Magic or Spells in Dark Souls 3 perform a variety of offensive, defensive and support functions. Sorceries, Pyromancies, and Miracles are listed below. Hexes from Dark Souls 2 did not return as a spell category; instead, they appear as dark miracles, dark pyromancies, and dark sorceries. Spells require Attunement Slots to equip obtained through Attunement or a multitude of Rings. Casting spells consumes Stamina and FP. Cast speed can be increased through Dexterity or Sage Ring up to a cap.
You can use this Equipment & Spell Checklist to keep track of what you have
Please see the page "Int-Faith Staff Magic Adjustments" to see how these stats interact with one another. You can also check out this guide for magic users for further advice.
Miracles in Dark Souls 3 are a type of Magic that usually deal Lightning Damage or heal/buff the player, primarily scaling with Faith. Miracles can only be cast by wielding Talismans or Chimes. There are a total of 38 miracles, some of which are unlocked from Merchants by giving them special Key Items called Tomes. They are as follows:
Miracles in DKS3
Icon | Tome | Usage | Location |
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Braille Divine Tome of Carim | Give to Irina of Carim to unlock Med Heal, Tears of Denial and Force | Road of Sacrifices, drop down from bridge to ledge, in a nearby cave |
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Londor Braille Divine Tome | Give to Irina of Carim or Karla to unlock Vow of Silence, Dark Blade and Dead Again | Buy from Yuria of Londor |
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Deep Braille Divine Tome | Give to Irina of Carim or Karla to unlock Deep Protection and Gnaw | Cathedral of the Deep, drops from a Mimic |
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Braille Divine Tome of Lothric | Give to Irina of Carim to unlock Bountiful Light, Blessed Weapon and Magic Barrier | Lothric Castle, courtyard by Dragonslayer Armour, through broken wall, drop down into lower room |
Click on the headers to sort
Icon |
Miracle |
Description |
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Acquired From |
Slightly restore HP |
27 | 1 | 8 |
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Restores HP for self and those in the vicinity. |
45 | 1 | 12 |
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Restores moderate HP for self and those in the vicinity. | 55 | 1 | 15 |
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Restores a large amount of HP for self and those in the vicinity. | 65 | 1 | 25 |
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Restores a large amount of HP for self and those in the general area. | 80 | 1 | 45 |
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Gradually restores HP |
30 | 1 | 15 |
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Gradually restores a large amount of HP. | 45 | 1 | 25 |
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Gradually restores a large amount of HP for self and those in the vicinity. |
70 | 2 | 35 |
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Cures bleeding, poison and frost for self and those in the vicinity. |
14 | 1 | 12 |
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Grants one chance to endure when HP reaches 0 | 100 | 2 | 15 |
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Returns caster to the last bonfire used for resting, or to the bonfire in the shrine. | 30 | 1 | 18 |
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Displays more help from other worlds and reveals summon signs without using an ember. | 15 | 1 | 12 |
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10% (physical) AR buff, 10% damage absorption buff, 60 seconds |
65 | 2 | 28 |
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Creates a shockwave. While it inflicts no direct damage, this miracle propels foes back, staggering them. Can also defend against incoming arrows. | 26 | 1 | 12 |
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Releases a shockwave in front. | 20 | 1 | 18 |
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Create powerful shockwave | 40 | 2 | 30 |
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Hurl lightning spear. |
23 | 1 | 20 |
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Hurl giant lightning spear. | 32 | 1 | 30 |
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Hurls a Sunlight Spear |
48 | 1 | 40 |
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Strikes with a stake of lightning. | 34 | 1 | 35 |
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Calls forth furious bolts of lightning. | 36 | 2 | 45 |
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Bring down multiple pillars of light in vicinity. | 3 | 1 | 30 |
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Blesses right weapon, increasing attack power, as well as gradually restoring HP. | 35 | 1 | 15 |
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Reinforces right weapon with lightning. | 50 | 1 | 30 |
