Level 6



DEX 12

ATN 16

INT 16




luck 12

The Sorcerer is a starting Class in Dark Souls 3.

A loner who left formal academia to pursue further research. Commands soul sorceries using high intelligence."



Sorcerer Starting Equipment

Mail BreakerSorcerer's StaffLeather ShieldYoung Dragon RingSoul ArrowHeavy Soul arrowSorcerer HoodSorcerer RobeSorcerer GlovesSorcerer Trousers



Notes About This Class

  • High Attunement and Intelligence. Average Luck and Dexterity.
  • Starts with Heavy Soul Arrow, handy for sniping down enemies.
  • Invest in Attunement for more FP and spell slots and Intelligence for spell damage.
  • The lack of Strength and Dexterity can be compensated with the use of Rapier and Dark Hand, which do not require any leveling investments.
  • While melee classes start with weapons that can be used through the entire game and continually scale, many of the better spells will not appear until middle and late game. 



Builds That Use This Class

  • Pure INT
  • Super Magician
  • Wizardling
  • Mind Witch
  • Spellmeister
  • Mage Lady

    • Anonymous

      01 Dec 2019 07:08  

      For optimization purposes, the sorcerer class is the way to go for pure INT builds and DEX/INT builds. For a STR/INT build, prefer the warrior, and for a quality/INT build, prefer the knight. You can use the high luck for some original DEX/INT/LCK builds, or other elemental DEX/LCK builds.

      • Anonymous

        30 Jan 2019 18:06  

        I was hoping to possibly use Dorhys gnawing but that’s 18 levels I’d need to get so that might not happen

        • Anonymous

          19 Jun 2018 22:27  

          I am wanting to use the Great Scythe with a Crystal infuse and basically go for a battle mage build. I am not very good with how gems hurt and help scaling yet. using my magic to punish foes from afar but be able to also fight up close. The Great Scythe has a pretty nasty sweet spot with it's range, or so I feel. Thoughts?

          • Anonymous

            12 Mar 2018 15:51  

            There are only 8 weapons in the game that a sorcerer can onehand without any stat investment or rings: Dagger, Bandit's Knife, Handmaid's Dagger, Mailbreaker, Stormruler, Rapier, Caestus and the Dark Hand.

            • Anonymous

              11 Mar 2018 12:21  

              The sorcerer class for me has always been the OP start. Two reasons -one is the soul arrow spell and two the starting weapon is the best critical and shield punching weapon around.

              Just set the Shield Breaker raw, buff it with magic or applied buffs and you won’t really need any other weapon for PVE. I’m not sure about PVP for I’m offline, cannot afford it. Anyway, everyone complains about the hard strength start but with the high starting luck but honestly, your prime is magic and not melee.

              • Anonymous

                25 Dec 2017 12:21  

                Testing damage stacking of sorceries from different items for PVE sniping (one shot kills using hidden body and soul spear).

                Lloyd's sword ring increases spell damage.
                Scholar's candlestick increases spell damage even if two handing the staff to use weapon art, and no need to level faith to meet requirements.
                Flynn's Ring has no effect.
                I didn't notice any damage increase from Pontiff's Right Eye when using Great Farron Darts, but could only get about 5 hits in on a Pontiff Guard before he died. Might not be enough to proc.

                • Anonymous

                  20 Dec 2017 18:36  

                  Step One: Get Hidden Body
                  Step Two: Get Slumbering Dragon Ring (I think it is called, the one with the muffle sound effect)
                  Step Three: Ignore 90% of the game as no enemies will ever know you are there.
                  Bonus: It becomes even more effecient if you also run with ring that increases buff duration since I believe Hidden Body counts as a buff.

                  • Anonymous

                    19 Nov 2017 20:43  

                    base strength is so low that you cant even use broken straight sword in one hand. not much more to be said

                    • Anonymous

                      13 Apr 2017 06:16  

                      My thoughts on Sorcery. Its the best at pve but the worst at pvp.

                      Sorcery is the worst class and route to befor pvp. So much so a large portion of the spells are melee range. Which just tells you that you mc*****ed up and should've gone melee build over sorcery and save resources for estus instead of splitting them in 2. Out of the 3 mage routes it has the least utility so you're not only good at surviving but a waste of space on a team when you could be replaced by someone who can use pyro or miracles which can heal and do more aoe spells than sorcery. Its spells go in a straight line so moving left, right, and in some cases forward at them will avoid it all. Once the opponent is up in your face you can't do anything in terms of spells.
                      If you build tanky you wasted damage, if you swap to melee or melee spells why didnt you just build melee to begin with, and if you cast again... well you *****ed up there and just got 1-2 shot by the melee build meta, if you do manage to hit them then gratz and surprise they have tears of denial so all that damage and they just 1-2 shot you, or you can just have them go on a whacky chase scene because if none of the above happened then this will and they eventually kill you.
                      Not to mention even if you are on a team, any good player would just drop everything and even ignore the host to kill you first because that is how much of an easy target you are.

                      For PVE on the other hand this class is the best. AI doesn't dodge much so hitting is several hundred times easier. You deal more damage then anyone. And you're very few useful utlity spell are actually now useful. Especially if you just want to speedrun through the place with spook and hidden body. Or kill bosses with ease with mercury (greatwood's worse nightmare).

                      So if you play Dark Souls for the pve pick sorcery, but if you play for pvp then recreate another character.
                      IMO best roles: Melee>>>Miracle=Pyromancy>>>>>>Level 1 guy>>>>>>Sorcery.

                      • Anonymous

                        26 Oct 2016 04:00  

                        Hey anybody I need Ton's of help with the dancer and wondering what ranged spell to use for it let me know or put a summon signs down around 4:45

                        • Anonymous

                          sorcerer is awesome but not a high variety13 Sep 2016 05:37  

                          The sorcerer is cool and fun to play but is limited to so many items that they can use i wish there was more armor sets that could either boost damage or even lower casting time the sorcerer is the best ranged character in the game but it is so difficult to out fit for your playstyle when you only have at most 15 items to combinate with

                          • Anonymous

                            Sorcerer07 Sep 2016 14:58  

                            So many people complaining that sorcerers aren't viable (in terms of PvE) in souls 3.I agree they are underbalanced in PvP, except in terms of briefing (very fun).Imo, if you cant play a sorcerer in PvE without *****ing, don't bother. I've had a far greater success rate vs ALL bosses on a sorcerer as opposed to any other class in souls 3 , taking down all bosses in less than 3 attempts (or less) on my first ever play through of the game.Intel sharp cap and staff aren't the only sources of win for this class. Learn to play it before you badquit.

                            • Anonymous

                              Fix pvp !10 Aug 2016 12:13  

                              Ok but am I the only one having trouble to get any kill as a pure sorcerer in PvP ***** is insane!

                              • Anonymous

                                Targeting system09 Aug 2016 01:02  

                                I use to be appalled by how magic worked in DS3 but I found a way to use pure sorceries/pyromancies build so yeah magic still work. The only thing remaining that I'm still mad about is the targeting system; It's, short, it doesn't lock-on and sometimes is actually hard to see. Pls fix it at least add a lock-on like in dragon dogma or the distance, you literally have to be at least at 5-10 meters of your target to hit anything.

                                • Anonymous

                                  Spell Sword24 Apr 2016 02:49  

                                  So far I've enjoyed starting as a Sorcerer to later become a Spell Sword. I've done the same with the previous Dark Souls games. I find the Moonlight Greatsword to be the best weapon for it.

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