Yhorm the Giant

yhorm the giant enemies dark souls 3 wiki guide
General Info
hp souls Location
27,822 36,000 Profaned Capital
Drops Soul of Yhorm the Giant
Cinders of a Lord
Defenses
Weak Resistant Immune
icon lightningbonus 
Lightningicon darkbonus Dark
icon slashdef Slash
icon thrustdef Thrust
icon poisonres.pngPoison & Toxic
icon firebonus Fire
icon wp bleed Bleed
icon wp frost Frost

Yhorm the Giant is a Lord of Cinder and Boss in Dark Souls 3. This Dark Souls 3 Yhorm the Giant Guide features locations, strategies and videos on how to defeat Yhorm the Giant easily, as well as tips, weaknesses, trivia and lore notes for the Yhorm the Giant boss.

Known as the "reclusive lord of the Profaned Capital", Yhorm is the descendant of an ancient conqueror, but was asked by the very people once subjugated to lead them. In the past, he was a skilled Giant combatant, powerful enough to become a lord of a city and a Lord of Cinder. During combat, attacks players massive machete that glows like embers after being brought down to a certain health threshold.

Due to the presence of a weapon that is absurdly powerful against him that anyone can use, while also having some of the highest health and damage of the bosses, Yhorm is interesting in that he can be considered either the easiest or one of the hardest bosses in the game, depending on if one chooses to capitalize on his weakness. Siegward of Catarina can help you fight this enemy. His questline must have been completed up to this point. He is not summoned, but instead shows up via cutscene once the fog door is entered, if the questline was properly progressed. Be aware though that having him at your side may trivialize the entire fight against Yhorm. This boss is not optional - all Lords of Cinder must be defeated to advance the game.

Bosses are unique and challenging Enemies that drop Boss Souls capable of being transformed into powerful Weapons, Spells, and Items for the player.

 

Dark Souls 3 Yhorm the Giant Location

Where to find Yhorm the Giant in Dark Souls 3?

  • Yhorm can be found upon his throne behind a Fog Wall in Profaned Capital in a lower part of the temple, directly behind The Profaned Flame.

 

Yhorm the Giant Drops

What do you get from defeating the Yhorm the Giant in Dark Souls 3?

 

Yhorm the Giant Notes & Tips

What should you know about fighting the Yhorm the Giant in Dark Souls 3?

  • Deals Standard Damage (whole battle) and Fire Damage (2nd phase).
  • Weak to the Storm Ruler, which can be found inside the boss arena at the throne. Charge it until it glows a bright white (this will take several seconds) and then use the weapon art R1 or R2 to do significantly increased damage. 
  • Weak to Lightning Damage.
  • Resistant to Thrust DamageSlash Damage and Dark Damage.
  • Immune to Poison/Toxic, Bleed, Frost and Fire Damage.
  • Has multiple targeting points:
    • Legs take heavily reduced damage, barely lowering his hp at all.
    • Torso and arms take decent damage, but still reduced in comparison to normal enemies. Right is more vulnerable than left arm.
    • Head takes extra damage, and opens him up for stagger once a certain amount of damage has been dealt (around 2k total damage)
      • Ranged attacks of any kind are suggested for this. Lock-on at the head also helps. Certain attacks also make him lower his head significantly, which can be abused quite significantly.
  • Can be staggered with enough regular blows, mainly to the head, which will open him up to a critical attack (riposte), dealing significant damage. This is signaled by a loud sound (similar to parry) followed up by Yhorm lowering his head to ground level.
    • Hitting his head while he is in this state massively amplifies the damage done to him (including from spells). Depending of your weapon, you can hit twice then do the riposte for massive damage.

