Magic or Spells in Dark Souls 3 perform a variety of offensive, defensive and support functions. Sorceries, Pyromancies, and Miracles are listed below. Hexes from Dark Souls 2 did not return as a spell category; instead, they appear as dark miracles, dark pyromancies, and dark sorceries. Spells require Attunement Slots to equip obtained through Attunement or a multitude of Rings. Casting spells consumes Stamina and FP. Cast speed can be increased through Dexterity or Sage Ring up to a cap.

You can use this Equipment & Spell Checklist to keep track of what you have

Please see the page "Int-Faith Staff Magic Adjustments" to see how these stats interact with one another. You can also check out this guide for magic users for further advice.


Miracles in Dark Souls 3 are a type of Magic that usually deal Lightning Damage or heal/buff the player, primarily scaling with Faith. Miracles can only be cast by wielding Talismans or Chimes. There are a total of 38 miracles, some of which are unlocked from Merchants by giving them special Key Items called Tomes. They are as follows:



Miracles in DKS3


Icon Tome Usage Location
braille-divine-tome-carim-dks3 Braille Divine Tome of Carim Give to Irina of Carim to unlock Med Heal, Tears of Denial and Force Road of Sacrifices, drop down from bridge to ledge, in a nearby cave
londor-braille-divine-tome-dks3 Londor Braille Divine Tome Give to Irina of Carim or Karla to unlock Vow of Silence, Dark Blade and Dead Again Buy from Yuria of Londor
deep-braille-divine-tome-dks3 Deep Braille Divine Tome Give to Irina of Carim or Karla to unlock Deep Protection and Gnaw Cathedral of the Deep, drops from a Mimic
braille-divine-tome--lothric-dks3 Braille Divine Tome of Lothric Give to Irina of Carim to unlock Bountiful Light, Blessed Weapon andMagic Barrier Lothric Castle, courtyard by Dragonslayer Armour, through broken wall, drop down into lower room


Click on the headers to sort




FP Cost Slots Used Faith Required

Acquired From 

 Heal Aid

Slightly restore HP

 27 1



Restores HP for self and those in the vicinity.

45 1 12

Med Heal

Restores moderate HP for self and those in the vicinity. 55  1 15

Great Heal

Restores a large amount of HP for self and those in the vicinity.  65 1 25

Soothing Sunlight

Restores a large amount of HP for self and those in the general area. 80 1 45


Gradually restores HP

30 1 15

Bountiful Light

Gradually restores a large amount of HP. 45 1 25

Bountiful Sunlight

Gradually restores a large amount of HP for self and those in the vicinity.

 70  2 35 

Caressing Tears

Cures bleeding, poison and frost for self and those in the vicinity.

14 1 12

Tears of Denial

Grants one chance to endure when HP reaches 0 100 2 15


Returns caster to the last bonfire used for resting, or to the bonfire in the shrine. 30 1 18

 Seek Guidance

Displays more help from other worlds and reveals summon signs without using an ember.  15 1 12

 Sacred Oath

10% (physical) AR buff, 10% damage absorption buff, 60 seconds

 65  2  28


Creates a shockwave.While it inflicts no direct damage, this miracle propels foes back, staggering them. Can also defend against incoming arrows.  26  1  12

Emit Force

 Releases a shockwave in front. 20  1 18

Wrath of the Gods

Create powerful shockwave 40 2 30
  • Acquired by dropping from the ledge near the spellcaster on the roof in Profaned Capital

 Lightning Spear

Hurl lightning spear.

 23  1  20
  • Use the elevator near the Old Wolf of Farron and take the stairs up. Turn to the right and run to the closed gate. On the right side of the gate drop down and follow the path, one of the items there is Lightning Spear

Great Lightning Spear

 Hurl giant lightning spear. 32  1 30

Sunlight Spear

Hurls a Sunlight Spear

48 1 40

Lightning Stake

Strikes with a stake of lightning. 34 1 35
  • Dropped by the giant worm just before the Old Demon King boss fight

Lightning Storm

Calls forth furious bolts of lightning. 36 2 45

Divine Pillars of Light

Bring down multiple pillars of light in vicinity. 3 1 30

Blessed Weapon

Blesses right weapon, increasing attack power, as well as gradually restoring HP. 35 1 15

Lightning Blade

Reinforces right weapon with lightning. 50 1 30
  •  Located in Irithyll Dungeon. Can be found in the area near the broken dragon statue used to reach the Archdragon Peak

Darkmoon Blade

 Reinforces right weapon with (Magic) "Darkmoon Light"  50 1 30 

Magic Barrier

Increases magic damage absorption by covering the body in a white protective coating. 30 1 15

Great Magic Barrier

Greatly increases magic damage absorption with coating. 40 2 25

 Dark Blade

Reinforces right weapon with dark. 35 1 25

 Vow of Silence

Prevents the use of magic in an area.

