire.

Witch's Lock

Witch's Locks

77

30

0

15

80

20

0

10

0

15

100

15

0

0

0

0

9

-

 17

D

 12

C

 12

C

50

3.0

18(-/-/) 

Flame Whip

In a chest in dark room in Floor 1 of Grand Archives. Pull the lever.

Spotted Whip dks3

 Spotted Whip

102

25.0

0

15

0

10

0

10

0

15

100

10

33

0

0

9

-

20

D

0

-

0

-

50

2.5

14(-/-)

Impact

Located where you first found Cornyx in Undead Settlement after summoning White Phantom Great Swamp Cuculus and defeating Old Demon King.

Rose of Ariandel

79

25.0

0

15

0

10

0

10

0

15

100

10

0

0

33

10

C

12

E

0

-

17

B

50

3.5

25(-/-)

Awakening

Ashes of Ariandel DLC: Soul Transposition of Soul of Sister Friede



    • Anonymous

      01 Apr 2020 08:17  

      If you master the whip no one can touch you, use it to bait people into a parry and switch weapons to get the crit. Its weapon art reduces stamina regen so couple a whip with frost for frostbite as the effects stack. Witches lock does a lot of dmg if you equip +fire dmg items. Whips can be versatile if used correctly. Frost whip+knight slayers ring, say good bye to turtles, i could go into a lot of detail on how to use a whip effectively for pvp, but it's more fun to learn them on your own.

      • Anonymous

        28 Feb 2020 17:15  

        Used so rarely, people have trouble reacting to the speed and range of whips. Some even try to parry them. Test them out on the chairs and passive enemies by the Cleansing Chapel bonfire; the hitbox is surprising.

        • 19 Jan 2020 11:37  

          Whips in a nutshell: Have the range of a spear, the attack speed of a greatsword, the stamina consumption of a hammer, the scaling of a uchigatana, the durability of a bow and the damage of a curved sword that can't backstab, riposte or plunge attack. Laying it out like this, it doesn't really seem like a good weapon class to use, but they're definitely fun to master.

          • Anonymous

            23 Aug 2019 07:21  

            i believe rose of ariandel should count as club since it has same animation for short club and range is so small that you really can't call it a whip

            • Anonymous

              27 Jul 2019 11:38  

              A lot of people hate on whips in pvp for not being able to riposte or backstab, but the likes of the notched whip outranges pretty much anything except from ultras, stagger almost anything that's trying to hit you through it (obviously excluding ultras) and will almost always rollcatch anything that rolls directly to the sides, forwards or backwards. With the an elemental infused whip, you will always have chip damage through shields, and any whips with a bleed effect will always force your opponent to back off. With a bit of patience in your whip, you will almost definitely make your opponent lose theirs. However, in all fairness, professional timewasting is what the whip is extremely good at, letting invasions drag on for 15+ minutes and everybody involved loses all grasp of time and reality. But that is all it's good at. The people that know what they're doing will probably counter it super easily with either an ultra or know the attack timings of the weapon down to the last microsecond. However, unashamedly fun for driving wannabe tryhard invaders to complete madness

              • Anonymous

                18 Jun 2019 06:44  

                My god whips are so bad. The R1s are so ridiculously slow that they can't hit anything, even in PVE. They do zero damage and have a weird weapon art. To make it worse that would be so easy to fix. Make the R1s what the R2s are but a bit faster, and then give a different attack to R2. The Witches Locks have the closest thing to a unique Weapon Art but other than that, nothing. Its a shame because there are so many cool things you can do with whips and they are all the same accept for sime numbers and properties

                • Anonymous

                  02 Nov 2018 06:46  

                  if only they gave us power stanced old whips like ds2 sigh, og the good mtimes of being an immortal whip weilder.

                  • Anonymous

                    24 Oct 2018 20:24  

                    Low AR, slow attacks, and slightly far range at best. No hyperarmor whatsoever, and any good attacks (like rolling R1) that make this weapon kind of fun for a bit don't take long to be recognized by other players, and they stop letting themselves get hit by rolling R1s. Impact weapon art is only useful in a very specific instance that a guy is rushing at you or rolls into you to attack, but otherwise just stick to R2. It can hit through walls, but there are a surprising lack of instances this even matters in DS3. Very few walls can be seen through enough to know when to attack someone, and hiding around a corner after running away from them doesn't work because they can see what you're going to do a mile away. Overall 1v1 it can be KIND of fun, but it's really awful in most instances, including PvE imo.

                    • Anonymous

                      20 Oct 2017 09:22  

                      I've been using whips in my mainhand for a couple dozen matches or so now, and I must say they are pretty good.