 

Yhorm the Giant Stats

Playthrough NG NG + NG ++ NG +3 NG +4 NG +5 NG +6 NG +7
Health 27,822 41,149 45,264 47,322 49,379 53,494 55,552 57,609
Damage Type Standard Strike Slash Thrust Magic Fire Lightning Dark
Absorptions 36% 52% 32.8% 36% 52% 100% -79.2% 60%

 

Dark Souls 3 Yhorm the Giant Boss Guide & Strategies

DS3 Yhorm the Giant Video Strategies

 
 
 
 
 
 
 
 
 

Dark Souls 3 Yhorm the Giant Attacks

Attack Name Attack Description & Counter
Example Slam Boss slams both hands on the ground in a frontal aoe. Cannot be blocked, it is best to preempt and move away
Kneeling Smash Smashes the ground in front of him with his sword while dropping to a kneel. Triggered by being directly beneath him. This lowers his head a lot and allows for easy ranged attacks at it.
Turn-around Swipe If you are behind him after he recovers from an attack, he will swipe while turning around. Try rolling right after he starts to turn around.
Battle Shout He stomps the ground while screaming, knocking you down but doing no damage. Can not be blocked, but can be dodged to avoid stagger. In his second form the flames are harmless.
Leaping Punch Second phase only. Depending of the distance from the player, Yhorm may do a punch with his left hand covering a large amount of distance, similar to a jump attack, and slam his fist into the ground at the player's location. Can be dodged in any direction, but the roll must be delayed until the fist is about to touch the player.

How to fight and beat Yhorm the Giant

Strategy 1 (Melee)

When entering the boss room, immediately make a run for the throne and grab the item, which is the Storm Ruler. This weapon is essential to do meaningful damage to Yhorm. Equip it and use the weapon art to hit Yhorm in the head during his post-attack windows for massive damage. It is possible to lock the camera on his head, making it much easier to land headshots. Note that you can charge the Storm Ruler with the weapon art button and once it begins glowing you don't have to immediately use the attack. So you can charge it and then dodge and then use the ability if the situation calls for it. With the Storm Ruler the fight is essentially just dodging, which is very easy with Yhorm. Beware his fist lunge in his second form, it is very quick and hits suddenly.  With Storm Ruler's charged attacks, it only takes a handful of hits to bring him down.

 

Strategy 2 (Sorcerer)

This is one of the bosses that gets easier the more magic damage you are doing, and the more you know the bosses moveset. Overall, Yhorm is not a hard boss for sorcerers, but one that can kill you pretty fast if he gets you. So while it's absolutely viable to get out of this fight without losing any HP as a sorcerer, it's also very viable to die in a second.
The great problem of Yhorm is his extremely high range, so stay out of it is your top priority. Only lock on his head, this is where you make the most damage, plus, after a certain amount of damage to the head, Yhorm will stumble and fall to his knees, giving you time for two Great Heavy Soul Arrows (GHSA) without any resistance. If you have around 60 INT and an at least moderately upgraded Logan's staff, this should occur after two hits with GHSA to the head. In other words, at the beginning of the fight when he runs to you, it should be possible for you to already bring him to his knees the first time. Staying out of range: Use the whole length of the hallway. Yhorm will always run to you, giving you the chance for at least one GHSA. When he reaches you and strikes out, roll through his legs to dodge his hit, and run along the hallway in the opposite direction until you can fire GHSA again. Simple repeat until the boss is dead, and under no circumstances get greedy.

 

Strategy 2 (Pure Mage)

This strategy does not require the Storm Ruler sword, so that the boss can be fought normally. For this strategy you will require 60 Intelligence, the sorcerer's base stats (unless more vigor is desired), and the following rings/armor:

Equipment

Spells:

 

Cast Hidden body to easily get past the gargoyles. This is not strictly necessary but it can help players who find the short journey more difficult.

Upon entering the boss arena, lock onto the giant's head, fire Great Heavy Soul Arrow twice, then wait for the giant's attacks. It is helpful to learn the moveset so that you know when the ideal opportunity to attack presents itself.

After about 3 magic arrows, the giant will kneel in weakness. This is in a similar fashion to visceral attacks in Bloodborne. Keep firing your soul arrows for a great deal of damage, then back off and repeat the process.

Always lock onto his head, and keep this strategy for phase two, and it will eventually lead to victory.

