Online or Multiplayer is part of Dark Souls 3. Players are encouraged to summon and be summoned and experience the game with others. Please see the Hollow Arena page for information relating to PVP arena.


Online Information


  • Servers are dedicated
  • Online play is platform specific; no cross-platform play.
  • Online interaction happens when the player has used an Ember by summoning of phantoms via signs they place on the ground with a White Sign Soapstone. You may also encounter unwelcome invasions from hostile players using invasion items and covenant mechanics.
  • Up to 6 players can interact in the same session, which happens seamlessly during gameplay, each player taking on the roles of cooperator and/or hostile invader. The different Covenants and soapstone signs change the ratio of companions to invaders. It is possible to have anything from a 3v3 to a 1v5 scenario. Even 4vs2 (4 Friendly, 2 Enemy) Check Dried Finger Notes 
  • The amount of souls gained by the phantom post boss fight appears to be 25% of the boss's normal reward (Tested on Soul of Cinder).
  • Using the Dried Finger resets the invasion timer and allows a host player to summon a 3rd phantom as well opening themselves up to a 2nd invading phantom.
  • Matchmaking is once again level-based, as well as taking into account the upgrade level of a player's weapon. Please see the Summon Range Calculator for details on the exact level ranges.
  • You can summon other players regardless of NG/NG+ differences. There are no NG conditions for matchmaking.
  • Password Matching (as seen in Bloodborne Online) is a feature and disregards the aforementioned soul level and weapon upgrade level matchmaking in lieu of a normalizing adjustment to phantom attack power. Password matching DOES NOT allow you to summon a friend in a cleared area with a White Sign Soapstone. However, you can still summon them using a Red Sign Soapstone
  • In addition to the basic online parameters listed below, Covenants also alter the multiplayer experience for players. Several of the covenants are defense pacts that send players in to defend a specific area from being completed by exploring players, each with their own specific mechanics.
  • Phantoms have half their current estus charges when in a host's world, rounded down (i.e. 1 flask turns into 0, 3 turns into 1, etc).
  • Covenant signs cannot be swapped out when trying to connect to someone else's world. 
  • Other players summon signs will disappear as long as yours is active.
  • Hosts, friendly phantoms, and hostile phantoms can get an estus chargeback if another hostile or friendly phantom dies.
  • Some bosses will only allow you to summon a specific amount of phantoms.
  • 6 player PvP matches can be quickly made in Irithyll of the Boreal Valley by equipping the Way of Blue Covenant in the area after the Pontiff Sulyvahn bonfire.
  • For killing an invader, the host receives 15% of the souls required for the invader's most recent level-up (rounded down). See the Level page for the soul requirements.
  • For killing the host of another world, invaders receive 4% of the souls required for the host's most recent level-up (rounded down).
  • For killing an invader summoned via Red Sign Soapstone , the host receives roughly 1% or less (topping at 0,75%) of the souls required for the invader's most recent level-up (rounded down).
  • For killing the host of another world which summoned the invader via Red Sign Soapstone, the invader will receive around 1,875% of the souls required for the host's most recent level-up (rounded down).
  • Remember, accepting items via online play is risky, some of these may be hacked items in which you can get banned for. So be careful about who you accept items from


Phantoms (Ghosts)

Other players will be shown in the game world as phantoms (ghosts). You cannot interact with phantoms, and they cannot interact with you. Use other phantoms as a guide to what may happen next in-game.


Examine a blood stain left behind in a spot where another player died, and you'll view a replay of that player's death. Like with phantoms, you can use this as a guide to what may happen next.


The messages you can write in the main menu will be sent to other players. You'll also receive messages written by other players in your world. Messages can be rated. If other players rate your messages, you'll regain a little HP.

