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White Hair Talisman

icon-wp_physicalAttack.png
73 physical_defense-shield-icon.jpg 25
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
15
icon-firebonus.png
79
fire_defense-shield-icon.jpg
15
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 15
icon-darkbonus.png
-
icon_weight.png
15
critical.png
100 icon-wp_stability.png 10
icon_weight.png 0.5
icon-durabilitiy.png
45
Aux None 20
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E - D D
4 0 16 20
weapon_type-icon.jpg Talisman damage_type-icon.jpg Strike
skill-icon.jpg Combustion icon_fp_cost.png 11 (-/-)

White Hair Talisman is a Talisman in Dark Souls 3.



Talisman made from a lock of white hair.

This lock of hair belonged to a deformed member of the chaos witches, mothers of the art of pyromancy. Fashioned into a talisman, it enables the wielder to cast both miracles and pyromancies.

Skill: Combustion
Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this reason, the flame created is fierce. Works while equipped in either hand.



Notes and Tips

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • Can cast Pyromancies and Miracles
  • Even though this talisman scales with both Intelligence and Faith, it does very little damage when casting dark spells. It is better suited to casting normal pyromancies and miracles.
  • Either due to a bug or by design, this talisman's Intelligence scaling will not apply to any pyromancies cast with it unless your Intelligence stat is equal to or higher than your Faith stat.
  • The talisman at +5 has a break point in damage inflicted by fireball, fire orb, Great chaos fire orb and black fire orb at 25 intelligence: the aforementioned spells get a sudden 30-40% boost, the same way the pyromancy flame gets a 90% boost on the same spells at 18 intelligence (video demonstration). Note that all other pyromancies are unaffected by this breakpoint, including Chaos Bed Vestiges despite its relative similarity with the orb-like spells affected by the breakpoint.
  • The weapon art Combustion is noticeably weaker than the pyromancy flame at same stats: damage dealt is around half.
  • Miracles cast with this talisman will only scale with Faith, and gain nothing from Intelligence. Dark miracles will scale with both, but they will be abnormally weak.
  • Ultimately less potent than a properly upgraded pyromancy flame in terms of damaging spells, making this talisman better suited to casting buffs such as Power Within or Carthus Beacon, alongside more standard miracles.
  • At 60 INT and 60 FTH it has a spellbuff of 200.

 

 

Location/Where to Find

  • Looted from a corpse at the back of a lava pit behind an illusory wall in a room with a few rats in Smouldering Lake.

 

 

Tips for Traversing the Lava

 

 

Lore

  • The description of the item, belonging to a "deformed member of the Chaos Witches", highly suggest that these white hairs could belong to the Fair Lady from Dark Souls I. The fact that this talisman can be used for miracles (basically healing magic) might be a reference to her attempting to heal Eingyi.
  • When viewed up close during casting animations where your character's hand is open, you can see the Old Witch's Ring from Dark Souls 1 on it. Image link: http://i.imgur.com/PCU9NkR.jpg



Moveset and Videos

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??

 

 

 

 

White Hair Talisman Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 73 - 79 - - E - D D - - - 25.0 15.0 15.0 15.0 15.0
+1 81 - 88 - - D - D

C

- - - 25.0 15.0 15.0 15.0 15.0
+2 87 - 94 - - D - D C - - - 25.0 15.0 15.0 15.0 15.0
+3 102 - 110 - - D - D C - - - 25.0 15.0 15.0 15.0 15.0
+4 115 - 124 - - D - D C - - - 25.0 15.0 15.0 15.0 15.0
+5 128 - 138 - - D - D C - - - 25.0 15.0 15.0 15.0 15.0

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




    • Anonymous

      29 Aug 2018 22:22  

      So, here's a random and potentially very stupid question - would this talisman work for an "all the buffs" build? Looking at running a lower quality build (maybe 30 Str / 30 Dex) with 30 Faith and this talisman, with the theory behind the build being having access to every elemental damage type in the game via spells (dark blade, lightning blade, darkmoon blade and carthus flame arc) while wielding a refined murakumo. How much does scaling affect damage on weapon buffs? Not looking to run this build for PvP, just solo.

      • Anonymous

        29 Aug 2018 20:10  

        You know how this thing would be more interesting yet balanced? If it allowed to cycle through pyromancies-miracles granting them small bonus, like 15-20% in damage or healing Also, great piece for roleplaying a female pyromancer character, left hand you have white hair talisman, right hand izalith staff, 40/40 int/fai

        • Anonymous

          10 Mar 2018 04:22  

          almost got roasted to death for a pile of hair, GG

          not sure how on earth it didnt burn in a room full of lava though

          • Anonymous

            05 Mar 2018 19:17  

            I've actually found this to be incredibly powerful for PvP....here's why

            As a pyromancer, its relatively easy to 1-2 shot people if I can hit them with Sacred Flame of Great Chaos Fire Orb.

