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Summon Range Calculator is used to determine if players can connect with each other in Online play.

 

Soul-Level Based Matchmaking

If you are looking to play with a friend, please use a password: this will remove the limits to multiplayer and scale the strong party down to the lower one.
The official wiki password is Fextra.
Below is a general calculator for ranges. This quick reference has an error margin of + - 10 levels at high levels.
Please note that weapon upgrades also take a part in matchmaking.

Host's level:

 



Below are an Excel Sheet and matchmaking formulas provided to calculate precise matchmaking ranges.
Further below, there are Soul level and weapon upgrade level recommendations for easy matchmaking.

Detailed Calculator by Pound_Cake94 (Excel Sheet takes a bit to load)

 

The Formula is Covenant Dependent:

The following table is depicted as active from patch 1.13 by From Software.

Co-op Sign Summons SL : Host's Level
Upper: SL + 10 + ( SL * 0.1 )
Lower: SL – 10 – ( SL * 0.1 )
Remarks: Also affects Warrior of Sunlight and Mound Makers
Way of Blue (Auto) SL : Host's Level
Upper: SL + 15 + ( SL * 0.1 )
Lower: SL – 15 – ( SL * 0.1 )
Remarks: Affects Blue Sentinels and Blades of the Darkmoon
PvP Dark Spirit Invasion SL : Invader Level
Upper: SL + 20 + ( SL * 0.1 )
Lower: SL – ( SL * 0.1 )
Remarks: Red Eye Orb, etc?
Mound Maker Invasion SL : Invader Level
Upper: SL + 20 + ( SL * 0.15 )
Lower: SL – ( SL * 0.1 )
Remarks: Invasions from  Mound Makers
Covenant Invasion (defend territory) SL : Host Level
Upper: SL + ( SL * 0.1 )
Lower: SL – 20 – ( SL * 0.2 )


Legacy Table (pre patches)

  • Min/Max is given as the Host's min/max level relative to the invader's or phantom's level.
Condition Min Max
Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 20 Host + 20
Defending Summons of: Blades of the Darkmoon or Blue Sentinels Host - 10 Host + 30
Territorial Invasions by: Watchdogs of Farron or Aldrich Faithful Host - 10 Host + 40
Invasion from Warriors of Sunlight or no covenant Host - 10 Host + 30
Invasion from Mound-Maker Host - 10 Host + 35

 

Weapon-Based Matchmaking

Dark Souls 3 uses Soul Level + Upgrade Level to determine multiplayer ranges.  If  a player has a weapon at +10, they can be matched with players who have +8 or more. If a player has no upgrades, they can be paired with players with up to +1 weapons.
Players have deduced that weapons that only go to +5 operate as double their numbers. So +1 is +2, +2 is +4, etc.

*Even if you no longer have a weapon of the max level you managed to upgrade, the game "remembers" what is the max upgraded level you had.

Host Highest Upgrade

Guest Highest Upgrade

+ 0

+ 1

+ 1

+ 2

+ 2

+ 3

+ 3

+ 4

+ 4

+ 6

+ 5

+ 7

+ 6

+ 8

+ 7

+ 9

+ 8

+ 10

+ 9

+ 10

+ 10

+ 10

 


 

ember-icon Optimal levels for Co-op

While sitting on one of these level tiers, you can summon phantoms and be summoned by hosts ranging from one tier below you through to one tear above you.

Host Soul Level or phantom

Weapon Upgrade Level (Special weapon upgrade level)

1 +0 (0)
11 +1 (0)
22 +2 (1)
34 +3 (1)
47 +4 (2)
61 +6 (3)
77 +8 (4)
94 +10 (5)
113 +10 (5)
134 +10 (5)
150 +10 (5)

 

  Recommended Level and Upgrade for Invasions

Area

Level

Upgrade

High Wall of Lothric 1-12 +0 to +1
Undead Settlement 15-20 +1 to +2
Watchdogs of Farron / Crucifixion Woods 20-30 +2 to +3
Farron Keep 35-45 +2 to +4
Cathedral of the Deep 35-45 +2 to +4
Catacombs of Carthus 35-45 +4
Smouldering Lake 45-60 +6
Irithyll of the Boreal Valley 45-60 +6 to +7
Irithyll Dungeon 45-60 +6 to +7
Profaned Capital 60-70 +7 to +8
Aldrich Faithful / Pontiff's Back Porch 40-60 (125) +4 to +7 (+10)
Anor Londo 60-70 +6 to +7
Lothric Castle 70-75 +8 to +10
Consumed King's Garden 70-75 +8 to +10
Untended Graves 70-75 +8 to +10
Grand Archives 70-75 +8 to +10
Archdragon Peak 70-75 +8 to +10
Kiln of the First Flame 80-90 +10
The Painted World of Ariandel 80-90 +10
The Ringed City 80-90 +10
Spear of the Church From 75 to 125  +10



