Stats in Dark Souls 3 are what determines a player's health, damage, stamina, etc. The Stats in Dark Souls 3 are similar to previous Souls games. If you would like to re-spec your character, you will have to visit Rosaria, Mother of Rebirth.
- Please see Status Icons to understand the icons displayed under your healthbar when you have an active effect.
Stat Information
The player status screen keeps track of your Level, Souls and Hollowing level as well as your values in the following categories:
Defense
VS strike
VS slash
VS thrust
In-Game image from level-up menu.
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7th base power:
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Prestige affect attunement slots:
Prestige Upgrade 1:
Attunement slots affect soul gain
(x+1)
Costs 180 luck stat levels.
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10th stat:
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Upgrade 1:
All stat soft cap start 10 later
Upgrade 2:
Stat soft cap are weaker
Upgrade 3:
Remove endurance & attunement stat soft cap
Upgrade 4:
Double HP & luck stat hard cap 101 later
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7th base power:
?
Prestige affect attunement slots:
Prestige Upgrade 1:
Attunement slots affect soul gain
(x+1)
Costs 180 luck stat levels.
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10th stat:
?
Upgrade 1:
All stat soft cap start 10 later
Upgrade 2:
Stat soft cap are weaker
Upgrade 3:
Remove endurance & attunement stat soft cap
Upgrade 4:
Double HP & luck stat hard cap 101 later
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The Stats page is probably the best place for this question so...
Im new (was mostly watching before) and started as deprived with all 10s. Then i sort of processed that other classes have less than 10 in some stats and i guess it would be better for a more fine tuned build because points are not wasted?
What stat level does Rosaria reset to? The class base? All 10s? Or something different?
Should i restart if i want those points in different stats?
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What are the Hard Caps set to on everything? Ex. Vigor, endurance, etc.
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weak dex, strength, vit and vigor users vs also weak Attunement, faith, intelligence and endurance users
kinda cringe bro w..wait whats that!?!?
*mega chad luck user enters the fight*
everyone else: oh shi..
moral of story? Don't be a casul, use luck!
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Just like the BS of cast time affected by DEX, stats in general needs a bit more work.
Attunement shouldn't dictate the amount of spell slots you have, that should be tried to INT/FTH, starting at 1 sorcery/miracle at 9 INT/FTH, increasing by 1 for every 9 points, & capping at 10 spells at 99. For pyro, it would 1 spell slot for 5 points on both INT/FTH.
Vigor should have base stability for blocking, even with weapons, while shield give bonus stability.
Equip load should affect run speed as well. It's ridiculous how a character with 60 units of equipment can run as fast as a naked guy.
Needless to say, rolling is ridiculously spammable too. Shields need to be buffed and rolling needs to be nerfed.
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In Dark souls 2, they had "adaptibility". So is our ability to roll longer distances solely depended on what our equipment load % is?
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I made cancer with my level 200 build. All I needed was 80 dex and 40 endurance for cancer
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What level do you have to be to get to the soft cap of every skill?