            PvP is all about mindgames and is very similar to playing Poker.

            Normally, the flame in hand telegraphs what capabilities my character has. I've found it's very effective to lure the enemy into a false sense of security by engaging in melee with the Saint's Bident and Pontif knight shield, both of which are very large and imposing looking weapons.

            If they move out of melee range, I take shots with a light crossbow with lightning bolts (only weighs 3). The usage of the crossbow helps sell the deception by making them think I dont have any good ranged capabilities.

            Generally, after I get a hit or two in with the Bident, there is always a point at which I notice the enemy beginning to commit more (becoming cocky?). This is the point where the enemy "thinks" they have figured out what capabilities I have.

            -If they have invaded my world or dueling, this is when I pop Iron Flesh and turn into Jason Voorhees. The WA of saint's bident helps to give mobility. And as soon as I'm in range, either hit them with a Sacred Flame+Chaos Fire Orb or 2 Chaos Fire Orbs.

            -If I have been called in as a blue phantom, this is the point that the enemy dismisses my presence and starts to pursue the host of embers (oftentimes turning their back to me). It only takes 1 well placed Chaos Fire Orb to stagger the enemy and/or 1 shot them.


            This Talisman gives something that cant be quantified via raw numbers and calculations...deception and the element of surprise. It's basically like casting invisible weapon on your flame as a pyromancer.

            • Anonymous

              21 Feb 2018 03:52  

              Damm, I thought for a moment that I found something special. Weird that you have to burn your scrotum off for this lousy catalyst.

              • Anonymous

                31 Dec 2017 22:50  

                Just did some damage testing to find out how bad it is. 16 Int 20 Fth, this talisman at +3 vs. a +6 Pyromancy Flame on Lothric Knights in the high wall. Used Black Serpant, Fire Orb, and Carthus Flame Arc. This Talisman clocked 105 damage with Black Serpant, 117 with Fire Orb and a damage buff of 83 points with Flame Arc. The Pyromancy Flame hit 156 with Black Serpant, 127 with Fire Orb, and 111 damage buff with Flame Arc. That's roughly a 33% damage penalty on everything except Fire Orb. which was about 8%. I didn't try with Miracles, but I imagine I'll see similar ratios. I feel like this thing could use a buff. The other hybrid catalyst, the crystal chime actually delivers good damage and merit as opposed to this thing.

                • Anonymous

                  20 Dec 2017 23:46  

                  Does surprising damage as a talisman. Nobody expects a punch from one of these things, and while it's still pretty pathetic, it's better than the others.

                  • Anonymous

                    02 Nov 2017 05:49  

                    Irina had to teach miracles to be a firekeeper, and Quelaan was a firekeeper, maybe that has something to do with why it can cast miracles?

                    • Anonymous

                      17 Jun 2017 15:46  

                      Unless you only have one available inventory slot, using a separate pyro flame and a miracle catalyst will always be better than using this. Amusingly, all they would need to do to change that would be to give it Unfaltering Prayer, but I guess they (understandably) don't want to allow for poise-imbued pyromancy (especially Sacred Flame).

                      • Anonymous

                        10 Jun 2017 23:36  

                        If this thing had unfaltering prayer, the terrible scaling would be balanced out, but as it stands right now, it's terrible. Apart from GLORIOUS FASHION there's no reason to use it over just a flame and a chime.

                        • Anonymous

                          22 May 2017 17:35  

                          There's an issue with the tips for fire resistance. Limit Breakers made a video about the peculiarity of DkS3's lava and that it causes PHYSICAL AND FIRE damage! IIRC, the physical defense made more of a difference than the fire defense.

                          Yes, it is weird and stupid.

                          • Anonymous

                            05 May 2017 22:58  

                            Why doesn't From just make this scale just like the crystal chime? what if people wanted to cast Fire and lighting what about those people from! why make a 2 unique casting tools for people to diversify there mages then make one very nice and effective and the other, about as effective as "punch to cast spell".... (oh yeah that was dramatic maybe they will do what I want)

                            • Anonymous

                              29 Apr 2017 08:54  

                              Ive seen some players using this to cast Sacred Flame instead of the normal Pyromancy Flame...
                              Is there some merit/advantage this has over the pyro flame?
                              Thanks guys.

                              • Anonymous

                                28 Apr 2017 09:49  

                                This should have 10 faith 10 int requirments. And maybe adds a casting speed buff to spells. I believe would like to use heal aid and poison mist on my bleed build with this because it would be more hidden No pyromancy flame to give it away or chime noise. And obviously more viable in combat let's face it least used weapon for sure.

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