A short bow crafted with white birch. Endowed with light-manipulating magic.
The bow is a relic from an ancient land of sorceries that was swallowed by the Abyss, most known for its folktale of the heroic Abysswalker.
Skill: Unseen Arrow
Arrows shot by large pulls of the bow are enchanted with a golden spell that turns them nearly invisible.
Notes and Tips:
- Cannot be Buffed or Infused.
- Reinforced with Twinkling Titanite.
- With a range value of 49, it outranges the Short Bow.
- Capable of quickly attacking while running or rolling like the Short Bow and Composite Bow.
- With a Dexterity requirement of 20, it has the highest DEX requirement of all bows.
Location/Where to Find
- The Ringed City: From the Ringed City Streets bonfire, head into the swamp and go straight to the back left corner. There are some monk hollows up on a hill here guarding a corpse. It is on the corpse.
- This bow appears to be a nod to the White Bow in Demon's Souls, as it shares a similar appearance and name.
- The description of the bow previously read: "This bow is a relic from the land of an old sorcerer who was swallowed by the Abyss, and known for his role in the heroic tale of the Abysswalker." This was later changed.
- The bow's icon shares the same icon as the Dancer's Short Bow, an unused bow weapon that might've been transposed from the Soul of the Dancer.
- When the weapon art is used with Dark Arrows, they can be manually curved. When zoomed in, the inital spot you're aiming at when you begin to draw the bow is where the arrow will curve towards, and wherever you're aiming at when you fire is where it will curve from.
Moveset and Videos:
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White Birch Bow Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)