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Reinforces right weapon with (Magic) "Darkmoon Light" | 50 | 1 | 30 |
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Increases magic damage absorption by covering the body in a white protective coating. | 30 | 1 | 15 |
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Greatly increases magic damage absorption with coating. | 40 | 2 | 25 |
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Reinforces right weapon with dark. | 35 | 1 | 25 |
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Prevents the use of magic in an area. |
35 | 2 | 30 |
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Bless corpses, transforming them into traps. | 45 | 1 | 23 Int: 15 |
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Attracts more attention from foes. | 15 | 1 | 18 |
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Slightly boosts attack, damage absorption and resistance, while also increasing stamina recovery speed | 25 | 1 | 20 |
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Summons insect swarm to feast on foes. | 15 | 1 | 18 |
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Summon great insect swarm to feast on foes. | 20 | 1 | 25 |
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Steals HP of foes using an illusory scythe |
20 | 1 | 22 |
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White discus slices into foes and returns to conjurer |
15 | 1 | 18 |
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Project a healing spell at an area. | 55 | 1 | 28 |
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Fires a lightning arrow. | 19 | 1 | 35 |
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Miracle Enhancement Items
Icon | Item Name | Item Type | Effect | Location |
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Blindfold Mask | Helm | Increases dark damage by 10% | The Ringed City |
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Crown of Dusk | Helm | Increases magic damage by 10% | Farron Keep |
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Ring of the Sun's First Born | Ring | Boosts Miracle damage by 20%. | Irithyll of the Boreal Valley |
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Morne's Ring | Ring | Boosts Miracles damage by 12% | Road of Sacrifices |
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Priestess Ring | Ring | Increase Faith by 5 points | Sold by the Shrine Handmaid in Untended Graves. Dropped by the Shrine Handmaid in Untended Graves, even if you've already purchased it from her. |
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General Talismans | Talisman | Catalyst (Typically with Unfaltering Prayer) | Multiple locations. See Talismans for more information. |
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General Chimes | Chimes | Catalyst (Typically with Gentle Prayer) | Multiple locations. See Chimes for more information. |
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Rose of Ariandel | Flail | Catalyst / Weapon | Soul of Sister Friede |
- Anonymous
- Anonymous
02 Jan 2021 16:18
Main advantages of the 3 schools of magic:
Sorceries: Very strong long range magic projectiles.
Pyromancies: Strong mid-range splash damage fire projectiles.
Miracles: Strong close quarter combat poise casting lightning AOE miracles & healing utility spells.
- Anonymous
- Anonymous
18 Sep 2020 05:56
Shields really don't get much use. People just either time their dodges right, use the weapon skill/parry/shield effect, or get one of the 100% block medium/greatshield with good stability. So it's a shame that we didn't get any more variation with shield buffs to help make the less widely-used shields more viable. I would totally go for 1 shield buff per school of magic/element. An in-between of Magic Shield and GMS, which isn't too lackluster or broken with its values, would be great for sorcerers. A flaming shield buff for pyromancers that grants high bonus fire absorption, moderate bonus absorption for the rest, and immolation; DPS in an area around the user. Blessed Chant for miracles; basically a better variation of Blessed Weapon that grants a large bonus to physical absorption if the item being buffed is a shield. Dark shield buff, that grants moderate dark absorption, high resistance to auxiliary effects, AOE effect with minor fp & stamina degeneration.
- Anonymous
23 Apr 2020 00:49
*Tries to give dark miracle tome to Karla* *She refuses despite it having no ill effects for her* *Gives dark miracle tome to Irina* *She doesn't even give you a prompt and instantly accepts the thing that will fail her questline and drive her mad* I hate the quests in this game.
- Anonymous
03 Apr 2020 18:28
Restoration is a perfectly valid school of magic! And don't let anyone tell you otherwise!
- Anonymous
- Anonymous
- Anonymous
- Anonymous
27 Oct 2019 02:44
The magic of DS3 is very poor when you compare it to DS2, magic cast time is longer than DS2.
