Classes in Dark Souls 3 determine the starting Stats and Equipment of the player. There are 10 Classes in Dark Souls 3 that the player can begin the game with, and any of them can be customized by leveling up and adding points to different stats. Classes are listed below:

 

Classes in DKS3

 

Knight

9

13

12

12

10

9

11

9

15  7

Mercenary

8

10

11

16

12

10

11

8

10  9

Warrior

7

16

14

9

6

8

12

9

11  11

Herald

9

12

12

11

10

8

9

13

12  11

Thief

5

9

10

13

11

10

10

8

9  14

 

Assassin

10

10

10

14

14

11

11

9

10  10

Sorcerer

6

7

9

12

16

16

9

7

7  12

Pyromancer

8

12

11

9

12

14

10

14

8  7

Cleric

7

12

10

8

14

7

9

16

7  13

Deprived

1

10

10

10

10

10

10

10

10  10

 

Class Comparison Table

 
LV

Vgr

Att

End

Vit

Str

Dex

Int

Fth

Luck
Knight  9 12 10 11 15 13 12 9 9  7
Mercenary  8 11 12 11 10 10 16 10 8  9
Warrior  7 14 6 12 11 16 9 8 9  11
Herald  9 12 10 9 12 12 11 8 13  11
Thief  5 10 11 10 9 9 13 10 8  14
Assassin  10 10 14 11 10 10 14 11 9  10
Sorcerer  6 9 16 9 7 7 12 16 7  12
Pyromancer  8 11 12 10 8 12 9 14 14  7
Cleric  7 10 14 9 7 12 8 7 16  13
Deprived  1 10 10 10 10 10 10 10 10  10

*Note: All classes have a stat distribution of 99 points at level 10.

 

 Level  Strength
 Vigor  Dexterity
 Attunement  Intelligence
 Endurance  Faith
 Vitality  Luck



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    • Anonymous

      option 1: use class that looks cool and enjoy the video game
      option 2: decide general build, use a class optimizer to pick a suitable class, enjoy the video game
      option 3: agonize over what build, class, gender, brightness level, and sitting position to use until you don't want to play video games anymore

      • Anonymous

        I started off as a sorcerer to then become a PyroSocerer who's a straight up beast. Honestly the only boss I had a hard time with was the Nameless King. The entire game was just a breeze,

        • Anonymous

          Knight and Pyro, the 2 most popular starting class unfortunately have the lowest of Luck, which is 7. Strange.

          • Anonymous

            From a min-max perspective, it seems knight is the best way to start unless you're going for a luck or a pyro/dark build. Luck is pretty much a waste stat unless you make a build around it. Both sorcerers and clerics have 12 and 13 luck respectively, knight has 7. That is a 5-6 level difference, which more than makes up for the 2 levels wasted on INT when you're a cleric or FTH when you're a sorcerer.

            • Anonymous

              Hello DS3 player, I am come to you for a little favour, and I will carry this message to everywhere in DS3 community.
              There is a glitch that allows you to summon white sign mad phantom in Gael’s Arena (Credit to Dashingsaint), if you keep Shira alived while she invade you (you can escape her simply sprint out her aggro range), you won’t trigger gael boss cutscene, and then you could put down you purple summon white sign or summon other white purple.
              Thus, a new fight club is founded, an arena in a long lost dessert under the sunset sky which sprinkle with fainted galaxy.
              If you’re watching this, kindly please help me share this and invite any ds3 enthusiast you known to this new fight club, your little effort would be much appreciated.
              SL25+2, SL40+4, SL60+6, SL72+8, SL90+10, SL125 Meta, SL 351++, all SL range are acceptable.
              Welcome to the Gael’s Sunset Arena, the most beautiful map in the entire series, the last arena at the End of World.
              I will await you there, in the End of the World, and we shall fight eternal, shiny and incandescence.
              LONG MAY THE DARK SOULS COMMUNITY LIVE

              • Anonymous

                If you plan on EVER investing any points into magic stats, then this is plain better than warrior. Even then, warrior is only like stat point more efficient for a pure melee build. Bottom line - just pick knight.

                • Anonymous

                  I personally like playing deprived as you can level up health to 20 within the first 10 levels. This plus an ember make the first stages of the game way less lethal to you and gives you a whole lot of breathing room for failure to dodge an attack.
                  After that You can pick up a broadsword buy some chainmail armor and play the rest of the game and decide what build you want to make.
                  Whether that is a caestus using boxer with lloyd's shield ring and some regen spells like I did or something else entirely.