Use a White Sign Soapstone to cast a soul sign, and that sign will be sent to other players' worlds. If you're summoned from the sign, you'll be transported to the summoner's world. Soul signs can be cast by anyone, whether living or undead, but you must have the power of the Lord of Cinder to summon other players.

white_sign_soapstone-icon.pngCo-Op Play

Use a White Sign Soapstone, and you'll be able to play co-op with up to Three other players. However, playing with three other players requires the host to use the Dried finger. The summoning player is called the "host", and the summoned players are called the "clients". You cannot become a host if you've already defeated the boss of the current area. If you've turned voice chat on in the network options, you can chat between the host and the client.

Starting Co-op

  • The clients use a White Sign Soapstone to place a soul sign.
  • The host then examines the soul sign and summons the client.
  • The host and client play together in the host's world.

Success Conditions

If the host defeats the area's boss, the clients will receive rewards and return to their own worlds.

Failure Conditions

If the clients or host die or any return items are used, the client will return to their own world.

red_eye_orb-icon.pngCompetitive Play

Use a Red Eye Orb or Cracked Red Eye Orb and you'll be able to invade other players' worlds and play against them competitively. The invaded player is called the "host", and the invading player is called the "client". Up to two people can invade a world at once. Invaders treat each other as enemies and can attack and damage each other. You may also use a Red Sign Soapstone to be summoned to duel.

Starting Competitive Play

  • Please see Hollow Arena for PVP arena information.
  • The client uses a Red Eye Orb.
  • The client automatically invades the world of the selected host.
  • The host and client play against each other in the host's world.
  • You cannot invade into a host's world if the boss is dead.
  • Players can also use the Red Sign Soapstone to leave a summon sign for duels.
  • The red soapstone sign can still be used to be summoned into a host's world that has already killed the boss.
  • RSS phantoms don't take a health penalty.
  • If the host uses a Dried Finger, the invasion timer is reset, making more rapid invasions possible.
  • When Summoned by RSS you can profit of the health bonus from ember form if you embed BEFORE placing your sign, resulting in being a red phantom with 1.3x health.

Success Conditions

If the host is defeated, the client will receive rewards and return to their own world.

Failure Conditions

If the client dies, the host enters a boss room, or any return items are used, the client will return to their own world.

ember-icon.pngLord of Cinder

In order to summon other players, you must use an Ember to obtain the power of the Lord of Cinder. Using an Ember allows you to become a multiplayer host. When in Lord of Cinder mode, your character's appearance will change, and you'll have the following effects until you die:

  • Maximum HP boosted 1.3x
  • Able to summon other players via soul sign as well as be invaded.
  • The icon next to gauges change.

Note: If you're summoned by another player while in Lord of Cinder mode, your maximum HP will go back to normal until you return to your world.

    • Anonymous

      05 Feb 2020 10:47  

      If me and my friend are using a password can i summon other people then just my friend? I was at the high wall of lothric and i couldn't see anyone else's sign and it's normally decently active around there, is this cause the password? Can i really only summon my friend?

      • Anonymous

        05 Feb 2020 05:44  

        I really, really wanted to be able to invade low-level worlds with my nolvl% run, but since my weapon is maxed, I can't summon nor invade nor get invaded by anything. It's a sad fate...

        • Anonymous

          03 Feb 2020 14:14  

          Currently at SL282 No Invaders Killed all Bosses Except for Gael and Midir at NG+10 using Ember Hoping for invaders....

          • Anonymous

            03 Feb 2020 11:45  

            Just here to say while I really hope Elden Ring has multiplayer, I also *really* hope we have the option of a ping filter for matching to a host.

            • Anonymous

              21 Jan 2020 01:22  

              I love how ppl in ganksquads seem to think that their opinions matter xD. This one time i was invading in An@l Rondo and this host had 3 phantoms with him. So i attack them, killed one guy, then the other. Only host left and his 1 phantom, i attack they get hit, they chug, i punish (phantom), phantom somehow manages to fkn fall and die. Me vs host, payback.jpg, we fight, he chugs (i follow the suit - do it too), fight again. *Phantom F@g summoned* OhSht.jpg. Phantom is good and kills me. Host downpoints. What a fool i mean, you didn't kill me, your phantom did, yet you still needed 3 people to gank me 2 of them with meta builds (+ that one phantom at the end) and you still were pretty sh1t at it, do you think a downpoint from trash like you matters? lmao, fkn biblethump for losers like this.

