|Weakness||Thrust, Magic, Dark, Fire|
|Immune||Frost, Poison, Toxic|
Carthus Sandworm is an Enemy in Dark Souls 3.
Carthus Sandworm Enemy Description
- A visually impressive mini-boss that guards the entrance to the Old Demon King.
- Erupts from the ground if you turn left upon entering the Smouldering Lake.
Carthus Sandworm Combat Information
- Will damage you if you stand too close to its moving body, or if you get caught by its lightning breath.
- If Giant Avelyn is still active, player can easily bait it to shoot Sandworm from a safe area behind any rock killing it with ease. If you disabled it already, it can be reactivated by pulling the lever under it again. Video Example.
- The Sandworm is unable to attack if you stay on the solid rock behind it.
- If the Avelyn is taken out the Sandworm is easily baited into melee. Just wait for it to use its lightning attack and run up to hit it until it starts to move again and back away. Repeat as necessary. You need to be in 'front' of the worm (not on the side of the boss's entrance) for this to work reliably.
- If you are 'behind' the worm from near Demon Ruins bonfire, it has several movesets where you can reliably attack it with ranged attacks. It will never attack you from this direction; but touching its moving body hurts.
- It is advised to snipe at the worm with a bow of choice.
- There are openings in its attack patterns for melee attacks. The worm has to stop moving or you'll be knocked back.
- Cannot be lured.
- Cannot be Rapported.
- Weak to Thrust, Magic, Dark and Fire.
- Resistant to Lightning and Bleed.
- Immune to Frost and Poison/Toxic.
Carthus Sandworm Notes & Trivia
- Drops Lightning Stake and Undead Bone Shard
- Souls: NG (6,000). NG+ (18,000) NG++ (19,801) NG+5 (22,501)
- Is the same Worm that is mentioned in the description of the Yellow Bug Pellet.
- Also might be a reference to the Shai-Hulud (or Shaitan later in the books) which are giant sandworms from the Dune saga writen by Frank Herbert.
Carthus Sandworm Gallery