                  • Anonymous

                    casey neistat build
                    class: deprived
                    starting gift: gold coins (yt ad revenue)
                    weapons: club, large club, giant club
                    stats: 99 in vig, end, vit, str and luck
                    10 faith, intelligence, attunement and dex.

                    • Anonymous

                      Honestly, I would go with the Knight class because it's pretty suitable for the Index Gundyr fight and you get that sweet long sword along with it. The luck sucks but when you level your luck up you just get 1 item discovery stat, when you could just go get a Covetous Gold Serpent Ring at the Profaned Capitol. Plus, you can just go murder some mimics for the Symbol of Avarice, but just be careful for the grabbing attack. The only downside is that the knight doesn't have high intelligence or faith, neither does he have a lot of FP, so like if you want long range attacks and good heals from miracles, then you best choose sorcerer, cleric, or herald for that stuff. You can always reallocate your stats at Rosaria in the Cathedral of the Deep anyway and you should have a sustainable amount of status points (which is 99 in the beginning). Good luck!

                      • Anonymous

                        For one's first playthrough I think deprived is best. You get the most freedom in stats to see where you wanna go

                        • Anonymous

                          For me my favorites are : DS1 Pyromancer, DS2.. we don't talk about that one unless I must (Sorcerer), DS3 Thief (more my style) or Pyromancer.

                          Just pick what you like or want to be, you can make anything work.

                          • Mercenary pretty much carried me through my first playthrough, you can use sellswords throughout the entire game. Though, for experience players (unless doing a mage/pyromancer/miracle build) you should pick deprived, as it lets you get some cheaper levels and is a lot more well rounded.

                            • Anonymous

                              I would personally recommend you to go for pkcs class in first play through because...............GIt gud?

                              • Anonymous

                                I would personally recommend you to go for pkcs class in first play through because...............GIt gud?

                                • Anonymous

                                  personally prefer the deprived for starting at lvl 1 with all stats at 10. but since they start with the worst equipment i advise to only pick that class if you are familiar with dark souls, for newcomers i recommend the knight, offers a good defense and survivability to get used to dark souls, Warrior is also okay if you know you want to pick the heaviest weapons and armors you can find.

                                  which leads me to believe mage classes are in the medium range, wouldn't recommend them for newcomers, but otherwise an acceptable choice if you learned the basics in dark souls. but i'm no user of intelligence or faith builds, so i don't know.

                                  • Anonymous

                                    Every class serves a purpose except for Assassin. No build requires min-maxing with Assassin. Don't pick Assassin.

                                    • Anonymous

                                      Just find a weapon you wanna use then pick the class which puts yo closest to the requirements.

                                      Stop worrying you can change most of your stats later anyway

                                      • Anonymous

                                        The first time I beat a DS game, DS 2, I used the knight class with a bastard sword. It's a good combo of solid armor to keep you alive and heavy weapon with a simple moveset that's easy to master. I use this build for the first couple runs with every DS game I play, and would recommend it to any new player.

                                        • Anonymous

                                          Knight and Pyromancer. The 2 classes with very decent combat skills also has the lowest Luck. Poor bastards.

                                          • Anonymous

                                            for everyone reading this your starting class can help you min/max stats depending on what your endgame build is however if it's your first playthrough your starting class is mostly what you want your starting gear and your abilities to be with time you can turn a starting sorcerer into the heaviest mace bonking build you've ever seen yea it could take longer but it doesn't mean it can't happen and if you mess up your stats you can always reallocate them at Rosaria and everything is this game is viable as long as you know how to use it so go have fun and experiment with your build just play is smart and have fun along the way. Also don't take **** from any tryhard that thinks what your doing isn't good play the game for you

                                            Have fun
                                            Play smart
                                            and enjoy Dark Souls 3

                                            • Anonymous

                                              Knight is always my go-to class when starting out. Knight is a really good class for quality builds imo, since it starts with almost the same Str and Dex. For my most recent playthrough I chose warrior, since I wanted to try doing a Str build, as I normally go for Dex builds. If it's your first time playing DS3, go for the knight class if you're unsure of what build you want to do, or just want to have an easier time in the early game.

