Yhorm's Greatshield

132 physical_defense-shield-icon.jpg 100.0
- lightning_defense-shield-icon.jpg 63.0
100 icon-wp_stability.png 73
icon_weight.png 20.5
Requirements & Bonus
40 0 0 0
D - - -
weapon_type-icon.jpg Greatshields damage_type-icon.jpg Strike
skill-icon.jpg Shield Bash icon_fp_cost.png 16 (-/-)

Yhorm's Greatshield is a Shield in Dark Souls 3.

Greatshield used long ago by Yhorm the Giant. Increases the user's poise.

As a lord, Yhorm risked everything and fought unflinchingly as a one-man vanguard. Following the loss of the one he wished to protect, he forsook his shield.

Notes and Tips:

  • Can NOT be Infused.
  • Can be Buffed.
  • Reinforced with Titanite Scales.
  • Increase Poise by 15 (see Poise Stat for information on how poise works.)
  • Increases Poise based on equipment load (needs testing), lower load means more poise.
  • Provides an average block of 77.4%. Boasts solid all-around stats and blocking, Yhorm's is a potent greatshield for its weight and requirements.


Location/Where to Find

Youtube Moveset and Location Videos:

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Yhorm's Greatshield Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 132 - - - - D - - - - - - 100 74 76 63 74 73
+1 153 - - - - D - - - - - - 100 74 76 63 74 74
+2 175 - - - - D - - - - - - 100 74 76 63 74 75
+3 196 - - - - D - - - - - - 100 74 76 63 74 75
+4 218 - - - - D - - - - - - 100 74 76 63 74  77
+5 240 - - - - D - - - - - - 100 74 76 63 74 78 


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 21 Oct 2016 09:04  

      Update 1.08
      Basepoise 15
      With Wolf Ring 18,4 /// Wolf+1 20,1 /// Wolf+2 21,8 ///
      With Lothric Speer 20,1 /// Speer + Wolf 23,3 /// Speer + Wolf+1 24,89 /// Speer + Wolf+2 26,49 ///
      With Havel Armor Set 57,63 /// Havel + Wolf Ring 59,32 /// Havel + Wolf+1 60,17 /// Havel + Wolf+2 61.02 /// Havel + Speer 60,17 ///
      Havel + Speer + Wolf Ring 61,76 /// Havel + Speer + Wolf+1 62,56 /// Havel + Speer + Wolf+2 63,35

      • Is it worth it?30 Jul 2016 07:34  

        The only real bonus other than the poise is the 100% block rating. In other words, the only real bonus is the 100% block rating. In other words, chose the kite shield instead if you don't feel like carrying a useless hunk of butthurt metal that will add 800% on your weight load

        • Which one...12 Jul 2016 07:13  

          Starting a machete/greatshield build, I'm wondering which one to take in NG from Yhorm's soul. Does the poise bonus of the shield work when you have it on your back ? Two-handed hyperarmor with some poise on the regular great machete is pretty ***** good, it would definitely be a point to get the greatshield first if this works like shield of want effect...

          • Story of yhorm16 Jun 2016 11:27  

            Speculation (that's what you do with ds lore amirite?): there's little information on yhorm so let's assume From wants us to make connections. Yhorm is visually similar to the ds2 giants (as opposed to the other "native" giants and his shield mentions he's a vanguard. Therefore I speculate yhorm was the vanguard in the war on drangleic and the lost one the shield references is possibly the giant king.

            • Poise04 May 2016 10:16  

              The increase would make me use this shield almost exclusively if it wasn't for poise doing literally nothing as of now. It makes heavier weapons and armor near pointless as you tend to get stun locked before you can even get that first swing finished which is something your high poise from your armor is supposed to prevent.

              • Only 45 increase?27 Apr 2016 09:29  

                I have equipped Yhorm's Greatshield before and my poise went from 14.88 to 74.88, implying a 60 poise increase... Either A) it differs from PC and console, B) I have an unknown character affect, C) the article is wrong, or D) it's a bug.<br/><br/>I am not sure but I think that it's supposed to be 60. Correct me if I'm wrong.

                • Poise23 Apr 2016 14:42  

                  It doesn't increase poise by a flat amount, it has weird scaling and poise appears to have diminishing returns.<br/><br/>With no armour on it increases poise by 45, but (initially says it will increase it by 69.75.)<br/>With no armour and Wolf Ring +1 it increases poise from 17.50 to 54.62, an increase of about 37 (initially saying it will increase it to 75.04)<br/><br/>With full Artorias/Wolf Knight armour and Wolf Knight Ring +1 it increase poise from 31.62 to 62.39, an increase of 31. (initially saying it will increase to 79.31)<br/><br/>Without the ring, Yhorm's shield increases poise from 17.11 to 54.41 an increase of about 37. (initially saying it will increase to 74.93)<br/><br/>At 0 poise you get 45, but as your poise increases that amount goes down. Before equipping it might be bugged as it never shows how much poise you will actually have and is much greater than 45, or whatever bonus you do get.

                  • ~35 poise?21 Apr 2016 11:07  

                    I know poise isn't /as/ effective as it used to be in DaS 1, but 35 free poise just for equipping a greatshield? Furthermore it doesn't necessarily seem like that much of a downgrade compared to Havel's shield, unless you take its skill into consideration.

                    • This shield is weaker than regular?15 Apr 2016 11:08  

                      Greatshield of Glory is a regular drop shield, how come it is way better than this? it has higher stability and then it also less weight. both need 40 Str to equip<br/><br/>

                      • Was Yhorm the giant lord of DS2?09 Apr 2016 17:20  

                        Small theory that the two, at least, may be related, as well as the last giant. There needs to be some more context on this, as there are theories that Vendrick stole a lordvessel from them, or kidnapped one of their own, prompting the invasion in the memories of DS2.

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