 35 2 30

 Dead Again

Bless corpses, transforming them into traps.  45  1


Int: 15


Attracts more attention from foes.  15 1 18
  • Farron Keep Perimeter bonfire. Turn around 180 degrees and follow the path until you reach a hole in the wall on your right. Drop down on the ledge below. The spell will be on a corpse

Deep Protection

Slightly boosts attack, damage absorption and resistance, while also increasing stamina recovery speed  25 1 20


Summons insect swarm to feast on foes.  15 1 18

Dorhys' Gnawing

Summon great insect swarm to feast on foes. 20 1 25

Lifehunt Scythe

Steals HP of foes using an illusory scythe

20 1 22

Way of White Corona

White discus slices into foes and returns to conjurer

15 1 18

Projected Heal

Project a healing spell at an area.  55  1  28

Lightning Arrow

Fires a lightning arrow.  19  1  35
  • The Ringed City DLC: After fighting the dragon after the Shared Grave bonfire, it's just inside the building behind 3 illusory walls.


Miracle Enhancement Items

Icon Item Name Item Type Effect Location
Blindfold Mask Helm Increases dark damage by 10% The Ringed City
crown_of_dusk Crown of Dusk Helm Increases magic damage by 10% Farron Keep
Ring of the Sun's First Born Ring of the Sun's First Born Ring Boosts Miracle damage by 20%. Irithyll of the Boreal Valley
Morne's Ring Morne's Ring Ring Boosts Miracles damage by 12%  Road of Sacrifices
Priestess Ring Ring Increase Faith by 5 points Sold by the Shrine Handmaid in Untended Graves.
Dropped by the Shrine Handmaid in Untended Graves, even if you've already purchased it from her.
General Talismans Talisman Catalyst (Typically with Unfaltering Prayer) Multiple locations. See Talismans for more information.
General Chimes Chimes Catalyst (Typically with Gentle Prayer) Multiple locations. See Chimes for more information.
Rose of Ariandel Flail Catalyst / Weapon Soul of Sister Friede


    • 07 Jul 2018 12:59  

      Still funny seeing heaps of people taking each class of magic at face value, trying it in the arena for a few hours without altering any strategy, failing, and writing it off as useless*****. There are three vastly different components to the ds3 experience: PVE, PVP arena, and PVP invasions. And I honestly have to say from did a great job of giving each class of spell a unique trait that gives it potential to shine. Gentle prayer helps a lot in PVE, while Unfaltering prayer is a beast in invasions and less so but still ok in arena. The complimentary lightning bolt that strikes opponents at close range almost doubles the damage of lightning spells, and I still gawk at how many people don't realize the crazy damage potential of miracles because of this. Pure sorcerers are beasts in PVE and have high damage throughout the entire playthrough, in contrast to pure miracle builds where the first actual powerful miracle is too late in the game. However, sorcerers suffer from being vulnerable in arena, as it has no poise, range is relatively useless, and the more powerful the spell, the easier to dodge. Pyromancers also have a rougher start from a PVE standpoint(not as bad as miracles), but in PVP they sport some of the fastest spells like black flame that still do crazy damage. Coupled with the parting flame close range spells have huge damage potential. Taking a step back and looking at the three spell types you notice how fromsoftware made the three vastly different. Miracles are king of the close range, while lacking long range accuracy(many lightning miracles can simply be strafe dodged) and damage. Sorceries are king of the long range, its few close range spells lacking damage, its true nukes in the long range. Pyromancies are balanced in between, no poise but extremely fast close range spells, and long range spells like vestiges and black serpent that are sometimes hard to dodge.

      • Anonymous

        10 Jan 2017 12:56  

        Soooo it use take me 3 hits to kill a dancer from the boreal valley, when I was doing 525 damage. Now I'm doing 699 and it still takes 3 hits to kill the same ennemies wtf ? Balancing ennemies to your lvl doesn't usually means you don't get any stronger...

        • Anonymous

          31 Dec 2016 01:01  

          I wish you could attune more than one instance of the same spell to reduce its FP cost. Sure, many spells you can just get one instance of per NG cycle, but it would go someway towards giving dedicated spellcasters more ammo.

          • Anonymous

            4 New Spells03 Oct 2016 19:33  

            We saw previews of two already... that circle boomerang miracle, what looks like an ice spray sorcerery...So I guess maybe there will be one new pyromancy, and then... maybe a new dark magic spell in one of the categories?