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I want the best stats for Pyromancer and for strengthening the weapon. Level of my personality 233. Thank you
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If you're looking to fully optimize your character without caring about SL, PVP, what not. then here is basically the soft/hard caps for all stats. Also implementing my own opinion to what numbers you should stop at. STATS: SOFT/HARD (SUGG) Vigor-28/50 (between 40-50 the sweet spots) Attunement-35/99 (between 30-40 all you really need) Endurance-40/40 (literally don't waste your time lvling it up passed that) Vitality-99/99 (i personally see no problem with going full tank) Strength-40/60 (66 for that lovely max strength(99) when 2 handing) Dexterity-40/60 (60 for scaling. 40-50 for that prime cast time) Intelligence-40/99 (60 for lovely scaling and ur able to use all sorceries) Faith-40/60 (60 for that lovely weapon scaling and full on Zeus power) Luck-40/60 (40 if you're a loot goblin. 60 if you want the world to bleed)
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does anyone know at what point the stats are at the soft cap? like in DS1 where all stats would do waaay less after reaching lvl.40
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Anybody know why Warrior is different in Stats in DS1 and DS3 is changed in scaling? Where in DS1 Warrior was scaled even in STR and DEX and in DS3 STR and DEX is not equal as a quality build which I am doing in both. Granted for DS1 was alot better in Warrior stats in the beginning and now in DS3 its alot different. I'm not complaining but shouldn't DS3 Warrior Stats remained the same from DS1 and that way it makes since. True DS3 is like about the pilgrimage in DS3 where your Ashen 1 or King Arthur build and yet DS1 your Undead and everything puts 4 years later or is it 10 years later after you decide from Kindiling the bonfires in DS1 or not Kindle the bonfires in DS1 and if Anor Londo is in the 1st game goes to the 3rd game shouldn't we be able to import our saves into DS3 from DS1 which makes since because most places are the same in DS1 into DS3 such as Anor Londo such as the Gargoyles that we killed in DS1. Even though I would've liked that our stats in DS1 would also be imported into DS3, because if we think about it DS3 is the same from DS1 except for adding other places to travel to and sure we had to work our way to travel in DS1. Maybe bosses should fight each other and that way whoever loses we have to kill makes since its like a Triple Threat Match like in WWE instead of having a handicap match for bosses in DS1 and 3. I love Soul Farming to get my 40/40 STR and Dex. I just want my Black Knight Great Sword I have in DS1 into DS3 or is it known as bugs. I also wish that From soft should give us more jumps like bigger jumps and not smaller jumps of course I am referring to the A.I.'s that do bigger jumps than we do.
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Ok, I don't know where exactly to post this, but I'll share it here: I think the item drops must be tied to the character (like name or presets or whatever), rending luck and discovery boost items less useful. I've found out that some characters of mine have a lot more "luck" finding some drops than others on ridiculous ways (like my main character, I had to farm symbol of avarice in every mimic until Ng+ yhorm so I could get one. Other character got 3 in the first 4 mimics without me even trying, and this is only one example) maybe someone with more free time than me can test it out and see if there's a master lucky build.
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Luck ups the application of bleed and poison but does anything up the speed that frostbite occurs? I usually run Friede's Great Scythe, but i dont really see too much of its frost damage active. It'd be nice to be able to see it do work.
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So im doing a full-on 2Handed Strength build (no shield), anyone can share a good stats placement say at SL100? Im at SL85 atm, running ard with a Great Club smashing s h i t. Yabbadabadoo mofo! ^^
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That’s it. I’m done. I’m making a luck build and it’s going to be great
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Whats stats should I get for my Knight str build ? Is SL150 too high for a NG ? I tried soùething like this on the calculator :
VIG : 30
ATT : 10
END : 30
VIT : 60
STR : 70
DEX : 18
No lvls in other stats
Thank you :)
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What are the maximum number of attunement slots without using rings?
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the people in here bashing people for asking questions are pieces of trash. They ask to be better. If you don't want to hear "noob" questions, then get off the forum dumb fuck.
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Under my stamina appears a symbol, and I do not know what it is, and remove all the armor and my rings all, and still there is
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do you want to hear something really funny? In the spanish translation, 'Vigor' is translated for the spanish word 'vitalidad' and 'vitality' is translated to spanish as 'vigor'
WHY? WHY???
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there is a bug with Rosario which lets you set a stat to 0 points. not sure if doing so will get you soft-banned or not though. it seems to happen randomly as well
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with the heavy infusion buff most build needs to re-spec but cant because of they are out of chances and this only makes alot of waste stats
i wonder if there will be any use for 99 pale tounges because of this after there is no chance to use them to re-spec
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After the new updates, they should really buff vitality and vigor. Or at least in arenas give them extra health. I hate how battles are so fast.
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When comparing a.) the defense you see when reallocating attributes versus b.) the defense you see in the game menu, how do they differ? What are their respective effects on the character? If it's the obvious choice that they affect identical stats and in-game character abilities, then why do these two variations of the same data display different numbers? Thanks!
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Can someone please explain to me why endurance(stamina) wont go past 160 at 40 endurance? I tryed increasing it past 40 but it doesn't increase any further
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Don't blame me if this question is stupid, but what is the maximum level you can get to in this game.
