Summon Range Calculator is used to determine if players can connect with each other in Online play.
Soul-Level Based Matchmaking
If you are looking to play with a friend, please use a password: this will remove the limits to multiplayer and scale the strong party down to the lower one.
The official wiki password is Fextra.
Below is a general calculator for ranges. This quick reference has an error margin of + - 10 levels at high levels. Use the Excel Sheet provided further below to calculate detailed matchmaking based on your situation.
Detailed Calculator by Pound_Cake94 (Excel Sheet takes a bit to load)
The Formula is Covenant Dependent:
The following table is depicted as active from patch 1.13 by From Software.
|Co-op||Sign Summons||SL ： Host's Level||
Upper: SL + 10 + ( SL * 0.1 )
Lower: SL – 10 – ( SL * 0.1 )
|Way of Blue (Auto)||SL ： Host's Level||
Upper: SL + 15 + ( SL * 0.1 )
Lower: SL – 15 – ( SL * 0.1 )
|PvP||Dark Spirit Invasion||SL ： Invader Level||
Upper: SL + 20 + ( SL * 0.1 )
Lower: SL – ( SL * 0.1 )
Remarks: Red Eye Orb, etc
|Mound Maker Invasion||SL ： Invader Level||
Upper: SL + 20 + ( SL * 0.15 )
Lower: SL – ( SL * 0.1 )
Remarks: Mound Makers
|Covenant Invasion (defend territory)||SL ： Host Level||
Upper: SL + ( SL * 0.1 )
Lower: SL – 20 – ( SL * 0.2 )
Legacy Table (pre patches)
- Min/Max is given as the Host's min/max level relative to the invader's or phantom's level.
|Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant||Host - 20||Host + 20|
|Defending Summons of: Blades of the Darkmoon or Blue Sentinels||Host - 10||Host + 30|
|Territorial Invasions by: Watchdogs of Farron or Aldrich Faithful||Host - 10||Host + 40|
|Invasion from Warriors of Sunlight or no covenant||Host - 10||Host + 30|
|Invasion from Mound-Maker||Host - 10||Host + 35|
Dark Souls 3 uses Soul Level + Upgrade Level to determine multiplayer ranges. If a player has a weapon at +10, they can be matched with players who have +8 or more. If a player has no upgrades, they can be paired with players with up to +1 weapons.
Players have deduced that weapons that only go to +5 operate as double their numbers. So +1 is +2, +2 is +4, etc.
*Even if you no longer have a weapon of the max level you managed to upgrade, the game "remembers" what is the max upgraded level you had.
|Host Highest Upgrade||
Guest Highest Upgrade
Recommended Level and Upgrade for Invasions
|High Wall of Lothric||1-12||+0 to +1|
|Undead Settlement||15-20||+1 to +2|
|Watchdogs of Farron / Crucifixion Woods||20-30||+2 to +3|
|Farron Keep||35-45||+2 to +4|
|Cathedral of the Deep||35-45||+2 to +4|
|Catacombs of Carthus||35-45||+4|
|Irithyll of the Boreal Valley||45-60||+6 to +7|
|Irithyll Dungeon||45-60||+6 to +7|
|Profaned Capital||60-70||+7 to +8|
|Aldrich Faithful / Pontiff's Back Porch||40-60 (125)||+4 to +7 (+10)|
|Anor Londo||60-70||+6 to +7|
|Lothric Castle||70-75||+8 to +10|
|Consumed King's Garden||70-75||+8 to +10|
|Untended Graves||70-75||+8 to +10|
|Grand Archives||70-75||+8 to +10|
|Archdragon Peak||70-75||+8 to +10|
|Kiln of the First Flame||80-90||+10|
|The Painted World of Ariandel||80-90||+10|
|The Ringed City||80-90||+10|
|Spear of the Church||From 75 to 125||+10|