Corvian Knight

corvian-knight-enemies-dark-souls-3-wiki-guide

Enemy Type Knight
Weakness Frost, Dark, Lightning
Resistances

Bleed, Fire

Immune N/A

Corvian Knight is an Enemy in Dark Souls 3.

 

Enemy Description

  • Dangerous knights very similar to the Boreal Outrider Knights.
  • Corvian Knights are enemies unique to the Corvian Settlement within The Painted World of Ariandel.
  • There are two variants: One wields a Rapier along some Darts (the Crow Quills weapon), and another wields one claw in each hand (the Crow Talons Weapon).

 

Combat Information

Attacks and Tips:

  • Don't be fooled by the Corvian Rapier Knight and it's darts. If you're lucky, you'll only get hit by one dart, and it doesn't do much damage. The problem is if all hit at once. His aim is very precise, and unless you roll (or hide behind a wall), you'll get hit by four darts at once, meaning almost insta-kill in less than one second. Stamina management is the key.
  • Attacks deals Slash Damage (both variants) or Thrust Damage (Crow Quill variant only).
  • Weak to Frostbite, Dark Damage and Lightning Damage.
  • Resistant to Bleed, and Fire Damage.
  • Can be lured with Alluring Skulls. They'll be only affected if you aggro them first (e.g. Shooting them with projectiles, stand within their range of vision), otherwise they'll remain unaffected. 
  • Aural Decoy only makes them face the direction where the spell lands, and it has to be close enough for them to do so. They also need to be not aggroed on you for it to work.
  • Both variants are affected by Rapport.
  • Both variants can be backstabbed.
  • Can be parried.

 

Notes & Trivia

  • Crow Talon knights become vulnerable to a critical hit when they are hit with any attack that causes stagger while they are attacking. This includes firebombs. Using Perseverance is an effective means of exploiting this.
  • Their weapons are available to the player, but their armor is not.
  • Both Crow Quill and Crow Talon Knights can perform a riposte if they break your guard.
  • Corvian are connected to the goddess Velka and are part of a clad of enemies related to sewage.

 

Variations

Crow Quill Variant

Crow Talons Variant

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




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    • Anonymous

      If you're running past the one near the gate shortcut to Vilhelm, Try not to get Headshot by the dagger throw... it can easily do around 1.1k damage if 3+ daggers hit you.... I'm also certain you could lure that one to fight Vilhelm if you had Rapport and lured him close to the building...

      • Anonymous

        literally one of the most dog **** enemies in the entire game. Its easy to see why ds1 is the best game and elden ring got inspiration from these stupid spastic ****ing enemies.

        • Anonymous

          Wondering if people are fighting them a lot earlier than me; I was told online to do the dlc after the princes fight. They’re hard but nothing unfair at that level, Hollowslayer greatsword on a dex build. Their placements are pretty exploitable too. I’m having much more trouble with the big axe knights.

          • Anonymous

            The Claw wielding knight has: 1,853 HP, and the Rapier wielding knight has: 2,299 HP. If anyone wanted to know!

            • Anonymous

              My first en​counter​ to these thing isn't that pain since I use Greatsword and crossbow(Guts cosplay)​ and that was fun fight that I fantazise about Guts and Griffith would feels like, until I decide to start a new save and doing the Okami from sekiro like build mainly uchigatana as Kusabimaru and then the second en​counter​ give me the real pain and questionable anger


              YOU CROW ARE DAME LUCKY YOU DON'T APPEAR IN ASHINA

              • Anonymous

                get any UGS with a poking heavy attack, hit them with a single fully charged hit, start charging your next attack right as they prop themselves up on their left arm during their getup animation. 100% consistent free kill

                • Anonymous

                  one lept directly into a boulder and clipped up into it, only leaving the jittering tips of his quills exposed.

                  • Anonymous

                    why can't we get their armor? I wanna be plague doctor batman in a souls game. Make it happen Miyazaki san

                    • Anonymous

                      i stopped playing painted world dlc for like 3 weeks bc these guys seemed like such a strange difficulty/pacing jump from the entire rest of the game

                      • Anonymous

                        Why would they give them insane poise? It's bad enough they have insane damage, good health and jump around like crazy, but you can't even stun them long enough with ultra greatsword.