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I need help and i will help as well. I play xb1 gamer tag is GOLDENL3ADER
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For some of the weapons it says it is to heavy but doesn't go over my weight limit it all shows up red what am I doing wrong I boost my strength and the stat to increase my weight limit and still does it
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Is there any way of reducing stats? I tried at Rosaria, but it would only allow you to reallocate specs, and not reduce.
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I remember in ds2 that attunement aided casting speed is the same true in ds3. Any idea if this can be increased?
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Is it possible through glitching or strategy to get any skill permanently above 99?
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Max level is 89= 99 stats/attribute x 9 attributes it might be feasible to break this level cap if you reached level 891 and then took the 5 levels of hollowing
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Is it at all possible through glitching or strategy to break the 99 stat cap?
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Friends, good afternoon!Sorry my english ... what is the best staff to the magician's DS 3?
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I'd like to know if you agree with me or not in this issue, but shouldn't FP and att. slots also be influenced by int? If only by a really small ammount? It certainly would make mages more viable, even in the first 2 games mages would get rekt if you ever went up close to them, but specially in this game they seem lackluster.
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So I've had a hypothesis for how armor works for awhile (specifically the diminishing returns), but I was too lazy to test it until now. My thought was that it may be that you gain the percentage remaining between your current rating and 100% of the value of each new piece you add. For example (because I'm sure those words made almost no sense), with no body armor I have 9.779% physical absorption. 100%-9.779%=90.221%. That percentage of, say, the Dancer's armor's 10.5% defense is 9.473%. 9.779%+9.473%=19.252%, which is exactly what I have after equipping the armor. Testing this with a variety of armor and rings (both offering positive and negative values of absorption) has been accurate to all three displayed decimal places, even when testing extremes like putting the calamity ring onto full Havel's.Wasn't quite sure where this would be seen the most, so I also threw it into the physical defense page :3
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i want to know since mornes great hammer scales with it(i think it does atleast)
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Why's this *****in site linking me to malware spam ads? ***** off
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I know you can level up pretty much infinite times but how high can one Stat go?
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I'm playing on xbox one and I am not sure what these apply too? I only have the right trigger and bumper so what is the number 3 referring to?
First thing you need to know is a lot of the nuance of Dark Souls is knowing when to break from these rules. If there's a Weapon, spell, armor, or playstyle you really want feel free to go for it. One of the beautiful things about DS is no one knows your stats but you, so no one can micro manage you. Do what you want and above all... Have Fun.Mid to Late game you can reset your stats up to 5 times each playthrough, so if you misplace something, change your mind, or otherwise screw up DON'T PANIC! Just grab your towel and ride it out.Starting out, go for these stats in this order (in tier order doesn't matter feel free to get DEX before STR if you want)• Strength and Dexterity to 14• Faith and Int to 12• Vigor and Attunement to 18• Vitality to 12-24 depending on what kind of armor you want (light, med, heavy)• Pick One of these stats to push to 60, keeping your Vigor and Endurance at about half your highest stat: Strength, Dexterity, Int, or FaithThis should give you the most options early on while you look for a weapon/spell/playstyle that fits you, along with survivability and sustain. By the time you finish leveling whatever you pick for your 60 stat you'll probably know enough to stop needing this, and feel free to min max whenever you feel comfortable picking stuff on your own.
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This is not Dark Souls 2, nor it is the Dark Souls 3 this is Dark Souls Pre Sequel. Dark Souls 1.5 or Demons Souls 2. But So many things have been *****ed up form DS 2 that I dont want to admit that this is the DS 3 they promised to me. Lag issues even with 80Mbit/s connection... Hell of a lot bugs like reviews warned. *****ed up casting and plot where Important NPC's die for some sick joke because you decided to eat strawberries straight from the bush to perhaps cure from some curse that you didn't even have....
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Is it possible to respec stats like put 25 faith into intelligence?
