A short bow crafted with white birch. Endowed with light-manipulating magic.
The bow is a relic from an ancient land of sorceries that was swallowed by the Abyss, most known for its folktale of the heroic Abysswalker.
Skill: Unseen Arrow
Arrows shot by large pulls of the bow are enchanted with a golden spell that turns them nearly invisible.
Notes and Tips:
- Cannot be Buffed or Infused.
- Reinforced with Twinkling Titanite
- With a range value of 49, it outranges the Short Bow.
- Quick attacks like a shortbow after dodging.
- The bow's icon shares the same icon as the Dancer's Short Bow, a cut bow weapon that might've been transposed from the Soul of the Dancer.
Location/Where to Find
- The Ringed City: From the Ringed City Streets bonfire, head into the swamp and go straight to the back left corner. There are some monk hollows up on a hill here guarding a corpse. It is on the corpse.
- This bow is in fact a nod to Demon's Souls, as it appeared in that game as well, dropped by a specific NPC after her death
Moveset and Videos:
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White Birch Bow Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)