Dark Hand

88 physical_defense-shield-icon.jpg 65.0
- lightning_defense-shield-icon.jpg 65.0
100 icon-wp_stability.png 30
icon_weight.png 0.0
Requirements & Bonus
0 0 0 0
weapon_type-icon.jpg Fist damage_type-icon.jpg Strike
skill-icon.jpg Lifedrain icon_fp_cost.png 18

Dark Hand is a Weapon in Dark Souls 3.

Weapon that allows its wielder to evoke an art unique to Londor, the land of the Hollow. It is also said to be an ancient relic of a Primordial Serpent.

The Dark Hand mercilessly saps the essence of its victims, and can also double as a special shield. Cannot be used two-handed.

Skill: Lifedrain
Embrace the victim and steal their HP. Can only be used against humans. 

Notes and Tips:

  • Cannot be Infused, Buffed or Reinforced.
    • Despite this, it can still be useful in PvE up to mid-game.  It can be obtained as early as after defeating Vordt, and its base damage is very high and is split heavily towards one damage type (Dark).  It also scales with the 4 main damage stats and has no requirements, allowing pretty much any build to use it as a substitute for a Deep- or Dark-infused weapon.
    • Its strike property can also be useful for stun-locking the skeletons in the Catacombs of Carthus.  This is especially useful for dexterity builds, which usually have a hard time finding decent weapons with strike damage properties early on in the game.
  • Can be used as a shield when equipped in left hand. If equipped in right hand, it acts as a striking weapon with a fist-weapon moveset.
  • Because it doesn't count as a shield, this weapon cannot be buffed with Magic Shield, making it a very bad shield due to the low stability. With 30 Endurance almost any weapon can get through your stamina bar with 2-3 hits.
  • When using a weapon that can attack with the shield up, like a spear or rapier, the shield animation dissapears despite it still blocking damage.
  • This item is missable in a playthrough if not purchased from Yuria of Londor. 
  • This weapon can do more damage with its skill if used behind someone, with the Dark Clutch Ring, was able to do 1267 damage, plus with the Blindfold Mask, Flynn's Ring and Lloyd's Sword Ring and it was able to do even more, with a high enough dark defence the damage will not show.



Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please don't post videos.)



Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



Fist & Claws
Caestus  ♦  Claw  ♦  Demon's Fist  ♦  Manikin Claws

    • Anonymous

      01 Feb 2019 20:32  

      it kinda depresses me that they nerfed the RAW ASS but buffed this, the RAW ASS was actually fun to use and required parrying, this is just handheld DPS.

      • Anonymous

        07 Nov 2018 05:06  

        Just picked this up at lvl 20 to kill dancer. However, I was planning on keeping my weapon level at +2 so I can get some early game proofs easier. Have I gimped myself? What weapon level does the Dark Hand equal anyone?

        • Anonymous

          Dark Hand [DKS3 Wiki]05 Nov 2018 17:19  

          Putting aside the much lamented twinking pontential, this thing is one of the best weapons in the game IMO. Okay, fine, it has no upgrades, but if you're playing a INT/FTH build the scaling makes up for it pretty nicely. At around 30/30 you're already doing about 100 additional dark damage although after that the scaling drops off significantly but at least for NG, you're a goddamn monster for PVE when you pair this thing with spellcasting.

          It also has an entertaining tactical advantage for sorcerers in PVP: while two handing a staff the Hand becomes invisible. This can lead to interesting situations where a melee fighter will boldly charge in thinking you have little to no defense at short range. First you pelt him with magic (might hit a few times even depending on the spell) and then at close range you hit him in the face with your stick (Izalith Staff is ideal for this due to the damage and range). He takes a hundred or so points of damage and you roll away. He gets angry and chases, thinking your defense is that crappy rod. But suddenly you move to one handing the staff and POW-POW, a hit or two in the kisser with the Hand. Suddenly he took hundreds of points of dank damage or if he has no parrying implement, you might even be able to spam him to death with punches. Alternatively, you can roll away yourself when he's reeling because hitting with fist weapons costs so little stamina even casters can throw it around effortlessly. And then there's the fun time when you get to put that dark damage in their place where the sun don't shine...

          • Anonymous

            31 Oct 2018 18:28  

            The shield mode is far worse than the stats would lead you believe. You can't even properly block dogs with it!

            • Anonymous

              22 Jul 2018 10:41  

              The Weapon Art Lifedrain can counter a not buff Onikiri and Ubadachi Weapon Art Onislayer. Onislayer can t stop your hyperarmor.

              • Anonymous

                20 Jul 2018 22:59  

                I'm okay with how stupid strong this is even at low levels, because it's drawbacks require that you have at least a decent degree of skill in order to use it effectively.

                • Anonymous

                  11 Jul 2018 03:29  

                  Are there any bosses that you can use the weapon art on? It seems like it would be pretty powerful to S U C C someone like Friede.... wait that came out wrong.

                  • Anonymous

                    24 Apr 2018 17:40  

                    This "weapon" is an absolute beast when fighting dancer with a sl1 character! No requirements, no weight, good dmg and less stamina consumption (normal weapons use twice as much).

                    • Anonymous

                      16 Apr 2018 22:08  

                      Never used this as a weapon, saw how much damage it done, beat my hardest boss in the game in 3 tries when previously it took me 15+ gg

                      • Anonymous

                        28 Mar 2018 16:29  

                        Most overrated weapon in the game. Can be easily countered by outspacing or using hyper armor, or both. If you get hit by this, you're either garbage at the game, messed up big time, or both.

                        • Anonymous

                          28 Mar 2018 09:25  

                          The lifedrain ability doesn't work on Yuria. I think that's a cool detail and a nod to the original purpose of this weapon... Yuria has no humanity to steal, rendering this weapon ineffective against her.
                          However, I find it odd that you can still drain Vilhelm with it...

                          • Anonymous

                            09 Mar 2018 20:47  

                            This thing honestly should count as like a +4 weapon in terms of pvp/invading matchmaking. Hits comically high, weighs nothing, has a great riposte. A necessary component of the low level twink invasion meta. Pro tip: don't forget to point down after slapping someone to death in 4 hits

                            • 24 Feb 2018 19:29  

                              Need to take out the Dancer early on? Then look no further. This weapon can deal magnificent damage to her - her being weak to Dark - at a *very* rapid pace, around 150 per blow, and near 200 per uncharged power attack. Given how the stamina cost is only just about half of what for example a Bandit's Knife would have. Took me three times less time to beat her with this than trying to bleed her out!

                              • Anonymous

                                21 Feb 2018 06:03  

                                A very useful weapon in both PvP and PvE.

                                We all know that the Dark Hand destroys low levels like a rock with glass, due to its high base damage, making it very useful for twinking. In the same breath, it can be used to kill any (poor, poor) early invaders.

                                It is also very strong against enemies up until Wolnir (meaning do not use it on Wolnir, but feel free to use it on any other enemy, including Old Demon King).

                                • Anonymous

                                  19 Feb 2018 20:45  

                                  Is it a glitch/hacker, or is there actually a way to interrupt the lifedrain attack mid drain? Normally its not supposed to as far as i can tell, but ive come across two or 3 ganks where i was in the middle of draining someone and suddenly im hit and stunlocked off of the victim. They dont lose any more health but theu still have to finish the drain animation of falling to the ground while im being pummeled by his overleveled phantom friends. So is there a testable way to see if the drain interruption is legit?

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