Dagger is a Weapon in Dark Souls 3.
Standard small dagger.
Small daggers lack power or reach, but can deal quick consecutive hits due to their light weight. Highly effective when used for critical hits, such as after parrying or attacking from behind.
Skill: Quickstep
Instantly step behind or around the side of foes. Especially effective when locked on to target.
Notes and Tips:
- Can be Infused and Buffed.
- Reinforced with Titanite.
- When equipped in the left hand, this Dagger is held with an overhand grip, attacking with downward stabs.
Location/Where to Find
- Buy for 300 souls from Shrine Handmaid.
- Dropped by the Undeads wielding a Dagger using Throwing Knifes at the High Wall of Lothric. (Watch the )
Moveset and Videos:
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Dagger Upgrade Table
Overview table for all key upgrades at max level
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | |||||||||||||||
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Regular | 58 | - | - | - | - | E | C | - | - | - | - | - | 35 | 20 | 15 | 15 | 20 | |
Regular +10 | 116 | - | - | - | - | E | B | - | - | - | - | - | 35 | 20 | 15 | 15 | 20 | |
Heavy +10 | 107 | - | - | - | - | B | - | - | - | - | - | - | 30 | 20 | 15 | 15 | 20 | |
Sharp +10 | 107 | - | - | - | - | E | S | - | - | - | - | - | 40 | 25 | 20 | 20 | 25 | |
Refined +10 | 104 | - | - | - | - | B | B | - | - | - | - | - | 35 | 20 | 15 | 15 | 20 | |
Raw +10 | 145 | - | - | - | - | - | - | - | - | - | - | - | 33.2 | 19 | 14.2 | 14.2 | 19 | |
Crystal +10 | 59 | 81 | - | - | - | E | C | A | - | - | - | - | 33.2 | 22 | 14.2 | 14.2 | 19 | |
Simple +10 | 63 | 72 | - | - | - | E | B | A | - | - | - | - | 33.2 | 22 | 14.2 | 14.2 | 19 | |
Fire +10 | 120 | - | 120 | - | - | - | - | - | - | - | - | - | 33.2 | 19 | 18 | 14.2 | 19 | |
Chaos +10 | 63 | - | 81 | - | - | E | B | B | B | - | - | - | 33.2 | 19 | 16.5 | 14.2 | 19 | |
Lightning +10 | 59 | - | - | 81 | - | E | C | - | A | - | - | - | 33.2 | 19 | 14.2 | 16.5 | 19 | |
Blessed +10 | 81 | - | - | - | - | E | C | - | A | - | - | - | 33.2 | 19 | 14.2 | 14.2 | 19 | |
Deep +10 | 120 | - | - | - | 120 | - | - | - | - | - | - | - | 33.2 | 19 | 14.2 | 14.2 | 24 | |
Dark +10 | 63 | - | - | - | 81 | E | B | B | B | - | - | - | 33.2 | 19 | 14.2 | 14.2 | 22 | |
Blood +10 | 89 | - | - | - | - | E | B | - | - | - | - | 39 | 33.2 | 19 | 14.2 | 14.2 | 19 | |
Poison +10 | 89 | - | - | - | - | E | B | - | - | 38 | - | - | 33.2 | 19 | 14.2 | 14.2 | 19 | |
Hollow +10![]() ![]() |
110 | - | - | - | - | E | B | - | - | - | - | - | 33.2 | 19 | 14.2 | 14.2 | 19 |
Table Key
Requirement | Parameter Bonus | Attack Values | Damage Reduction % | Auxiliary Effects | Others |
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Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)