                      Whips are a DEX weapon with quite the range but their normal attacks have the swing time of UGS, which is an awkward amount of time for a DEX weapon to perform a normal attack. That isn't to say it's useless. It's more or less like the Dark Sword's weird strong attack. It has its moments and times that it can be used. On the other hand, their strong attacks hit farther, strike a wider area and take less time to charge. Their rolling attacks have just the right amount of range to catch someone after you roll away with <70% weight. Their running/back step attacks are so-so damage-wise but have quite the range too. And their jump attacks have quite a fast leap and wide horizontal sweep as well. The cherry on top is their WA which is good for catching people who roll close or into you.

                      All those things considered, whips are no good to people who take normal attacks for granted, and in a game that has designed normal attacks to be the bread and butter, it's not unreasonable to get the opinion that whips are bad weapons. So if one know how to mix timings and switch up all the attacks a whip has to offer, whip users can go toe-to-toe with halberds, great hammers and UGSs.

                      • 02 Jun 2017 23:30  

                        Thanks to the*****ty hyper armor "meta", these are becoming the best they have ever been, since the parry spam in DS2 3 years ago.
                        Backwards rolling attacks are very good to punish ultra weapons and the Impact skill will catch many people off guard

                        • Anonymous

                          23 May 2017 18:45  

                          While grinding up my whip character, I was just thinking "why are whips so bad?" when a revelation struck me. Whips are always made with the intent of lightly injuring someone or something you want to work for you. No one has ever held a whip and said, "I hope this kills my slave/worker/animal" The purpose is to entice a desired result via negative reinforcement, like a shock collar. Thinking about it like this, it makes sense that a whip is not as lethal as something built to cut through a knight, bring down a dragon or smash heavy armor to pieces. That would be absolutely silly.

                          • Anonymous

                            12 May 2017 22:58  

                            Whips are way better now after this patch. Much faster recovery, try them out. Wondering if any of these would be good for lightning tho?

                            • Anonymous

                              04 May 2017 15:22  

                              Cmon From, why can't you design the whip in this game like the threaded cane whip from BB? As it stands, their moveset are really really weird and outshadowed by most other weapon classes in conventional plays.

                              • Anonymous

                                17 Mar 2017 03:49  

                                would a DEX/BLEED build be good and viable if i used the notched whip in the second slot for chasing enemies or the sort?

                                • Anonymous

                                  02 Feb 2017 23:39  

                                  Something that should be noted is, that despite being a weapon with a large range, it doesn't bounce off against walls unless your hand hits the wall. With this in mind, you can poke people through solid objects with a whip. You can use this to abuse the AI of enemies, or even to defend yourself from invaders. The 1handed r2 has huge horizontal range

                                  • 29 Dec 2016 21:39  

                                    I'm planning to make a Jesus build (Quality DEX/FTH), with a whip as a weapon for roleplay sake (since he used a whip when he went on a rant in the temple of Jerusalem) so.....which would be better for the purpose?

                                    • Anonymous

                                      25 Nov 2016 22:05  

                                      Whip Etiquette

                                      In my experience, whips shine when they are equipped in your offhand, and you put your main wep (damage dealer) in your right hand. They have absurd reach and do decent poise damage (I used them and stopped short the Lothric knights in their running animation, followed up by few swings of the longsword). They have abysmal damage indeed, but can serve to augment the aux effects of your main wep (e.g Notched whip in offhand+ Barbed sword in main= moster bleed buildup FROM BOTH RANGE & MELEE). To attack with a whip in the offhand you need to use the button which would normally enable you to parry with a shield (I dunno about playstation, but playing on PC both 'Ctrl' or 'Shift+right click' will do). And the biggest bonus is that they can't be parried. Especially useful in PvP - swing at them with your sword or greatsword, and if they put up their shield/equip caestus you can run back and punish them easily from a distance, WITHOUT the fear of 1-hit ripostes OR having to forfeit your main damage wep. Another great trick is that if you hold down the 2-hand button (it is 'F' for PC) your character will 2-hand the offhand wep- in this case your whip- instead of the main wep. In this state you can buff the whip with any resin of your choice, then one hand again and congrats! You now have a main wep for damage, and can do a reasonable amount of magic/dark/lightning/bleed/poison/fire damage AT RANGE with your whip. All in all, whips make for decent offhand support weps if you do not use a shield, are a direct parry counter, and give your character amazing versatility with both ranged and melee fighting capabilities. Sadly they don't do a lot of damage unless buffed or reinforced, so they are not good choices for main hand.

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