Basilisk

basilisk-enemy-dark-souls-3-wiki-guide

Enemy Type Abnormal Animal
Weakness Bleed, Frost, Fire
Resistances N/A
Immune Poison/Toxic

Basilisk is an Enemy in Dark Souls 3

 

Basilisk Enemy Description

Basilisks are reptile-like enemies that possess very large "eyes" (see below) and a bloated sac beneath their mouth. They are usually found in water-polluted areas making distinct clicking noises. Using the sac under their mouth, they release a green smog that causes those caught within it to accumulate Curse. Standing in this smoke for too long will cause instant death.

 

Basilisk Combat Information

  • Very fast enemy, even when in the mud.
  • Attacks spread fog, which increase Curse build-up, what may end in player's instant death.
  • Basilisks clearly signal their attacks and their smoke often needs a second to take effect.
  • Unlike the Dark Souls II variation, they don't deal physical damage.
  • Can be lured?
  • Can be Rapported?
  • Weak to Fire Damage, Frostbite and Bleed.
  • Immune to Poison/Toxic.
  • Stacking many curse-resistance items, armors, and spells (Cursebite Ring, Fleshbite Ring,  Prayer Set, Antiquated set, Mossfruit, Profuse Sweat) will allow you to effectively face-tank any curse buildup and safely clear out groups of basilisks.

 

Basilisk Locations

 

 Basilisk Drops

 

Basilisk Notes & Trivia

  • Moving behind a Basilisk is usually enough to evade the deadly smoke.
  • The large orange-red spheres on their heads are not eyes, but rather an intimidation method that is shown in real life animals today. Their real eyes are a pure white and rather small.

 

Basilisk Variations

Variation Name

Location Drops
Farron Keep 400 120 Mossfruit

Variation Name

Location Drops
Smouldering Lake 600 80 ?

Variation Name

Location Drops
Irithyll Dungeon 600 130 Mossfruit

 

 
Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




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    • Anonymous

      I don't see anything about this, but the one's in the Smouldering Lake are really buggy, teleporting, animation skipping, and just spamming the vape smoke in a 360 around them.

      • Anonymous

        In DS1 these are absolutely the worst enemies. In DS3, I personally had much more trouble with cathedral knights, jailers, and Carthus swordsmen. DS2 is the reigning champion of ****ing terrible loathsome enemies though.

        • Anonymous

          Their scales are pretty smooth, and create a nice hand sensation upon petting, but this is immediately counteracted by the fact that these guys love to blow curse mist everywhere.

          I give them a pet score of 5/10 I died instantly

          • Anonymous

            The only problematic ones are the pack which ambush you in Irithyll Dungeon, the ones in Farron Keep and Smouldering Lake can be baited with ranged attacks in small numbers instead of facing them all at same time.

            • Anonymous

              I think without those 2 big goofy "eyes" they couldv been a lot more intimidating, i cant take those things seriously ahah

              • Anonymous

                Curse Ward Greatshield doesn't actually add any curse resistance so you should take that down. It's super heavy so it won't help someone trying to make a solid curse tanking set. I'm surprised it's still up there.

                • Anonymous

                  Normally despised by all, But with a Seed of a giant tree, they can be your best friend against the pew pew witch in Farron (you know the one i'm talking about

                  • Anonymous

                    Beginner's Trap: the enemy. Not dangerous once you get used to them. But the first time you ever play a Souls game and see them? "Hey, this gas is building up some sort of effect. Well, frostbite inconveniences me. Bleed hurts but isn't that bad. And poison tickles me. I wonder what this one does OH NO WAIT, IT JUST KILLED ME!"

                    • Anonymous

                      A lot of people think this creature is putrid to look at, but I think they are kinda cute. If you disregard their stupid curse ailment, they'd be adorable.

                      • i dont have any problems with them regardless of fighting 5 at a time use a aoe wa, roll behind them or use a quick weapon. they tend to attack 1 by 1 after the initial attack. (spiked mace wa is a good choice or any spin for that matter)

                        • Anonymous

                          I honestly like these enemies, annoying as they may be. Because since they don't deal any physical damage, and only build up Curse, it can challenge people with High Vigor or High Absorbtion. One on One they are a joke to kill, but if you get cornered they can mess you up. I like them a lot more than most other creatures and things that inflict Curse. Like the Bookshelves in Archives or those Crystal Hollow things in Ringed city that just have a Cursed Aura.

                          • Anonymous

                            Running a bleed build with 40 luck and saw one of these guys drop a titanite scale on my way to kill tsorig.

                            • Anonymous

                              Always in packs, always a threat, always a pain. Across all the souls games. Will fck up anyone who doesn't have an escape rout planned.

                              • Anonymous

                                Well their intimidation method is working that's for sure. I'm just glad that those spheres aren't their eyes.

                                • Anonymous

                                  The big round things aren't actually their eyes, they're a decoy. Their real eyes are tiny little beads on their nose, which is actually most of their head.

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