 

Strategy 3 (Pure Mage done right)

Sprint across the bridge to get there safely. The gargoyle will go airborne as you approach. Hidden body not necessary.

Get close to Yhorm. As he lifts his sword roll through his legs. You need to come out at least exactly between his legs. Walk for a bit (2-3 steps) then start casting Great Heavy Soul Arrow. This is to make sure we hit his head and not anything else, as that does way more damage, by giving him time to turn around. During phase two if you somehow find yourself far away he will do leaping attacks. If you keep rolling through his legs, the strategy will work for both phases, although he will sometimes do longer combos in phase two.

In the beginning you can get off two heavy soul arrows. You don't want to skimp on getting close enough.

Recommend gear:

 

Strategy 4 (Siegward Cooperation)

If you progress Siegward's questline all the way to the end, he will show up for this fight (no need to summon, he automatically appears) and with a Storm Ruler in hand. He'll use the Storm Ruler's weapon art which does massive damage to Yhorm and he can even solo him, but it's much quicker/easier if you also use the Storm Ruler at the same time. Yhorm can be killed in under a minute with this method.

The above method may vary wildly as Siegward can easily be killed, he doesn't recover HP and once he's gone you're on your own. If you've played Yhorm before you'll notice the safest place to be is directly in front of him as he starts to attack then roll between his legs. (Roughly 1 to 1.5 roll lengths from him.) Once he finishes he'll slowly turn around to do it again, occasionally doing a Radial Knockdown that can be blocked. Even if you get caught, don't panic. There's just enough time to roll between his legs even if he starts his next attack quickly, normally you'll be up before the next swing. Continue baiting Yhorm, tapping on his leg once or twice after he finishes his attacks, keeping his attention on you. Siegward will be using Storm Ruler from safety during this time. If you mess up he'll likely keep abit of his health as you'll be dead before Yhorm gets him. Remember; Close the gap fast on Yhorm at the beginning, start your roll as the attack starts, tap his leg from behind once the attack ends. Don't worry about grabbing Storm Ruler unless you are entirely sure you can do it by yourself. Good luck!

 

