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Classes in Dark Souls 3 determine the starting Stats and Equipment of the player. There are 10 Classes in Dark Souls 3 that the player can begin the game with, and any of them can be customized by leveling up and adding points to different stats. Classes are listed below:

 

Classes in DKS3

 

Knight

9

13

12

12

10

9

11

9

15  7

Mercenary

8

10

11

16

12

10

11

8

10  9

Warrior

7

16

14

9

6

8

12

9

11  11

Herald

9

12

12

11

10

8

9

13

12  11

Thief

5

9

10

13

11

10

10

8

9  14

 

Assassin

10

10

10

14

14

11

11

9

10  10

Sorcerer

6

7

9

12

16

16

9

7

7  12

Pyromancer

8

12

11

9

12

14

10

14

8  7

Cleric

7

12

10

8

14

7

9

16

7  13

Deprived

1

10

10

10

10

10

10

10

10  10

 

Class Comparison Table

 
LV

Vgr

Att

End

Vit

Str

Dex

Int

Fth

Luck
Knight  9 12 10 11 15 13 12 9 9  7
Mercenary  8 11 12 11 10 10 16 10 8  9
Warrior  7 14 6 12 11 16 9 8 9  11
Herald  9 12 10 9 12 12 11 8 13  11
Thief  5 10 11 10 9 9 13 10 8  14
Assassin  10 10 14 11 10 10 14 11 9  10
Sorcerer  6 9 16 9 7 7 12 16 7  12
Pyromancer  8 11 12 10 8 12 9 14 14  7
Cleric  7 10 14 9 7 12 8 7 16  13
Deprived  1 10 10 10 10 10 10 10 10  10

*Note: All classes have a stat distribution of 99 points at level 10.

 

 Level  Strength
 Vigor  Dexterity
 Attunement  Intelligence
 Endurance  Faith
 Vitality  Luck



    • Anonymous

      17 Nov 2018 08:03  

      Why do they always gear up dex guys to go w/ intelligence builds and faith guys to go with str builds? Has anyone ever done a str/int build or a faith/dex build? Is it just the weapons work best w/ those kinds of spells-to their natural inclements?

      • Anonymous

        06 Sep 2018 00:06  

        Deprived or git gud. On a serious note, it is the only starting class (other then Knight for the most part) that has no weaknesses and it is the only class that cannot be disputed due to it starting with high stats (all 10) AT LEVEL ONE (YES, LEVEL ONE) vs. all other classes starting at high(er) levels making it take longer to make a specific build as well as (to an extent) usually having undesirable point distribution in creating VARIED builds. - Let's say I'm a Warrior and I stop at the 120 meta as a Strength build but find it boring after a while and want to go Sorcery. UH-OH! I have a whopping 16 strength, the lowest starting attunement in game, as well as low Intelligence. I just chose the worst class in game for variable viability to use ANY form of magic in game due to pidgeon-holing myself to a (super) specialized starting class with wasted points. Not with Deprived, I'll just reset everything back to default (aka 10 in everything) and LITERALLY BUILD from LEVEL ONE (1) my perfect Pyromancer, my perfect Strength build or perfect Luck build. - I can't go wrong my starting stats & level distribution are perfect to become all at any meta range with no drawbacks (granted Knight would likely do better for ridiculously low metas like 60 and 90). All in all, the "best" starting class is ultimately up to personal preference but when talking 120 Meta it's ultimately either Deprived or Knight (Unless it's a Luck build Knight has the most crap luck stat if I remember right)

        • Anonymous

          22 Jul 2018 02:02  

          If you're going to make a hollow build (good fucking luck), the most ideal class is Warrior. Thief might seem great, but it's only good for very early levels where you NEED those starting luck points.

          • Anonymous

            19 Jul 2018 04:08  

            KNIGHT= vitality + strength/dexterity build

            MERCENARY= pure dexterity build

            WARRIOR = pure strength build

            HERALD = faith/dexterity or strentgh build

            THEIF = hollow/bleed luck build

            ASSASSIN = int/dex or strength build

            SORCERER, PYROMANCER, CLERIC = pure magic builds

            DEPRIVED = PVP build if you know what your looking for

            • Anonymous

              04 Jul 2018 18:06  

              What's the best starting class for a hybrid caster build? I'm going for a Moonlight Greatsword build, but picking a Sorcerer to start makes me feel vulnerable, and I want to get up in people's faces.

              • Anonymous

                08 Apr 2018 00:18  

                Pyromancer is the best if you want to use a lot of varying sorceries/pyromancies/miracles. Assassin is good if you want to hybridize between thief and sorcerer, with a sound/fall mitigation spell. Knight is tanky, melee-wise. merc is good for people who tend to handswitch, but is less powerful then warrior. Warrior is strength and damage-oriented. Herald is a faith and dex/str hybrid, using spears and miracles mainly. Cleric and sorcerer are both oriented to a specific magic branch. Deprived is... well... deprived, a clean slate.

