Online or Multiplayer is part of Dark Souls 3. Players are encouraged to summon and be summoned and experience the game with others. Please see the Hollow Arena page for information relating to PVP arena.


Online Information


  • Servers are dedicated
  • Online play is platform specific; no cross-platform play.
  • Online interaction happens when the player has used an Ember by summoning of phantoms via signs they place on the ground with a White Sign Soapstone. You may also encounter unwelcome invasions from hostile players using invasion items and covenant mechanics.
  • Up to 6 players can interact in the same session, which happens seamlessly during gameplay, each player taking on the roles of cooperator and/or hostile invader. The different Covenants and soapstone signs change the ratio of companions to invaders. It is possible to have anything from a 3v3 to a 1v5 scenario. Even 4vs2 (4 Friendly, 2 Enemy) Check Dried Finger Notes 
  • The amount of souls gained by the phantom post boss fight appears to be 25% of the boss's normal reward (Tested on Soul of Cinder).
  • Using the Dried Finger resets the invasion timer and allows a host player to summon a 3rd phantom as well opening themselves up to a 2nd invading phantom.
  • Matchmaking is once again level-based, as well as taking into account the upgrade level of a player's weapon. Please see the Summon Range Calculator for details on the exact level ranges.
  • You can summon other players regardless of NG/NG+ differences. There are no NG conditions for matchmaking.
  • Password Matching (as seen in Bloodborne Online) is a feature and disregards the aforementioned soul level and weapon upgrade level matchmaking in lieu of a normalizing adjustment to phantom attack power. Password matching DOES NOT allow you to summon a friend in a cleared area with a White Sign Soapstone. However, you can still summon them using a Red Sign Soapstone
  • In addition to the basic online parameters listed below, Covenants also alter the multiplayer experience for players. Several of the covenants are defense pacts that send players in to defend a specific area from being completed by exploring players, each with their own specific mechanics.
  • Phantoms have half their current estus charges when in a host's world, rounded down (i.e. 1 flask turns into 0, 3 turns into 1, etc).
  • Covenant signs cannot be swapped out when trying to connect to someone else's world. 
  • Other players summon signs will disappear as long as yours is active.
  • Hosts, friendly phantoms, and hostile phantoms can get an estus chargeback if another hostile or friendly phantom dies.
  • Some bosses will only allow you to summon a specific amount of phantoms.
  • 6 player PvP matches can be quickly made in Irithyll of the Boreal Valley by equipping the Way of Blue Covenant in the area after the Pontiff Sulyvahn bonfire.
  • For killing an invader, the host receives 15% of the souls required for the invader's most recent level-up (rounded down). See the Level page for the soul requirements.
  • For killing the host of another world, invaders receive 4% of the souls required for the host's most recent level-up (rounded down).
  • For killing an invader summoned via Red Sign Soapstone , the host receives roughly 1% or less (topping at 0,75%) of the souls required for the invader's most recent level-up (rounded down).
  • For killing the host of another world which summoned the invader via Red Sign Soapstone, the invader will receive around 10% of the souls required for the host's most recent level-up (rounded down).
  • Remember, accepting items via online play is risky, some of these may be hacked items in which you can get banned for. So be careful about who you accept items from


Phantoms (Ghosts)

Other players will be shown in the game world as phantoms (ghosts). You cannot interact with phantoms, and they cannot interact with you. Use other phantoms as a guide to what may happen next in-game.


Examine a blood stain left behind in a spot where another player died, and you'll view a replay of that player's death. Like with phantoms, you can use this as a guide to what may happen next.


The messages you can write in the main menu will be sent to other players. You'll also receive messages written by other players in your world. Messages can be rated. If other players rate your messages, you'll regain a little HP.

Use a White Sign Soapstone to cast a soul sign, and that sign will be sent to other players' worlds. If you're summoned from the sign, you'll be transported to the summoner's world. Soul signs can be cast by anyone, whether living or undead, but you must have the power of the Lord of Cinder to summon other players.

white_sign_soapstone-icon.pngCo-Op Play

Use a White Sign Soapstone, and you'll be able to play co-op with up to Three other players. However, playing with three other players requires the host to use the Dried finger. The summoning player is called the "host", and the summoned players are called the "clients". You cannot become a host if you've already defeated the boss of the current area. If you've turned voice chat on in the network options, you can chat between the host and the client.

Starting Co-op

  • The clients use a White Sign Soapstone to place a soul sign.
  • The host then examines the soul sign and summons the client.
  • The host and client play together in the host's world.

