Summon Range Calculator is used to determine if players can connect with each other in Online play.


Soul-Level Based Matchmaking

If you are looking to play with a friend, please use a password: this will remove the limits to multiplayer and scale the strong party down to the lower one.
The official wiki password is Fextra.


Detailed Calculator by Pound_Cake94 (Excel Sheet takes a bit to load)


The Formula is Covenant Dependent:

The following table is depicted as active from patch 1.13 by From Software.

Co-op Sign Summons SL : Host's Level
Upper: SL + 10 + ( SL * 0.1 )
Lower: SL – 10 – ( SL * 0.1 )
Remarks: Also affects Warrior of Sunlight and Mound Makers
Way of Blue (Auto) SL : Host's Level
Upper: SL + 15 + ( SL * 0.1 )
Lower: SL – 15 – ( SL * 0.1 )
Remarks: Affects Blue Sentinels and Blades of the Darkmoon
PvP Dark Spirit Invasion SL : Invader Level
Upper: SL + 20 + ( SL * 0.1 )
Lower: SL – ( SL * 0.1 )
Remarks: Red Eye Orb, etc
Mound Maker Invasion SL : Invader Level
Upper: SL + 20 + ( SL * 0.15 )
Lower: SL – ( SL * 0.1 )
Remarks: Mound Makers
Covenant Invasion (defend territory) SL : Host Level
Upper: SL + ( SL * 0.1 )
Lower: SL – 20 – ( SL * 0.2 )

Legacy Table (pre patches)

  • Min/Max is given as the Host's min/max level relative to the invader's or phantom's level.
Condition Min Max
Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 20 Host + 20
Defending Summons of: Blades of the Darkmoon or Blue Sentinels Host - 10 Host + 30
Territorial Invasions by: Watchdogs of Farron or Aldrich Faithful Host - 10 Host + 40
Invasion from Warriors of Sunlight or no covenant Host - 10 Host + 30
Invasion from Mound-Maker Host - 10 Host + 35


Weapon-Based Matchmaking

Dark Souls 3 uses Soul Level + Upgrade Level to determine multiplayer ranges.  If  a player has a weapon at +10, they can be matched with players who have +7 or more. If a player has no upgrades, they can be paired with players with up to +2 weapons.
Players have deduced that weapons that only go to +5 operate as double their numbers. So +1 is +2, +2 is +4, etc.

*Even if you no longer have a weapon of the max level you managed to upgrade, the game "remembers" what is the max upgraded level you had.

Host Highest Upgrade

Guest Highest Upgrade

+ 0

+ 1

+ 1

+ 2

+ 2

+ 3

+ 3

+ 4

+ 4

+ 6

+ 5

+ 7

+ 6

+ 8

+ 7

+ 9

+ 8

+ 10

+ 9

+ 10

+ 10

+ 10


    • 08 Jun 2017 05:44  

      I'm still not following the table, say someone is level 160 would they be able to play with 140's and 180's PVE and PVP? And is it limited in any kind of way via like convents that I'm looking at? I mean I don't understand the formula at all never been amazing at math so. Anyone got some insight? Appreciate it ahead of time.

      • 06 Jun 2017 02:47  

        Does applying a password still lift the weapon based and soul level matchmaking ranges? I wanna play with a friend that just recently started the game but we were unable to find our summons.

        • 26 May 2017 21:27  

          Are the weapons an additional filter on top of the Soul Level or are weapon upgrades integrated into the overall calculation with Soul Levels? I.e. someone with full weapon upgrades can be matched to players with no upgrades but a higher SL.

          • 25 May 2017 00:37  

            I dont know about rings after the patch, hopefully they included them because they are the main, and really only, items that give low lvl hand-me-down pvp'ers a real advantage. I tested a lvl 35 build w several end game armors, one of my favs dragonslayer...and paired with friends to compare numbers. The difference in these "boss OP" armors and the armor you can start the game with was only about 10 dmg roughly with base wpns/+1s. The way you build those first 20-40 levels is MUCH more important than equipment (if both wearing heavy armor, ect..not saying eqp. isnt important, but if comparibly wearing same stuff build has more significant impact). Rings and pots, however, can completely ruin pvp. I miss the old days when potting took time, pvp is a challenge; you vs them. I think only 1 pot should be allowed when vs another. Where's your honor? Anyone can win popping 8 pots....stop being a #%@, stop mob hiding all day, stop potting (I never pot unless the other person does), come face me as a man with what hp we start with and thats it.

            P.S. Bragging w emotes when you kill someone is part of the game, but when its 3v1, don't get carried was 3v1!
            Good hunting everyone

            • 22 May 2017 04:27  

              Why cant it just be im sl 100 he is 1 i go down to 1 and weapons at same lvl? Wuldn that make things better? (Weapon wielding wuldnt work but if you culd wield what you culd normally but exclude the scalings or something)

              • 15 May 2017 04:16  

                Oh, the defend territory calculations are off. From apparently increased the upper limit a faithful/watchdog can invade. I was SL 48 with a +6 and invaded a host who was SL 80/+8 as an Aldritch Faithful.

                • 08 May 2017 13:21  

                  I'm sceptic about this system. I'm slvl 40 and some of my enemies have end game weapons and armors. For example one of them had cathedral set and lothric knight greatsword and he didn't have the rolling penalty... So there should be more than 20 slvl differences.. :)

                  • 02 May 2017 23:56  

                    Do boss weapons apply to the same upgrade range? So if I have a boss wep at +5, is that really only +5 or does it count as a +10 (since that is is max). Also, what is a good level/wep upgrade range to be summoned as Watchdog?

                    • 30 Apr 2017 10:45  

                      So I'm currently lvl sl40 and using the frayed blade +1. It's a special weapon so it only goes to +5. How does this work with the pvp matchmaking these days? Should I see it as a +2 weapon or..? Thanks in advance

                      • 23 Apr 2017 09:47  

                        To be clear, the interaction between upgrade maximum and player level for matchmaking is logical intersection (AND). It might be common sense, but I wasn't actually aware of the weapon upgrade memory, and I just twinked myself out of practically all matchmaking by beating the game at lvl 12 with a raw weapon +10.

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