Online or Multiplayer is part of Dark Souls 3. Players are encouraged to summon and be summoned and experience the game with others. Please see the Hollow Arena page for information relating to PVP arena.


Online Information


  • Connection Servers are dedicated
  • Online play is platform specific; no cross-platform play.
  • Online interaction happens when the player has used an Ember by summoning of phantoms via signs they place on the ground with a White Sign Soapstone. You may also encounter unwelcome invasions from hostile players using invasion items and covenant mechanics.
  • Up to 6 players can interact in the same session, which happens seamlessly during gameplay, each player taking on the roles of cooperator and/or hostile invader. The different Covenants and soapstone signs change the ratio of companions to invaders. It is possible to have anything from a 3v3 to a 1v5 scenario. Even 4vs2 (4 Friendly, 2 Enemy) Check Dried Finger Notes 
  • The amount of souls gained by the phantom post boss fight appears to be 25% of the boss's normal reward (Tested on Soul of Cinder).
  • Using the Dried Finger resets the invasion timer and allows a host player to summon a 3rd phantom as well opening themselves up to a 2nd invading phantom.
  • Matchmaking is once again level-based, as well as taking into account the upgrade level of a player's weapon. Please see the Summon Range Calculator for details on the exact level ranges.
  • You can summon other players regardless of NG/NG+ differences. There are no NG conditions for matchmaking.
  • Password Matching (as seen in Bloodborne Online) is a feature and disregards the aforementioned soul level and weapon upgrade level matchmaking in lieu of a normalizing adjustment to phantom attack power. Password matching DOES NOT allow you to summon a friend in a cleared area with a White Sign Soapstone. However, you can still summon them using a Red Sign Soapstone
  • In addition to the basic online parameters listed below, Covenants also alter the multiplayer experience for players. Several of the covenants are defense pacts that send players in to defend a specific area from being completed by exploring players, each with their own specific mechanics.
  • Phantoms have half their current estus charges when in a host's world, rounded down (i.e. 1 flask turns into 0, 3 turns into 1, etc).
  • Covenant signs cannot be swapped out when trying to connect to someone else's world. 
  • Other players summon signs will disappear as long as yours is active.
  • Hosts, friendly phantoms, and hostile phantoms can get an estus chargeback if another hostile or friendly phantom dies.
  • Some bosses will only allow you to summon a specific amount of phantoms.
  • 6 player PvP matches can be quickly made in Irithyll of the Boreal Valley by equipping the Way of Blue Covenant in the area after the Pontiff Sulyvahn bonfire.
  • For killing an invader, the host receives 15% of the souls required for the invader's most recent level-up (rounded down). See the Level page for the soul requirements.
  • For killing the host of another world, invaders receive 4% of the souls required for the host's most recent level-up (rounded down).
  • For killing an invader summoned via Red Sign Soapstone , the host receives roughly 1% or less (topping at 0,75%) of the souls required for the invader's most recent level-up (rounded down).
  • For killing the host of another world which summoned the invader via Red Sign Soapstone, the invader will receive around 10% of the souls required for the host's most recent level-up (rounded down).
  • Remember, accepting items via online play is risky, some of these may be hacked items in which you can get banned for. So be careful about who you accept items from


Phantoms (Ghosts)

Other players will be shown in the game world as phantoms (ghosts). You cannot interact with phantoms, and they cannot interact with you. Use other phantoms as a guide to what may happen next in-game.


Examine a blood stain left behind in a spot where another player died, and you'll view a replay of that player's death. Like with phantoms, you can use this as a guide to what may happen next.


The messages you can write in the main menu will be sent to other players. You'll also receive messages written by other players in your world. Messages can be rated. If other players rate your messages, you'll regain a little HP.

Use a White Sign Soapstone to cast a soul sign, and that sign will be sent to other players' worlds. If you're summoned from the sign, you'll be transported to the summoner's world. Soul signs can be cast by anyone, whether living or undead, but you must have the power of the Lord of Cinder to summon other players.

white_sign_soapstone-icon.pngCo-Op Play

Use a White Sign Soapstone, and you'll be able to play co-op with up to Three other players. However, playing with three other players requires the host to use the Dried finger. The summoning player is called the "host", and the summoned players are called the "clients". You cannot become a host if you've already defeated the boss of the current area. If you've turned voice chat on in the network options, you can chat between the host and the client.

Starting Co-op

  • The clients use a White Sign Soapstone to place a soul sign.
  • The host then examines the soul sign and summons the client.
  • The host and client play together in the host's world.

Success Conditions

If the host defeats the area's boss, the clients will receive rewards and return to their own worlds.

Failure Conditions

If the clients or host die or any return items are used, the client will return to their own world.

red_eye_orb-icon.pngCompetitive Play

Use a Red Eye Orb or Cracked Red Eye Orb and you'll be able to invade other players' worlds and play against them competitively. The invaded player is called the "host", and the invading player is called the "client". Up to two people can invade a world at once. Invaders treat each other as enemies and can attack and damage each other. You may also use a Red Sign Soapstone to be summoned to duel.

Starting Competitive Play

  • Please see Hollow Arena for PVP arena information.
  • The client uses a Red Eye Orb.
  • The client automatically invades the world of the selected host.
  • The host and client play against each other in the host's world.
  • You cannot invade into a host's world if the boss is dead.
  • Players can also use the Red Sign Soapstone to leave a summon sign for duels.
  • The red soapstone sign can still be used to be summoned into a host's world that has already killed the boss.
  • RSS phantoms don't take a health penalty.
  • If the host uses a Dried Finger, the invasion timer is reset, making more rapid invasions possible.
  • When Summoned by RSS you can profit of the health bonus from ember form if you embed BEFORE placing your sign, resulting in being a red phantom with 1.3x health.

