New Game Plus is a feature of Dark Souls 3, wherein once the Final Boss is defeated, players have the option of replaying the game with their current stats and gear. After the credits, players are presented with an option to head straight into the next playthrough; if they opt not to, they can start the next playthrough later, from the Firelink Shrine bonfire. The consecutive playthroughs bring new challenges as enemies have increased health and damage, and there are new Souls and Rings hidden for players to find in order to continue developing their character.


Shows the increasing difficulty by playthough
Click to enlarge graph

Changes with Game Plus

  • Enemies have more hit points, and deal increased damage. Contrary to the bottom, but confirmed in Microsoft Excel (Yhorm and Iudex were tested, they don't have the same rate of health progression), the HP increase is variable. I would assume that the damage increase is also variable.
  • Access to upgraded Rings: +1 for NG+ and +2/+3 for NG++ (base rings also still obtainable).
  • Soul  pickups are changed to higher level versions which give more souls when consumed or sold.
  • From NG+3, the only known changes are enemy health, damage and the souls gained for killing enemies and NPC's. There are an unlimited number of NG+, but enemies stop getting stronger after NG+7.
    • Playthough        % Increase to Enemy HP and Damage (Very estimated):

      New Game                                Base
      NG+                                          40% 
      NG +2                                        8%
      NG +3                                        8%
      NG +4                                        8%
      NG +5                                        8%
      NG +6                                        8%
      NG +7                                        8%
      NG +8                                        0%
    • NG+ is often much easier than the 40% increase appears. This is because if you are staying around the META,
      (SL 120) many people will have finished their build. As such, the perceived difficulty spike is around NG+2 or +3 instead.
    • NG+6 is the point that enemies will have double the amount of HP and deal double damage, compared to the first playthough. So by around that time, you want 99 Vitality and 99 Vigor with some good armor, like the Slave Set, so you don't get killed in just a few hits.

What carries over to New Game Plus

What doesn't carry over to New Game Plus

  • All Key Items. This includes Dark Sigils, Tomes, and Ashes (and their respective vendor ware unlocks). With the exception of Champion's Bones.
  • All Coals reset.
  • Unlocked shortcuts.
  • Discovered Bonfires.
  • All NPC states (i.e. NPC quest progression resets, dead NPCs come back to life, NPC invaders will invade again, etc.).
  • Sky changes (no more black sun and red clouds)
  • Pickle Pee, Pump-a-Rum trade state - all trades are reset except for the head carvings, of which you can only have one of each.

To-do Checklist before New Game Plus

    • Anonymous

      19 Feb 2020 08:01  

      It took me 30 days to finish my first game. Didn't use wiki as is my rule first play thru. Ng+ took me 20 hours. And I was not rushing. Knowledge is key here peoples. May the flames guide u

      • Anonymous

        30 Jan 2020 11:44  

        It would be really cool if this page listed all the unique items that you get from the progressive playthroughs (NG+, NG+2 etc) so that you know what to look for on your new adventure.

        • Anonymous

          07 Jan 2020 22:23  

          When I play Dark Souls 3 in the first run not too long. I was aware of the NG+ cam increase enemy health and damage. To make a new NG more easier is to farm souls in the current NG for stat increase before going into a new NG. I started NG+ with SL210 or so.

          • Anonymous

            26 Dec 2019 02:56  

            “So by around that time, you want 99 Vitality and 99 Vigor with some good armor, like the Slave Set”. At max vitality you don’t want any medium armor when heavy sets are available. That’s maxing your defence and compromising it by limiting your absorption, come on now.

            • Anonymous

              13 Dec 2019 18:06  

              Dark Souls 2 is overall my least favorite of the trilogy but one thing I liked about is that going into NG+ actually alters the game in substantive ways. Enemies are more numerous, there's new NPC invaders, some bosses have extra mobs helping them and/or drop different souls when they die, and there's new items that aren't just upgraded versions of stuff you already have. When the only things that change are enemy HP and damage, I feel like it just makes the core gameplay more tedious without really adding anything new.

              • Anonymous

                19 Nov 2019 15:43  

                "So by around that time, you want 99 Vitality and 99 Vigor" Yet on the page of Vigor it says you shouldn't increase this stat past 50 due to the low gain in HP (only +100 between 50 and 99).

                • 23 Oct 2019 08:57  

                  Do people just not do coop after their original playthrough? I'm on NG+, at the Grand archives boss and have not seen a single summon sign anywhere at all.

                  • Anonymous

                    22 Sep 2019 07:08  

                    If I got most of the pyromancy in one play through and then started new game plus to get the rest would it count for the achievement??

                    • Anonymous

                      25 Aug 2019 04:01  

                      Terminei o NG+, comecei o NG++, porém, percebi que não peguei todos os anéis +1, ou +2... eles reaparecerão? Ou caguei a bagaça toda?

                      • Anonymous

                        17 Aug 2019 00:36  

                        I don't think it says it here, but the Champion's Bones Undead Match option does carry over to ng+, just not the actual item

                        • Anonymous

                          09 Aug 2019 00:30  

                          say i started ng+ at sl120, can people on their first playthroughs summon me for early bosses (eg. vordt or greatwood)? i like early game bosses so itd be a shame if i can only play them once

                          • Anonymous

                            29 Jul 2019 02:57  

                            I've beaten the game, got through the credits, did not start NG+ at that time and now I don't have the option at the bonfire, can someone help me?

                            • Anonymous

                              10 Jul 2019 21:27  

                              How does your current NG cycle interact with invaders/summon signs? Can I still be invaded/summoned by someone (and vice versa) who's in a cycle I've already finished despite being in say...NG+3 if I'm within their level/weapon memory range? What if they're in a higher cycle than me...will they see my signs and will I be able to invade them? I ask this mostly because I spend a lot of time placing a sunbro sign on late game bosses and don't want to exclude myself from players who are in a different cycle than I.

                              • Anonymous

                                10 Jul 2019 08:33  

                                I've searched around for an answer to this question and read a lot of these comments but haven't seen anyone else ask. If you're in NG+ and summon another player that is in a lower NG(lower). What stats will a boss be at? So far it seems like the boss stays at the strength of the NG level the host is at. Sometimes when helping players, their boss seems to have more HP than others'.

                                • Anonymous

                                  08 Jun 2019 05:14  

                                  Do i maintain all my current upgrade materials when i go to ng+ or do i need to put it in the bonfire storage

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