White Hair Talisman

icon-wp_physicalAttack.png
73 physical_defense-shield-icon.jpg 25
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
15
icon-firebonus.png
79
fire_defense-shield-icon.jpg
15
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 15
icon-darkbonus.png
-
icon_weight.png
15
critical.png
100 icon-wp_stability.png 10
icon_weight.png 0.5
icon-durabilitiy.png
45
Aux None 20
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E - D D
4 0 16 20
weapon_type-icon.jpg Talisman damage_type-icon.jpg Strike
skill-icon.jpg Combustion icon_fp_cost.png 11 (-/-)

White Hair Talisman is a Talisman in Dark Souls 3.



Talisman made from a lock of white hair.

This lock of hair belonged to a deformed member of the chaos witches, mothers of the art of pyromancy. Fashioned into a talisman, it enables the wielder to cast both miracles and pyromancies.

Skill: Combustion
Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this reason, the flame created is fierce. Works while equipped in either hand.

Acquired From

  • Found in the Smouldering Lake.
    • From the Old King's Antechamber bonfire, go through the illusionary wall on the far side of the room that drops down into the hall of fire orbs and pyromancer demons. Follow the far wall left to the end of the room; you should see a corridor with a rat in it.
    • You may follow the rat and drop into a lava pit to pick up the item, as well as the Toxic Mist pyromancy. Alternatively, take the first door on your right into a root-infested catacomb with several rats. One of the far walls is illusionary; grab the Quelana Pyromancy Tome if you haven't already and the stairs down into the lava pit. Mind the lava slimes.



Notes and Tips

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • Can cast Pyromancies and Miracles
  • Even though this talisman scales with both Intelligence and Faith, it does very little damage when casting dark spells. It is better suited to casting normal pyromancies and miracles.
  • Either due to a bug or by design, this talisman's Intelligence scaling will not apply to any pyromancies cast with it unless your Intelligence stat is equal to or higher than your Faith stat.
  • The talisman at +5 has a break point in damage inflicted by fireball, fire orb, Great chaos fire orb and black fire orb at 25 intelligence: the aforementioned spells get a sudden 30-40% boost, the same way the pyromancy flame gets a 90% boost on the same spells at 18 intelligence (video demonstration). Note that all other pyromancies are unaffected by this breakpoint, including Chaos Bed Vestiges despite its relative similarity with the orb-like spells affected by the breakpoint.
  • The weapon art Combustion is noticeably weaker than the pyromancy flame at same stats: damage dealt is around half.
  • Miracles cast with this talisman will only scale with Faith, and gain nothing from Intelligence. Dark miracles will scale with both, but they will be abnormally weak.
  • Ultimately less potent than a properly upgraded pyromancy flame in terms of damaging spells, making this talisman better suited to casting buffs such as Power Within or Carthus Beacon, alongside more standard miracles.
  • At 60 INT and 60 FTH it has a spellbuff of 200.

 

 

 

 

 

Tips for Traversing the Lava

 

 

Lore

  • The description of the item, belonging to a "deformed member of the Chaos Witches", highly suggest that these white hairs could belong to the Fair Lady from Dark Souls I. The fact that this talisman can be used for miracles (basically healing magic) might be a reference to her attempting to heal Eingyi.
  • When viewed up close during casting animations where your character's hand is open, you can see the Old Witch's Ring from Dark Souls 1 on it. Image link: http://i.imgur.com/PCU9NkR.jpg



Moveset and Videos

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  • ??
  • ??

 

 

 

 

White Hair Talisman Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 73 - 79 - - E - D D - - - 25.0 15.0 15.0 15.0 15.0
+1 81 - 88 - - D - D

C

- - - 25.0 15.0 15.0 15.0 15.0
+2 87 - 94 - - D - D C - - - 25.0 15.0 15.0 15.0 15.0
+3 102 - 110 - - D - D C - - - 25.0 15.0 15.0 15.0 15.0
+4 115 - 124 - - D - D C - - - 25.0 15.0 15.0 15.0 15.0
+5 128 - 138 - - D - D C - - - 25.0 15.0 15.0 15.0 15.0

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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    • Anonymous

      15 May 2021 19:51  

      Aww man, was doing a miracle knight. But if I knew about this item I would drop some FTH to pump some INT and get power within or maby even make some Carthus Beacon/Pontiff's Right Eye shenanigans. Carthus Flame Arc I feel "meh" as the only boss after Yhorm/Aldrich that is weak to fire is Nameless King (which is weird as his armour is supposed to resist fire). Most bosses at that point are weak to lightning, including SoC, Friede and Midir.

      • Anonymous

        15 May 2021 15:57  

        This item can apply any damage type buff to your weapon. It can cast lightning blade, dark blade, dark moon blade, and carthus flame arc, making it fairly versatile.

        • Anonymous

          04 May 2021 13:09  

          -Two-hand Raw Caestus and cast Sacred Oath, Blessed Weapon and Carthus Beacon with this thing.
          -Flynn's Ring + Pontiff's Right Eye + Lingering Dragoncrest Ring + Darkmoon Ring
          -Dragon Torso Stone
          -Pump the rest to VIG
          -Profit?