Yhorm the Giant Lore Theories

  • "Yhorm the Giant once held two of these, but gave one to the humans that doubted him, and left the other to a dear friend before facing his fate as a Lord of Cinder." - Storm Ruler
  • While he now uses a giant machete-type blade, he used to wield the blade in one hand and a shield in another but after the death of someone he was trying to protect he tossed his shield aside and added a notch on his giant machete.
    • "As a lord, Yhorm risked everything and fought unflinchingly as a one-man vanguard. Following the loss of the one he wished to protect, he forsook his shield." - Yhorm's Greatshield
    • "Yhorm once lumbered on the frontlines with a greatshield. But one day, in place of his shield, a left-hand notch was added to his machete, enabling the smashing technique that would become the legacy of his later years." - Yhorm's Great Machete
  • The lore of Yhorm and the Profaned Capital is heavily tied to that of The Profaned Flame, a flame that never goes out, in theory resolving the crisis of the struggle between Dark and Light, as a flame that never fades would never need to be rekindled, allowing the forces of light to prosper forever.  However, in reality, The Profaned Flame is anathema to humanity, and nearly impossible to control, as according to the lore of the corresponding pyromancy Profaned Flame, "The fire, borne of the sky, is said to have incinerated naught but human flesh." Indeed, the flame itself outside of Yhorm's boss chamber will launch fireballs at the player.  This resulted in the destruction of The Profaned Capital, and likely the thousands of burned human corpses that comprise it, as well as the many monstrosities that inhabit it, likely born of the flame much as demons were born from the Witch of Izaliths attempts to create a flame.
    • The source of The Profaned Flame appears to be The Abyss, as the Profaned Coal causes Andre to voice that "It is much too dark.  I can see the abyss in it."
    • Much of the lore surrounding Yhorm seems to imply that he was responsible for the creation of The Profaned Flame.  However, upon defeating him and obtaining his Cinders of a Lord, it is revealed in its lore that Yhorm became a lord of Cinder to put The Profaned Flame to rest, and that the other myths associated with his connection are the result of insincerity of those retelling the story.
    • According to the lore of Eleonora, the axe found at the lowest point of The Profaned Capital by killing the Monstrosities of Sin in the chapel, the Profaned Flame was triggered by the curse of the women the monstrosities used to be, who were the relatives of a certain oracle. In the room above the chapel, the Court Sorcerer Set can be found, revealing that the Court Sorcerers also served as Oracles.  Lastly, on the roof of the same building, in a spot overlooking The Profaned Capital, the Giant that became the foundation of Irithyll Prison, and Siegward's cell, is a Court Sorcerer, the last human denizen of The Profaned Capital and final enemy on the second of the two paths comprising the level.  It is unclear if the player is supposed to imply that this Court Sorcerer is the same person referenced by Eleonora, and if that means that this is the person truely responsible for the Profaned Flame, or simply the last surviving bystander of its creation.
  • According to Yhorm's soul, he is the descendant of an ancient conqueror.  This individual is likely either High Lord Wolnir, the Carthus Conqueror, or The Giant King of Dark Souls II, both of whom appear to be giants.  Wolnir is more likely, as his tomb, the whole of the old catacombs, is not far from the Profaned Capital.  
    • This has interesting implications in regards to the origins of The Profaned Flame, as Wolnir was a pyromancer that eventually fell to the Abyss.  It is possible that this was brought about in attempting to manufacture The Profaned Flame, that's true nature is tied to the Abyss.
  • Over time Yhorm appears to have lost his mind, secluding himself in the Profaned Capital (Note how the architecture is very reminiscent of Oolacile). He may have gone hollow, or this may be the effect of the cindering process, as the other lords of Cinder also appear to not be in charge of their faculties, with the exception of Ludleth of Courland.
  • The red eyes that stare during the fight are similar to those found on other creatures either hollowed or empowered by the Abyss.
  • During Siegward of Catharina's sidequest it is said that he (Siegward) has a difficult task, one that he does not want to perform to his old friend. The description of Storm Ruler reads that Yhorm gave one blade to the humans who doubted him, and the other to a dear friend. It is fairly clear that Siegward is the old friend of Yhorm, who came to slay him as to free him from his rampancy or put him out of his misery.
  • A Storm Ruler is located near his throne on a human sized corpse, indicating that one of the mentioned humans confronted him at some point, but with little success.
  • After the boss fight, with Siegward's sidequest incomplete, a second Storm Ruler can be found in the throne room of Yhorm. Both of the item descriptions are identical. This implies that, even if you never met Siegward, or freed him from the dungeon during his quest, he still managed to get to Yhorm, who was now defeated, leaving the Storm Ruler as it has lost its purpose to him.
  • The Profaned Capital, near Yhorm's throne room, is completely covered by seared corpses, moulded into the walls and pillars, which could have possibly been the work of Yhorm, and make it obvious why one of the humans with the Storm Ruler would have tried to confront him.
  • From the lore on the Storm Ruler, Yhorm's Greatshield, and Yhorm's Great Machete it appears that Yhorm's reason for not returning to help link the fire is apathy, not madness, as he seems to have lost those that he cared for.
  • Leaks from quality assurance testers of the alpha version suggest that Yhorm was originally going to play the role of Gundyr in The Cemetery of Ash. Instead of Yhorm, you'd fight Wolnir in The Profaned Capital, with Wolnir named "Yhorm The Giant" - (credit darksouls3theorist).