                                              • Anonymous

                                                Knight: Melee (lowest int/fth/lck and vit is still more valuable than those 3 stats), or INT (lowest fth/lck), or FTH (lowest Int/lck) ||
                                                Pyro: INT/FTH (lowest vit/lck for stat heavy int/fth casters or dark build ||
                                                Deprived: Very slightly Stat efficient for stat hungry builds in SOME exceptional cases that still want to barely use a long sword and not be overleveled ||

                                                note that you can cast tears with priestess ring + darkmoon ring + Dusk Crown ring (if you need cheaper fp cost) at the start of an invasion/gank/arena/area/fight club. And then switch them out. A sort of compromise that could save you 5 points in fth for non fth builds.

                                                • Anonymous

                                                  For a video showing a faith character beating all of the bosses in NG+++++++, look for 'All Dark Souls Bosses in NG+9 VS Solaire of Astora' and skip to 2:51:27

                                                  • Anonymous

                                                    All of these people saying Knight is the go to for melee builds clearly haven't even glanced at an class optimiser. Warrior is clearly superior unless going for pure dex in which case mercenary is the best. Heck, even deprived ties or possibly even surpasses knight in most cases. Not only do they start at a bit lower soul level, their stats are already focused on essential stats (especially on warrior), knight wastes stats not only on attunement but on vitality too. 15 vitality is way more than you would ever need, unless you're going to use heavy armor but considering how little of a difference armor makes, why would you? And if you need the vitality you can just level it up as much as you need to without wasting unchangeable levels on it. Now, to end this little rant I would like to compare the two classes points wasted on "useless stats", namely att, vit, int, fth and luck. Knight's total sums up to be 50 (10+15+9+9+7), where as warrior gets 45 (6+11+8+9+11). That in addition to the starting soul level difference mentioned previously concludes that picking warrior is seven, SEVEN levels more efficient than picking knight. For melee build ALWAYS pick warrior, unless you're going to be a dex weeb in which case go for mercenary.

                                                    • Anonymous

                                                      Just a small advice for new players: while choosing the right class can be really important if you want to go for a optimiced pvp soul level 120, but if you just want to go for a normal PvE playthrough, your starting class is really just a way to start with a weapon you like. cause after the tutorial you are able to switch play-styles in just 1 or 2 hours

                                                      • Anonymous

                                                        Im a thief building everything mainly the ice sword and katana I’m working on the saske build of black flame lightning and the sharp katana

                                                        • Anonymous

                                                          I just beat the game with knight class and went for STR/VGR. now I’ve started a faith build with pyromancer and had so much trouble with crystal sage for some reason. I guess just the rng matters. I have already beaten Gundyr, vordt, Greatwood, sage and deacons

                                                          • Anonymous

                                                            I created a Knight, but I made my Knight use Pyromancy. I guess I got a Daemonic Knight now. Any tips for a Daemonic Knight?

                                                            • Anonymous

                                                              For your first character, unless you're making an all-in-one-stat or luck character, you should only be considering one class: Knight. Consider you may want to switch playstyle halfway through your playthrough. Consider you may not feel like replaying the game all over again on other classes. There is a lot of reasons to choose the most versatile class for your first playthrough. No matter what build you want, except for luck, Knight is at worst 4 stats behind any other class. No other class has that versatility. The other classes that you may consider for dedicated builds are Warrior, Pyro, Sorcerer, and Cleric. But let's have a closer look on their stats in different builds, shall we!? (Ignoring VGR, END, and VIT for every build since they will always be upgraded to 15-40.) For a STR-only build, with ATT/DEX/INT/FTH/LUCK as dead stats, Warrior is #1 with Knight 4 stats behind. For a DEX-only build, with ATT/STR/INT/FTH/LUCK as dead stats, Knight is #1 (lolwut!) with Warrior 2 stats behind and Thief 4 stats behind. For a INT-only build, with STR/DEX/FTH/LUCK as dead stats, Sorcerer is #1 with Knight 3 stats behind and Pyro 4 stats behind. For a FTH-only build, with STR/DEX/INT/LUCK as dead stats, Cleric is #1 with Knight 1 stat behind and Pyro 2 stats behind. For a mixed weapons STR/DEX build, with ATT/INT/FTH/LUCK as dead stats, Warrior is #1 with Knight 1 stat behind. Pyro is a whopping 13 stats behind. For a mixed magic INT/FTH build, with STR/DEX/LUCK as dead stats, Pyro is #1 with Deprived 2 stats behind, Sorcerer 3 stats behind, Knight 4 stats behind, and Warrior 8 stats behind. For a jack-of-all-trades 20-into-everything build with only LUCK as a dead stat, Knight and Pyro is king and queen, but Knight wins because of the option to save 2 stats on ATT and use rings to get spell slots. Unsurprisingly, Knight is superior to Pyro if you want to try a pure STR or DEX build. But surprisingly, Knight is also superior to Pyro on a pure INT or FTH build. Pyro would be 12 stats behind Knight in a STR/DEX "quality" build but only 4 stats ahead in a INT/FTH "pyro" build. Warrior is superior to Knight on pure STR, but is pretty much always 4 stats behind on any build that involves magic because of the 4 extra stats into Luck. Warrior is actually more well-rounded than Pyro for trying out all of STR, DEX, INT, and FTH (8 vs 13 stats behind at worst). Cleric and Sorcerer are too specialized, 15-16 stats behind Knight on STR and DEX builds. As you can see, Knight manages to perform close to the top dog in any kind of build. He is your best waifu when you want to try everything. You can re-spec your character 5 times every NG cycle at Rosaria. Remember you can copy/backup your save file prior to respeccing, and replace your save file with the copy if you want to turn back time to before you respecced (aka "save scumming") (completely legal action). That way you can try out different builds without spending your 5 respecs.

