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Classes in Dark Souls 3 determine the starting Stats and Equipment of the player. There are 10 Classes in Dark Souls 3 that the player can begin the game with. They are listed below:

 

Classes

 

Knight

9

13

12

12

10

9

11

9

15  7

Mercenary

8

10

11

16

12

10

11

8

10  9

Warrior

7

16

14

9

6

8

12

9

11  11

Herald

9

12

12

11

10

8

9

13

12  11

Thief

5

9

10

13

11

10

10

8

9  14

 

Assassin

10

10

10

14

14

11

11

9

10  10

Sorcerer

6

7

9

12

16

16

9

7

7  12

Pyromancer

8

12

11

9

12

14

10

14

8  7

Cleric

7

12

10

8

14

7

9

16

7  13

Deprived

1

10

10

10

10

10

10

10

10  10

 

Class Comparison Table

 
LV

Vgr

Att

End

Vit

Str

Dex

Int

Fth

Luck
Knight  9 12 10 11 15 13 12 9 9  7
Mercenary  8 11 12 11 10 10 16 10 8  9
Warrior  7 14 6 12 11 16 9 8 9  11
Herald  9 12 10 9 12 12 11 8 13  11
Thief  5 10 11 10 9 9 13 10 8  14
Assassin  10 10 14 11 10 10 14 11 9  10
Sorcerer  6 9 16 9 7 7 12 16 7  12
Pyromancer  8 11 12 10 8 12 9 14 14  7
Cleric  7 10 14 9 7 12 8 7 16  13
Deprived  1 10 10 10 10 10 10 10 10  10

*Note: All classes have a stat distribution of 99 points at level 10.

 

 Level  Strength
 Vigor  Dexterity
 Attunement  Intelligence
 Endurance  Faith
 Vitality  Luck

 




    • Anonymous

      08 Apr 2018 00:18  

      Pyromancer is the best if you want to use a lot of varying sorceries/pyromancies/miracles. Assassin is good if you want to hybridize between thief and sorcerer, with a sound/fall mitigation spell. Knight is tanky, melee-wise. merc is good for people who tend to handswitch, but is less powerful then warrior. Warrior is strength and damage-oriented. Herald is a faith and dex/str hybrid, using spears and miracles mainly. Cleric and sorcerer are both oriented to a specific magic branch. Deprived is... well... deprived, a clean slate.

      • Anonymous

        27 Mar 2018 00:47  

        Theres no better or worse starting class, all of them are maleable in what you want later, i started a knight and now im a pyroknight at level 68, if i want it maybe in level 100 i will also cast miracles with strenght and dex softcap. Focusing only in melee or spells is stupid in this game that allows a lot of room to experiment. Hybrids are always better.

        • Anonymous

          16 Mar 2018 08:44  

          The mercenary class is the best for me, because it doesn't have that different stats from the knight, although the dexis good for some ultra greatswords like the farron greatsword, you just need to upgrade strength to about 20 and you're set. Plus you look SOOOO cool dual wielding the curved sword by two handing!

          • Anonymous

            25 Feb 2018 05:29  

            If you choose Herald, or Deprived, for a free parrying shield, go to the tree before the Sword Master (naked katana dude outside Firelink), and grab the East-West Shield.

            • Anonymous

              24 Feb 2018 07:40  

              I did the math. Warrior seems to be the fastest way(lowest level) to get 40 str/dex/end/vig build. Am I wrong?

              • Anonymous

                05 Feb 2018 17:21  

                aaaw no wanderer class (it appears to have been replaced by mercenary seeing as it basically serves the same)

                • Anonymous

                  03 Feb 2018 08:14  

                  Here's how I understand min/maxing, hopefully this will help you choose a class. For this I am considering higher level builds (like SL70-120).
                  You want your "dead stats" to be kept to a minimum. Dead stats are Luck (for almost all builds), usually either Fth or Int, and occasionally either Str or Dex. Attunement is only a concern, imo, for a few classes, and Vit/Vgr/End are useful for every class.

                  Knight: Minimum luck makes this class the default that every other class has to beat. The only way most other classes can be more efficient than Knight is by counting Knight's extra points in Fth, Int, Str or Dex as dead stats. For example, if you want to specifically use a Heavy Greatsword which requires 10 Dex to wield, the Knight has 2 unnecessary points in Dex. Knight is a very safe pick, particularly if you plan to use a weapon that uses 13 Str and 12 Dex or more to wield, and can choose whatever school of magic.

                  Pyromancer: Must use Pyromancy or Chaos/Dark-infusion to benefit from high Int/Fth. Low Dex and minimum Luck means few wasted points. Potentially the most efficient class, even more so than Knight, if you use weapon a with less than 12 Dex requirement. Min/max build would be something like Dark-infused Greatsword.

                  Mercenary: Dex/Int-shifted class. Has 1 less Fth, but 2 more Luck, than Knight. This class can be more efficient than Knight if you keep Str under 12. Example ideal build would be to keep your starting swords with sharp infusion.

                  Cleric: Lowest Dex and Int, so must use a weapon with little or no Dex requirement and not level Dex to be effective. If you treat the Knight's 5 extra points in Dex as dead stats, than it equals the Cleric's 5 dead points in Luck. On top of that, the Cleric has 2 less points in Int, and so comes ahead with 2 less dead stats than Knight. Ideal build would be something with Heavy or Blessed Hammers or Great Hammers. Also the most efficient as a Luck/Fth character thanks to minimal Int.

                  Sorcerer: Lowest Str and Fth, making this class the opposite of Cleric. The large investment in Luck means you must not level Str in order to be efficient and will have a very limited selection of weapons. Ideal build would be like Crystal-infused Scimitar. Alternatively, works well with Luck/Int build, if you don't think the extra points in Att are wasted.