                • Anonymous

                  27 Mar 2018 00:47  

                  Theres no better or worse starting class, all of them are maleable in what you want later, i started a knight and now im a pyroknight at level 68, if i want it maybe in level 100 i will also cast miracles with strenght and dex softcap. Focusing only in melee or spells is stupid in this game that allows a lot of room to experiment. Hybrids are always better.

                  • Anonymous

                    16 Mar 2018 08:44  

                    The mercenary class is the best for me, because it doesn't have that different stats from the knight, although the dexis good for some ultra greatswords like the farron greatsword, you just need to upgrade strength to about 20 and you're set. Plus you look SOOOO cool dual wielding the curved sword by two handing!

                    • Anonymous

                      25 Feb 2018 05:29  

                      If you choose Herald, or Deprived, for a free parrying shield, go to the tree before the Sword Master (naked katana dude outside Firelink), and grab the East-West Shield.

                      • Anonymous

                        24 Feb 2018 07:40  

                        I did the math. Warrior seems to be the fastest way(lowest level) to get 40 str/dex/end/vig build. Am I wrong?

                        • Anonymous

                          05 Feb 2018 17:21  

                          aaaw no wanderer class (it appears to have been replaced by mercenary seeing as it basically serves the same)

                          • Anonymous

                            03 Feb 2018 08:14  

                            Here's how I understand min/maxing, hopefully this will help you choose a class. For this I am considering higher level builds (like SL70-120).
                            You want your "dead stats" to be kept to a minimum. Dead stats are Luck (for almost all builds), usually either Fth or Int, and occasionally either Str or Dex. Attunement is only a concern, imo, for a few classes, and Vit/Vgr/End are useful for every class.

                            Knight: Minimum luck makes this class the default that every other class has to beat. The only way most other classes can be more efficient than Knight is by counting Knight's extra points in Fth, Int, Str or Dex as dead stats. For example, if you want to specifically use a Heavy Greatsword which requires 10 Dex to wield, the Knight has 2 unnecessary points in Dex. Knight is a very safe pick, particularly if you plan to use a weapon that uses 13 Str and 12 Dex or more to wield, and can choose whatever school of magic.

                            Pyromancer: Must use Pyromancy or Chaos/Dark-infusion to benefit from high Int/Fth. Low Dex and minimum Luck means few wasted points. Potentially the most efficient class, even more so than Knight, if you use weapon a with less than 12 Dex requirement. Min/max build would be something like Dark-infused Greatsword.

                            Mercenary: Dex/Int-shifted class. Has 1 less Fth, but 2 more Luck, than Knight. This class can be more efficient than Knight if you keep Str under 12. Example ideal build would be to keep your starting swords with sharp infusion.

                            Cleric: Lowest Dex and Int, so must use a weapon with little or no Dex requirement and not level Dex to be effective. If you treat the Knight's 5 extra points in Dex as dead stats, than it equals the Cleric's 5 dead points in Luck. On top of that, the Cleric has 2 less points in Int, and so comes ahead with 2 less dead stats than Knight. Ideal build would be something with Heavy or Blessed Hammers or Great Hammers. Also the most efficient as a Luck/Fth character thanks to minimal Int.

                            Sorcerer: Lowest Str and Fth, making this class the opposite of Cleric. The large investment in Luck means you must not level Str in order to be efficient and will have a very limited selection of weapons. Ideal build would be like Crystal-infused Scimitar. Alternatively, works well with Luck/Int build, if you don't think the extra points in Att are wasted.

                            Thief: Highest luck makes thief very poor for anything but Hollow-infused weapons. Ideally a Dex/Luck/Int build, but the Sorcerer actually performs better because it has 1 less Fth, a dead stat in this case, and could potentially keep fewer points in Str. Only preferable if you want to avoid Sorcerer's investment in Att. Most efficient build would be something like hollow falchion with 14 attunement.

                            Warrior: Choose this class if you want to be a Str pure that doesn't use magic, or even rely on weapon art that much. Warrior has 4 less dead points than Knight if you can consider the extra points in Dex, Int and Att as dead stats. Use some Heavy Great-weapon.

                            Herald: I can't think of a way this class ever beats Knight. It has 4 more Luck than Knight, but 1 less Int, putting it at a 3-point deficit. Even if you don't level Str or Dex or -both-, you're still behind. (Herald was my first character and felt like a bit of a noob trap.)

                            Assassin: Has a similar problem to Herald, as this class appears mostly to be an inferior form of Mercenary. They are fitted towards a Dex/Int build and have 10 Str like Merc, but has 1 more point in Fth and 1 more in Luck that go to waste.

                            Deprived: Deprived are never really optimal for min/maxing. You probably won't use all their Str/Dex/Int/Fth unless you're a Pyromancer, but then you'd just go Pyromancer (or even Knight) in that case since they has 3 less Luck.

                            • Anonymous

                              03 Jan 2018 03:24  

                              If you are planning to do meta (SL120) and you're playing to min max, you must go as Knight or Pyromancer.

                              The two classes have the lowest luck of any class (luck is for the most part considered useless in PvP and therefore is unwanted).

                              Now what you choose depends if you're planning to be a melee build or a magic build.

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