                                                              • Anonymous

                                                                If you are unsure which class to pick, there are only two for that: Knight for warrior type characters, Pyromancer for mage types, either for hybrid types. When unsure, pick Knight. Luck is a -very- niche stat and they have it the lowest among classes. If you changed your mind on your character stats, there are respec's available in-game, though you can't lower a stat past its initial value.
                                                                The rest of the classes are only for when you know what you are doing, like played the game at least once, going after minmaxing or have specific build in mind. Or if you so insist on roleplaying. Just know, there is no unique gear a character start with, everything can be found soon enough during play.

                                                                • Anonymous

                                                                  Ok class beginning of the game just choose pyromancer.He cast the fireball spell and a lot of enemies in game have a fire weakness pair that with the deep axe that has dark damage with most enemies being weak to dark then you have yourself OP to start the game.

                                                                  • Anonymous

                                                                    Assassin is so fun, being able to backstab enemies much easier (you can even run against them while behind and they won't aggro) and immunity to fall damage can help a lot of new players

                                                                    • Anonymous

                                                                      I started as a warrior, then i started investing stats some pyromancy and ended up being an hybrid pyro-warrior. Does that mean i m a demon?

                                                                      • Anonymous

                                                                        Plan your build.. Tanky build (heavy/high dmg 2H weapon need high poise & dmg ress armor).. Speedy build (light to medium armor, or just get naked, fast dps weapon in hand). Or Caster build (any equipment that can buff the spell, incresing atunement slot, and decresing casting time)

                                                                        • Anonymous

                                                                          Can you see one of your friends classes? I was playing on ps4 and my friend knew what class I was and we weren't playing together.

                                                                          • Anonymous

                                                                            Knight is best for min-maxing a melee build. I mean, a lot of the best strength weapons still require a bit of dexterity, and some of the best dexterity weapons require a bit of strength. Or you can just do a standard quality build of 40 strength, 40 dexterity build and be able to make the most out of refined weapons and weapons (like the wolfknight greatsword) that can't be infused. Slap a crossbow on for ranged attacks, and you have all your bases covered. Alternatively, if you want a pure intelligence or faith caster build, then that 13 strength and 12 dexterity opens up (or gets you close) alot of weapon options. 2 points of strength and you can wield the Onyx Blade. 3 points and you got the Moonlight Greatsword. 6 points in dex will get the Onikiri and Ubadachi. Lots of good weapons are only a few levels away. Pyromancer is a close second, but only if you want to do a pyromancer or dark.

                                                                            • Anonymous

                                                                              I made my own class in dark souls 3, idk what to call it, but its a class that uses good pyromancy and also has a good armor value, i also have a sword in case I get into some hand to hand combat.

