Poison is a status effect in Dark Souls 3.

Poison Information

  • Lasts 90 Seconds, or until cured
  • In PVE:
    • Base damage is 3 HP/s
    • Plus an additional amount that scales up with player Max HP
  • In PVP: 
    • Base damage is 7 HP/s
    • Plus an additional 0.07% of player hp/s
    • Total of 630 + 6.3% of player HP over 90 seconds
  • Unlike Toxic and Frostbite, Poison has no effect on stamina regeneration. 
  • Poison inflicted by the Poison Spores weapon art of the Storyteller's Staff is unique, and scales very highly with max HP, making it the most effective form of poison. 
  • Poison total damage is unaffected by Luck
  • Poison build up is affected by Luck for certain sources (detailed below) 


Poison Mitigation


Poison Cured


PVE Poison Sources



Poison Notes

  • Poison shares resistance properties with Toxic.
  • Poison was overhauled in the 1.11 patch
  • The Storyteller's Staff poison is the unusual exception, with a scaling value so high that at some point it even outperforms Toxic.
  • Luck appears to only speed up the application of poison, allowing you to poison an enemy with fewer hits. It appears to have no effect on poison damage, nor on poison duration.
  • Weapons that have poison naturally on it can be imbued with Poison, or have a Poison Resin used on it, however this appears to only help apply the poison faster, and does not affect poison damage or duration.
  • Tested on Pontiff Sulyvhan (regular NG), most poison effects did 13 damage per second, Dung Pies (Toxic) did 23 damage per second, Storyteller Staff's poison did 54 damage per second
  • Ghru weapon poisons, poison arrows, the Poison Mist pyromancy, Rotten Pine Resin, and Poison Gem infusion all appear to apply the same identical poison (comparable to the Farron Keep swamp poison)



Poison Weaponry

The following all scale with Luck and Weapon Upgrade level

The following do not scale with Luck or weapon upgrade level: 

Enemies weak to Poison/Toxic

Enemies resistant to Poison/Toxic

Enemies immune to Poison/Toxic




Attunement  ♦  Bleed  ♦  Curse  ♦  Dark Defense  ♦  Dexterity  ♦  Endurance  ♦  Equipment Load  ♦  Faith  ♦  Fire Defense  ♦  FP  ♦  Frostbite  ♦  Intelligence  ♦  Item Discovery  ♦  Lightning Defense  ♦  Luck  ♦  Magic Defense  ♦  Physical Defense  ♦  Poise  ♦  Strength  ♦  Vigor  ♦  Vitality


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    • Anonymous

      06 Jul 2021 09:38  

      Is there a weapon in this game that if infused with poison you can give people bleed and poison at the same time ?

      I have been trying to make a hybride build for poison and bleed qnd wanted to know is there a single weapon for it that does both posion and bleed if infused also with a gem, effectively.

      • Anonymous

        21 Feb 2021 20:54  

        If I repostle or backstab someone in pvp with a poisoned weapon, in my case a dagger; will it poison them?

        • Anonymous

          11 Feb 2021 04:24  

          Consumed King Oceiros is also immune. I noticed he wasn't listed on here at the time of this post. And probably should be noted that while Millwood Knights and Chieftains can be poisoned, their passive regen can and will usually outlast the poison and heal them to full in the time of trying to wait out the poison ticks. Making them less "weak" to the poison and more on the resistant side.

          • Anonymous

            05 Sep 2020 16:24  

            Honestly, poison isn't half bad if you think of it more as a tool then a primary damage source. The damage is low enough that it's barely noticeable and most people don't consider it worth curing, but all that chip damage really adds up. Not to mention that poison is a hard counter to tears.

            • Anonymous

              03 Jul 2020 07:12  

              for the ones that think poison isn't useful, you're looking at it the wrong way. In PVE it can melt bosses that aren't immune. In PVP though, this is extremely underrated but until the host cures poison you can see them through walls. Poison arrows are good at tracking hosts and harassing phantoms. At mid to high level, if you don't have spells to buff your weapon but it can be buffed, poison is still the buff that will deal the most damage if the enemy has around 100 defense. If you want to be annoying and look at your enemy get damaged and attack him every time he tried to cure or heal, you will become a serious threat. If you're defending against invaders as the host, the fact they have a limited amount of healing will reward you if you play defensively, and force them to fall back more often than they would like to, letting you clear pve or summon more phantoms.