- Anonymous
06 May 2019 03:25
DAMAGE GAINED FROM CATALYSTS: The list below shows which Catalyst is used to buff a Heavy Lothric Sword +9 (base AR was 356) followed by reinforcement level, spell buff in parentheses and after "=" the AR result from the buff *Tests were made while Heavy Lothric Sword +9 (356 AR) was wielded by the right hand *Character had 60 Intelligence and 60 Faith SORCERIES (Crystal Magic Weapon) 1) Sorcerer's +9 (225) = 570 2) Heretic's +9 (220) = 565 3) Court Sorcerer's +9 (237) = 582 4) Witchtree Branch +9 (187) = 531 5) Storyteller's +9 (217) = 563 6) Mendicant's +9 (207) = 553 7) Murky Longstaff +9 (238) = 567 8) Izalith +5 (270) = 551 9) Preacher's Right Arm +4 (222) = 567 10) Sage's Crystal +4 (200) = 547 11) Archdeacon Great - 12) Man-Grub's - 13) Immolation Tinder +4 (214) = 559 14) Heysel Pick - 15) Cleric's Candlestick +9 (200) = 546 16) Golden Ritual Slear +4 (214) = 451 17) Crystal Chime +4 (220) = 508 PYROMANCIES (Carthus Flame Arc) 1) Pyromancy Flame +9 (220) = 561 2) Pyromancer's Parting Flame +9 (206) = 544 3) White Hair Talisman +4 (195) = 529 MIRACLES (Lightning Blade) 1) Canvas Talisman +9 (220) = 565 2) Saint's Talisman +9 (241) = 585 3) Sunlight Talisman +9 (202) = 548 4) Sunless Talisman +4 (296) = 547 5) White Hair Talisman +4 (195) = 507 6) Cleric's Sacred Chime +9 (231) = 576 7) Priest's Chime +9 (223) = 569 8) Saint-tree Bellvine +9 (197) = 544 9) Yorshka's Chime +9 (246) = 590 10) Caitha's Chime +5 (312) = 557 11) Crystal Chime +4 (220) = 508 12) Sacred Chime of Filianore +4 (195) = 541 MIRACLES (Dark Blade) 1) 543 2) 561 3) 528 4) 527 5) 491 6) 553 7) 546 8) 524 9) 565 10) 536 11) 492 12) 522 P.S.: I didn't have Heysel Pick reinforced (the Wiki says it has 208 spell buff when fully upgraded, so I'm not expecting much of a difference between that and Mendicant's Staff) neither Archdeacon Great Staff nor Man-Grub's Staff
- Anonymous
16 Jan 2019 02:59
I’m well aware Hexers are the most hated PvP build but nevertheless, it was fun using solid black sorceries and role playing a true disciple of the Abyss via PvE. Spells I really miss are Resonating Soul, Great Resonating Soul, Dark Fog, Dark Storm, Dark Hail and Whisper of Despair. It’s also a shame there’s no DLC involving Londor, it would have been very interesting seeing the homeland of hollows and the unexplored wonders of the dark. Maybe even visit our old friend Dark Stalker Kaathe.
- Anonymous
03 Jan 2019 15:33
For pure magic build characters facing the 24 bosses just google 'Dark Souls 3 Intelligence kills'
07 Jul 2018 12:59
Still funny seeing heaps of people taking each class of magic at face value, trying it in the arena for a few hours without altering any strategy, failing, and writing it off as useless*****. There are three vastly different components to the ds3 experience: PVE, PVP arena, and PVP invasions. And I honestly have to say from did a great job of giving each class of spell a unique trait that gives it potential to shine. Gentle prayer helps a lot in PVE, while Unfaltering prayer is a beast in invasions and less so but still ok in arena. The complimentary lightning bolt that strikes opponents at close range almost doubles the damage of lightning spells, and I still gawk at how many people don't realize the crazy damage potential of miracles because of this. Pure sorcerers are beasts in PVE and have high damage throughout the entire playthrough, in contrast to pure miracle builds where the first actual powerful miracle is too late in the game. However, sorcerers suffer from being vulnerable in arena, as it has no poise, range is relatively useless, and the more powerful the spell, the easier to dodge. Pyromancers also have a rougher start from a PVE standpoint(not as bad as miracles), but in PVP they sport some of the fastest spells like black flame that still do crazy damage. Coupled with the parting flame close range spells have huge damage potential. Taking a step back and looking at the three spell types you notice how fromsoftware made the three vastly different. Miracles are king of the close range, while lacking long range accuracy(many lightning miracles can simply be strafe dodged) and damage. Sorceries are king of the long range, its few close range spells lacking damage, its true nukes in the long range. Pyromancies are balanced in between, no poise but extremely fast close range spells, and long range spells like vestiges and black serpent that are sometimes hard to dodge.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
10 Jan 2017 12:56
Soooo it use take me 3 hits to kill a dancer from the boreal valley, when I was doing 525 damage. Now I'm doing 699 and it still takes 3 hits to kill the same ennemies wtf ? Balancing ennemies to your lvl doesn't usually means you don't get any stronger...
