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Summon Range Calculator is used to determine if players can connect with each other in Online play.

 

Soul-Level Based Matchmaking

If you are looking to play with a friend, please use a password: this will remove the limits to multiplayer and scale the strong party down to the lower one.
The official wiki password is Fextra.




 

Detailed Calculator by Pound_Cake94 (Excel Sheet takes a bit to load)

 

The Formula is Covenant Dependent:

The following table is depicted as active from patch 1.13 by From Software.

Co-op Sign Summons SL : Host's Level
Upper: SL + 10 + ( SL * 0.1 )
Lower: SL – 10 – ( SL * 0.1 )
Remarks: Also affects Warrior of Sunlight and Mound Makers
Way of Blue (Auto) SL : Host's Level
Upper: SL + 15 + ( SL * 0.1 )
Lower: SL – 15 – ( SL * 0.1 )
Remarks: Affects Blue Sentinels and Blades of the Darkmoon
PvP Dark Spirit Invasion SL : Invader Level
Upper: SL + 20 + ( SL * 0.1 )
Lower: SL – ( SL * 0.1 )
Remarks: Red Eye Orb, etc
Mound Maker Invasion SL : Invader Level
Upper: SL + 20 + ( SL * 0.15 )
Lower: SL – ( SL * 0.1 )
Remarks: Mound Makers
Covenant Invasion (defend territory) SL : Host Level
Upper: SL + ( SL * 0.1 )
Lower: SL – 20 – ( SL * 0.2 )


Legacy Table (pre patches)

  • Min/Max is given as the Host's min/max level relative to the invader's or phantom's level.
Condition Min Max
Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 20 Host + 20
Defending Summons of: Blades of the Darkmoon or Blue Sentinels Host - 10 Host + 30
Territorial Invasions by: Watchdogs of Farron or Aldrich Faithful Host - 10 Host + 40
Invasion from Warriors of Sunlight or no covenant Host - 10 Host + 30
Invasion from Mound-Maker Host - 10 Host + 35

 

Weapon-Based Matchmaking

Dark Souls 3 uses Soul Level + Upgrade Level to determine multiplayer ranges.  If  a player has a weapon at +10, they can be matched with players who have +7 or more. If a player has no upgrades, they can be paired with players with up to +2 weapons.
Players have deduced that weapons that only go to +5 operate as double their numbers. So +1 is +2, +2 is +4, etc.

*Even if you no longer have a weapon of the max level you managed to upgrade, the game "remembers" what is the max upgraded level you had.

Host Highest Upgrade

Guest Highest Upgrade

+ 0

+ 1

+ 1

+ 2

+ 2

+ 3

+ 3

+ 4

+ 4

+ 6

+ 5

+ 7

+ 6

+ 8

+ 7

+ 9

+ 8

+ 10

+ 9

+ 10

+ 10

+ 10

 




    • 23 Apr 2017 03:47  

      To be clear, the interaction between upgrade maximum and player level for matchmaking is logical intersection (AND). It might be common sense, but I wasn't actually aware of the weapon upgrade memory, and I just twinked myself out of practically all matchmaking by beating the game at lvl 12 with a raw weapon +10.

      • 25 Mar 2017 01:48  

        OK me and my friend are ds veterans but neither of us really played vary much online but we just got the game and wanted to play together but we can't get the the second bonfire without being invaded by 2-3 players with endgame equipment at a time (no exaggeration) is there any way we can play together without getting invaded

        • 21 Mar 2017 04:45  

          So let's say I have a level 11 character with a +2 weapon. Would I be able to invade a level 10-21 character with an un-upgraded weapon? Or would I be invading people with +2 to +4 weapons?

          Just curious whether an invader could invade players with lower levelled weapons.

          • 25 Feb 2017 02:16  

            I don't get the calculator at all..... does the level input mean I input my level to see what invaders will be. Or do I input the invaders level to see if I'm out of his range?
            I'm specifically talking about the red orb invasions.

            • 23 Feb 2017 12:32  

              Why isn't upgrade MM shown as Upgrade Lvl / Range

              +0 / 0-2
              +1 / 0-3
              +2 / 0-4
              +3 / 1-5
              +4 / 2-6
              +5 / 3-8
              +6 / 4-9
              +7 / ?-10 (its either 4 or 5, but the chart doesn't say)
              +8 / 5-10
              +9 / 6-10
              +10 / 7-10

              Kind of annoying to cross reference 2 lines to find low/high range, plus the low of range of +7 isn't indicated.

              • 22 Feb 2017 06:06  

                Anything under 200 and you'll see SOME pvp, anything under 125 and you may see it constantly. Personally, 200 is fairly easy to get to once you have the option to farm bosses as a phantom... so I'm hoping with the Ringed City DLC coming out this year that higher level players will be motivated to pvp and do so in higher numbers.

                • 08 Feb 2017 20:40  

                  So my friend just got dark souls 3 and He is a DS virgin. I don't won't to go through the entire playthrough on a new character because it would be my tenth time. We tried to have him to summon me but he couldn't. He was lvl 15 and I am level 98 on my lowest character. We had a password on but still to no avail. Any ideas how he can summon me?

                  • Summon Range Calculator [DKS3 Wiki]04 Feb 2017 19:06  

                    You can play together but your stats will be heavily capped, usually about 2/3 of the regular stats will be taken away until you are back in your world or the person hits about the same level as you.

                    • 02 Feb 2017 21:19  

                      Weapon-based matchmaking makes no sense: basically you will never be invaded if you don't upgrade any of your items over level 1.

                      Or is this working like: A: +0 ===> B: from 0+ to +2 upgrade?

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