          • Anonymous

            26 Dec 2020 07:40  

            Intresting discovery on the scaling of this. Tested flame whip multiple times on a hollow near high wall of lothric bonefire

            At 40/40 +0 (142 spell buff) flame whip did 58 dmg per tick

            Now at 40/40 +3 (152 spell buff.) Should be a 7% increase in damage when looking at the spell buff. But fire whip instead dealt 70 dmg per tick (~20% dmg increase)

            And then at 40/40 +5 (159 spell buff) a mere 4,6% increase in spell buff. The dmg of fire whip should only increase to 73 dmg per tick.
            BUT in went up to 76 dmg per tick (8,5% dmg increase)

            So the scaling on this seems a bit odd.

            The regular pyromancy flame deals ~95 dmg per tick at 40/40 +10 (207 spell buff)
            Vs the +5 white hair talisman att the same stats dealing its 76, the difference in spell buff is 30%, but the damage only differs by 25%

            • Anonymous

              30 Jul 2020 08:07  

              I need this to buff with both, flame arc and sunlight/Darkmoon because I only use buffs/weapon arts. It's not the best but at least I can deal with the Pus of man easier. To bad there isn't a Pyromancy/Sorcery Catalyst.

              • Anonymous

                08 May 2020 00:38  

                I actually want Gentle prayer rather than Unfaltering. I feel that would have made it a focused healing/buff catalyst rather than a crappy one.

                • Anonymous

                  19 Apr 2020 10:52  

                  this talisman is weird. while the spellbuff is really low, it outperforms the other pyromancy flames at the same spellbuff (tested at 171 vs 171 spellbuff). It even outperforms if the other flames have a slightly higher spellbuff (171 vs 180, and 123 vs 159). The damage difference is greater the lower both spellbuffs are, which leads me to believe there is a hidden flat buff in the talisman for pyromancies. tested against the drakeblood knight with every type of pyro catalyst across multiple characters. needs further testing, but this talisman might be a total beast for lower level characters with modest pyro stats.

                  • Anonymous

                    22 Feb 2020 02:18  

                    For anyone who like to cosplay, this talisman is damn fun. My personal creations: -gwyn cosplay: profaned greatsword, WH talisman( sacred flame, sunlight spear)+ full Nameless King armor. - Gael cosplay: gael greatsword, WHT(power within, WoW corona)+ slave knight set + repeating crossbow = phased 2 gael. - Orphan of Kos: harald curved greatsword, WHT(bursted fireball, lightning storm) = phased 2 Kos.

                    • Anonymous

                      05 Feb 2020 02:33  

                      They knew what they were doing by not putting unfaltering prayer as the weapon art. If players could poise cast Chaos storm and Sacred flame, it would break the game.

                      • Anonymous

                        19 Jan 2020 07:17  

                        Like *** that weapon art!!! Give me unfaltering prayer on this. No more interruption when casting pyro. Would be so much fun pve and pvp castin chaos storm !!

                        • Anonymous

                          12 Nov 2019 10:30  

                          Main use is to provide miracle builds with viable dmg spells early since your not supposed to trade until late when you get sunlight spear and better defenses. Meaning faith builds can cast good dmg fire orbs instead of weak lightning spears.

                          • Anonymous

                            04 Nov 2019 14:34  

                            a real shame it has an absolutly useless weapon art. if it had unfaltering prayer it could have been used to poise cast sacred flame or something cool like that...

                            • 20 Oct 2019 17:32  

                              Ignore the spellbuff, i tryed this with 45/45 int/fth (173 sb) and with 30/60 int/fth (175 sb) and black flame's damage was 12-13% more in the second case. I get 400 ar in pvp from black flame and 350 from black serpent with both pyro rings only. Its not huge and you still can get more using usual pyro flame, but it's finally viable. Praise the style! [T]/

                              • Anonymous

                                26 Aug 2019 22:45  

                                It’s strange for a catalyst to have physical and Fire Damage on the weapon itself. It’s almost as though you should two hand the catalyst to point blank hit targets with it.

                                • 18 Aug 2019 02:05  

                                  I love the idea. But it's sooo weak. It needs a Buff. Really. Only a bit pls. They always nerfe weapons cause the community cries, but never make some weak - but very useful things stronger. Would be great if it were at least a bit stronger - of course not the same like pyromancy flame or a good talisman/chime. But a bit stronger. So like I read the pyromancy flame does 90% - and the white hair about 30% should be about 50 or 60% World be definetly okay! And I think no one would crie, it is OP Weh Weh.. (and the other mixed spell things, are way stronger than this. Why?!

                                  • Anonymous

                                    23 Jun 2019 17:15  

                                    Idc what you people think, i use what i want and using this was fun and easily viable. It's the only catalyst that lets me cast both pyromancy and miracles on one catalyst and playing with that playstyle was really cool, i did a paladin roleplay with this. Switching between melee, GCFO, bountiful light and lightning arrow was pretty nice.

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