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Fist & Claws are a type of Weapon in Dark Souls 3. These Weapons usually have similar movesets albeit with different skills and properties. In online play, Fists and Claws are often used as parrying tools, due to their fast parry frames.

Fists: Fist weapons have a faster light attack than Claws and a different rolling R1, but have shorter range and lack the innate Bleed Auxiliary effect that Claws have. Fist weapons are mostly used for Quality/Strength builds and due to their higher damage and considerably better Weapon Arts, they are usually favored over Claws.

Claws: Claws have a slightly slower light attack than Fist weapons but have considerably different movesets when two handed (the Crow Talons especially). Claws have greater range than the Fists and have innate Bleed. Claws are usually used on Dexterity/Luck builds.

 Name & Icon   Attack Power
Damage Reduction (%)
Requirements

Param Bonus

Durability / Weight - Attack Type - Skill
icon-wp_physicalAttack.pngicon-wp_physicaldef.png icon-magicbonus.pngicon-wp_magicdef.png icon-firebonus.png icon-wp_firedef.png icon-lightningbonus.png icon-wp_lightningdef.png icon-darkbonus.png icon-wp_darkdef.png CriticalStability Frosticon-wp_poisonbld.pngicon-wp_bleed.png Strength Bonus Dexterity Bonus Intelligence Bonus Faith Bonus

icon-durabilitiy.png
icon_weight.png

Focus Cost

Skill


Acquired From

Caestus

91

-

0

-

0

-

0

-

0

-

100

-

-

5

D

8

D

0

-

0

-

60

0.5

7( -/ -)

Perseverance

Looted from a corpse in the sewers of Undead Settlement, right before the Giant Undead Rat.

Demon's Fist

Demon's Fist

 

111

-

-

-

77

-

-

-

   - 

-

 100

 -

-

20

D

8

-

 9

E

9

E

 100

8.0

10

Flame Whirlwind
Transposable from Soul of a Demon

Dark Hand

Dark Hand

 

88

65.0

-

65.0

-

65.0

-

65.0

 150

 65.0

100

30

-

0

E

 0

E

 0

C

 0

C

 55

0.0

 18

Lifedrain

Sold by Yuria of Londor for 12,000 souls. 

Claw

86

-

0

-

0

-

0

-

0

-

110

-

Bleed30

 6

E

14

C

 0

-

0

-

55

1.5

10 (-/-)

Leaping Slash

Picked up from beneath the central platform patrolled by Dark Masses in Consumed King's Garden

Manikin Claws

Manikin Claws

81

-

0

-

0

-

0

-

0

-

110

-

Bleed30

 8

E

 18

C

 0

-

 0

-

 60

2.0

 4( -/ -)

Quickstep

Dropped by Dark Spirit of Londor that invades you in Irithyll of The Boreal Valley right after the Silver Knights room 

Manikin Claws

Crow Talons

91

-

0

-

0

-

0

-

0

-

110

-

Bleed30

6

E

 19

C

 0

-

 0

-

 65

3.0

 15( -/ -)

Raptor Flurry

Ashes of Ariandel DLC: Rooftop in the Corvian Settlement

 Notes & Trivia

  • When infused with a Refined Gem, the weapon name will not read as Refined, but instead it will show as Skilled. This is the only weapon class that does this. Something similar also happens with the Dark Sword; when infused with a Dark Gem, the text will read "Reinforced Dark Sword" instead of "Dark Dark Sword".
  • As of regulation 1.33, players who parry too early with these weapons will now take an instability hit.
  • When used in the off-hand, all the fist weapons (except the Dark Hand) offer the possibility to parry. But there are discrepancies in how fast the parry comes out after being chained-buffered into an attack beforehand: Video demonstration. They break in two groups in this regard: 
    • Slow/normal parry timing after previous input: Caestus, Claw.
    • Faster than normal timing after previous input: Crow Talon, Demon's Fist and Manikin Claw.



    • Anonymous

      02 Apr 2018 07:17  

      bare fists scale with str and dex with cap at 40/40. Up to that point I was getting 2-3 damage per level and after 40/40 it changed to 0-1. Flynn's ring and Lloyd's ring both get you like 225 strike damage when naked and that is actually ok for bare fists

      • Anonymous

        13 Jan 2018 16:57  

        Has anyone pointed it out yet?

        If you don't meet the requirements to wield any of the claw weapons the animation for the parry changes from "fist"-animation to a "small shield"-animation. The frames for the parry windows change aswell. tested it on enemies.

        • 11 Nov 2016 20:13  

          We need bare fists information.
          We need it so we can accurately visceral attack big enemies.
          Try parrying the big crabs or Gundyr, and perform that viscous ripping attack.

          • Anonymous

            Different infusion names18 Sep 2016 22:01  

            Fist weapons aren't the only ones with different names than normal infusions. Dark swords with a dark gem are called refined dark swords

            • Anonymous

              bare fist?23 Aug 2016 21:30  

              Sorry im a bit of a DS pleb, but is there any way to make a your bare fists stronger? If it works, is it STR or DEX that affects it? been thinking about messing around with it for fun.

              • Anonymous

                Old Wolf Curved Sword + Manikin Claws bleeding healing combo26 Jul 2016 19:06  

                If you equip the sword in one hand and claws in the other and then two hand the claws while having the sword behind your back, the claws get the effects of the sword (Pointiff's left and right eye) + they inflict bleeding.

                • Anonymous

                  Whips are 'skilled' too15 Jul 2016 02:35  

                  It's not just fist weapons that display 'skilled' if you use a refined gem on them, whips do it too.

                  • Anonymous

                    What about unarmed?10 May 2016 05:42  

                    I noticed it seems to have good scaling but haven't really looked into it since my first character was a sorcerer. I was hoping to find info here.

                    • Anonymous

                      Manikin Claws29 Apr 2016 04:33  

                      I got it through a NPC invader at Farron's keep around where a lot of toads looking enemies are, which curses you.

                      • Anonymous

                        Crab Claw22 Apr 2016 09:37  

                        So there are giant crabs in the game, dark souls II had a crab claw fist, cmon why only 2 claws and 2 fists?

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