                                                                              • Anonymous

                                                                                The higher your level, the more starting classes become pointless/non-functional. Past SL55, characters are about to hit the soft caps and tend to branch out to other stats and become hybridized, so there is less distinction between classes. Also I found the Knight to be the best starting class for any sort of build at SL70+. Mocked up a SL75 STR build in soulsplanner, thought Warrior would be good starting class, but no, it wastes 3 levels compared to the Knight. With a SL111 Pyro build, picking either a Knight or an actual pyromancer as your starter makes no difference.

                                                                                • Anonymous

                                                                                  Knight - high str med dex weapons (bkga bkgs) Warrior - high str (ledo fugs) Mercenary - high dex (darkdrift frayed blade) Herald - dex faith (draginslayer spear/swordspear) Cleric - str faith (dragonslayer greataxe morne greathammer) Pyro - all faith+int scaling weapons (demons, witch locks, onyx) Assassin - str int (moonlight greatsword) Sorcerer - dex int (aquamarine dagger) Thief - luck (anri and mangurb)

                                                                                  • Anonymous

                                                                                    For those who wish to play as sorcerer/sorceress, check out the series of videos 'Dark Souls 3 Intelligence kills' in which all of 24 bosses are beaten by a pure magic build.

                                                                                    • Anonymous

                                                                                      Why do they always gear up dex guys to go w/ intelligence builds and faith guys to go with str builds? Has anyone ever done a str/int build or a faith/dex build? Is it just the weapons work best w/ those kinds of spells-to their natural inclements?

                                                                                      • Anonymous

                                                                                        Deprived or git gud. On a serious note, it is the only starting class (other then Knight for the most part) that has no weaknesses and it is the only class that cannot be disputed due to it starting with high stats (all 10) AT LEVEL ONE (YES, LEVEL ONE) vs. all other classes starting at high(er) levels making it take longer to make a specific build as well as (to an extent) usually having undesirable point distribution in creating VARIED builds. - Let's say I'm a Warrior and I stop at the 120 meta as a Strength build but find it boring after a while and want to go Sorcery. UH-OH! I have a whopping 16 strength, the lowest starting attunement in game, as well as low Intelligence. I just chose the worst class in game for variable viability to use ANY form of magic in game due to pidgeon-holing myself to a (super) specialized starting class with wasted points. Not with Deprived, I'll just reset everything back to default (aka 10 in everything) and LITERALLY BUILD from LEVEL ONE (1) my perfect Pyromancer, my perfect Strength build or perfect Luck build. - I can't go wrong my starting stats & level distribution are perfect to become all at any meta range with no drawbacks (granted Knight would likely do better for ridiculously low metas like 60 and 90). All in all, the "best" starting class is ultimately up to personal preference but when talking 120 Meta it's ultimately either Deprived or Knight (Unless it's a Luck build Knight has the most crap luck stat if I remember right)

                                                                                        • Anonymous

                                                                                          If you're going to make a hollow build (good fucking luck), the most ideal class is Warrior. Thief might seem great, but it's only good for very early levels where you NEED those starting luck points.

                                                                                          • Anonymous

                                                                                            KNIGHT= vitality + strength/dexterity build

                                                                                            MERCENARY= pure dexterity build

                                                                                            WARRIOR = pure strength build

                                                                                            HERALD = faith/dexterity or strentgh build

                                                                                            THEIF = hollow/bleed luck build

                                                                                            ASSASSIN = int/dex or strength build

                                                                                            SORCERER, PYROMANCER, CLERIC = pure magic builds

                                                                                            DEPRIVED = PVP build if you know what your looking for

                                                                                            • Anonymous

                                                                                              What's the best starting class for a hybrid caster build? I'm going for a Moonlight Greatsword build, but picking a Sorcerer to start makes me feel vulnerable, and I want to get up in people's faces.

                                                                                              • Anonymous

                                                                                                Pyromancer is the best if you want to use a lot of varying sorceries/pyromancies/miracles. Assassin is good if you want to hybridize between thief and sorcerer, with a sound/fall mitigation spell. Knight is tanky, melee-wise. merc is good for people who tend to handswitch, but is less powerful then warrior. Warrior is strength and damage-oriented. Herald is a faith and dex/str hybrid, using spears and miracles mainly. Cleric and sorcerer are both oriented to a specific magic branch. Deprived is... well... deprived, a clean slate.

                                                                                                • Anonymous

                                                                                                  Theres no better or worse starting class, all of them are maleable in what you want later, i started a knight and now im a pyroknight at level 68, if i want it maybe in level 100 i will also cast miracles with strenght and dex softcap. Focusing only in melee or spells is stupid in this game that allows a lot of room to experiment. Hybrids are always better.

