Summon Range Calculator is used to determine if players can connect with each other in Online play.


Soul-Level Based Matchmaking

If you are looking to play with a friend, please use a password: this will remove the limits to multiplayer and scale the strong party down to the lower one.
The official wiki password is Fextra.

Below is a general calculator for ranges. This quick reference has an error margin of + - 10 levels at high levels. Use the Excel Sheet provided further below to calculate detailed matchmaking based on your situation.


Detailed Calculator by Pound_Cake94 (Excel Sheet takes a bit to load)


The Formula is Covenant Dependent:

The following table is depicted as active from patch 1.13 by From Software.

Co-op Sign Summons SL : Host's Level
Upper: SL + 10 + ( SL * 0.1 )
Lower: SL – 10 – ( SL * 0.1 )
Remarks: Also affects Warrior of Sunlight and Mound Makers
Way of Blue (Auto) SL : Host's Level
Upper: SL + 15 + ( SL * 0.1 )
Lower: SL – 15 – ( SL * 0.1 )
Remarks: Affects Blue Sentinels and Blades of the Darkmoon
PvP Dark Spirit Invasion SL : Invader Level
Upper: SL + 20 + ( SL * 0.1 )
Lower: SL – ( SL * 0.1 )
Remarks: Red Eye Orb, etc
Mound Maker Invasion SL : Invader Level
Upper: SL + 20 + ( SL * 0.15 )
Lower: SL – ( SL * 0.1 )
Remarks: Mound Makers
Covenant Invasion (defend territory) SL : Host Level
Upper: SL + ( SL * 0.1 )
Lower: SL – 20 – ( SL * 0.2 )

Legacy Table (pre patches)

  • Min/Max is given as the Host's min/max level relative to the invader's or phantom's level.
Condition Min Max
Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 20 Host + 20
Defending Summons of: Blades of the Darkmoon or Blue Sentinels Host - 10 Host + 30
Territorial Invasions by: Watchdogs of Farron or Aldrich Faithful Host - 10 Host + 40
Invasion from Warriors of Sunlight or no covenant Host - 10 Host + 30
Invasion from Mound-Maker Host - 10 Host + 35


Weapon-Based Matchmaking

Dark Souls 3 uses Soul Level + Upgrade Level to determine multiplayer ranges.  If  a player has a weapon at +10, they can be matched with players who have +8 or more. If a player has no upgrades, they can be paired with players with up to +1 weapons.
Players have deduced that weapons that only go to +5 operate as double their numbers. So +1 is +2, +2 is +4, etc.

*Even if you no longer have a weapon of the max level you managed to upgrade, the game "remembers" what is the max upgraded level you had.

Host Highest Upgrade

Guest Highest Upgrade

+ 0

+ 1

+ 1

+ 2

+ 2

+ 3

+ 3

+ 4

+ 4

+ 6

+ 5

+ 7

+ 6

+ 8

+ 7

+ 9

+ 8

+ 10

+ 9

+ 10

+ 10

+ 10

  Recommended Level and Upgrade for Invasions




High Wall of Lothric <20 +0 to +1
Undead Settlement 15-30 +1 to +3
Watchdogs of Farron / Crucifixion Woods 20-60 +0 to +6
Farron Keep 30-50 +3 to +4
Cathedral of the Deep 40-60 +3 to +4
Catacombs of Carthus 50-70 +4
Smouldering Lake 50-70 +5
Irithyll of the Boreal Valley 60-80 +6 to +7
Irithyll Dungeon 60-80 +6 to +7
Profaned Capital 60-80 +6 to +7
Aldrich Faithful / Pontiff's Back Porch From ~50 to 802 (max) +5 +10
Anor Londo 70-150 +7 to +10
Lothric Castle 90+ +8 to +10
Consumed King's Garden 90+ +9 to +10
Untended Graves 90+ +9 to +10
Grand Archives 90+ +9 to +10
Archdragon Peak 90+ +10
Kiln of the First Flame 100+ +10
The Painted World of Ariandel 100+ +10
The Ringed City 100+ +10
Spear of the Church From 75 to 802 (max) +10

    • Anonymous

      10 Dec 2017 07:37  

      Being the Friggen Genius I am; I had this amazing Idea that I would speedrun the game at LVL 20 to make a +10 Flamberge, then wait at Undead Settlement to 2-shot invaders to get my rocks off for all the twinks out there who harrassed me from first playthrough to most recent playthrough...

      But after sitting around with my +10 Flamberge that I finally made after reaching Profaned Capital for Hollow infusement and running like a scared B**** through archdragon to get dragon chasers ashes to grind for souls to buy chunks to get to +9 so I could use the Titanite slab I got from the Cliff face under the bridge in Ariandel...

      After all that I sit around for hours until I finally look this up and think to myself "Wow, that actually makes a lot of sense, and I'm pretty dumb."

      • Anonymous

        23 Nov 2017 23:26  

        So, if I invade someone and I'm SL100, they can be max sl130 and summon a ganksquad at max SL153, with the lowest possible gankphantom @ SL107? Just wonder if the autosummons consider the invaders level or the invadees level?

        • Anonymous

          20 Nov 2017 23:43  

          If my weapon is upgraded with twinkling titanite, then this +2 weapon equals a regular +4 weapon. But what if I want to invade players that have a +2 weapon? I guess I can't...