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Alright I tested, in short and from what i can tell so far: Poison sucks. Poison does 3 dmg per tick in what seems to be 0.5 - 1 second intervals just like when you get poisoned in that wretched place. I used The brigand twin daggers poison. Posion buildup is same across all weapons ive seen so far (which didnt have poison to begin with) Luck only affects the buildup not the dmg itself afaik. Now @ 25 Luck the Poison buildup seems to be 40 Also if you poison infuse a bleed weapon the bleed buildup goes up too it seems. Good thing i was planning on going down the bleed route because i guess if resistances are same and i get 40 bleed dmg i can bleed most mobs in 2 or 3 L1s (dual wielding bleed Brigand Twindaggers) Will update once in know if bleed functions the same.
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Is possible to realocate attribute points like it was in dark souls 2 consuming soul vessels?
Since there is no visible cast speed base stat, does that mean there are no ways to buff casting speed in game?
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Is it just me, or does this looks a lot easier then the DS1 and DS2 lvl-up screen? now I understand all my stats for the first time xp
The thing I want to know is if the status screen shows how much to level up. I hate having go back to the level-up person to find out how much I need.
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It would be nice if someone could post full 1-99 info for each stat. How much stamina per SL? How much FP? What are the formulas?
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im so glad they brought back Vitality and Vigor it was so stupied in dark souls 1 that Endurance also leveld up ur Equip Load
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You will get 5 free lvl ups in the game (Spoiler/no spoiler). So for the people who will go in with the fancy combat, I will put those 5 free on a stat less looked at which for me the Attunement which will give you more FP for arts and the magic users more magic slots. Next well work on Dex, Str, and End, this will give a great run through for most of the game. Later will need to dump some in Vitality and more in Attunement. This build is mostly for the PVE Mercenary class . (I plan to run duel swords, duel katanas, etc.)
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Also a detail information about each attribute and what each governs!
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since frostbite is the status effect that slows stamina regen (and we see there is an associated resistance), can we assume that the bleed effect will work like in dark souls 1 (% damage to your health)?
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I'm really wondering what the Luck stat entails. If it's just Item Discovery, or something else entirely, such as Critical Hits, ailment resists, etc.
The new Concentration stat also makes me wonder. I'm sure it's just a mix of Attunement Slots and Max Focus Points, but I'd like to know if it'll also affect Casting Speed, as well as some other stats.
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WoW you nerds just shut up about * oh maybe at 150 the builds will be different i hope,,,blah blah blah. It's way to early to even remotely make an educated guess. You guys are smoking the COKE for real. Stop being stoners. Haven't even played the game,,,and don't say * i played the alpha,,,cause the alpha had NO builds OR LEVELS in it. 100 percent of you are all wrong lol
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Has anyone any idea what they could be(or knows japanese)??
Cause I can't seem to find anything about them.
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I wonder if this means hexes are back. It's always possible they've made it a boss only stat like curse, but I liked the idea of wielding the power of darkness in 2. Especially with all of the emphasis on the dark like darkness being a force opposite to fire. Here's hoping.
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Thank god adaptability isn't back. At least I'll be able to roll without getting clipped everytime in early game.
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Look at the level of the character in the top right of the first panel. The character here is clearly level 9, so we can project builds based on numbers from past games. It looks to me that 120 is more than adequate for a variable class structure. check out this 120 dexterity build:
vig 50
foc 10
end 40
vit 20
str 16
dex 40
int 8
fth 13
lck 11
This build is 120, and it probably isn't even based on the proper starting class. If it leveled up to 150, it would be a little ridiculous, don't you think? It's just an observation.
Are we sure that the second stat is called Magic? because in the middle it is FP as of Focus Points and it does not make sense since you can use it for Battle Arts...
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I'm so glad to see they kept VIT and END seperate stats. This makes for much deeper class variety.
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I hope that the pvp lv will be at least 150. It feels lame to spend a lot of points in to both endurence and vitality to and end up at lv 125 with a weak (heavy compromised) build. Otherwise im super hyped! The new mekanics looks pretty sweet
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luck= weapon armor and item drop luck = soul up? luck is mind i know luck=cube luck=join , Intelligence and magic , Vitality= fast
Is there any way to decrease the cost of soul to level up.
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