                                                                                                  • Anonymous

                                                                                                    The mercenary class is the best for me, because it doesn't have that different stats from the knight, although the dexis good for some ultra greatswords like the farron greatsword, you just need to upgrade strength to about 20 and you're set. Plus you look SOOOO cool dual wielding the curved sword by two handing!

                                                                                                    • Anonymous

                                                                                                      If you choose Herald, or Deprived, for a free parrying shield, go to the tree before the Sword Master (naked katana dude outside Firelink), and grab the East-West Shield.

                                                                                                      • Anonymous

                                                                                                        I did the math. Warrior seems to be the fastest way(lowest level) to get 40 str/dex/end/vig build. Am I wrong?

                                                                                                        • Anonymous

                                                                                                          aaaw no wanderer class (it appears to have been replaced by mercenary seeing as it basically serves the same)

                                                                                                          • Anonymous

                                                                                                            Here's how I understand min/maxing, hopefully this will help you choose a class. For this I am considering higher level builds (like SL70-120).
                                                                                                            You want your "dead stats" to be kept to a minimum. Dead stats are Luck (for almost all builds), usually either Fth or Int, and occasionally either Str or Dex. Attunement is only a concern, imo, for a few classes, and Vit/Vgr/End are useful for every class.

                                                                                                            Knight: Minimum luck makes this class the default that every other class has to beat. The only way most other classes can be more efficient than Knight is by counting Knight's extra points in Fth, Int, Str or Dex as dead stats. For example, if you want to specifically use a Heavy Greatsword which requires 10 Dex to wield, the Knight has 2 unnecessary points in Dex. Knight is a very safe pick, particularly if you plan to use a weapon that uses 13 Str and 12 Dex or more to wield, and can choose whatever school of magic.

                                                                                                            Pyromancer: Must use Pyromancy or Chaos/Dark-infusion to benefit from high Int/Fth. Low Dex and minimum Luck means few wasted points. Potentially the most efficient class, even more so than Knight, if you use weapon a with less than 12 Dex requirement. Min/max build would be something like Dark-infused Greatsword.

                                                                                                            Mercenary: Dex/Int-shifted class. Has 1 less Fth, but 2 more Luck, than Knight. This class can be more efficient than Knight if you keep Str under 12. Example ideal build would be to keep your starting swords with sharp infusion.

                                                                                                            Cleric: Lowest Dex and Int, so must use a weapon with little or no Dex requirement and not level Dex to be effective. If you treat the Knight's 5 extra points in Dex as dead stats, than it equals the Cleric's 5 dead points in Luck. On top of that, the Cleric has 2 less points in Int, and so comes ahead with 2 less dead stats than Knight. Ideal build would be something with Heavy or Blessed Hammers or Great Hammers. Also the most efficient as a Luck/Fth character thanks to minimal Int.

                                                                                                            Sorcerer: Lowest Str and Fth, making this class the opposite of Cleric. The large investment in Luck means you must not level Str in order to be efficient and will have a very limited selection of weapons. Ideal build would be like Crystal-infused Scimitar. Alternatively, works well with Luck/Int build, if you don't think the extra points in Att are wasted.

                                                                                                            Thief: Highest luck makes thief very poor for anything but Hollow-infused weapons. Ideally a Dex/Luck/Int build, but the Sorcerer actually performs better because it has 1 less Fth, a dead stat in this case, and could potentially keep fewer points in Str. Only preferable if you want to avoid Sorcerer's investment in Att. Most efficient build would be something like hollow falchion with 14 attunement.

                                                                                                            Warrior: Choose this class if you want to be a Str pure that doesn't use magic, or even rely on weapon art that much. Warrior has 4 less dead points than Knight if you can consider the extra points in Dex, Int and Att as dead stats. Use some Heavy Great-weapon.

                                                                                                            Herald: I can't think of a way this class ever beats Knight. It has 4 more Luck than Knight, but 1 less Int, putting it at a 3-point deficit. Even if you don't level Str or Dex or -both-, you're still behind. (Herald was my first character and felt like a bit of a noob trap.)

