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Help

Summon Range Calculator is used to determine if players can connect with each other in Online play.

 

Soul-Level Based Matchmaking

If you are looking to play with a friend, please use a password: this will remove the limits to multiplayer and scale the strong party down to the lower one.
The official wiki password is Fextra.




 

Detailed Calculator by Pound_Cake94 (Excel Sheet takes a bit to load)

 

The Formula is Covenant Dependent:

The following table is depicted as active from patch 1.06 by From Software.

Co-op Sign Summons A : Host's Level
Upper: A * 1.1 + 10
Lower: A * 0.9 - 10
Remarks: Also affects Warrior of Sunlight and Mound Makers
Way of Blue (Auto) B : Host's Level
Upper: B * 1.1 + 10
Lower: B * 0.9 - 10
Remarks: Affects Blue Sentinels and Blades of the Darkmoon
PvP Dark Spirit Invasion C : Invader Level
Upper: C * 1.1 + 20
Lower: C * 0.9
Remarks: Red Eye Orb, etc
Mound Maker Invasion D : Invader Level
Upper: D * 1.15 + 20
Lower: D * 0.9
Remarks: Mound Makers
Covenant Invasion (defend territory) E : Host Level
Upper: E * 1.1
Lower: E * 0.8 - 20


Legacy Table (pre patch 1.06)

  • Min/Max is given as the Host's min/max level relative to the invader's or phantom's level.
Condition Min Max
Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 20 Host + 20
Defending Summons of: Blades of the Darkmoon or Blue Sentinels Host - 10 Host + 30
Territorial Invasions by: Watchdogs of Farron or Aldrich Faithful Host - 10 Host + 40
Invasion from Warriors of Sunlight or no covenant Host - 10 Host + 30
Invasion from Mound-Maker Host - 10 Host + 35

 

Weapon-Based Matchmaking

Dark Souls 3 uses Soul Level + Upgrade Level to determine multiplayer ranges.  If  a player has a weapon at +10, they can be matched with players who have +7 or more. If a player has no upgrades, they can be paired with players with up to +2 weapons.
Players have deduced that weapons that only go to +5 operate as double their numbers. So +1 is +2, +2 is +4, etc.

*Even if you no longer have a weapon of the max level you managed to upgrade, the game "remembers" what is the max upgraded level you had.

Player A Highest Upgrade

Player B Highest Upgrade

+ 0

+ 2

+ 1

+ 3

+ 2

+ 4

+ 3

+ 5

+ 4

+ 6

+ 5

+ 8

+ 6

+ 9

+ 7

+ 10

+ 8

+ 10

+ 9

+ 10

+ 10

+ 10

 




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