                        • Anonymous

                          Their grab attack from the air is exactly like the crows from Ds1 who are in the Painting of Ariamas. Where they grab you with their feet and peck you with their beak.

                          • Anonymous

                            After fighting these guys for multiple hours - mostly for practice with using the claws myself - I have determined that the thing that makes them so bullshit is their physics-breaking movement tracking. There are a few DS enemies who break the laws of physics to slap you, but these guys do it extremely often. The reason you get hit so often is because in reality it would never have happened, and most other DS enemies wouldn't have been able to pull it off either. Special little DLC buff for these guys

                            • Anonymous

                              NG+7 and the rapier knight variation hits like a friggin truck. would recommend just avoiding them at all costs.

                              • Anonymous

                                SUPER SIMPLE CHEESE METHOD for the first one you encounter that's hanging on the bridge. this is if you're low level and want to farm large titanite.
                                Using a bow or crossbow, after shooting him down, go stand on the rocks by the back left corner of the bridge youre currently on. the corner with the two trees. so you should be standing on the edge of the cliff looking down with the bridge to your left. For some reason, he will just stand directly below you and take arrows to the head. you should be able to just lock on and spam hit him with arrows. he moves if you land a headshot but goes back into position. usually if he's really low hp is when he starts to move around, but stays in that area and de-aggroes very quickly and begins patrol walking, making it simple to land a shot.
                                I used Flynn's ring while stripped bare and equipped only with a longbow

                                • Anonymous

                                  If you're doing a SL1 run, are looking to get a +7 weapon before Abyss Watchers and can't be arsed to deal with the Greatwolf, you can book it to the Corvian Settlement and cheese the claw guy hanging off the bridge with sung
                                  dung pies. It takes 4 to poison him, and the toxic will kill him, allowing you to safely farm large shards at the cost of 4 lumps of fecal waste a pop.

                                  • Anonymous

                                    Triva:
                                    As everyone knows, there are tons of references to Berserk. These guys has some resamblence to Femto (Griffith).

                                    • Anonymous

                                      I feel like these guys are equivalent to the annoyance of the shark giants in bloodborne. Put out another enemy if you believe otherwise.

                                      • Anonymous

                                        Also weak to strike / resistant to thrust. I tested using lighting mace and lighting warpick (to grind them) and the mace dealt WAAAAY more damage, especially on criticals.

                                        Best fight to fight these things is to parry them. A simple buckler is all that is needed to just skip these bastard - they are piss easy to parry.

                                        • Anonymous

                                          kek apparently i got really lucky with my first encounter with these enemies. the one that dropped down after the first gate i just attacked immediately and staggered. second one i just ran down and fell down inside a tower as a consequence.

                                          • Anonymous

                                            These guys are literally harder than most bosses in the game. Particularly if you’re playing a dex build.

                                            • Anonymous

                                              Their combos are just about as deadly as they are intimidating which I think is opposite of most enemies with long combo attacks. Best bet is to be aggressive and trade hits.

                                              • Anonymous

                                                the one with the rapier on the way to the church with vinheim is the one thing in life that i truly hate, that mother****er made me lose 68k souls it took me an hour to get

                                                • Anonymous

                                                  they have long combos and very little openings, which is why its important to play ggressively. thats why we added some random hyperpoise, because **** you

                                                  • Anonymous

                                                    The first one you encounter with the claws; a couple things I wanna let ya'll know:

                                                    You can sneak past him with hidden body

                                                    He has an almost 100% droprate of large titanite shards, with a small chance to drop sharp gems instead; you are guaranteed to get a drop no matter what

                                                    The easiest and safest way to kill things without gitting gud is to use Storyteller Staff WA while he's hanging under the bridge, then finish him off with something like boulder heave, and you can do this perfectly safely from the ledge right in front of him. This is a great way to get large shards early if you'd rather not go for early dancer and farm large shards in lothric castle.

                                                    Hope this helps somebody

                                                    • Anonymous

                                                      Use the Irithyll Straight Sword for the frostbite then smack them with a torch once they take a chunk of damage for easy kill.