                                                                                                            Assassin: Has a similar problem to Herald, as this class appears mostly to be an inferior form of Mercenary. They are fitted towards a Dex/Int build and have 10 Str like Merc, but has 1 more point in Fth and 1 more in Luck that go to waste.

                                                                                                            Deprived: Deprived are never really optimal for min/maxing. You probably won't use all their Str/Dex/Int/Fth unless you're a Pyromancer, but then you'd just go Pyromancer (or even Knight) in that case since they has 3 less Luck.

                                                                                                            • Anonymous

                                                                                                              If you are planning to do meta (SL120) and you're playing to min max, you must go as Knight or Pyromancer.

                                                                                                              The two classes have the lowest luck of any class (luck is for the most part considered useless in PvP and therefore is unwanted).

                                                                                                              Now what you choose depends if you're planning to be a melee build or a magic build.

                                                                                                              • Anonymous

                                                                                                                As a rule of thumb when making a new character, consider Deprived as the standard with certain stats as dump stats depending on your build (Vig, End and Vit are almost always desirable, while Luck is almost always a dump stat), consider any of your dump stats that are below 10 to make that class more desirable while any above to make it less so.

                                                                                                                For example, I pick Warrior if I don't use Spells/Pyromancies/Miracles (7 Levels worth of undesirable spellcaster stats are instead invested in useful stats), however the high Str can make it less optimal if you plan on using a Sharp Dex weapon with minimal Str requirement.

                                                                                                                Knight works best for most melee-oriented builds with 1-3 spells (think Strength, Dexterity or Quality builds with Flame Arc, Lightning Blade, Magic Shield, Rejuvenation, Med Heal or Rapport) due to the minimum 10 Attunement for a single spell slot, going to 14 or 18 for each extra when you need it, Knight has 5 Levels worth of potentially undesirable stats invested in useful stats, coming to 4 Levels worth if you choose to pursue either Faith or Intelligence.

                                                                                                                Mercenary works with very specific builds who need high Dex with minimum Str, especially if they desire to use certain Sorceries even at a low level, and a low Vit could also be considered desirable in some circumstances.

                                                                                                                Pyromancer is great for Pyromancies (*clap, clap*) and Dark Sorceries/Miracles, a relatively low Str/Dex make it easy to achieve minimum requirements for weapons and use a weapon buff for damage instead or specialise into pure Str or pure Dex, like Mercenary/Knight, they have a low Luck as a dump stat.

                                                                                                                I would argue that Assassin, Herald and Deprived have the worst stat distributions, considering their high Luck and low defensive stats even the Knight becomes more optimal after only a few levels, they are strange hybrids that only serve to weaken you in the long run.

                                                                                                                Cleric is a very specialised pick for Miracle casters who forgo Int, Vit, Dex and possibly End to have more powerful miracles (think glass-cannon Lightning throwing, dedicated Healers or Lightning Blade with minimum stat requirements for their weapon).

                                                                                                                Finally, the Thief is a class that should really only be used for glass-cannon Dex or Luck based builds, this means very specialised builds revolving around Hollow-infused weapons, Bleed or Poison inflicting weapons or Anri's Straight Sword.

                                                                                                                This guide does ignore all the starting equipment for each class, though pretty much all of the equipment for all classes can be found within the first three or four areas of the game. And indeed, at most you will be optimised for only 7 levels, overall however Knight is the most diverse class in my opinion, allowing it to respec into anything it wants with good optimisation.

                                                                                                                Second rule of thumb for TLDR: 'Warrior is for No Spells/No Dex' : 'Knight is for Spells/Maybe Spells'

                                                                                                                • Anonymous

                                                                                                                  Warrior confirmed best starting class for pure, no-spells melee. Tested on mugenmonkey. 27 vig, 40 end, and 3 different levels of strength (40, 59, 66). Needless to say warrior was always ahead by a few levels. Deprived was somewhere in between the two. This even applies to quality builds! 27 vig, 40 end, 27str40dex or 40str40dex, warrior is 5 levels more efficient than knight or deprived. Of course, I recommend experimenting on mugenmonkey yourself.

                                                                                                                  • Something to note: every class starts with 90 + (SL - 1) stat points. You don't receive any extra points if you select Deprived. Because they allot you the lowest amount of the luck stat, Knight and Pyromancer are in my opinion the best classes to start as. Knight for more melee, Pyromancer for using magics.

                                                                                                                    Also, PICK THE YOUNG WHITE BRANCH!

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