Yhorm the Giant Trivia

  • Due to either lore reasons or as a result of the various stages of development Dark Souls 3 went through during its production, Yhorm the Giant is the only giant in Dark Souls III that is extremely weak to Storm Ruler's Weapon Art. Any other giant takes the same amount of damage as normal enemies from the ability.
  • Yhorm is not the Giant Lord or any giant from Dark Souls 2. 
  • The boss battle with Yhorm seems to be in part a reference to the boss Storm King in Demon's Souls. Both fights enable the use of a sword, Stormruler, to make the boss significantly easier.
  • Yhorm actually has a full face, unlike the hole that the giants in Dark Souls 2 have. Wheither this implies that those giants also have a full face shrouded in darkness, much as Yhorm does or that Yhorm is in some way unique is unclear.
  • Yhorm's armor is reminiscent of the armor the Soul of Cinder wears, the chest plate and shoulder piece namely so, while his .
  • Has the highest HP out of any boss in Dark Souls 3, and the highest hp of any boss in SoulsBorne
  • Yhorm probably gets his name from the identically sounding Ancient Norse word "Jorm" meaning: "huge" or "gigantic".
    In 1974, a Swedish film called Dunderklumpen was released; and in it, the Mountain Jorm is revealed to be a giant, named "Jätten Jorm" which is Swedish for "Jorm the giant".

 

Yhorm the Giant Gallery

Yhorm Concept Art Yhorm Model Statue Yhorm Lord Of Cinder Cinematic Trailer

 

 

 




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    • Anonymous

      The most stupid boss I ever fight in a video game, this is just disgusting.
      Dropping a special weapon near the throne makes sense to some degree, WTF is the LONG charge L2?!
      Personally I never use charge attack in this game, so its impossible for me to figure out the long storm ruler L2 charge, its just so stupid.
      If after pressing storm ruler L2, we cannot move for like 3s and then release a huge wave, that will be pretty good.

      • Anonymous

        Popped him in the head with great heavy soul arrow until he staggered and then caved his head in with heysel pick. Siegward didn’t do much.

        • Anonymous

          This is imo the worst bossfight design in die DS Trilogy. Bullshit Gimmick Fight without any sort of clue given.

          Totally different to use weapon than ever before, aiming for the head only way to bring massive damage. How are you supposed to know this by yourself?

          I think even the Bed of Chaos fight has more sense in it than this one here. Total BS.

          • Anonymous

            It's truly shocking how obnoxiously ignorant some of the write-ups on this wiki are.

            "Can be considered the easiest fight in the game..." -Obviously not, since it is not trivial to both charge the sword and then use the slow special attack.

            "His attacks can be dodged easily" -Utterly useless comment without advice about tells to distinguish which move is happening and which way to dodge. Unlock some other large slow enemies that you can stay behind or underneath, Yhorm has moves to counter that.

            People really need to stop and think for a second about *why* they're writing wiki text. The goal is to *help* people with *useful information* not presumptuous useless pronouncements about how "easy" it is. If it was "easy" to dodge and easy to beat then people wouldn't be coming to the wiki page for tips.

            • Anonymous

              Court wizard's staff +10, 60 intelligence, two dragon rings, a magic ring, great heavy soul arrow to the head and about 1200 total damage per shot. stun after about 3 hits. In the meantime, it’s fashionable for a giant in the camp to deliver 2-3 hits for free. Too easy. Now I have to try it with bow...

              • Anonymous

                Brooo I was slapping him with my broadsword for 30 minutes I almost got to half health. I felt vulnerable during the fight tho

                • Anonymous

                  This fight is actually kinda fun when you don’t just slaughter him with the Storm Ruler, just try to hit his right hand or his head and he’ll stagger fairly quickly if you get good RNG

                  • Anonymous

                    RNG is definitely a thing, but in all my runs I never saw Siegward die to Yohrm while I’m fetching my own Stormruler. I don’t know what happened, I usually go in without a weapon just to run and equip Stromruler as quickly as I can, but I guess Yohrm went straight for Seig and stun-locked him to death :(

                    • Anonymous

                      RNG is definitely a thing, but in all my runs I never saw Siegward die to Yohrm while I’m fetching my own Stormruler. I don’t know what happened, I usually go in without a weapon just to run and equip Stromruler as quickly as I can, but I guess Yohrm went straight for Seig and stun-locked him to death :(

                      • Anonymous

                        deadass i never knew you were supposed to get the storm ruler i was doing no damage to him and siegward just erased his health

                        • Anonymous

                          Working on NG, defeated Yorm twice now, once on each playthrough and the achievement has never popped, anyone have an answer for this?

