Corvian Knight

 

Enemy Type Knight
Weakness Frost, Dark, Lightning
Resistances

Bleed, Poison/Toxic, Fire

Immune N/A

Corvian Knight is an Enemy in Dark Souls 3.

 

Enemy Description

  • Dangerous knights very similar to the Boreal Outrider Knights.
  • Corvian Knights are enemies unique to the Corvian Settlement within The Painted World of Ariandel.
  • There are two variants: One wields a Rapier along some Darts (the Crow Quills weapon), and another wields one claw in each hand (the Crow Talons Weapon).

 

Combat Information

Attacks and Tips:

  • Don't be fooled by the Corvian Rapier Knight and it's darts. If you're lucky, you'll only get hit by one dart, and it doesn't do much damage. The problem is if all hit at once. His aim is very precise, and unless you roll (or hide behind a wall), you'll get hit by four darts at once, meaning almost insta-kill in less than one second. Stamina management is the key.
  • Attacks deals Slash Damage (both variants) or Thrust Damage (Crow Quill variant only).
  • Weak to Frostbite, Dark Damage and Lightning Damage.
  • Resistant to Bleed, Poison/Toxic and Fire Damage.
  • Can be lured with Alluring Skulls. They'll be only affected if you aggro them first (e.g. Shooting them with projectiles, stand within their range of vision), otherwise they'll remain unaffected. 
  • Aural Decoy only makes them face the direction where the spell lands, and it has to be close enough for them to do so. They also need to be not aggroed on you for it to work.
  • Both variants are affected by Rapport.
  • Both variants can be backstabbed.

 

Notes & Trivia

  • Crow Talon knights become vulnerable to a critical hit when they are hit with any attack that causes stagger while they are attacking. This includes firebombs. Using Perseverance is an effective means of exploiting this.
  • Their weapons are available to the player, but their armor is not.
  • Crow Quill knights can perform a riposte if they break your guard.

 

Variations

Crow Quill Variant

Crow Talons Variant

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Crawling Ghru  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Cleric  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Thief  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




    • Anonymous

      05 Jul 2019 09:53  

      I'm running a dark Pyro build and use a Dark-imbued Greatsword (the UGS from Berserk one), and make these crapbirds close to a breeze

      • Corvian Knight [DKS3 Wiki]02 Apr 2019 03:09  

        Recently I've been studying the behavior of the Crow Quills one: He will use pokes or slashes when you are close and in front with his rapier, almost always following up with a knife throw. When this happens he usually does not thrust after. After any combos he may do a jump backwards (no knife throw) or to the side (with knife throw) and sometimes follow up with a thrust if the latter happens. He has one move where he will jump in the air and land on top of his sword while it is stabbed into the ground. This was the most helpful thing I noticed. He will do this move every time you have a shield up for a long period of time, and it WILL GUARDBREAK YOU. They can follow up with a riposte after. As a last note, if you get behind them and hug their back, they will always jump away from you.
        These are one of the enemies that always follow a certain thinking process, and if you know it, you pretty much can't lose to them unless you get in a bad situation by external causes. Hope this helped, or at least served to be interesting.

        • Anonymous

          06 Mar 2019 20:40  

          i have found that and effective way to kill these guys is to go for mass hp, i used 3 hp boosting rings and had 30 vigor which allowed me to actualy take hits. along with this use a HIGH damage weapon and your set as long as you can roll from their attacks.

          • Anonymous

            11 Feb 2019 05:27  

            I think those guys are the strongest non-boss enemies I ever fought, try to block the insane damage just eats your stamina and they have a free hit, try to go offensive they simply have hyper armor or recover too quickly, try any spell and you have a four-pack of quills in your face cause they are faster. Seriously hate those guys, they took me down more often than midir. Especially the rapier one because the stupid lock-on rather targets one of the fleeing corivans instead of the enemy I'm looking at. Part of why I found ariandel so underwhelming is because the enemies are just stupid stat-heroes, every fight seems hard if your enemy has 2k HP and deals 500-800 damage per hit and is faster than a DksI dog on steroids.

            • Anonymous

              19 Jan 2019 02:07  

              I don't think the all black varient with claws in each hand drop the chunks. I'll keep farming, but after 40 tries, not one chunk. Maybe it's extremely rare. Using gold ring-rapier-avarice.

              • Anonymous

                08 Jan 2019 04:04  

                Sunlight spear at 60 faith 40 int two shots these suckers, I'm sure lightning of any kind puts the hurt on them just the same.

                • Anonymous

                  30 Dec 2018 12:50  

                  Stun locking them is the best way to deal with them. Make sure you have a weapon that is quick and forceful

                  • Anonymous

                    17 Nov 2018 05:40  

                    The ones wielding the Crow Quills hit ridiculously hard and have insane range and instantaneous hyper armor.

                    • 02 Sep 2018 15:07  

                      Goddammit! I died five times just trying to parry them! Man, I'm such a loser when it comes to parrying that no amount of encouragement is going to convince me to use that move ever again with these guys, so ***** this*****.

                      • Anonymous

                        01 Aug 2018 00:55  

                        Parrying them on SL1/nohit/ng+7 is pretty much the worst idea you can have. Not only their quickstep is very easy to confuse with one of their combo starters and if you parry it you're as good as dead (they instantly oneshot you) and if that wasn't enough they can chain quickstep and hit you while turning their back to you. Or otherwise teleport dog-style. I'm not sure if there's a reliable way of killing them without taking any damage without kiting them for hours. It's like a crossbreed of ds dogs and snake men from archdragon peak. Pure RNG - not fun in the slightest.

                        • Anonymous

                          27 Jul 2018 17:20  

                          You can parry the talon variant with a well timed attack, too. It's weird. I can pretty reliably get it with a dagger.

                          • Anonymous

                            27 May 2018 23:11  

                            You can run past them you don't have to fight them if you are going underleveled into Ariandel world just like I did. And don't try to block a full combo especially from the bleeding guy with the talons... your life and stamina bar can melt down really fast.

                            • Anonymous

                              12 May 2018 21:34  

                              Rapier/Dart Knight isnt dangerous at all, if you have a shield with high stability and 100% absorb. All his attacks can be easily blocked, and dont drain much stamina. Talons Knight, on other hand, is far more dangerous, as he can bypass block with some moves, and has bleed build-up.

                              • Anonymous

                                21 Apr 2018 19:21  

                                Never have I seen an enemy get parried and riposted 5 times in a row and still kill me until I met these fellows

                                • Anonymous

                                  17 Apr 2018 09:42  

                                  They can drop chunks, without a doubt. I'm currently farming them for Sharp Gems, and I've gotten two chunks to drop so far.

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