Winged Knight

Enemy Type Knight
Weakness Frost, Dark, Magic, Thrust, Backstab
Resistances Standard, Slash, Strike, Fire, Lightning, Poison, Toxic, Bleed
Effective Items Rapport/Hollow
Immune N/A

Winged Knight is an Enemy in Dark Souls 3.


Enemy Description

  • This order of knights allied themselves with "the angels". (Reference to Gertrude)
  • The first Winged Knight is found in High Wall of Lothric and wields the Winged Knight Halberd.
  • The second Winged Knight is found in Lothric Castle and uses a pair of twinaxes. He also drops these twinaxes.
  • The third Winged Knight is near Dragon Barracks bonfire.
  • Ascended Winged Knights, a variant found above the Grand Archives differ in appearance and can fly, utilizing this ability in their attacks.  Individually they drop large titanite shards, titanite chunks, and blessed gems.  When all three are killed you are automatically given a titanite slab.  


Combat Information


  • Winged knights "have sworn themselves to the angels" and are followers of the Angelic faith of Lothric, which was founded around a miraculous tale revealed to Heavenly Daughter Gertrude by an angel. Gertrude was the Queen of Lothric's holy maiden and was visited by a divine messenger, yet despite losing her sight and voice, she recorded the tale. However, faith in divine messengers is considered heresy in Lothric and isn't recognized by any of the three Pillars of the King's rule (which include the High Priestess, Scholars, and Knights). As such, Heavenly Daughter Gertrude was imprisoned in a lofty cell in the Grand Archives of Lothric Castle.
  • Travelling through Lothric one can find evidence of conflict between Winged Knights and Lothric Knights. The approach to the castle is filled with empty Lothric Knight armor and the corpses of Winged Knights, as are the castle grounds themselves; it is possible that at some point, Winged Knights stormed Lothric Castle heading for the Grand Archives to free Heavenly Daughter Gertrude from her imprisonment.

Notes & Trivia

  • The "wings" on their back seem to be tiny copies of real-life "wings" of Polish "winged hussars"
  • Their helmets are based on real-life medieval German/Austrian helms, in particular on helmets that belonged to Emperor Maximilian I. Domnhall of Zena's horned helmet from Dark Souls I is also based on a suit of armor made for Maximilian I.




Second with Halberd 

Location Drops
Lothric Castle 1733 2860 Large Titanite Shard



Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon Cleric  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Wolf  ♦  Wretch

    • Anonymous

      04 Apr 2018 08:47  

      When you first meet one of them the scene looks like a reference to the first part of Berserk's Golden Age arc in which Guts is hired by Tudor and raids the castle where the fat guy with the axe (blue) shows up and kills all the Tudor Knights (red). Just right before he meets Griffith.

      • Anonymous

        18 Dec 2017 03:41  

        My first game I was walking along the area with the spear knight when I saw the winged knight step into one of the burning fires. When he died, I went down, and happened to get the winged knight halberd. I was sl15 with 7 luck and no item finding things. This happen to anyone else

        • Anonymous

          02 Oct 2017 15:29  

          My method for the golden Winged Knights isn't as safe per se, but it feels a little more dignified than spamming rapport.

          Make your way toward the building at the top of the dome, but keep your distance until you're directly across from the entrance to the structure, to the room that leads to Gertrude's cage. Jog--DON'T RUN--right up the steps and into the room, and get behind the central pillar, careful not to fall through the trap door. The Winged Knights should descend, but most of the time, they won't notice that you walked right by. If they do, just hide behind that pillar until they forget about you.

          Next, wait until the Winged Knight with the twin axes passes by the entrance on his patrol, then quietly walk outside and toward one of the stationary, glaive-wielding Knights. Both of them should be facing away from you, thankfully. Give it a good back-stab, then make your way down the dome toward one of the arches leading to the lower portion of the roof. The Knight should follow you and you can fight it one-on-one without worrying about the other two interfering. Just dodge his attacks accordingly, then try thrust but hole all over the place. (It only takes about three back-stabs to kill them, and they have plenty of attacks that leave them open.)