- Anonymous
31 Dec 2016 01:01
I wish you could attune more than one instance of the same spell to reduce its FP cost. Sure, many spells you can just get one instance of per NG cycle, but it would go someway towards giving dedicated spellcasters more ammo.
- Anonymous
- Anonymous
4 New Spells03 Oct 2016 19:33
We saw previews of two already... that circle boomerang miracle, what looks like an ice spray sorcerery...So I guess maybe there will be one new pyromancy, and then... maybe a new dark magic spell in one of the categories?
- Anonymous
Why didn't they bring back all the other spells from DS1 and DS2?17 Sep 2016 14:56
Now I know I don't have proper knowledge of DS1 because I never played it but I know there are spells that didn't get brought back in the last game in the series. And Dark Souls 2 had MANY spells that never made it into this game.I'll just list ALL of the DS2 spells-Homing Soul Arrow-Great Homing Soul Arrow-Shockwave (Though it was useless)-Soul Vortex-Soul Bolt (Even though it's just WDB it was still different)-Soul Geyser-Unleash Magic (The power within of sorcery)-Focus Souls (The stronger and cooler version of Soul Bolt)-Soul FlashI know that they removed the old fire orb and made it the new GFB so I won't bother with it-Fire Tempest-Lingering Flame-Forbidden Sun (The REAL forbidden sun, Not chaos bed because It was better and more satisfying)-Immolation (but it probably went extinct)-Outcry (The best of the storm spells)-Dance Of Fire (The only spell that I think was affected by whatever hand you cast it in)-Fire Snake (I know Black Serpent is the same thing but It's nor satisfying to use and I prefer the old Fire Snake over Black Serpent)-Heavenly Thunder-Soul Appease-Blinding Bolt-Unveil-Perseverance (The spell, not the WA)-Splintering Lightning SpearAnd onto the unused class that can be considered "Dark Magic"-Dark Orb-Dark Hail-Dark Fog-Whisper Of Despair-Repel-Twisted Barricade (though it's already in the game as a sorcery)-Numbness-Scraps Of Life-Dark Storm-Resonant Soul-GRS-Climax-Resonant Flesh-Resonant Weapon-Life Drain Patch-Profound Still (But it might already be in the game)-Promised Walk Of Peace-Dark Greatsword (but it's already in the game)-Recollection-Dark Dance (Probably one of the better Hexes, it wouldn't be bad in DS3)Sorry about this long post but I don't know how to minimize things. They should bring them back none the less.
- Anonymous
Miracle Spells -Attune Spells04 Sep 2016 09:48
How to use this > which buttons to use that would use the magic that is the magic, that reality has a command on the keyboard to click in order to perform this magic, please if someone of good will to explain to methanks in advance.How to use this Spells> Lifehunt Scythe, Homeward, Gnaw,Lightning Blade,Lightning Stake,Magic Barrier Sacred Oath,Soothing Sunlight Tears of DenialWith batton on Keyboarad ?
23 Jan 2021 06:56
"Ho? You want viable magic in my Dark Souls game? Foolish!" - Hidetaka Miyazaki 2009
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