          • Anonymous

            16 Nov 2017 03:42  

            SL 370, I'm surprised people still show up in droves, even if it's only in Irithyll/Anor Londo. Unfortunately it's mostly just Havel gank squads and their UGS boners or Morne's Hammer. There's hardly anyone with creative builds, which is unfortunate considering at such a high level, every player involved should have substantial physical defense even without the benefit of heavy armor. As for the UGS's, it seems people just want quick, easy fights nowadays, nothing tactful or risky...

            Though to my benefit, it seems most of them have forgotten how to manage weapons like the Winged Twinaxes or the Ringed Straight Sword, or pyromancies like Flame Fan or Seething Chaos. They also seem to have forgotten the Millwood Greatbow was a thing... I've knocked so many people off those buttresses with that thing, lol.

            • Anonymous

              31 Oct 2017 16:51  

              Summoning levels is ridiculous. This i dark souls! Its both fair and unfair for everyone! I am lvl 214 and should be able to face people at level 10 if i want to and being invaded by people at max lvl. Please ad this as an multiplayer option in an update like infinite summoning range! I hate to make a new character for like the 5th time just to play with others. //Sean bean

              • Anonymous

                31 Oct 2017 12:57  

                Cuurrent values as recommended SL for invasions are overleveled, someone restore values to. original one. (sl 70 for catacombs of carthus, lol)

                • Anonymous

                  23 Oct 2017 20:15  

                  For anyone interested I’ve ran multiple sl80 +10 builds and with these builds your able to invade practically anywhere late game. I can get constant Aldrich Faithful invasions as well as constant orb invasions from the dragon barracks/ untended graves bonfires and up. Grand archives is incredibly active at this level

                  • Anonymous

                    21 Oct 2017 13:30  

                    I think from softwares endgame restrictions are somewhat dumb after reaching sl100 there should be no limit up because softcaps negate most levels anyway u can technicaly win 100 vs 500 sl easy its feels so stupid not to level up if u got half a million souls lying around at sl120 it destroys the fun for me hack dark souls2 soul memory was better

                    • 17 Oct 2017 22:16  

                      As far as I know and tried, there's 3 differents "SL meta" for PvP:
                      -Official/Tournament = SL120
                      -Comfort and variety = SL150
                      -Overpowered and good for magic = 160-180 and even 200.

                      Absolutly nothing is banned, you're allowed to use whatever you want.

                      PS: Straight Swords aren't that OP.

                      • Anonymous

                        14 Oct 2017 20:08  

                        Does anyone know if there's an active community of pvpers around level 160 on t the xbox one? I'm kind of want to try higher level pvp

                        • Anonymous

                          30 Sep 2017 04:22  

                          Ok so im a level 1 and got through the game plus dlc ( still stuck on gael ) i use to get pvp for the watchdog covenant but now my weapons are +10. I was wondering if i could put them away in my item box to get pvp back. Any thoughts?

                          • 29 Sep 2017 11:51  

                            This calculator is wrong. There's a huge margin of +/- 10 in both min/max results.

                            For e.g the calculation for SL 130 gives min-max range of 107-153 here, but the real matchmaking range for SL130 is 117-163.

                            • Anonymous

                              24 Sep 2017 00:57  

                              SL 20 and can't get invaded or invade for the life of me. Are there so few people that start new games? I tried fingers, red eye, invasion stone, all of it even covenants and just nothing. I am utterly disappointed in

                              • Anonymous

                                18 Sep 2017 19:45  

                                It's simple. If you are sl 20 and have a +10 weapon you can be paired against other sl 20 people. Easily. IF (and that's the problem) these people have +10 weapons themselves. So everything is possible...but that example is very unlikely to happen. Understanding that is the key to understanding invasion range. And if you think this further, with less casuals playing the game, more hard core gamers remain...what does that mean for invasions? I tell you. If lets say in the beginning +10 weapons where mostly found earliest with +SL 80 people it is now 60. Or 50. Means nothing is set in stone and in constant shift. From high SL to lower SL the older the game gets. So much for the newbies who thought the game would get easier if they wait a year or two. WRONG!

                                • 10 Sep 2017 23:09  

                                  If you're looking to make a pure Co-op character for when you just feel like making some friends, I'd suggest SL100. The game's been out awhile and most people are leveled up. Ashes of Ariandel recomended level is 90 and Ringed City is 100. Summon range for a SL100 character is from 80 to 120. So anyone around there, you'll be able to play with. I keep my Co-op character at 100 and I get constant summons on hard bosses like Nameless King and Demon Princes. Friede is a good one to summon for as well. I personally don't summon for Soul of Cinder or Gael because they're special fights that I think people should go through themselves. But yea, Praise The Sun.

                                  • Anonymous

                                    07 Sep 2017 18:21  

                                    so here is a question if i am a lvl 12 with only +2 weapons and level up a weapon to +10 and then throw it in the bonfire chest can i still invade people with +1 weapons? if not does it work if i discard the weapon will i then be able to invade +1 people?

                                    • Anonymous

                                      06 Sep 2017 01:14  

                                      I'm SL 316 still get prime time every night. Non-stop red eye orb invasion's. Yes it's only at the PVP spots, but I'm still getting lot's of action.

                                      • Anonymous

                                        29 Aug 2017 13:48  

                                        I'm level 103 and just defeated the giant. Now I think I'm way too high level to summon or be summoned because I can't seem to do it anymore :(

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