Hollow Arena or Undead Match is a Location in Dark Souls 3. It is a PvP exclusive feature that is accessible to owners of the Season Pass, Ashes of Ariandel or The Ringed City DLC.

 

Undead Match Information

Features

  • There are 2 game types in the arena: Duel and Brawl. All matches are timed events. 
  • Duels are simple "to the death" events, which end when one player dies. Players are not able to use Estus during a duel but they are provided with five flasks of Ashen Estus.
  • In a Brawl, players fight and die over and over, and the player with the most kills at the end of a match is the victor. In Brawls, combatants are allowed a maximum of one Estus and one Ashen Estus flask, which become refilled by killing an opponent (once per life) or respawning after death. Brawls have several different formats, team-based 2v2 and 3v3 or more chaotic formats like 4 player and 6 player free for alls. Upon dying players spawn back in with a potent Wrath of Gods blast to prevent spawn camping.
  • Players can be matched with opponents up to 10 levels plus 10% of their own level higher than them, i.e. a level 100 player will be able to match with level 120 players at the highest.
  • Players can use a password to guarantee a match with each other. Within a range of 20 levels plus 20% of the lower player's level, the higher level player will fight with their normal stats, but outside this range, the higher level player will get their stats downscaled according to the lower level player's stats. This is indicated by a light blue chestplate and sword icon next to their name.
  • Using a team password in 2v2s and 3v3s allows for matches between duos of different level ranges. The higher level team may get downscaled as a result.
  • Similar to the Battle of Stoicism in Dark Souls, there is a floating crown mechanic to indicate the player in the lead.
  • Players can earn Badges for success in combat.
  • Kiln of Flame was the first map, and three more maps were added in later patches. 

 

Password Matchmaking

The password matchmaking in the arena allows for a variety of customizations. You can set a password to allow for matching with the friendly team only and the enemy team is matched with another, or you can have everyone use the same password and finally, you can select which team to be a part of. This should make coordination with friends a lot more user-friendly.

dark-souls-3-ringed-city-matchmaking-1
dark-souls-3-ringed-city-matchmaking-2
dark-souls-3-ringed-city-matchmaking-3

 

How to Access

  • Defeating Champion's Gravetender & Gravetender Greatwolf or completing Lapp's questline earns you the Champion's Bones. Burn these in the Firelink Shrine Bonfire to unlock access to the mode.
  • Once access to the arena is obtained, players will be able to teleport directly there via Firelink Shrine bonfire by using "Undead Match" option. Starting a fresh NG cycle doesn't remove that option.

 

Available Maps

 




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    • Anonymous

      Elden Ring Arena Wishlist:
      - Available in base game and no DLC required
      - More customizability for custom matches (i.e. how much estus allowed, time limit, kill limit)
      - Better maps

      • Anonymous

        It doesn't matter where you go. Arena. Fightclubs. Invasions. It's all filled with the same toxic tryhards that plague this game. Best to foget about it and move on to better online game.

        • Anonymous

          Ppl might be a little salty about the meta tryhards plaguing hollow arena, but idk where did you expect them to go with normal invasions being a complete waste of time.

          • Anonymous

            Red sign soapstone or arena for pvp. Otherwise you're a dishonourable POS who should learn to do things without trying to ruin others' experiences. :')

            • Anonymous

              So much salt & poop throwing lately. Can people just be decent and not do that? I bow because I'm happy for folks taking time to just hang out, try out stuff, & keep the duel arena somewhat active. And when I throw down a 'thank you' carving, I mean it.

              • Anonymous

                Brawls are empty for a simple reason: the stereotype that defines a host of ember, wich is a ganker. Whenever they loose the number advantage they can't even walk straight, and unfortunately this type of players composes 90% of the playerbase.

                • Anonymous

                  If you like winning and hatemail, then let me add my two pennies:

                  I've been thinking a while on how to achieve both. At first, right at the start of the match, I used to run up to the opponent, and hurl two chaos bed vestiges in their face. It works surprisingly well, but afterwards it becomes difficult to win as a pyro, if they still have any life left.

                  Recently I came to a new method:
                  Rings: Obscuring Ring (essential!), Cloranthy Ring +3, Ring of Favour +3, Prisoner's Chain
                  Right Hand: Refined Corvian Greatknife+10, Millwood Greatbow +5 (!)
                  Left Hand: Sacred Bloom shield or Caestus, Arbalest
                  Items: Gold Pine Resin or Human Pine Resin, Black Rope Fire Bomb, Dung Pies (important!), Shiv

                  STATS: about SL135
                  Endurance: 30
                  Strength: 50
                  Endurance: 30
                  Faith: 30

                  STAGES:
                  Round Plaza or Kiln of Flame.