Success Conditions

If the host defeats the area's boss, the clients will receive rewards and return to their own worlds.

Failure Conditions

If the clients or host die or any return items are used, the client will return to their own world.

red_eye_orb-icon.pngCompetitive Play

Use a Red Eye Orb or Cracked Red Eye Orb and you'll be able to invade other players' worlds and play against them competitively. The invaded player is called the "host", and the invading player is called the "client". Up to two people can invade a world at once. Invaders treat each other as enemies and can attack and damage each other. You may also use a Red Sign Soapstone to be summoned to duel.

Starting Competitive Play

  • Please see Hollow Arena for PVP arena information.
  • The client uses a Red Eye Orb.
  • The client automatically invades the world of the selected host.
  • The host and client play against each other in the host's world.
  • You cannot invade into a host's world if the boss is dead.
  • Players can also use the Red Sign Soapstone to leave a summon sign for duels.
  • The red soapstone sign can still be used to be summoned into a host's world that has already killed the boss.
  • RSS phantoms don't take a health penalty.
  • If the host uses a Dried Finger, the invasion timer is reset, making more rapid invasions possible.
  • When Summoned by RSS you can profit of the health bonus from ember form if you embed BEFORE placing your sign, resulting in being a red phantom with 1.3x health.

Success Conditions

If the host is defeated, the client will receive rewards and return to their own world.

Failure Conditions

If the client dies, the host enters a boss room, or any return items are used, the client will return to their own world.

ember-icon.pngLord of Cinder

In order to summon other players, you must use an Ember to obtain the power of the Lord of Cinder. Using an Ember allows you to become a multiplayer host. When in Lord of Cinder mode, your character's appearance will change, and you'll have the following effects until you die:

  • Maximum HP boosted 1.3x
  • Able to summon other players via soul sign as well as be invaded.
  • The icon next to gauges change.

Note: If you're summoned by another player while in Lord of Cinder mode, your maximum HP will go back to normal until you return to your world.

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    • Anonymous

      03 Jan 2021 01:34  

      Twinking sucks for beginners but it makes up such a minor amount of their experience and yet FromSoftware regretted letting twinks exist in past games so much they built the entire game world of DS3 around the weapon matchmaking to reduce it. Having a linear world was the only way to keep matchmaking consistent without being ruined by weapon levels and weapon levels were put in place to stop overpowered twinking. Imo the compromise they had to make was far too big a trade off especially when you consider the prerequisites to even being invaded. You need to be online and embered up which also allowed you to easily summon and become a team and even if you played solo you were still protected by the newly added invasion priority which lessened the chance of being invaded solo. We could have had a DS1 style world again but instead too much was sacrificed for too little in return.

      • Anonymous

        13 Dec 2020 18:52  

        Hey does anybody know anything about the password matching system does it Debuff you if you’re crazy level and the other person is it

        • 06 Dec 2020 21:35  

          "For killing the host of another world which summoned the invader via Red Sign Soapstone, the invader will receive around 1,875% of the souls required for the host's most recent level-up (rounded down)."

          This is absolutely 100% false. Someone screwed up their math somewhere, or this is one crazy typo. 1,875% of the souls required for the hosts most recent level-up, rounded down? It takes 90,400 souls to level up to 120 from 119. 1,875% of 90,400 is 1,695,000. I know for a FACT I've never gotten nearly 1.7 million for killing a single level 120. Even playing at level 462, I have to wear the Silver Serpent +3 ring, plus the Shield of Want, just to get over a million.

          So yeah, this needs to be re-tested and fixed. That isn't even CLOSE to right.

          • Anonymous

            30 Nov 2020 07:07  

            I just got back into playing and made a new game. So i played before and got like halfway or so but today I got invaded.. not by 1 but two invaders almost simultaneously and it got to the point i just turned off my system because you cant quit while being invaded. Turn it back on and before i can make it the ten feet to the bonfire cause i got 5 hp and no estus left I get invaded again. The whole only 1 unless you used dried fingers is bullshit since i never bought the thing cause i know better but I just needed 1 guy to assist me with a boss and i get 3 invaders thats bullshit.

            • Anonymous

              16 Nov 2020 15:32  

              Personally I don't mind parry kings and backstab fishers as much as when the game launched. But it's so damn annoying finding people online who treat PVP so mechanically. I came to fight other noob players like me, not a robots who exploit meta weapons to kingdom come.

