Corvian Knight

 

Enemy Type Knight
Weakness Frost, Dark, Lightning
Resistances

Bleed, Poison/Toxic, Fire

Immune N/A

Corvian Knight is an Enemy in Dark Souls 3.

 

Enemy Description

  • Dangerous knights very similar to the Boreal Outrider Knights.
  • Corvian Knights are enemies unique to the Corvian Settlement within The Painted World of Ariandel.
  • There are two variants: One wields a Rapier along some Darts (the Crow Quills weapon), and another wields one claw in each hand (the Crow Talons Weapon).

 

Combat Information

Attacks and Tips:

  • Don't be fooled by the Corvian Rapier Knight and it's darts. If you're lucky, you'll only get hit by one dart, and it doesn't do much damage. The problem is if all hit at once. His aim is very precise, and unless you roll (or hide behind a wall), you'll get hit by four darts at once, meaning almost insta-kill in less than one second. Stamina management is the key.
  • Attacks deals Slash Damage (both variants) or Thrust Damage (Crow Quill variant only).
  • Weak to Frostbite, Dark Damage and Lightning Damage.
  • Resistant to Bleed, Poison/Toxic and Fire Damage.
  • Can be lured with Alluring Skulls. They'll be only affected if you aggro them first (e.g. Shooting them with projectiles, stand within their range of vision), otherwise they'll remain unaffected. 
  • Aural Decoy only makes them face the direction where the spell lands, and it has to be close enough for them to do so. They also need to be not aggroed on you for it to work.
  • Both variants are affected by Rapport.
  • Both variants can be backstabbed.

 

Notes & Trivia

  • Crow Talon knights become vulnerable to a critical hit when they are hit with any attack that causes stagger while they are attacking. This includes firebombs. Using Perseverance is an effective means of exploiting this.
  • Their weapons are available to the player, but their armor is not.
  • Both Crow Quill and Crow Talon Knights can perform a riposte if they break your guard.
  • Corvian are connected to the goddess Velka and are part of a clad of enemies related to sewage.

 

Variations

Crow Quill Variant

Crow Talons Variant

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crawling Ghru  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Thief  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




    • Anonymous

      14 Jan 2020 22:13  

      About them c@nts in the church or whatever, rapport works pretty gud... ehhh, yes i know you are still left with one of them left but, hey its JUST one of em r8???

      • Anonymous

        29 Oct 2019 13:38  

        INCORRECT: Corvian Knights are indeed vulnerable to both [toxic] and [poison]. In fact, the Knights are highly susceptible, as using [tToxic Mist] or [Poison Mist] will apply the debuff almost instantly. And for those struggling, [Rapport] works wonders, if admittedly a little cheap. It has the added benefit of the Knight(s) killing any nearby enemies (particularly useful in the small chapel where there are two Knights, who will then battle it out!)

        • Anonymous

          15 Oct 2019 13:56  

          Oh look, more enemies that crawled out of the Bloodborne asset wastebin, at least that means the long combos are asking to be parried. Especially the talon guys

          • Anonymous

            13 Oct 2019 16:35  

            > insane health, 3 ripostes aren't enough > on enemy that can 2-shot and even 1-shot you and give almost no time for healing Yet again increased difficulty by ridiculous health increase, would be good enemy otherwise.

            • Anonymous

              20 Sep 2019 04:16  

              Do the talon variants truly drop chunks? I've farmed the one near the Settlement bonfire for over 10 Sharp gems and like 50 large shards, but I don't remember ever getting a chunk.

              • Anonymous

                20 Sep 2019 04:03  

                The talon variant is easy to parry with only a bit of practice. The rapier variant is a nightmare for me at low soul-level (and I love it).

                • Anonymous

                  06 Sep 2019 00:21  

                  Miyazaki dropped the ball with those rapier wielding corvians. Speed, huge damage and very high HP all in one, at least the constant attacking is a recurring enemy characteristic in this game but these guys take the piss with their damage per attack.

                  • Anonymous

                    23 Aug 2019 12:55  

                    Says here they're resistant to poison/toxic, but I found that they can get poisoned super quickly. I used that technique in farming the Talon Crow hanging upside down as you walk through the river. Upon leaving the Settlement bonfire, head towards the edge closest to the Crow, then use Toxic Mist. Their bar fills up fast and they suffer about 23 damage per tick. Despite their resistance to fire, using Chaos Bed Vestiges or Great Chaos Fire Orb from above, provided you have decent FTH/INT investment and pyro booster rings, will drop their health fast enough to make farming viable. Just be careful not to stand too close to the edge when casting, otherwise you'll fall down and be left at the mercy of Talon Crow.

                    • Anonymous

                      05 Jul 2019 09:53  

                      I'm running a dark Pyro build and use a Dark-imbued Greatsword (the UGS from Berserk one), and make these crapbirds close to a breeze

                      • Corvian Knight [DKS3 Wiki]02 Apr 2019 03:09  

                        Recently I've been studying the behavior of the Crow Quills one: He will use pokes or slashes when you are close and in front with his rapier, almost always following up with a knife throw. When this happens he usually does not thrust after. After any combos he may do a jump backwards (no knife throw) or to the side (with knife throw) and sometimes follow up with a thrust if the latter happens. He has one move where he will jump in the air and land on top of his sword while it is stabbed into the ground. This was the most helpful thing I noticed. He will do this move every time you have a shield up for a long period of time, and it WILL GUARDBREAK YOU. They can follow up with a riposte after. As a last note, if you get behind them and hug their back, they will always jump away from you.
                        These are one of the enemies that always follow a certain thinking process, and if you know it, you pretty much can't lose to them unless you get in a bad situation by external causes. Hope this helped, or at least served to be interesting.

                        • Anonymous

                          06 Mar 2019 20:40  

                          i have found that and effective way to kill these guys is to go for mass hp, i used 3 hp boosting rings and had 30 vigor which allowed me to actualy take hits. along with this use a HIGH damage weapon and your set as long as you can roll from their attacks.

                          • Anonymous

                            11 Feb 2019 05:27  

                            I think those guys are the strongest non-boss enemies I ever fought, try to block the insane damage just eats your stamina and they have a free hit, try to go offensive they simply have hyper armor or recover too quickly, try any spell and you have a four-pack of quills in your face cause they are faster. Seriously hate those guys, they took me down more often than midir. Especially the rapier one because the stupid lock-on rather targets one of the fleeing corivans instead of the enemy I'm looking at. Part of why I found ariandel so underwhelming is because the enemies are just stupid stat-heroes, every fight seems hard if your enemy has 2k HP and deals 500-800 damage per hit and is faster than a DksI dog on steroids.

                            • Anonymous

                              19 Jan 2019 02:07  

                              I don't think the all black varient with claws in each hand drop the chunks. I'll keep farming, but after 40 tries, not one chunk. Maybe it's extremely rare. Using gold ring-rapier-avarice.

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