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Corvian Knight

Enemy Type Knight
Weakness Frost, Dark, Lightning
Resistances

Bleed, Poison/Toxic, Fire

Immune N/A

Corvian Knight is an Enemy in Dark Souls 3.

 

Enemy Description

  • Dangerous knights very similar to the Boreal Outrider Knights.
  • Corvian Knights are enemies unique to the Corvian Settlement within The Painted World of Ariandel.
  • There are two variants: One wields a Rapier along some Darts (the Crow Quills weapon), and another wields one claw in each hand (the Crow Talons Weapon).

 

Combat Information

Attacks and Tips:

  • Don't be fooled by the Corvian Rapier Knight and it's darts. If you're lucky, you'll only get hit by one dart, and it doesn't do much damage. The problem is if all hit at once. His aim is very precise, and unless you roll (or hide behind a wall), you'll get hit by four darts at once, meaning almost insta-kill in less than one second. Stamina management is the key.
  • Attacks deals Slash Damage (both variants) or Thrust Damage (Crow Quill variant only).
  • Weak to Frostbite, Dark Damage and Lightning Damage.
  • Resistant to Bleed, Poison/Toxic and Fire Damage.
  • Can be lured with Alluring Skulls. They'll be only affected if you aggro them first (e.g. Shooting them with projectiles, stand within their range of vision), otherwise they'll remain unaffected. (Still testing behavior with Aural Decoy)
  • Both variants are affected by Rapport.
  • Both variants can be backstabbed.

 

Notes & Trivia

  • Crow Talon knights become vulnerable to a critical hit when they are hit with any attack that causes stagger while they are attacking. This includes firebombs. Using Perseverance is an effective means of exploiting this.
  • Their weapons are available to the player, but their armor is not.
  • Crow Quill knights can perform a riposte if they break your guard.

 

Variations

Crow Quill Variant

Crow Talons Variant

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon Cleric  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




    • Anonymous

      01 Aug 2018 00:55  

      Parrying them on SL1/nohit/ng+7 is pretty much the worst idea you can have. Not only their quickstep is very easy to confuse with one of their combo starters and if you parry it you're as good as dead (they instantly oneshot you) and if that wasn't enough they can chain quickstep and hit you while turning their back to you. Or otherwise teleport dog-style. I'm not sure if there's a reliable way of killing them without taking any damage without kiting them for hours. It's like a crossbreed of ds dogs and snake men from archdragon peak. Pure RNG - not fun in the slightest.

      • Anonymous

        27 Jul 2018 17:20  

        You can parry the talon variant with a well timed attack, too. It's weird. I can pretty reliably get it with a dagger.

        • Anonymous

          27 May 2018 23:11  

          You can run past them you don't have to fight them if you are going underleveled into Ariandel world just like I did. And don't try to block a full combo especially from the bleeding guy with the talons... your life and stamina bar can melt down really fast.

          • Anonymous

            12 May 2018 21:34  

            Rapier/Dart Knight isnt dangerous at all, if you have a shield with high stability and 100% absorb. All his attacks can be easily blocked, and dont drain much stamina. Talons Knight, on other hand, is far more dangerous, as he can bypass block with some moves, and has bleed build-up.

            • Anonymous

              21 Apr 2018 19:21  

              Never have I seen an enemy get parried and riposted 5 times in a row and still kill me until I met these fellows

              • Anonymous

                17 Apr 2018 09:42  

                They can drop chunks, without a doubt. I'm currently farming them for Sharp Gems, and I've gotten two chunks to drop so far.

                • Anonymous

                  29 Jan 2018 18:29  

                  They can also be parried with a little effort. Tried with buckler.

                  Also, the first knight that hangs by the bridge, the one players first meet, ALWAYS drops a Large Titanite Shard or Sharp Gem (rare). He can be spammed with Great Chaos Fire Orb.

                  • Anonymous

                    18 Jan 2018 01:08  

                    Took a break from PvP and did my second SL1 run.
                    Best setup for SL1 characters:

                    -Crow talon knights: Use the Heavy Millwood Battleaxe, with Prisoners Chain, both Loyd Rings and Knights Ring, WA-charge at them, do three R1s. The third hit staggers them, so you can roll away and regain your stamina. Do this two times and they are dead.
                    -Crow Quill knights: Swap Knights Ring to Hornet Ring and use the fire dagger. You have to land two parries. Doge the knifes and wait for the forward lunge they perform afterwards. Very telegraphic and easy to parry.

                    Good luck :-)

                    • 24 Nov 2017 16:55  

                      These enemies are meant to be parried. I didn’t parry and they wrecked me, but even missing the parry once, when I keep trying, I will get it and wreck them. You will die much less if you just go balls out and try a buckler. Wear armor enough to not die immediately and you will get it. Or complain about them. I did. Then I said ***** it, let’s parry them. No longer dreadful.

                      • Anonymous

                        20 Oct 2017 18:36  

                        These guys are fun as hell, I don't know what y'all are complaining about. Even just a greatsword stunlocks them enough for two or three hits, then back away before they use their high-poise attacks. When they start slappin', make sure to dodge through them since most of their attacks have a sort of lunge, plus their arms have absurd reach, so rolling backwards won't really save you. If you die, whatever--they're usually pretty close to a bonfire anyway.

                        I find them fun because they can ***** you up as easily as you can ***** THEM up, without the fight lasting too incredibly long.

                        • 16 Oct 2017 19:23  

                          These mobs are "easier" than Outrider Knights--on their own. The problem is that the environment and the hit recognition of their attacks if brutally buggy. At one point, I was "hit" (somehow) and died instantly from full, Embered HP. It looked like he hit me with a weak slash, as it wasn't his multi-throw; he leaped immediately backwards and performed that during my death animation.

                          Another time, I was 80% health and got him down to a sliver of HP. Lo and behold, I was unable to swing at him as some rocks way the ***** off to the right stopped my attack. I switched to a thrust, and again, those same bugged rocks stopped it. He guard broke me next hit and killed me on a riposte.

                          So, yeah. Beware of these guys. They're artificially hard, so exploit as many cheesy tactics as you can against them because you're likely to get *****ed by bull*****like that. I have no problem outskilling Outrider Knights, but these things are stupid. They're not hard to fight, but the random bugs will get you killed all the same.

                          • Anonymous

                            23 Sep 2017 23:11  

                            I dunno if I was seeing things wrong but I got hit by just two of his knives and I had barely any health left and I was wearing Vilhelm's set. I am on NG+8 but jeez these guys deal way too much damage. Not even Gael did that much damage to me

                            • Anonymous

                              05 May 2017 15:52  

                              Not sure how it happened but after farming one of them for the large shards and sharp gems, I got a chunk. Happened only once so far but could be a possible drop item of it wasn't a glitch

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