              • Anonymous

                20 Jan 2020 10:27  

                I’m on PS4 and I have come to the conclusion that DS3 online is immortal. It doesn’t matter what level I get around to (usually no higher than 125 though) the online is very active. Instant invasions throughout each journey and the Watchdogs at 30 + 3 and Faithfuls at 60 + 6 are still as frequent as I remember from 2017 even to the point that I cannot progress the game with the Aldrich badge equipped as the constant invasions interrupt it too much which is great. On the more extreme end I’ve also managed to gain 30 concords on every character from blue sentinel + BOTDM summons alone throughout the journey even if my character won’t use spells. Lastly the pontiff area and the undead arena match you in a matter of seconds for the most part. There’s no reason not to make builds at this point in the games lifespan, never be discouraged. Sadly this will be temporarily less relevant when Elden Ring arrives but until then do as much as you want you’ll get all the online activity you wish for and it will eventually return as it’s the final entry in the Souls series so there will always be players here to stay.

                • Anonymous

                  17 Dec 2019 14:21  

                  I named my sl120 character "small child" so if I die you'll get a message saying "small child was destroyed"

                  • 25 Oct 2019 11:21  

                    The way they have set up invasions is completely f*****. If you want to summon someone to help you in a coop Manor you have to consume an ember, an item which is not easily farmed unless you go grind a low-level fast boss and assume there are tons of people that are coming to fight that boss. The world enemies are friendly to Invaders. If an invader kills a host or the host commits suicide The invader gets multiple rewards. if the host kills the invader or The invader commit suicide the host gets Jack f****** s***. No wonder this game is dying out. Oh and to top it all off, to invade you only need an item which is free that has unlimited uses. Sad sad day at dark souls.

                    • Anonymous

                      26 Sep 2019 09:26  

                      Pvp is broken in all souls games: I get stabbed in the back by people 30 feet in front of me, I get hit with attacks 10 feet past their weapons hitbox and can’t riposte sometimes after a parry.... They need to fix this***** for elden ring, *****in aggravating.

                      • Anonymous

                        18 Sep 2019 17:58  

                        I have been having trouble lately with being a watchdog, whenever I get summoned, its always this guy and a phantom that gang up on me. The other phantom is always there and they have never attacked each other Is this some sort of unknown PVP etiquette kinda thing or something else?

                        • 22 Aug 2019 22:34  

                          3k hours in so far but 120 is pretty high for "meta SL" isn't it? You never reach that "naturaly" without some extra soul farming on a normal playthrough. And from the flow of the game SL80 seems to be where most of us are when starting NG. I get the whole 120 is where it's supposed to be balanced but what exactly is "Balance" in DS3? Having everything important on 40? Nomatter what style you play? RoF+3, Chloranthy and Hornet Ring as a must have? Why isn't "balance" sl80 where I have to make decisions stats wise? And not ending up with at least 3 stats maxed out even without Prisoner Chain, Knight/Hunter/Scholar/Priestess and Milk Ring?

                          • Anonymous

                            19 Jul 2019 11:38  

                            PC big g@y because you get banned because Cheaters modify your stats, and then again using back ups can get you banned too. Fking From Softcock weeb devs.

                            • Anonymous

                              01 May 2019 19:28  

                              Can you still summon other players to the painted world of ariandel if you defeated the champion's gravetender? Does anybody know because I think even it is an optional boss it is not working anymore.

                              • Anonymous

                                24 Apr 2019 03:30  

                                4/19/2019 I've been losing connection while I'm doing a co-op session or invading. I've tried uninstalling the game and installing it back. Disconnected my wifi and connected it back. But I still am receiving a msg during play that says "connection to server failed". Any help on how to fix this?

                                • Anonymous

                                  13 Apr 2019 02:00  

                                  For me when my buddy killed me after getting red signed, he online got 2% of required souls for me to level up, is that a bug or are we doing something wrong?

                                Load more
                                ⇈ ⇈