Yhorm's Greatshield is a Shield in Dark Souls 3.
Greatshield used long ago by Yhorm the Giant. Increases the user's poise.
As a lord, Yhorm risked everything and fought unflinchingly as a one-man vanguard. Following the loss of the one he wished to protect, he forsook his shield.
Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.
Notes and Tips:
- Can NOT be Infused but can be Buffed.
- Reinforced with Titanite Scales.
- Increase Poise by 15.
- Since Poise now suffers from diminishing returns, it's recommended use wear lower armor when using this shield to get the maximum amount of Poise.
- Provides an average block of 77.4%. Boasts solid all-around stats and blocking, Yhorm's is a potent greatshield for its weight and requirements.
Location/Where to Find
- Transposed from the Soul of Yhorm the Giant
Youtube Moveset and Location Videos:
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Yhorm's Greatshield Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)