            • Anonymous

              Why didn't they bring back all the other spells from DS1 and DS2?17 Sep 2016 14:56  

              Now I know I don't have proper knowledge of DS1 because I never played it but I know there are spells that didn't get brought back in the last game in the series. And Dark Souls 2 had MANY spells that never made it into this game.I'll just list ALL of the DS2 spells-Homing Soul Arrow-Great Homing Soul Arrow-Shockwave (Though it was useless)-Soul Vortex-Soul Bolt (Even though it's just WDB it was still different)-Soul Geyser-Unleash Magic (The power within of sorcery)-Focus Souls (The stronger and cooler version of Soul Bolt)-Soul FlashI know that they removed the old fire orb and made it the new GFB so I won't bother with it-Fire Tempest-Lingering Flame-Forbidden Sun (The REAL forbidden sun, Not chaos bed because It was better and more satisfying)-Immolation (but it probably went extinct)-Outcry (The best of the storm spells)-Dance Of Fire (The only spell that I think was affected by whatever hand you cast it in)-Fire Snake (I know Black Serpent is the same thing but It's nor satisfying to use and I prefer the old Fire Snake over Black Serpent)-Heavenly Thunder-Soul Appease-Blinding Bolt-Unveil-Perseverance (The spell, not the WA)-Splintering Lightning SpearAnd onto the unused class that can be considered "Dark Magic"-Dark Orb-Dark Hail-Dark Fog-Whisper Of Despair-Repel-Twisted Barricade (though it's already in the game as a sorcery)-Numbness-Scraps Of Life-Dark Storm-Resonant Soul-GRS-Climax-Resonant Flesh-Resonant Weapon-Life Drain Patch-Profound Still (But it might already be in the game)-Promised Walk Of Peace-Dark Greatsword (but it's already in the game)-Recollection-Dark Dance (Probably one of the better Hexes, it wouldn't be bad in DS3)Sorry about this long post but I don't know how to minimize things. They should bring them back none the less.

              • Anonymous

                Miracle Spells -Attune Spells04 Sep 2016 09:48  

                How to use this > which buttons to use that would use the magic that is the magic, that reality has a command on the keyboard to click in order to perform this magic, please if someone of good will to explain to methanks in advance.How to use this Spells> Lifehunt Scythe, Homeward, Gnaw,Lightning Blade,Lightning Stake,Magic Barrier Sacred Oath,Soothing Sunlight Tears of DenialWith batton on Keyboarad ?

                • Anonymous

                  Support Build for PvE25 Aug 2016 16:24  

                  Hello. I'm making a support build for PvE, and I'm wondering if someone can answer these questions for me.-Can the miracle enhancement rings(other than the Priestess Ring) also boost miracle buffs?-Which talisman or chime should I use?-What should mine stats be.(Planning on stopping at SL 120)

                  • Anonymous

                    Chime or Talisman01 Aug 2016 15:45  

                    Hi I have a question: I want to use the sunlight spear with full power. What is the best item to boost the Sunlight spear?

                    • Anonymous

                      The costs need to be updated for spells, offensive miricles, and pyromancys20 May 2016 16:16  

                      due to regulation 1.07, I would due it, but it wont let me edit

                      • Best stats for low-investment in pyro?18 May 2016 04:34  

                        Thinking about 20/12 for most of the useful spells. Is it worth bumping up to 20 for some of the dark pyromancies? Trying to stay strictly at 125.

                        • Anonymous

                          Ask10 May 2016 20:04  

                          I want a warrior with a side magic what should i use pyro miracle or sorceries Im able to do every single spell i aquired dragons breath and divine pillars of light are the highest. Magic is that high because moonlight

                          • Anonymous

                            pyromancies need buffs04 May 2016 21:22  

                            pyromancies haven't been weaker than now. main reason is that bull***** 2-3 second cast time. you'll have no chance suprising anyone in pvp with that... sorceries are way better for pvp. QQ

                            • Anonymous

                              Top 4 things that would make magic viable again02 May 2016 14:18  

                              1. Reduced FP costs, or the ability to cast spells with 1 FP. Weapon Arts can be used at FULL POWER, with 1 FP, while mages are stuck chugging Ashen Estus if they are a single point off!2. Improved overall damage and/or effectiveness of spells. Late game spells (outside of pyromancies) have pitiful damage, even with 60+ Int/Fth, this is just sad, and makes the lower power spells more viable (but not by a lot).3. Cast speeds are awful, and even with knowing about the Sage's Ring and the minimum 20-25 Dex requirement for decent cast times, spells are still beat out by fast weapons or hyper armor.and 4. Stamina costs for some spells is too *****ed high! Some of the better spells in the game eat through stamina so fast, that pure casters with little to no End invested are going to be left to tired to roll when their big spell misses that really fast enemy for the 3rd time.*These are my opinions from playing 80+ hrs as a caster, if you have any input, please share it!

                              • Anonymous

                                Spells can be cast without meeting requirements of the weapon.29 Apr 2016 04:02  

                                The damage and AR buff will probably be weaker, but you can cast spells like hidden body or what have you without actually meeting the reqs for the staff/chime/whatever.

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