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Summon Range Calculator is used to determine if players can connect with each other in Online play.

 

Soul-Level Based Matchmaking

If you are looking to play with a friend, please use a password: this will remove the limits to multiplayer and scale the strong party down to the lower one.
The official wiki password is Fextra.
Below is a general calculator for ranges. This quick reference has an error margin of + - 10 levels at high levels.
Please note that weapon upgrades also take a part in matchmaking.

Host's level:

 



Below are an Excel Sheet and matchmaking formulas provided to calculate precise matchmaking ranges.
Further below, there are Soul level and weapon upgrade level recommendations for easy matchmaking.

Detailed Calculator by Pound_Cake94 (Excel Sheet takes a bit to load)

 

The Formula is Covenant Dependent:

The following table is depicted as active from patch 1.13 by From Software.

Co-op Sign Summons SL : Host's Level
Upper: SL + 10 + ( SL * 0.1 )
Lower: SL – 10 – ( SL * 0.1 )
Remarks: Also affects Warrior of Sunlight and Mound Makers
Way of Blue (Auto) SL : Host's Level
Upper: SL + 15 + ( SL * 0.1 )
Lower: SL – 15 – ( SL * 0.1 )
Remarks: Affects Blue Sentinels and Blades of the Darkmoon
PvP Dark Spirit Invasion SL : Invader Level
Upper: SL + 20 + ( SL * 0.1 )
Lower: SL – ( SL * 0.1 )
Remarks: Red Eye Orb, etc?
Mound Maker Invasion SL : Invader Level
Upper: SL + 20 + ( SL * 0.15 )
Lower: SL – ( SL * 0.1 )
Remarks: Invasions from  Mound Makers
Covenant Invasion (defend territory) SL : Host Level
Upper: SL + ( SL * 0.1 )
Lower: SL – 20 – ( SL * 0.2 )


Legacy Table (pre patches)

  • Min/Max is given as the Host's min/max level relative to the invader's or phantom's level.
Condition Min Max
Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 20 Host + 20
Defending Summons of: Blades of the Darkmoon or Blue Sentinels Host - 10 Host + 30
Territorial Invasions by: Watchdogs of Farron or Aldrich Faithful Host - 10 Host + 40
Invasion from Warriors of Sunlight or no covenant Host - 10 Host + 30
Invasion from Mound-Maker Host - 10 Host + 35

 

Weapon-Based Matchmaking

Dark Souls 3 uses Soul Level + Upgrade Level to determine multiplayer ranges.  If  a player has a weapon at +10, they can be matched with players who have +8 or more. If a player has no upgrades, they can be paired with players with up to +1 weapons.
Players have deduced that weapons that only go to +5 operate as double their numbers. So +1 is +2, +2 is +4, etc.

*Even if you no longer have a weapon of the max level you managed to upgrade, the game "remembers" what is the max upgraded level you had.

Host Highest Upgrade

Guest Highest Upgrade

+ 0

+ 1

+ 1

+ 2

+ 2

+ 3

+ 3

+ 4

+ 4

+ 6

+ 5

+ 7

+ 6

+ 8

+ 7

+ 9

+ 8

+ 10

+ 9

+ 10

+ 10

+ 10

 


 

ember-icon Optimal levels for Co-op

While sitting on one of these level tiers, you can summon phantoms and be summoned by hosts ranging from one tier below you through to one tear above you.

Host Soul Level or phantom

Weapon Upgrade Level (Special weapon upgrade level)

1 +0 (0)
11 +1 (0)
22 +2 (1)
34 +3 (1)
47 +4 (2)
61 +6 (3)
77 +8 (4)
94 +10 (5)
113 +10 (5)
134 +10 (5)
150 +10 (5)

 