                          • Anonymous

                            killed him with hitting only his legs on NG+40 with ultragreatsword, took awhile so Im not sure if he died from me or from aging

                            • I spent a bit of time wondering how the **** I'm supposed to beat this boss until I realized there's Serpent Hunter lite at the end of the arena.

                              • Anonymous

                                You know, it's only now I find myself asking, 'why does he have 27,822hp? Was 27823 tested but found to be overtuned?' Everything has these random-ass numbers seemingly pulled out of a hat.

                                • Anonymous

                                  First time I fought him I didn't have a clue about Stormruler, so he killed Siegward while having about ~10% of hp, and I've never regretted anything more in my life. For me, personally, this fight was something very close to a definition of hell. Even with super-duper-catarina-weapon it took me THIRTY TWO (32!) tries to get this guy down. I'm not really good at dodging, usually I rely on my shield in this game and I just couldn't time his attacks and stops to load this god damn sword.

                                  I know that fight is supposed to be trivial, but remember guys, hard boss is not the one that is hard, but the one you can't defeat...

                                  • Anonymous

                                    I would genuinely recommend defeating Yhorm without the Stormruler and this isn't due to some prideful bs about "getting good" but because this boss serves as a really good practice Midir, one of the hardest bosses in the series. The time it takes to beat this boss and even the run to the boss is very similar to the Midir fight. You even need the same general tactics to beat them both (take your time and go for the head).

                                    • Anonymous

                                      Took him down without the Stormruler, just pure dodging and whittling him down steadily with my Exile Greatsword, took freaking forever and reminded me of fighting Vendrick but even more damage-spongey, but oddly really fun and much more enjoyable to me than just Stormruler-spamming him to death without any effort, not gonna say that's the "right" way to do it, I'm just a complete masochist and find this fight extremely dull if you use the Stormruler.

                                      • Anonymous

                                        i prefer fight him meele regular wep just agroing him while sigward atks from the back. makes the battle better than spaming storm ruler.

                                        • Anonymous

                                          He is much easier for sorcerers than this page suggests. One or two Soul Spears (you get the scroll in the Profaned Capital right next to his fog gate) to the head will stagger him even at 40 INT with a +7 starter staff. No need for 60+ INT and an upgraded Court Sorc Staff, and using the slow heavy soul spells is certainly not a good idea.

                                          • Anonymous

                                            I like running a faith build as Zeus and blasting him the head with sunlight spears. Zeus taking down a Titan. Something about it makes me feel "godly".

                                            • Anonymous

                                              I first did this fight as my last of the first three Lords of Cinder knowing nothing going in but having completed Siegward's questline. I was looking forward to Yhorm the most out of the Lords in the intro cinematic, and I thought it was so cool to walk in with my onion friend and got ready for a sick giant boss fight.

                                              After the one minute-long fight I felt so robbed of a main boss. Siegward staggered Yhorm on every single use of his Storm Ruler art just letting me wail on him with no real danger to myself. It really felt like FromSoft was punishing me for doing an NPC questline by taking away a main boss fight. I didn't even know there WAS a gimmick weapon for me until after the fight was over and I teleported back from the High Wall and saw the shiny by Yhorm's throne.

                                              My disappointment was soothed somewhat by looking the fight up later and realizing that I'm not the only one that had this experience, but still, I think this fight is missed potential. I'm glad that From learned from this and the gimmick fight in Elden Ring is much better.

                                              • Anonymous

                                                This fight is awesome as a set piece, but it kinda sucks they didn't know how to balance it around the gameplay. Without storm ruler this is maybe the most overtuned boss in the entire game, he's stupid aggressive and hits incredibly hard and is VERY quick. Would be fine if he wasn't so incredibly tanky, making this a very tedious fight. But then with Storm Ruler you kill him in a minute. Still a fun fight but had potential for something more.