              • Anonymous

                01 Apr 2020 07:48  

                Incredibly powerful if combined with bleed. I use a poison ghru dagger and a blood bandit knife. This build is awesome, people are in panic as soon as you apply poison. Afterwards you have to be very aggressively with the bandit knife. If you two hand the daggers you can interrupt nearly every attack if timed correctly. This build melts the meta if used properly. The only thing to counter it are curved swords and straight swords r1-spam. I hope i see more of this build in the future.

                • Anonymous

                  24 Mar 2020 15:06  

                  If you're reading this and thinking of making a poison build - r e c o n s i d e r. I tried, and boy, does it *****ing suck. Poison's only good utility is a ToD counter, otherwise it deals too little damage and can be cured instantly if your host isn't a dummy. Toxic mist was my only real crutch, and dung pies seem to just not affect hosts. Maybe I'm not as skilled, but I had WAY more fun and kills running a standard claymore build.

                  • Anonymous

                    13 Mar 2020 09:06  

                    Woefully underrated. At high sl's damage bundles will deal an extra 10 damage (except on buffable lightning innate weapons) meanwhile poison does 7 damage per second for 90 seconds and if pressure applied allows a free hit when attempted to cure. Tends to be difficult to proc against high vit opponents.

                    • Anonymous

                      12 Feb 2020 20:25  

                      Most people don’t usually expect to be poisoned by other players. Element of surprise, the hidden terror.

                      • Anonymous

                        02 Dec 2019 01:35  

                        No one listed Onlyafro on here as a potential source of poison? simply amazing... he made a video admitting to it already. (poison or not, the video sure is fun to watch, despite supposedly being bad for us. :P)

                        • Anonymous

                          20 Nov 2019 18:54  

                          Poison is perfect as it is, in terms of build up and damage, it's normal for me to struggle to inflict the poison. But the problem is after, if you can cure it too easily. And they killed it in pvp, JUST by the purple moss, the problem is minor for bleeding or frost cause the damage is immediate. But it breaks poison mechanics, only by that. Even if you limit their use, it's still too easy to have several of them in your inventory. They just should have distinguished poison inflicted by a player and poison/toxic from the swamps. Actually, they did it, since poison in pvp has different rules. And you have yet poison, toxic and the special toxic from the storyteller staff. So they could have add an other special poison, just for pvp. And so we could have purple moss cure just inactivated for pvp, Completely. You would still be able to cure it by the miracle spells tho. For me, this game is perfectly balanced, in every way (yes every single build is more or less viable), except this. That was probably not that hard to program, thats really frustrating. Oh, and the dragon form, it's just terrible too.

                          • Anonymous

                            07 Aug 2019 19:46  

                            They should've changed poison so that it proc'd faster and changed it from a single DoT to a stacking effect where you can apply poison multiple times (each proc doing 4 HP/s, stacking up to 5 times or so) so that way a single Moss Clump out of 99x stack doesn't completely ruin one build's viability. Also reduce the # of Clumps you can carry to 5 or 10 or so, like the Bug Pellets. Bug Pellets are a great source of comparison because they are great at reducing caster damage, but don't completely negate their impact and they come in limited quantity.

                            • Anonymous

                              28 Dec 2017 22:36  

                              High Lord Wolnir is not immune to poison and toxic just tested it a while back , it may take a few tries about 3-4 in close range.

                              • Anonymous

                                06 Dec 2017 08:43  

                                Bleed Resistance is the defense value against Bleed which is a status effect in Dark Souls.

                                Endurance increases bleed resistance by:

                                END LVL 30 - 41 3.00 points

                                END LVL 42 - 66 0.50 points

                                END LVL 67 - 99 0.14 points

                                Level affects bleed defense in the following manner:

                                LVL 0 - 60 0.20 points

                                LVL 61 - 101 1.00 points

                                LVL 102 - 151 0.30 points

                                LVL 152 - 700 0.03 points

                                LVL 701 - 802 0.07 points

                                FOR Poison replace Edurance with Vitality
                                FOR Frost replace Edurance with Vigor
                                FOR Curse replace Edurance with Luck

                                • Anonymous

                                  14 Aug 2017 08:56  

                                  I've come up with a pvp strategy that might work: have a duel weapon with poison infuson and try to poison the opponent all you can. When they are poisoned keep close distance to them to prevent them from curing it, however dodge more and dont do anything risky. If the poison run out simply poison them again and repeat.

                                  I know this can be easly countered using blessed weapons, however if you do it correctly that should be the only counter to it.

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