  Recommended Level and Upgrade for Invasions

Area

Level

Upgrade

High Wall of Lothric 1-12 +0 to +1
Undead Settlement 15-20 +1 to +2
Watchdogs of Farron / Crucifixion Woods 20-30 +2 to +3
Farron Keep 35-45 +2 to +4
Cathedral of the Deep 35-45 +2 to +4
Catacombs of Carthus 35-45 +4
Smouldering Lake 45-60 +6
Irithyll of the Boreal Valley 45-60 +6 to +7
Irithyll Dungeon 45-60 +6 to +7
Profaned Capital 60-70 +7 to +8
Aldrich Faithful / Pontiff's Back Porch 40-60 (125) +4 to +7 (+10)
Anor Londo 60-70 +6 to +7
Lothric Castle 70-75 +8 to +10
Consumed King's Garden 70-75 +8 to +10
Untended Graves 70-75 +8 to +10
Grand Archives 70-75 +8 to +10
Archdragon Peak 70-75 +8 to +10
Kiln of the First Flame 80-90 +10
The Painted World of Ariandel 80-90 +10
The Ringed City 80-90 +10
Spear of the Church From 75 to 125  +10



    • Anonymous

      22 Jan 2019 02:43  

      I am sl 66 and my weapons are 6 (3) are the weapons too low for general invasion and coop or what would you recommend to me? or rather sl70 +8 (4)?

      • Anonymous

        08 Jan 2019 13:22  

        so with my sl50 char with +10 weapons I use for pve (ng+3 etc) it means I can't have a +5 normal upgrade for low/mid level invasions?

        • Anonymous

          26 Dec 2018 17:47  

          On one of my characters, I'm sl70 with all weapons at +3. Where would the best place be for me to use a dried finger and get a decent amount of people invading me?

          • Anonymous

            21 Nov 2018 05:17  

            when you invade at low level, can you get matched a host who's also a low level like sl20-30, but is playing with a 500sl white phantom?

            • Anonymous

              05 Nov 2018 22:31  

              So I'm sl15 with a +6 twinblades and want to invade high wall of lothric. I planned on putting them in storage and just use crow talons +1 but will the game not allow me because I have a +6 weapon in storage?

              • Anonymous

                28 Oct 2018 02:23  

                Klassiker, diese loser denke sie sind sick wenn sie einen Boss Frist Try legen, aber die Wahrheit ist, dass es verdammte Nichtsnutze sind, welche von der Gesellschaft ausgeschlossen sind. Jeder der Anfänger abzieht ist eine Missgeburt und wird niemals die Gunst des Lebens erlangen , ich wünsche euch Virgins nur das schlechteste und ein Leben voller Verzeifung.

                • Anonymous

                  14 Sep 2018 02:48  

                  You know what this game needs? An inventory check. That if you're the kind of player who's so bad they NEED to Twink in order to feel big (or win AT ALL) then the people you can invade, summon, or interact with are all also*****ty Twink-F@gs who need to be stuck with other cheaters; AND YES, trading your end-game items over to somebody at High Wall of Lothric is *****ing cheating, no if ands or buts about it. There's a lot of people who like to talk about whats WRONG with Dark Souls; and what's really WRONG with Dark Souls is related to the invasions. Invasions in and of themselves are a really cool Idea, and I do like them, getting invaded is always a really cool thrill, kind of a rush, this dude just broke into my world and is gonna hunt me down. But then it's just the ten thousand and third sad-fag who shows up with some***** like Drakeblood Greatsword and Avelyn or Hornet Ring with one of Pontiff Sully's greatswords. It's somebody PATHETIC. Who gives YOU a point down cause they showed up with Gael's Greatsword and TOTALLY won with their SERIOUS SKILL, and it was in no way related to their crippling dependancy dissorder. but oh no, PLEASE tell me all about how I need to git gud. I didn't need to invade with end-game gear to win. The only thing genuinely WRONG with Dark Souls is that Twinking could be fixed with an inventory check when you log into a character so that if you're level 20 and haven't even activated the Dancer boss fight; then you PROBABLY shouldn't have the Dragonslayers Greataxe, Prisoners Chain, Fillionors chime, ETC., and that IF YOU DO; the only people you can invade is other try-hard R-Tard twinks. The closest we have is Soul Memory, which BTW is the proof that you didn't get that***** legitimately at low level and come back. Nobody who SL1's this *****ing game is enough of a sad child to come back with end-game gear and waste their time on *****ing scrubs who are fatrolling. Those people are too busy rolling in money from their Patreon donations from their youtube channel.

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