                  So, let me show you the ropes:
                  0) Before you enter the match, double hand the Millwood Greatbow.
                  1) As soon as the match starts, shoot the opponent player with an arrow. It gets around 300-400 HP right off the bat.
                  2) The opponent will either run to the side, or take cover; try your luck with the bow. Or you broke his spirit, and he won't move at all. Feel free to head shot him.
                  3) The oppenent is zig-zagging towards you. Equip the Refined Corvian Greatknife, load the Arbalest, double hand the Greatknife, and apply your Golden Pine Resin or Human Pine Resin. Here's where the faith comes into play.
                  4) The opponent is pissed, and tries to attack you at any cost. Punish him as soon as possible! Once you struck him with an R2 or R1 attack, he'll be stunned. Now's the time to you use your high endurance: R1 spam him to death!
                  5) The oppenent falls down like a sack of potatos. Aim your camera down, and unload your dung pies.
                  6) Congratulations, you're a winner!

                  • Anonymous

                    I'm no Chasethebro, ymfah, or any of those gitgud creators, but I like the PvP & don't do mods. So I stick for helping/invading, but mostly at the arena. I also play controller because I came from console, so I'm pretty much at a disadvantage VS someone who plays well with the keyboard & mouse. So yeah, its no fun getting ganked.

                    Aside from damage bursts and certain buffs/debuffs, there's nothing hybrid builds can't do that pure spellcasters can. But mostly, no one bothers with spells, so, you don't see many mages anymore. Maybe 1 out of 10. Poise is pretty solid as a mechanic and not too exploitable, but keyboards are damn good for input control, so people either kite then do run attacks, or attack after yours. People wear heavy armor anyway because because high defense is easy to get while <70% weight. So, even midroll is OP if you know when to dodge and how to manage your stamina. Like most people who stay for PvP, I've seen my fair share of salty MFs who optimized the **** out of their build just to win, twitch like they're playing LoL or some other high APM multiplayer game, and lord it over like its some achievement. No one explores builds anymore, and it's hard to explore, because nearly everyone just a different flavor of knight brawler using whatever weapon to get the win.

                    So when I invade/queue a duel and I can tell my opponent is new, and/or also running the game in vanilla, I just wind down & use the non-meta weapons like Winged Spear or regular Rapier. It's nice playing toe-to-toe with someone, not just to be the 'winner,' but just playing around. It's refreshing, and makes the game fun again when I see they're happy and had fun too. It's nice to give and let go sometimes. PvP could use less salt.

                    • Anonymous

                      Yesterday I was extremely lucky and got into a 4 player brawl for the first time.
                      I seriously don't know why anyone goes for the duel. It's plain, boring and gets stale very quickly. Free-for-all is fun and exciting. It's a pity not many players join in

                      • Anonymous

                        Playing DS2: nice balanced pvp arena with the occasional annoying bridge arena, but generally nice fights

                        Playing DS3: every loss results in poop

                        • Anonymous

                          Man why do people take this game’s pvp so seriously? There is little to no balance whatsoever and everyone has a shitton of phantom range with lag. It’s not actually competitive in the slightest.

                          • Anonymous

                            I can only ever find duels. I can't even get one other player to join for team matches and that's the only thing I was excited for when I heard about undead matches. I've had it since release and never got to play a team game. So disappointed.

                            • Anonymous

                              Question I need a solution. I've tried to invade and be summoned multiple times and either says unable to be summed timed out, and unable to invade what do i do

                              • Anonymous

                                You know for a fact that even if they had rewards (souls, covenant items, DS2-esque enhanced phantom auras) people would still complain about the same **** they do now. The queue would be just as empty and only the "try-hard exploiters" (read: competent players) would be there regularly, exactly as it is now. Lie to me, sure, but don't lie to yourself.

                                • Anonymous

                                  Ds3 pvp could've been more alive if it wasn't dlc. I think most of us could agree ganking sucks as well as the fact that the host has twice as much privileges than the invaders

                                  • Anonymous

                                    God most of these maps are just so terriblely designed. People can just runaround the column in the kiln. Majority of dragon ruins is too narrow making some weapons which can make certain weapons more favorable and others almost useless. Grand roof can take almost a full minute to find your opponent. Plaza is good though

                                    • Anonymous

                                      yo one day I will beat everyone in dark souls man and then once I am done with every other player i am coming for you

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