              • Anonymous

                15 Oct 2020 01:05  

                All of these fancy tech using invaders with their Estus cancels and what not make me cringe hard because none of them are even remotely good compared to youtubers who do it like CTB yet they still commit to it like blind followers and fail hard.

                • Anonymous

                  13 Oct 2020 02:32  

                  I know i can get a lot of dislikes just for telling a truth nobody here wants to admit, but i refuse to call "souls players" to those who only touched the 3rd and easiest game. I don't give a s**t about that at this point.

                  I've been thinking about how the playerbase and the community of dark souls went from "greatly friendly and supporting" to "extremely toxic and easily offended with anything" since this game came out, and i think i've got one of the main reasons.

                  And that is a game design i don't like a single bit from a souls game. In the previous games, including demon's souls, the player started as basically nothing. From the very start of dark souls 1, the game pretty much tells you that you are a disposable piece of sh*t at best. And has no problems reminding you of that to the very end. The same goes with dark souls 2 and bloodborne, where you re a complete nobody until the end of the game.

                  Here? Here you are better treated than the goddamn royality of anor londo. You turn out to be basically a spartan from the start, no matter what class did you choose. You get to the shrine and bam! The specifically-for-you firekeeper tells you that you re the chosen one to bring 4 lords of cinders back to their thrones, dead or alive. Then you get the teleport from the start because reasons (making another interconnected map of those was too much for them, i guess), you beat the zone and one of the first sane persons you find in the game is emma, the grand priestessand one of the lothric kingdom's pillars of power. One would feel like he-man at this point.

                  So basically, part of the blame for the community's downgrade is the game itself being too soft. The previous games chewed you over and over unless you knew your place and got used to hell itself, until you eventually became experienced enough to overcome any odds. Here, you re just walking through the park while receiving pats over your head just for catching up with the basics. This is why the culmination of the series that is dark souls 3 will not be at the same level as it's predecessors. (Yeah, even dark souls 2 surpasses this game. Shove it.)

                  • 24 Sep 2020 13:30  

                    I'm trying to summon a friend for PvP, it worked for a month now but yesterday it didn't let me see his signal, he neither saw mine, we tried again today and still not working. This also happens with a friend of mine. I also tried in the undead arena with password and stuff, and not working. I tried everything: Using password, not using it, using restricted and unrestricted thing, changing characters... I don't know what to do, and I'm about to try and check if they know something there at customer support or something.

                    • Anonymous

                      24 Sep 2020 04:19  

                      Is anyone having the "cant coop with my friend" problem in 2020? I can see summon signs from time to time and so does my friend, but we never see each other's one. And its not about the level nor the weapon, already checked the normal stuf, like being embered and ****. Been having this problem for a couple of weeks now and i have tried everything. Open nat ports, specific ports, uPnP, some weird guides in reddit but still the same issue.

                      • Anonymous

                        14 Sep 2020 21:36  

                        Note:Most Dark phantoms can’t do a thing against great shields, especially Havel. As long as you have one other person strongly recommend using undead charm know your terrain and keep pressure, they turn into cute little kittens :)

                        • Anonymous

                          07 Sep 2020 06:08  

                          why does every invader grief grief grief. clearly an AFK host doesn't want to fight. Just kill them instead of sitting there annoying people like a homeless bum. I just want to play the ****ing game and this player base seems to have a never ending supply of no lifers who refuse to do something else with their life besides grief people in dark souls. The game is almost 5 years old at this point. move the **** on losers.

                          • Anonymous

                            05 Sep 2020 23:53  

                            If you're booted from a coop session as a phantom because of a connection issue (internet, not server, in my case) does the host receive a message specifying that the phantom is leaving because of a connection error, or is it just a generic "phantom is returning home" message? Happened to me a few times, and I want to make sure the host who summoned me doesn't think I'm a black soapstoning troll.

                            • Anonymous

                              02 Sep 2020 02:56  

                              The worst people you can come across in this game are invaders who refuse to fight a host who’s already fighting another invader, particularly the Aldrich guys who frequently get summoned together without the host using the dried finger. The thing is you never see a hosts summons stand aside and watch their summoner fight alone yet invaders will do it for a host who wouldn’t think twice about ganking them if they had summons ready. I hate fighting a squad as much as anyone but their playing out their role unlike these loser invaders with their one sided honour.

                              • Anonymous

                                02 Sep 2020 00:20  

                                Wait wait wait...
                                I've seen multiple hosts of embers on the same server, usually cooperating like a phantom summon but without the white or yellow glow. I've also seen videos of people invading without the red glow of the invader. What is this? Can somebody explain it?

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