                                                      • Anonymous

                                                        One weird thing I noticed is that when I did a running attack with a curved greatsword, (I used the exile greatsword, only had this happen with the claw variant) occasionally their weapon would be pushed away and I could riposte them, as if I parried them. Does the running attack have parry frames or something?

                                                        • Anonymous

                                                          These guys are way too easy for parry
                                                          They take jumps in mid fight and give easy back stabs

                                                          Also the one under bridge is best source for large shards right after Crystal Sage

                                                          only issue is that you kinda get stuck once they attack

                                                          Otherwise always Dlc Gael before Abyss

                                                          • Anonymous

                                                            I feel like a lot of the trouble comes from the low lvl recommendation of 60 for Ariandel. As a DLC it should really be done after the Lothric Prince.

                                                            • Hate these guys but like their armor? Just use the Billed Mask (acquired from killing Yuria of Londor) Lorian's Armor (acquired from the Shrine Handmaid after defeating the Twin Princes) Black Knight Gaunlets (acquired from Black Knights) and Ringed Knight Leggings (acquired from Ringed Knights). Have fun!

                                                              • Anonymous

                                                                Do they not drop gems anymore? i farm them for 20 min now with snake ring and sage rapier and only get titanite shards

                                                                • Anonymous

                                                                  these guys can get you a +6 weapon before abyss watchers, or +8 if your feeling persistent, and willing to suffer

                                                                  • Anonymous

                                                                    I want to like these enemies. There's so much that I do like. They're fast and agile with a unique and fun moveset. But there's jsut too much bull*****to them. First off their damage is obscene. I've been one-shotted by their knife before. Knife. Singular. Second, I know there's no such things as walls in Dark Souls 3 but this is absurd. Their sword and their knives can go through walls. I get its a thing with a hit box but it's asinine that a corvian can walk up to a wall and be able to through his knives through it simply because his hands clip through the surface. Third, speaking of hit boxes, what's up with this guy? There are instances where my sword cleaves through his torso and no damage is registered. Other times I dodge through his first attack so when he performs a second attack we are touching ass to ass. So how did I get damage by his second attack? Fourth, how much stamina do these guys have? Even the bosses pause to recharge once and a while. I've never seen a Corvian knight do the same. I could forgive the damage and maybe even the stamina but fix the damn hitboxes.

                                                                    • Anonymous

                                                                      About them c@nts in the church or whatever, rapport works pretty gud... ehhh, yes i know you are still left with one of them left but, hey its JUST one of em r8???

                                                                      • Anonymous

                                                                        INCORRECT: Corvian Knights are indeed vulnerable to both [toxic] and [poison]. In fact, the Knights are highly susceptible, as using [tToxic Mist] or [Poison Mist] will apply the debuff almost instantly. And for those struggling, [Rapport] works wonders, if admittedly a little cheap. It has the added benefit of the Knight(s) killing any nearby enemies (particularly useful in the small chapel where there are two Knights, who will then battle it out!)

                                                                        • Anonymous

                                                                          Oh look, more enemies that crawled out of the Bloodborne asset wastebin, at least that means the long combos are asking to be parried. Especially the talon guys

                                                                          • Anonymous

                                                                            > insane health, 3 ripostes aren't enough > on enemy that can 2-shot and even 1-shot you and give almost no time for healing Yet again increased difficulty by ridiculous health increase, would be good enemy otherwise.

                                                                            • Anonymous

                                                                              Do the talon variants truly drop chunks? I've farmed the one near the Settlement bonfire for over 10 Sharp gems and like 50 large shards, but I don't remember ever getting a chunk.

                                                                              • Anonymous

                                                                                The talon variant is easy to parry with only a bit of practice. The rapier variant is a nightmare for me at low soul-level (and I love it).

                                                                                • Anonymous

                                                                                  Miyazaki dropped the ball with those rapier wielding corvians. Speed, huge damage and very high HP all in one, at least the constant attacking is a recurring enemy characteristic in this game but these guys take the piss with their damage per attack.