    • 22 Jun 2018 11:56  

      With SL 120 you can't do***** other than half-cooked physical builds. You can't even equip Blessed Weapon for your dummy build. With 150 you can actually Fully cook most builds. Luck builds exist, pyro builds don't go with just straight swords, miracle builds can actually tank a hit before they die, sorcery builds aren't just 1 HP turrets, you can do spin builds (Dancer's, Winged Knight's), you can accomplish a semi-tank build (invest in all defensive stats, y'know, hyperarmor)... It's almost like Level 150 seemed like the softcap target for the developers. And you still need another 60 levels to build a Starved Jack of all trades.

      • Anonymous

        19 Jun 2018 00:31  

        I´m level 430 and i am never able to invade players or even to see other players summon sign. Why is that so? can anyone help because its actually really boring to play this game alone. is it because my level is to high or because many people quitting playing dark souls 3?

        • Anonymous

          17 Jun 2018 05:29  

          Anyone wanna help me get by Sister Friede? I'm doing a low level run and as the game gets older, less and less people are playing so it's hard to find a partner to help keep her aggro bouncing. I'll be using the Fextra password.

          • Anonymous

            03 Jun 2018 05:32  

            I think 150 to 180 is best for most complex build combinations. It provides the most skillful and epic game play with great variety as the SL isn't too high to do everything.

            • 27 May 2018 14:28  

              1 +0, 11 +1, 22 +2, 34 +3, 47 +4, 61 +6, 77 +8, 94 +10, 113... Soul levels and Upgrade levels... Where's the brains? Where are the brains?! WHERE ARE THEY HIDING?... Just do yourself a favor and stick to these levels. The matchmaking would be a utopia if people sticked to these sort of high-efficiency level hotspots.

              • Anonymous

                26 May 2018 17:26  

                So... this may be a silly question but on paper I should have been summoned by now so I'm wondering what I'm doing wrong. The calculation only counts for your CURRENT character, not all the characters on your account, right? Like, my SL 20 character with only one upgrade shouldn't have any problems getting summoned by Vordt just because I have an SL 60 character with a +4 upgraded weapon, right?

                • Anonymous

                  Summon Range Calculator [DKS3 Wiki]22 May 2018 14:50  

                  That's wrong. Weapons upgraded will be considered. Anything that is upgraded with normal titanite will count, but anything upgraded with Twinkling Titanite or Titanite Scales will count for double the amount (i.e. Dancer's Enchanted Swords +4 will be equal to possessing a Longsword+8 in terms of matchmaking). Rings armor and consumables have nothing to do with matchmaking.

                  • Anonymous

                    20 May 2018 00:42  

                    For anyone having a hard time trying to find summon signs or not being summoned it might be because you have a password enabled. If so you will only be able to interact with others who have the same password.

                    • Anonymous

                      17 May 2018 10:05  

                      I’m looking to run through the game sl 60 if anyone’s interested in helping. I play on PC and my steam id is El_hefe

                      • Anonymous

                        10 May 2018 22:54  

                        Me and my mate have been trying to play coop i am embered and trying to summon him we both beat the boss in the first area and we are using a password as i am a higher level. We are also in different countries does that matter ? Any help would be nice

                        • Anonymous

                          07 May 2018 17:58  

                          Ive just started playing again recently and already solo conpletely my first playthrough but with that console sharing thing my friend started to play. If i use password summon can i ignore requirements to help him? I currently just made a new character but i dont feel like going around recollecting everything for the account just to get it more useful (coals and estus and etc)

                          • Anonymous

                            01 May 2018 12:53  

                            *Even if you no longer have a weapon of the max level you managed to upgrade, the game "remembers" what is the max upgraded level you had.
                            I just wasted 20 hours of my life. This "feature" is absolutely stupid.

                            • Anonymous

                              17 Apr 2018 22:07  

                              It would be nice if there were a common password people used so they could co-op even if there is no level near theirs. Maybe there is and I don't know about it? I read there was one on this wiki site, but nothing showed when I used it.

                              • Anonymous

                                10 Apr 2018 07:28  

                                First info before the question:
                                I'm lvl 129, ng+10 with +10 weapons
                                I rarely see summoning signs
                                I solo all the bosses for most runs, but it is boring
                                I picked lvl 129 so i'd be at the lowest level possible that is able to have access to people up to lvl 150, since I thought that was the most common level people stop.
                                The only two bosses it'd be nice to co-op with are dancer and twin princes.

                                Question: What level should I be to ensure I will find people to co-op for dancer and twin princes? I am willing to restart if I'm too high lvl.

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