Dexterity |
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Type | Attribute |
Effect | " Attribute required to wield advanced weapons. Also improves attack strength, reduces spellcasting time and reduces damage taken when falling. " |
Dexterity is a stat in Dark Souls 3. it is an attribute for wielding advanced weapons. Also reduces spellcasting time and damage from falling.
Dexterity Effects
- Dexterity's attack damage per point has a soft cap at 40, 60, and stops at 99.
- Also reduces spellcasting time and damage from falling.
- The casting speed cap is at 50 dexterity.
- Defenses do not scale with Dexterity directly, but rather with overall Soul Level; defense gains are not affected by starting class.
Data and Player Notes
*Weapons not listed have 0 Dex Requirement.
Stats |
Attunement ♦ Bleed ♦ Curse ♦ Dark Defense ♦ Endurance ♦ Equipment Load ♦ Faith ♦ Fire Defense ♦ FP ♦ Frostbite ♦ Intelligence ♦ Item Discovery ♦ Lightning Defense ♦ Luck ♦ Magic Defense ♦ Physical Defense ♦ Poise ♦ Poison ♦ Strength ♦ Vigor ♦ Vitality |
- Anonymous
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Question.
Does this stat also affect the cast time of Miracles and Pyromancies?
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I don't get it, all it does is raise your damage where other stats raise your damage AND defense. Why would I use this?
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Filthy stat for [We apologize for the giant dad, please continue using your stinky disgusting weapons with no worries unless a chad luck build shows up]
- Anonymous
Around 10-20 str and 40 dex paired with a sharp gem upgraded sellsword twinblades +10 and congratulations you have officially beaten the game. L1 for fast 2 hits per strike!
My favorite pve weapon does a lot of damage.
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Increasing this stat makes my attacks faster?(put in other words, does it decrease the time between slashes?)
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I lvl this up and now find person of same gender attractive.
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Casting speed should be tied 50% to catalyst upgrade level and other half to stat requirement. If you hit the base stats required for a spell, you get base cast time for that spell. If you hit, let's say, 7 additional points above the requirement, your bonus cast based on stat requirement is maxed out.
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It's pure bullshit that they made dex be a requirement for fast spellcasting in this game. This basically says you either sacrifice a ring slot for a much later released DLC ring or you NEED to invest in DEX, which is otherwisely mostly useless for spellcasters.
- Anonymous
So I recorded a 60 FPS video of myself using Great Chaos Fire Orb at different dexterity values and then I opened the video in photoshop to look at it frame by frame when the animation starts and ends. The animation starts when your pyromancy glove begins to glow and ends when the projectile forms.
40: 65 frames
43: 64 frames (Carthus Milkring)
45: 64 frames (Hunter's Ring)
48: 63 frames (Hunter's Ring & Carthus Milkring)
40: 62 frames (Sage's Ring +2)
43: 62 frames (Sage's Ring +2 & Carthus Milkring)
45: 62 frames (Sage's Ring +2 & Hunter's Ring)
48: 62 frames (Sage's Ring +2 & Carthus Milkring & Hunter's Ring)
https://prnt.sc/1028pjy
- Anonymous
mfw when you literally need 0 dex to wield a ****ing door for a shield
- Anonymous
Does it increase the throwing speed of projectiles? Makes sense to me if it did, but can’t find anything anywhere so I’m guessing not.
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They say dex is for noobs, but playing the game without hyper-armour is hard as hell. Full strength build is as easy as it gets.
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Only thing I hate about dex is that for some stupid reason, you need to invest in it for spell casting time.
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the oppression of this build needs to stop, the strength supremacists have reigned for too long now! SUPPORT DEX RIGHTS! as well as the entire DIPFL community (dexterity, intelligence, pyromancy, faith, luck) BUILDS OTHER THAN STRENGTH ARE PEOPLE TOO
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If you level it even once, there is no place in heaven for you.
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I found that it's best to have at least 20 dex, as you will have access to almost all weapons with dex req, also imo dex is better then strength
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What DeX would you recommend for a 140 build? I use it for pvp and pve, also mainly the freyed blade.
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Does anyone know the difference between a DEX of 40 and a DEX of 50 when it comes to casting speed? Is it worth to go all 50 on it?
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When it says [1 point of Dexterity gives an increase of 0.4 to all defenses and 0.2 to all resistances(deprived)] Is that saying only if you start the deprived class or something?
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Does anyone know how much casting speed is increased per point of dexterity? Or is it more like casting speed is increased in intervals of 5 dexterity?
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So I have a noob question, I accidently upgraded my uchigatana with lightning. Took away my scaling. Is the damage it gives raw damage or does mu level 40 dex make any luck of difference.