                                                • Anonymous

                                                  After playing the incredibly flawed game DS2 is, I picked DS3 hoping Miyazaki developed a great game with great bosses. I gotta tell you, game is fun and environments are stunning but Im growing tired of gimmick bosses that are easy to kill once you know what to do (most of the time, googling how to beat him with some random ass mechanic). This boss could have been great, sadly its not fun and boring.

                                                  • Anonymous

                                                    Harder than the dancer imo, i killed the dancer 1st try while being pretty under leveled but im having a lot of trouble with this guy for no reason

                                                    • Anonymous

                                                      Such a good fight. The part in phase 2 where he said “its yhormmin time” and started to yhorm everywhere was so good

                                                      • Anonymous

                                                        I dont care if hes one of the easiest bosses in the game hes still one of my favorite soulsborne fights.

                                                        • Anonymous

                                                          Pretty trival fight for a pyromancer or sorcerer with Siegward (totally worth completing his quest). Just spam Black Fire Orb (pyro) or best projectile (mage) at his head, while Siegward works on him with Storm Ruler. Have never died doing it this way, and only lost Siegward once. Did solo this boss once as a sorcerer, and do not recommend trying this.

                                                          • Anonymous

                                                            Note to self: Do not head for the Storm Ruler, if you do, Onion boy will probably be pulverised by the time you get back to the fight (takes about 10 seconds to die), then you will be left to complete this ridiculous gimmick fight by yourself.

                                                            • Anonymous

                                                              Face an undefeatable giant
                                                              Get an Undefeatable Giant-Defeater sword
                                                              Defeat it anyways

                                                              (IK your specific build or your got gud 1000 iq play can defeat it, but it still holds tru for 90% of the playerbase)

                                                              • Anonymous

                                                                Did anyone else rush to the Stormruler thinking this would be a easy fight then subsequently proceeding to fumble the weapon art, only getting the hang of it when Siegward got killed and got annoyed at failing the quest due to said fumbling or is it just me?

                                                                • Anonymous

                                                                  I have respect for Yorm and the Abyss watchers. Yorm was a good king and a brave man(? Giant?) who was so trusting of his people that he gave the only weapon that could (reliably) kill him to the people that served under him. The Abyss Watchers were brave knights that followed the example of the bravest knight that lived, Artorias.
                                                                  They deserved much better ends then what they got.

                                                                  • (obviously for folks that don't want to use Storm Ruler) for non-mages, I'd strongly recommend a Short/Composite Bow with Dark Arrows, a buffable high-crit-mod weapon, and gold pine BUNDLES.

                                                                    the Dark Arrows will put in a lot of work in making your shots count, but wait for really good openings just to be safe.

                                                                    as the wiki states, enough damage to his head will leave him open for a reposte. this is when the crit weapon and the bundles come in.

                                                                    definitely a formidable test of endurance.

                                                                    • Anonymous

                                                                      I usually do seig's questline and just distract yhorm. Extra slab and is a much simpler fight than trying to charge the storm ruler

                                                                      • Anonymous

                                                                        went in with sigeward to slay him, picked the storm ruler, opened inventory to equip it, couldnt find the damn thing. got killed and missed sigewards questlines' conclusion.
                                                                        thank you dark souls

                                                                        • Anonymous

                                                                          sorry yhorm but at least your at peace now and hopefully you will see sigward on the otherside good fight yhorm good fight

                                                                          • Anonymous

                                                                            Linking the fire did a number on Yhorm even. Imagine how much Ludleth suffered. Maybe that's why he can't use his legs.

                                                                            • Anonymous

                                                                              just a thought how old actually is yhorm hes been around for years so wonder how old are favorite giant king is

                                                                              i wonder if he should consider retirement

                                                                              • Anonymous

                                                                                The only lord of cinder I shed a tear for yhorm was a good guy he just wanted to be given a honourable death rip

                                                                                • Anonymous

                                                                                  if there was a option for me sigward and yhorm to all chill and have a toast and tell story's of are deeds and tales I would love that

                                                                                  • Anonymous

                                                                                    theres's a mistake on this page, Dark is marked as a resistance in the description but marked as weak on the profile of yhorm

                                                                                    • Anonymous

                                                                                      Give him a few more attacks, improve his weak-spot mechanic and rework stormruler and he could be one of the best fights in the game

                                                                                      • Okay, fair warning to everyone. If you just go straight into the fog with Siegward, bee-line to the Storm Ruler at the back of the stage, and then enter the menu to equip it all in one go... Siegward is pretty likely to die. He won't respawn.

