Summon Range Calculator is used to determine if players can connect with each other in Online play.

 

Soul-Level Based Matchmaking

If you are looking to play with a friend, please use a password: this will remove the limits to multiplayer and scale the strong party down to the lower one.
The official wiki password is Fextra.
Below is a general calculator for ranges. This quick reference has an error margin of + - 10 levels at high levels.
Please note that weapon upgrades also take a part in matchmaking.

Host's level:

 



Below are an Excel Sheet and matchmaking formulas provided to calculate precise matchmaking ranges.
Further below, there are Soul level and weapon upgrade level recommendations for easy matchmaking.

Detailed Calculator by Pound_Cake94 (Excel Sheet takes a bit to load)

 

The Formula is Covenant Dependent:

The following table is depicted as active from patch 1.13 by From Software.

Co-op Sign Summons SL : Host's Level
Upper: SL + 10 + ( SL * 0.1 )
Lower: SL – 10 – ( SL * 0.1 )
Remarks: Also affects Warrior of Sunlight and Mound Makers
Way of Blue (Auto) SL : Host's Level
Upper: SL + 15 + ( SL * 0.1 )
Lower: SL – 15 – ( SL * 0.1 )
Remarks: Affects Blue Sentinels and Blades of the Darkmoon
PvP Dark Spirit Invasion SL : Invader Level
Upper: SL + 20 + ( SL * 0.1 )
Lower: SL – ( SL * 0.1 )
Remarks: Red Eye Orb, etc?
Mound Maker Invasion SL : Invader Level
Upper: SL + 20 + ( SL * 0.15 )
Lower: SL – ( SL * 0.1 )
Remarks: Invasions from  Mound Makers
Covenant Invasion (defend territory) SL : Host Level
Upper: SL + ( SL * 0.1 )
Lower: SL – 20 – ( SL * 0.2 )


Legacy Table (pre patches)

  • Min/Max is given as the Host's min/max level relative to the invader's or phantom's level.
Condition Min Max
Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 20 Host + 20
Defending Summons of: Blades of the Darkmoon or Blue Sentinels Host - 10 Host + 30
Territorial Invasions by: Watchdogs of Farron or Aldrich Faithful Host - 10 Host + 40
Invasion from Warriors of Sunlight or no covenant Host - 10 Host + 30
Invasion from Mound-Maker Host - 10 Host + 35

 

Weapon-Based Matchmaking

Dark Souls 3 uses Soul Level + Upgrade Level to determine multiplayer ranges.  If  a player has a weapon at +10, they can be matched with players who have +8 or more. If a player has no upgrades, they can be paired with players with up to +1 weapons.
Players have deduced that weapons that only go to +5 operate as double their numbers. So +1 is +2, +2 is +4, etc.

*Even if you no longer have a weapon of the max level you managed to upgrade, the game "remembers" what is the max upgraded level you had.

Host Highest Upgrade

Guest Highest Upgrade

+ 0

+ 1

+ 1

+ 2

+ 2

+ 3

+ 3

+ 4

+ 4

+ 6

+ 5

+ 7

+ 6

+ 8

+ 7

+ 9

+ 8

+ 10

+ 9

+ 10

+ 10

+ 10

 


 

ember-icon Optimal levels for Co-op

While sitting on one of these level tiers, you can summon phantoms and be summoned by hosts ranging from one tier below you through to one tear above you.

Host Soul Level or phantom

Weapon Upgrade Level (Special weapon upgrade level)

1 +0 (0)
11 +1 (0)
22 +2 (1)
34 +3 (1)
47 +4 (2)
61 +6 (3)
77 +8 (4)
94 +10 (5)
113 +10 (5)
134 +10 (5)
150 +10 (5)

 

  Recommended Level and Upgrade for Invasions

Area

Level

Upgrade

High Wall of Lothric 1-12 +0 to +1
Undead Settlement 15-20 +1 to +2
Watchdogs of Farron / Crucifixion Woods 20-30 +2 to +3
Farron Keep 35-45 +2 to +4
Cathedral of the Deep 35-45 +2 to +4
Catacombs of Carthus 35-45 +4
Smouldering Lake 45-60 +6
Irithyll of the Boreal Valley 45-60 +6 to +7
Irithyll Dungeon 45-60 +6 to +7
Profaned Capital 60-70 +7 to +8
Aldrich Faithful / Pontiff's Back Porch 40-60 (125) +4 to +7 (+10)
Anor Londo 60-70 +6 to +7
Lothric Castle 70-75 +8 to +10
Consumed King's Garden 70-75 +8 to +10
Untended Graves 70-75 +8 to +10
Grand Archives 70-75 +8 to +10
Archdragon Peak 70-75 +8 to +10
Kiln of the First Flame 80-90 +10
The Painted World of Ariandel 80-90 +10
The Ringed City 80-90 +10
Spear of the Church From 75 to 125  +10



    • Anonymous

      23 Feb 2020 14:58  

      I'm sl 70(61 was a mistake but the rest became temptation) my weapons are still at +6. Am I no longer able to maximize hitting the sweet spot for mid level invasion for all the covenants?(for context once in a while i can invade in irithril. will sometimes be in embers. no areas before that.)