          Go back up the dome and get the attention of the twin axe -wielder, and draw him down the dome or to the back of it, as long as it's away from the second glaive-wielding Knight. Kill him the same way, then make your way back up to the last glaive Knight, and of course, back-stab his ass into oblivion like his brethren. Enjoy the Titanite Slab to the fullest, get the goodies on top of the central structure (Hunter's Ring + Lingering Dragoncrest Ring), then make your way to Gertie through the trap door, reveling in your victory.

          • 17 Sep 2017 16:20  

            (more advanced written than my other post)
            *Golden Winged Knights*
            rapport + hornet ring + max souls gain.

            (shield of want x2, symbol of avarice, silver serpent ring) and slumbering dragoncrest ring.

            will allow you to sneak up on them turn them friendly and backstab them without problem.

            on NG12 you get around 100K per kill with this tactic.

            (keep in mind if rapport would stop be active they will attack you.)

            (so after you've backstabbed one, recast rapport just in case.)

            (Dagger might be your best weapon for this, depends on your build)

            • Anonymous

              17 Sep 2017 15:41  

              rapport + hornet ring + max souls gain (shield of want x2 symbol of avarice, silver serpent ring) and slumbering dragoncrest ring. will allow you to sneak up on them turn them friendly and backstab them without problem.
              on NG12 you get around 100K per kill with this tactic.
              (keep in mind if rapport would stop be active they will attack you so after you've backstabbed one recast rapport just in case.)

              • Anonymous

                11 Jul 2017 00:34  

                These guys dropped me a titanite slab as I killed them all the first time... And I don't see it as a drop. What kind of sorcery is this?

                • Anonymous

                  09 May 2017 02:09  

                  It's worth noting that they can be backstabbed while casting Divine Pillars of Light, which not only renders you immune to the pillars, but also causes them to stop appearing. Makes that attack much less of a headache.

                  • Anonymous

                    25 Apr 2017 20:40  

                    In the Trivia we can read "Their helmets are based on real-life medieval German/Austrian helms, in particular on helmets that belonged to Emperor Maximilian I. Domnhall of Zena's horned helmet from Dark Souls I is also based on a suit of armor made for Maximilian I" but for me their helmets looks like a samurai mempo. Despite the game is based on european-like medieval fantasy this may be considered a japanese samurais reference and a kind of syncretism, the game is japanese after all.

                    • Anonymous

                      27 Mar 2017 18:48  

                      They can not be lured but can be distracted at still. Thing that works with these is Aural Decoy sorcery example. No results with Alluring Skulls. But I guess if you use Hidden Body and throw Fire Bombs or something, you probably can lure them?

                      • Anonymous

                        26 Oct 2016 05:40  

                        The area of effect spell the knights can cast, the one with the pillars of light everywhere (which is not mentioned on this page despite being seen in one of the game's trailers), is eerily similar to the spell "Judgement" from the "Tales of" series. Especially the version that appears in "Tales of Symphonia" and "Tales of Symphonia: Dawn of the New World"
                        The spell fires off at the same rate (same interval of time between pillars appearing), has a similar coloration, and even has the feathers that come off of the beams.
                        Here's a video showing that spell, for comparison:
                        The knights do not seem to cast it very often, however.

                        • Anonymous

                          Beserk14 Aug 2016 05:40  

                          Because dark souls had absolutely no berserk references, I mean does it take anything away from the game if they wer inspired from berserk, that seems like a huge load of hublah

                          • Anonymous

                            their armour is empty03 Aug 2016 09:51  

                            if get behind one and move the camera towards their helm, you'll see throgh the gaps there's nothing inside

                            • Anonymous

                              Note to wiki editors03 Aug 2016 09:48  

                              "Just because Miyazaki took some inspiration from Berserk DOES NOT MEAN everything is a Berserk reference. Yes. We get it. They're big dudes with wings, and someone in Berserk at one point is a big dude with wings, BUT THAT DOES NOT MEAN IT WAS ITS INSPIRATION. I could just as well say that My Little Pony's Pegasus characters inspired it too, since y'know, they both have wings and something sharp. Stop looking for ways to connect things that aren't connected"THIS.

                              • Anonymous

                                Winged knight twin axes13 May 2016 01:12  

                                They are easily farmable with copper/gold coins. Or alternatively use the gold serpent ring. The total drop rate for me is 170, which my 20 luck is helping with the serpent ring. So even with low luck, it's still fairly easy to farm for the twin axes. Good luck, and happy farming!

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