                  Thief: Highest luck makes thief very poor for anything but Hollow-infused weapons. Ideally a Dex/Luck/Int build, but the Sorcerer actually performs better because it has 1 less Fth, a dead stat in this case, and could potentially keep fewer points in Str. Only preferable if you want to avoid Sorcerer's investment in Att. Most efficient build would be something like hollow falchion with 14 attunement.

                  Warrior: Choose this class if you want to be a Str pure that doesn't use magic, or even rely on weapon art that much. Warrior has 4 less dead points than Knight if you can consider the extra points in Dex, Int and Att as dead stats. Use some Heavy Great-weapon.

                  Herald: I can't think of a way this class ever beats Knight. It has 4 more Luck than Knight, but 1 less Int, putting it at a 3-point deficit. Even if you don't level Str or Dex or -both-, you're still behind. (Herald was my first character and felt like a bit of a noob trap.)

                  Assassin: Has a similar problem to Herald, as this class appears mostly to be an inferior form of Mercenary. They are fitted towards a Dex/Int build and have 10 Str like Merc, but has 1 more point in Fth and 1 more in Luck that go to waste.

                  Deprived: Deprived are never really optimal for min/maxing. You probably won't use all their Str/Dex/Int/Fth unless you're a Pyromancer, but then you'd just go Pyromancer (or even Knight) in that case since they has 3 less Luck.

                  • Anonymous

                    03 Jan 2018 03:24  

                    If you are planning to do meta (SL120) and you're playing to min max, you must go as Knight or Pyromancer.

                    The two classes have the lowest luck of any class (luck is for the most part considered useless in PvP and therefore is unwanted).

                    Now what you choose depends if you're planning to be a melee build or a magic build.

                    • Anonymous

                      24 Oct 2017 04:20  

                      As a rule of thumb when making a new character, consider Deprived as the standard with certain stats as dump stats depending on your build (Vig, End and Vit are almost always desirable, while Luck is almost always a dump stat), consider any of your dump stats that are below 10 to make that class more desirable while any above to make it less so.

                      For example, I pick Warrior if I don't use Spells/Pyromancies/Miracles (7 Levels worth of undesirable spellcaster stats are instead invested in useful stats), however the high Str can make it less optimal if you plan on using a Sharp Dex weapon with minimal Str requirement.

                      Knight works best for most melee-oriented builds with 1-3 spells (think Strength, Dexterity or Quality builds with Flame Arc, Lightning Blade, Magic Shield, Rejuvenation, Med Heal or Rapport) due to the minimum 10 Attunement for a single spell slot, going to 14 or 18 for each extra when you need it, Knight has 5 Levels worth of potentially undesirable stats invested in useful stats, coming to 4 Levels worth if you choose to pursue either Faith or Intelligence.

                      Mercenary works with very specific builds who need high Dex with minimum Str, especially if they desire to use certain Sorceries even at a low level, and a low Vit could also be considered desirable in some circumstances.

                      Pyromancer is great for Pyromancies (*clap, clap*) and Dark Sorceries/Miracles, a relatively low Str/Dex make it easy to achieve minimum requirements for weapons and use a weapon buff for damage instead or specialise into pure Str or pure Dex, like Mercenary/Knight, they have a low Luck as a dump stat.

                      I would argue that Assassin, Herald and Deprived have the worst stat distributions, considering their high Luck and low defensive stats even the Knight becomes more optimal after only a few levels, they are strange hybrids that only serve to weaken you in the long run.

                      Cleric is a very specialised pick for Miracle casters who forgo Int, Vit, Dex and possibly End to have more powerful miracles (think glass-cannon Lightning throwing, dedicated Healers or Lightning Blade with minimum stat requirements for their weapon).

                      Finally, the Thief is a class that should really only be used for glass-cannon Dex or Luck based builds, this means very specialised builds revolving around Hollow-infused weapons, Bleed or Poison inflicting weapons or Anri's Straight Sword.

                      This guide does ignore all the starting equipment for each class, though pretty much all of the equipment for all classes can be found within the first three or four areas of the game. And indeed, at most you will be optimised for only 7 levels, overall however Knight is the most diverse class in my opinion, allowing it to respec into anything it wants with good optimisation.

                      Second rule of thumb for TLDR: 'Warrior is for No Spells/No Dex' : 'Knight is for Spells/Maybe Spells'

                      • Anonymous

                        28 Sep 2017 10:47  

                        Warrior confirmed best starting class for pure, no-spells melee. Tested on mugenmonkey. 27 vig, 40 end, and 3 different levels of strength (40, 59, 66). Needless to say warrior was always ahead by a few levels. Deprived was somewhere in between the two. This even applies to quality builds! 27 vig, 40 end, 27str40dex or 40str40dex, warrior is 5 levels more efficient than knight or deprived. Of course, I recommend experimenting on mugenmonkey yourself.

                        • 27 Sep 2017 08:46  

                          Something to note: every class starts with 90 + (SL - 1) stat points. You don't receive any extra points if you select Deprived. Because they allot you the lowest amount of the luck stat, Knight and Pyromancer are in my opinion the best classes to start as. Knight for more melee, Pyromancer for using magics.

                          Also, PICK THE YOUNG WHITE BRANCH!

                          • Anonymous

                            24 Aug 2017 12:05  

                            i started as a warrior but soon i had the same armor and shield as the knight and could have reached my current stats as the knight but still i think the best starting class is the warrior because it can help you through the start (not having stats that are useless at the beginnig) and then you can get every thing the knight has.

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