      • Anonymous

        07 Feb 2020 16:34  

        Okay. I'm soul level 20 and special weapon +1. (Onyx blade) Just loking to put my warrior of sunlight summon sign down to help players defeat the dancer early game. I don't care for pvp with this build JUST jolly co-op. I've put hundreds of hours into gameplay with this build helping others (they stand away and watch mostly, which I get it) WRECKING the dancer and DEMOLISHING vordt! Could I keep my soul level 20, and upgrade to +5 and still be summoned to help early gamers punish the dancer and vordt? And will that take my chances of co-op with random players entirely away from making vordt pancakes?

        • Anonymous

          02 Feb 2020 11:16  

          I have a question: If I upgrade a weapon to +10 for example and then I sell it, making a much lower level weapon be now my highest level weapon, will the matchmaking search for + <7? Or will it go back to a lower level?

          • Anonymous

            28 Jan 2020 10:21  

            I have a character at SL 120 and a +7 weapon and have been PVPing at aldrich's area, would upgrading my weapon to a +10 get me more or less invasions/summons there? which is more active?

            • Anonymous

              08 Jan 2020 02:06  

              Guys one question, i just finish my sl 1 run now and i wanna try some new builds, my question is about reinforcement of weapons.The game still go remember my weapon level upgrade after i reload my previous save file backup? Like this my backup save now have 0 upgrade level reinforcement and i go to + 4 and after i return to the old file backup, the game go to remember my upgrade in 0 our + 4 reinforcement?

              • Anonymous

                29 Dec 2019 03:15  

                Does invasion levels carry over from other saves? For example: Main Character Lv.130, playing on alt character Lv.20, Lv.20 gets invaded by players with higher gear. I've been having this issue where my lower level characters have been invaded by characters with gear close to end game but I'm still progressing through high wall. Also, players who are summoned as co-op, can they increase the chance of being invaded by higher levels also?

                • Anonymous

                  28 Dec 2019 22:18  

                  Does anyone know if there's a summon condition between the normal version of Ds3 and the fire fades edition?

                  • 03 Dec 2019 23:03  

                    On PS4, if i want a good amount of PVP and PVE (that isn't duel), where should i get the character to get a lot of pvp out of Anor Londo?

                    • Anonymous

                      26 Nov 2019 17:42  

                      Ok question if i make a +1 weapon, a +1 shield. And a +1 bow. Does this count toward your weapon lvl? Aka +3. Toward pvp lvl soul lvl 12? Or should i make one item plus one?

                      • Anonymous

                        16 Nov 2019 14:10  

                        Does this count for shields? Example blessed iron shield +10 for a souls lvl 12 character? Will this effect my summon lvl.

                        • Anonymous

                          31 Oct 2019 00:35  

                          I understand that with weapon match making, that with a +10 weapon you can be invaded by +8-+10. And at +8 you can invade +6-10. However, various people have told me that at +9, while you can invade +7-10, and can have a summon of +7-10, you cannot be invaded by a player with a +10 weapon. Meaning you need to fully upgrade to +10 (+5) to be invaded by players in the +10 club. But this info, if I am understanding it correctly that is, says that is incorrect and once you hit +8, you've forever linked yourself to being invaded by people with fully upgraded weapons. Meaning if you do not want to face people at the +10 mark, you should never go any higher than +7. Is that correct?

                          • Anonymous

                            23 Aug 2019 17:51  

                            So assuming that I use a boss/special weapon and a normal weapon on a SL 30 build, is the individual max upgrade based on all types of weapons, like if you have a +2 Boss weapon it counts like a +4 normal weapin? Or is it seperate that for example your max upgrade for special weapons is +2, but your normal max upgrade is +3?

                            • Anonymous

                              26 Jul 2019 13:35  

                              It seems weapon upgrade levels also cause phantoms to be scaled down to hosts "level". I made a lvl 24 character to help a friend who was intersted in some twink builds for low level invasions. His level was 20 and he had +2 weapons, and I was helping him through late game bosses such as gundyr/oceiros/dancer/twinprinces etc. so he could get Prisoners chain and Ring of favor +3 etc. Despite my character being in perfect summoning range with him, due to my +10 upgraded weapons, I was scaled down to his level. My damage was severely gimped (a drop to 200 down from 450) and I had an overall 25% reduction in HP, Stamina and FP. So if you are interested in giving a helping hand to a fellow "cancerous" low level invader, also pay attention to your weapon uppgrade levels as well.

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