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i did my first playthrough with a strenght build and it took me a while to kill the bosses, did my 2nd playthrough with the sellsword twinblades, destroyed everything
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It says there's a hardcap after 59, but with Sharp Crow's Quills +10, it's still gaining respectable AR after 70.
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For those asking, dex affects the casting speed of any spell that requires attuning. This means all pyromancies, miracles, and sorceries, including buffs like Lightning Blade and Magic Shield. 50 dex is the casting hard cap, but the impact of dex on casting speed is subtle. The difference between 10 dex and the 50 dex hard cap is somewhere around a 20 - 25% reduction in casting time. Testing a cast of Great Heal for example, my casting time was 2.8 seconds at 10 dex, 2.3 seconds at 40 dex, and 2.2 seconds at 50 dex.
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For example: If I use a two-handed Katana in a Dex build, the Dex is multiplied X1.5 the same as the STR ????
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So is 40 Dex the best for me because I only have that much.
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Does DEX effect the casting time of pyromancy or is it just sorcery?
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Is the casting time decreased by a lot or is it something you shouldnt be too worried about.
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If leveling DEX is stupid to you, you've been severely traumatized as a child guaranteed. The weirder it seems, the more help you need.
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Does anyone know if dexterity affects the speed of activating weapon buff speels, like dark moon blade?
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To anyone who is using a strength build, i recommend getting 18 dex, as it gives you a much larger selection of weapons to pick from.
Unless your build is focusing on a single weapon or two. Then it doesn't matter.
- Anonymous
Wanted to ask, since the soft cap for dex is 40. With rings like carthus milkring and hunter's ring gives you 40 dex at 32 actual dex. Should I level up my dex to be 40 or should I invest the other 8 points into another stat?
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some tips for high dex builds? what should be your dex for late game and pvp in the arena? is the difference from 40 to 50 or 60 better than investing some levels in int or faith for some other aggresive spells??
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40 dex is great for all dex builds going to 50 is needless 10 pts are better invested in vigor, intelligence, endurance, attunement or vitality
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Spell cast speed is correct at 50 dex.
How I tested: note* tested up to 48 dex but skipped 49 dex
45 dex spam GHSA, you will hear the spell cast sound on every cast
50 dex: spam GHSA, the spell cast sound is absent every 2nd cast
GHSA= great heavy soul arrow
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It just occurred to me that the icon for dexterity is a left hand which is ironic because the word dexterity comes from the latin word dexter which translates to right.
- Anonymous
this article should be updated to include frayed blade, which requires 40 dex
- Anonymous
Isn't the casting speed cap at 45? Why does it state it's 50?
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I'm new to DS figuring it out as I go,but this may sound ignorant but is the only way to increase roll speed and reaction time based on endurance and weight or does Dex play a part with that as well?
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For the guys nagging that it is weird that strength weapons reach requitements of 50 str while dex reach 28 you can 2H the 50 str well below 28 str while you cannot 2H a weapon to gain dex so that's completely normal
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So if I have 20 dexterity and I wear a sage ring that virtually gives +30 for spell casting, there is no point in getting the sage ring +1 or +2?
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theres weapons you can use at 50 strength, shouldn't there be weapons that require 50 or even 40 dex to use? come on From
are the Stats given by the rings (hunter, carthus) effected by the soft cap, ie if i have 40 dex and equip both will i get diminishing returns?
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Is this skill any good and what does "wielding advanced weapons" mean?
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I noticed someone changed the cast speed to 50. Is it right.
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Any1 been testing its viability and where it caps (maybe a 27 minor cap like vigor?)
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Some of the conditions have "Deprived" mentioned in brackets. What does it mean? For example:"Per point of dexterity increase of 0.4 all defenses, 0.2 all resistances (deprived)"Does that mean this only happens if I start with Deprived and won't get this advantage if I start with any other class?
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In DS2, there was a stat called Adaptability, which did a variety of things including reducing the amount of time that it took to use items.Obviously this stat isn't in DS3, but does anyone know if Dexterity (or any other stat) affects the amount of time it takes to use items?
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does dexterity rising to 30 or 40+ along with a low equipment load change your characters rolls into backflips?
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And advanced weapons meaning like staffs 4 magic bows , and daggers or spears and long swords
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If I was to use a knight should I focus in this because I don't want to use magic but I don't know what dexterity actually is
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Does dexterity give u more speed and faster attacks and what does it mean by falling like falling and hitting the ground or falling by being knocked over or Sent flying
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I prefer a melee characters but I don't get why Dex stats reduce spell casting time, I think is better determine the spell casting time with the Attunement stat, like in DS2.
Start with deprived and only level strength, you destroy everything. See how that works out with Dex (it won't)
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