                                                                                        On the other hand, if you go into the arena, bait Yhorm into attacking you for a minute, Siegward shouldn't get hit and will then stun Yhorm with the weapon art. THEN you have a moment to grab the storm ruler, try to grab Yhorms attention again (if you're slow in the menu) and wait for the next stagger to put it on.

                                                                                        The other solid option is to grab the storm ruler and then homeward bone out, or intentionally die ASAP. Then you can have the leisure of putting the sword on at the bonfire and entering the fight with Siegward without risking that he dies while you're messing around grabbing the sword/trying to put it on.

                                                                                        • Anonymous

                                                                                          Cosplay as Yhorm with completely black skin, bright orange pupils (use the blind eye with the reddest colour), Chain helm and Firelink armor!

                                                                                          • Anonymous

                                                                                            May the sun shine on this lord of cinder I don’t think many people know this but yhorms title is the lonely king that’s just sad

                                                                                            • Anonymous

                                                                                              Interesting concept to make a Lord of Cinder actually immune to fire damage. Something I wished was done with all kindled enemies.

                                                                                              Also Boulder heave is very, very epic to use on this boss.

                                                                                              • Anonymous

                                                                                                it says in the first panel that he is weak to dark but then bit down in the combat information- section where his resistances are listed again it says he is resistant to dark. So which one is true?

                                                                                                • Anonymous

                                                                                                  His weakness a small onion that likes to have a good time a toast to yhorm you fought well may you fight on in the next save game forever will the sunshine in this lord of cinder haha

                                                                                                  • Anonymous

                                                                                                    If you're bored of Storm Ruler but don't feel like whittling down his health for half an hour, dark arrows are perfectly good for hitting his noggin since they have slight tracking. About 5 successive hits and he'll open for a riposte. Still pretty cheesy, though...

                                                                                                    • Anonymous

                                                                                                      I wonder if Yhorm knew about his weakness to the Storm Ruler and gave it to Siegward and that other human as a fail-safe should he ever find himself corrupted by an external force. Given his lore suggests the Profaned Flame existed before he became a Lord of Cinders, it's entirely possible that he was preparing for the possibility of him falling prey to the Abyss.

                                                                                                      • Anonymous

                                                                                                        god i want to sniff yhorm feet so badly just imagine how stinky and gross they are after taking a nice dip in the profaned capital swamp, i would without any shadow of a doubt dump a crap ton of souls AMOUNT OF SOULS that was never seen before by anyone not even hackers just for glimpse of yhorm wonderful and glorious feet. god i bet papa zaki keeps all the yhorm feet pics to himself, that selfish bastard......

                                                                                                        • Anonymous

                                                                                                          Just came here and saw the same comment spammed a few times. I say with great shame, I think it was me. I tried commenting it, it said "warning comment couldn't be posted," every time, tried a few more times, got frustrated, and left, thinking I somehow triggered a chat filter or something. Must have been a one off error with the page or server. Sorry to anyone who has to scroll past all of them. Does anyone know if it's possible to get a moderator or their equivalent here to delete all of them?

                                                                                                          • Anonymous

                                                                                                            I don't think at all that the Storm Ruler is a cheap or easy way to beat him. He has absurdly large HP and the storm ruler just adjusts for that. You still need to time your charge and attack with the weapon because each action takes enough time that Yhorm can punish you if you're not careful. One of the major drawbacks to this, though, is that you have very limited ways to actually use the weapon except Storm Ruler's skill and timijg your charges and dodges.

                                                                                                            • Anonymous

                                                                                                              So this guy held two Storm Rulers that are basically useless against anyone but himself and of the size of knitting needles to him...

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