                                                                                  • Anonymous

                                                                                    Says here they're resistant to poison/toxic, but I found that they can get poisoned super quickly. I used that technique in farming the Talon Crow hanging upside down as you walk through the river. Upon leaving the Settlement bonfire, head towards the edge closest to the Crow, then use Toxic Mist. Their bar fills up fast and they suffer about 23 damage per tick. Despite their resistance to fire, using Chaos Bed Vestiges or Great Chaos Fire Orb from above, provided you have decent FTH/INT investment and pyro booster rings, will drop their health fast enough to make farming viable. Just be careful not to stand too close to the edge when casting, otherwise you'll fall down and be left at the mercy of Talon Crow.

                                                                                    • Anonymous

                                                                                      I'm running a dark Pyro build and use a Dark-imbued Greatsword (the UGS from Berserk one), and make these crapbirds close to a breeze

                                                                                      • Recently I've been studying the behavior of the Crow Quills one: He will use pokes or slashes when you are close and in front with his rapier, almost always following up with a knife throw. When this happens he usually does not thrust after. After any combos he may do a jump backwards (no knife throw) or to the side (with knife throw) and sometimes follow up with a thrust if the latter happens. He has one move where he will jump in the air and land on top of his sword while it is stabbed into the ground. This was the most helpful thing I noticed. He will do this move every time you have a shield up for a long period of time, and it WILL GUARDBREAK YOU. They can follow up with a riposte after. As a last note, if you get behind them and hug their back, they will always jump away from you.
                                                                                        These are one of the enemies that always follow a certain thinking process, and if you know it, you pretty much can't lose to them unless you get in a bad situation by external causes. Hope this helped, or at least served to be interesting.

                                                                                        • Anonymous

                                                                                          i have found that and effective way to kill these guys is to go for mass hp, i used 3 hp boosting rings and had 30 vigor which allowed me to actualy take hits. along with this use a HIGH damage weapon and your set as long as you can roll from their attacks.

                                                                                          • Anonymous

                                                                                            I think those guys are the strongest non-boss enemies I ever fought, try to block the insane damage just eats your stamina and they have a free hit, try to go offensive they simply have hyper armor or recover too quickly, try any spell and you have a four-pack of quills in your face cause they are faster. Seriously hate those guys, they took me down more often than midir. Especially the rapier one because the stupid lock-on rather targets one of the fleeing corivans instead of the enemy I'm looking at. Part of why I found ariandel so underwhelming is because the enemies are just stupid stat-heroes, every fight seems hard if your enemy has 2k HP and deals 500-800 damage per hit and is faster than a DksI dog on steroids.

                                                                                            • Anonymous

                                                                                              I don't think the all black varient with claws in each hand drop the chunks. I'll keep farming, but after 40 tries, not one chunk. Maybe it's extremely rare. Using gold ring-rapier-avarice.

                                                                                              • Anonymous

                                                                                                Sunlight spear at 60 faith 40 int two shots these suckers, I'm sure lightning of any kind puts the hurt on them just the same.

                                                                                                • Anonymous

                                                                                                  Stun locking them is the best way to deal with them. Make sure you have a weapon that is quick and forceful

                                                                                                  • Anonymous

                                                                                                    The ones wielding the Crow Quills hit ridiculously hard and have insane range and instantaneous hyper armor.

                                                                                                    • Goddammit! I died five times just trying to parry them! Man, I'm such a loser when it comes to parrying that no amount of encouragement is going to convince me to use that move ever again with these guys, so ***** this*****.

                                                                                                      • Anonymous

                                                                                                        Parrying them on SL1/nohit/ng+7 is pretty much the worst idea you can have. Not only their quickstep is very easy to confuse with one of their combo starters and if you parry it you're as good as dead (they instantly oneshot you) and if that wasn't enough they can chain quickstep and hit you while turning their back to you. Or otherwise teleport dog-style. I'm not sure if there's a reliable way of killing them without taking any damage without kiting them for hours. It's like a crossbreed of ds dogs and snake men from archdragon peak. Pure RNG - not fun in the slightest.

                                                                                                        • Anonymous

                                                                                                          You can parry the talon variant with a well timed attack, too. It's weird. I can pretty reliably get it with a dagger.

                                                                                                          • Anonymous

                                                                                                            You can run past them you don't have to fight them if you are going underleveled into Ariandel world just like I did. And don't try to block a full combo especially from the bleeding guy with the talons... your life and stamina bar can melt down really fast.

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