Fist & Claws are a type of Weapon in Dark Souls 3. These Weapons usually have similar movesets albeit with different skills and properties. Fists and Claws are often used as parrying tools, due to their fast parry frames.

Fists: Fist weapons have a faster light attack than Claws and a different rolling R1, but have shorter range and lack the innate Bleed Auxiliary effect that Claws have. Fist weapons are mostly used for Quality/Strength builds and due to their higher damage and considerably better Weapon Arts, they are usually favored over Claws.

Claws: Claws have a slightly slower light attack than Fist weapons but have considerably different movesets when two handed (the Crow Talons especially). Claws have greater range than the Fists and have innate Bleed. Claws are usually used on Dexterity/Luck builds.

 Name & Icon   Attack Power
Damage Reduction (%)
Requirements

Param Bonus

Durability / Weight - Attack Type - Skill
icon-wp_physicalAttack.pngicon-wp_physicaldef.png icon-magicbonus.pngicon-wp_magicdef.png icon-firebonus.png icon-wp_firedef.png icon-lightningbonus.png icon-wp_lightningdef.png icon-darkbonus.png icon-wp_darkdef.png CriticalStability Frosticon-wp_poisonbld.pngicon-wp_bleed.png Strength Bonus Dexterity Bonus Intelligence Bonus Faith Bonus

icon-durabilitiy.png
icon_weight.png

Focus Cost

Skill


Acquired From

Caestus

91

-

0

-

0

-

0

-

0

-

100

-

-

5

D

8

D

0

-

0

-

60

0.5

7( -/ -)

Perseverance

Looted from a corpse in the sewers of Undead Settlement, right before the Giant Undead Rat.

Demon's Fist

Demon's Fist

 

111

-

-

-

77

-

-

-

   - 

-

 100

 -

-

20

D

8

-

 9

E

9

E

 100

8.0

10

Flame Whirlwind
Transposable from Soul of a Demon

Dark Hand

Dark Hand

 

88

65.0

-

65.0

-

65.0

-

65.0

 150

 65.0

100

30

-

0

E

 0

E

 0

C

 0

C

 55

0.0

 18

Lifedrain

Sold by Yuria of Londor for 12,000 souls. 

Claw

86

-

0

-

0

-

0

-

0

-

110

-

Bleed30

 6

E

14

C

 0

-

0

-

55

1.5

10 (-/-)

Leaping Slash

Picked up from beneath the central platform patrolled by Dark Masses in Consumed King's Garden

Manikin Claws

Manikin Claws

81

-

0

-

0

-

0

-

0

-

110

-

Bleed30

 8

E

 18

C

 0

-

 0

-

 60

2.0

 4( -/ -)

Quickstep

Dropped by Dark Spirit of Londor that invades you in Irithyll of The Boreal Valley right after the Silver Knights room 

Manikin Claws

Crow Talons

91

-

0

-

0

-

0

-

0

-

110

-

Bleed30

6

E

 19

C

 0

-

 0

-

 65

3.0

 15( -/ -)

Raptor Flurry

Ashes of Ariandel DLC: Rooftop in the Corvian Settlement

 Notes & Trivia

  • When infused with a Refined Gem, the weapon name will not read as Refined, but instead it will show as Skilled. This is the only weapon class that does this. Something similar also happens with the Dark Sword; when infused with a Dark Gem, the text will read "Reinforced Dark Sword" instead of "Dark Dark Sword".
  • As of regulation 1.33, players who parry too early with these weapons will now take an instability hit.
  • When used in the off-hand, all the fist weapons (except the Dark Hand) offer the possibility to parry. But there are discrepancies in how fast the parry comes out after being chained-buffered into an attack beforehand: Video demonstration. They break in two groups in this regard: 
    • Slow/normal parry timing after previous input: Caestus, Claw.
    • Faster than normal timing after previous input: Crow Talon, Demon's Fist and Manikin Claw.



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    • Anonymous

      22 Apr 2021 12:29  

      How is it possible that fists and claws were faster in Dark Souls 2 (Easily one of the slowest paced games in the series) than in 3? Especially when Ds3 is little more than a bloodborne clone? Smh Fromsoft

      • Anonymous

        01 Jan 2021 23:13  

        All the claws are fun weapons, but all someone has to do is spam perseverance caestus and you won't be able to do patch squat

        • Anonymous

          02 Jun 2020 01:17  

          corvian greatknife +10 infused with sharp gem at 40+ dexterity AND buffed with lightning blade or crystal magic weapon does over 500 AR, so it pretty much makes all of these weapons useless, since they are slower, have less range since corvian greatknife is the longest dagger in the game, and also do less damage since the base damage for the claw and the caestus is 91 while the base damage for the corvian greatknife is 93

          • Anonymous

            02 Jun 2020 01:13  

            so is no one gonna talk about how pyromancy flame not being here even though it can actually work as a fist weapon with its 100+ flame damage, i mean i know pyromancy flame is probably the worst weapon to use like that and dark hand would just be straight up better, but if manikin claws is here, pyromancy flame DESERVE to be as well

            • Anonymous

              08 Feb 2020 01:14  

              Why do videogame companies hate fist weapons. There are a total of 3 actually punching weapons in this, and in fallout 4 and Skyrim, fist weapons are the only weapon typos to not be featured in the creation club

              • 12 Jan 2020 18:02  

                Multiple stamina consumption When you attack with a dagger (tested with corvian greatknife) and parry with a claw right after (tested with manikin claw) the parry will do 2/3 sets of stamina consumption. Pretty sure it does it with others but cant remember now- tested a while ago. Don't know if its intentional, but i'd say not with how much it uses

                • 17 Jun 2019 08:10  

                  Currently, I'm challengeing myself to beat every souls game with only fist weapons, and this game has been the easiest so far. Fist weapons have come a long way since ds1, where they were complete A$$

                  • Anonymous

                    02 Apr 2018 01:17  

                    bare fists scale with str and dex with cap at 40/40. Up to that point I was getting 2-3 damage per level and after 40/40 it changed to 0-1. Flynn's ring and Lloyd's ring both get you like 225 strike damage when naked and that is actually ok for bare fists

                    • Anonymous

                      13 Jan 2018 10:57  

                      Has anyone pointed it out yet?

                      If you don't meet the requirements to wield any of the claw weapons the animation for the parry changes from "fist"-animation to a "small shield"-animation. The frames for the parry windows change aswell. tested it on enemies.

                      • 11 Nov 2016 14:13  

                        We need bare fists information.
                        We need it so we can accurately visceral attack big enemies.
                        Try parrying the big crabs or Gundyr, and perform that viscous ripping attack.

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