Success Conditions

If the host is defeated, the client will receive rewards and return to their own world.

Failure Conditions

If the client dies, the host enters a boss room, or any return items are used, the client will return to their own world.

ember-icon.pngLord of Cinder

In order to summon other players, you must use an Ember to obtain the power of the Lord of Cinder. Using an Ember allows you to become a multiplayer host. When in Lord of Cinder mode, your character's appearance will change, and you'll have the following effects until you die:

  • Maximum HP boosted 1.3x
  • Able to summon other players via soul sign as well as be invaded.
  • The icon next to gauges change.

Note: If you're summoned by another player while in Lord of Cinder mode, your maximum HP will go back to normal until you return to your world.

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    • Anonymous

      14 Jun 2021 07:40  

      If you're playing online in windows, get invaded while embered and want to quit but don't know how to leave the game, the technique I've figured out is to hit alt-enter to put the game in windowed mode, then hit the windows icon key to take mouse control from the game window out to the desktop, and just close the window. I better there's a quicker and better way, but this always works for me. The game is constantly autosaving, so even though it'll start back with the message about "you might lose save data if you don't quit out normally", I've never come close to losing any progress - I may just not be at the exact spot where I was when I closed the window

      • Anonymous

        05 Jun 2021 03:25  

        Why do you guys always complain about PvP? It's been hot garbage since day 1 and Fromsoft is never going to try to make it bearable. We've all known this and believe me, it's never going to change. So lets just all deal with it and make the best of it

        • Anonymous

          05 Jun 2021 00:39  

          Calling phantom has not worked for me lately, only after a long wait (about 30 minutes) did I see the callsign of a friend, we both use the same password I'm NG ++ and he's NG +, that shouldn't matter to the password or ?
          Can it be that the servers have a certain priority e.g. more for invasions or something?
          Would be really grateful if someone has experience.
          Today I spent another 2 hours waiting for a sign to appear.
          We never put it at the same time, that doesn't work, I know
          Don't know what to do anymore

          • Anonymous

            24 May 2021 20:02  

            PVP wouldn't be that bad if you didn't always invade / undead arena people who are on the other side of the world from you and it just is a lag fest. add more regions to matchmaking not just japan and the rest of the world

            • Anonymous

              04 May 2021 18:24  

              Why does the PvP have to so freaking addictive??? It's absolute garbage and I know it every time I play it, yet I just can't stop. Help!

              • Anonymous

                30 Apr 2021 18:14  

                So there's a new cheat script going around that allows cheaters to force players into ng+, reset their progress, and pretty much just ruin their entire saves. From/Bandai still refuse to even acknowledge the situation, and if this isn't proof that they are terrible online developers, then I don't know what is.

                Can't do patch squat on PC anymore

                • Anonymous

                  22 Apr 2021 23:06  

                  I keep getting the message "Unable to summon phantom" when an online player leaves a summoning sign. Why? (I'm at the Sister Friede boss fight if it makes any difference)

                  • Anonymous

                    22 Apr 2021 22:02  

                    If you think PvP is even the tiniest bit good, then you have less braincells than a PKCS user who posts comments about how good PKCS is

                    • Anonymous

                      22 Apr 2021 03:47  

                      As "bad" as online play is said to be for Dark Souls, I will say it has always gotten better with each game. And while I doubt Elden Ring PvP (if there is any) will be perfect, I'm sure it'll at least surpass Ds3 which I personally think had done a decent job. Fingers crossed

                      • Anonymous

                        21 Apr 2021 05:07  

                        Online used to run fine a few months ago, but now everything is so laggy its gotten to the point where general online is just unplayable. Is there any explanation how something like that could happen?

                        • 21 Apr 2021 03:32  

                          I really really want to enjoy pvp, and I do not mind getting my ass handed to me on the way, but why must I learn to play what is essentially a shittier, laggier version of the regular gameplay. Is there truly no way for From to make pvp where I actually see my character's attacks connecting or are we forever doomed to this bullshit? I could de-educate myself and learn to play with lag or I could stick to the crisp and smooth fun of the normal game... hmmm. tough one

                          I would be fine with getting my ass whooped by some dumbass overpowered bullshit if you know... I actually saw my character get ****ed up.

                          • 17 Apr 2021 18:57  

                            If you die helping somebody out as a phantom, do you lose ember + your souls? Or do you simply go back to where you were and put your sign down again? I'm helping people out with nameless king for sunlight medals and i'm kinda unsure about my entire grind being sent down the drain.

                            • Anonymous

                              13 Apr 2021 07:02  

                              Trying to kill Friede at soul level 45 on pc, if anyone can throw down a summon sign in that area would be dope, no low level summons

                              • Anonymous

                                09 Apr 2021 09:15  

                                I want to help a friend with some bosses he struggles with but I need some clarification first. When I put down my summon sign can I only be summoned by people around my SL? I'm currently Level 130 and want to keep it if possible, but is it possible to be to high leveled for your friends to summon you? Or when you have them listed as friends on you console (PS4 in this case) that these summon signs have priority? I'm completely new to online in these games and would appreciate some help.

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