Dark Souls III is an action role-playing video game developed by From Software and published by Bandai Namco for PlayStation 4, Xbox One, and Microsoft Windows. The third entry in the "Dark Souls" series, Dark Souls III was released in Japan in March 24th 2016, and worldwide in April 12th 2016.
See New Player Help for an overview of game basics, and Common Souls Terms for an evolving glossary of the community lexicon.
In Dark Souls III the player controls a character from a third-person perspective through the dark fantasy world of Lothric. The gameplay is similar to other entries in the series, players are equipped with a variety of weapons, items, and magic to battle against enemies. Similarities to other titles in the series, such as Bonfires, which serve as progress-saving "checkpoints", and Estus Flasks, which serve as health and magic/skill replenishing itmes return. New gameplay elements include the return of the magic meter from Demon's Souls, and a new combat system, giving player's additional weapon-specific skills that provide power-ups or deliver powerful special attacks. Combat is faster and more fluid in Dark Souls III than previous installments, and players' movements, such as backstepping and swinging heavy weapons, are performed more rapidly.
Dark Souls 3 is available on PS4 and Xbox One, as well as PC.
Recommended PC System Requirements
- OS: Windows 7/8.1/10 64 bit.
- Processor: AMD FX 8150 3.6 GHz or Intel Core i7 2600 3.4 GHz.
- Memory: 8 GB RAM.
- Graphics: NVIDIA GeForce GTX 750, ATI Radeon HD 7850.
- DirectX: Version 11.
- Storage: 50 GB available space.
Dark Souls 3 has been generally well received, reaching a Metacritic score of 86 ~ 89 across platforms. You can find a list of outlets and their review links on the Reviews page.
Fextralife review summary:
A content-packed, thrilling, exciting and moving rpg adventure sure to rekindle the fan bonfire. Outsanding visuals, setting and design with a strong gameplay backbone and lore finishes, fully worthy of its 59.99 pricetag. We may go hollow from framerate, and the occasionally laggy invasion, but the near-perfect multiplayer has likely settled this as our GOTY
Dark Souls 3 HUD
Please see the Controls page for further details
① Energy gauge
Your current life force. This goes down as you take damage; you will die if it hits zero.
Rest at a bonfire or use an Estus Flask to heal.
② Magic/battle skill gauge
This goes down as you use magic or battle skills.
When it hits zero, you will no longer be able to use magic, and your battle skills will become seriously weakened.
Rest at a bonfire or use an Ash Estus Flask to heal.
③ Stamina gauge
Your current stamina. This goes down as you attack, dash, dodge, or perform other actions.
When it hits zero, you won't be able to use actions that consume stamina.
Stamina automatically refills over time.
④ Battle skill icon
Shows whether you have a battle skill available or not.
⑤ Equipment slots
Shows your currently-equipped weapons, items, and magic.
Use the directional buttons to switch between your equipment.
- Right: Right-hand weapon
- Left: Left-hand weapon
- Down: Item
- Up: Magic
⑥ Souls possessed
The total numbers of souls you currently have
“OS: Steam Digital Rights Management (your digital rights, now plz)”
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Ever wonder why you have so many 'anonymous' commenters? The above does not work.
Demon's souls, dark souls 1, dark souls 2, bloodborne, dark souls 3, sekiro, demon's souls remake... fantastic games with similar stories (some dares to stray mote than the others) with DEEP lores (with some plotholes as big as the abyss, and not just ds2. Ds3 has horrendous lore contradictions) and similar gameplay.
Don't get me wrong, this formula is a masterpiece praised by many other industries, but... can't help but feel like Miyazaki became the videogame version of Tarantino, if you know what i mean.
killing only the bosses that are mandatory I just killed the last boss soul of cinder and finished the journey 7
when does ng + stop getting more difficult?
I started this game after completing dark souls remastered, love both games. Completed AoA DLC today and will start Ringed City. This game is amazing.
Ya know, they could have develop Armor Upgrades from previous installments for this game as we progress each NG+ to make the game much easier, but oh well. Dodging, rolling, Parry and blocking is what we heavily relied on this game.
The game fuc k's you until you love it
Am oh man got to get meeeee some of thay.
Much easier than DS1 or DS2 but still reaaally fun to play, currently doing a second run with a new character and is still great. Looking forward for Fromsoftware next game.
At the top left of the screen is a hexagon that changes depending on status. When you are kindled it glows orange and when you are not kindled it is a standard beige stone colour. Nowhere can I find any answer as to what this thing is called. Obviously it denotes your kindled or unkindled state. At the moment however, mine looks like tree roots are growing out of it, and the same when kindled, but glowing. I noticed this since dying of curse. Is it curse related does anybody know? If not what is it and how can I make it go away by purging or something?
hou do you play
Where can I find an explanation of the symbols which appear below stamina bar??
Do you guys think it's useless to have even strength / dex?And is there a penetly for 99 hollowing?
-delete all that network test stuff? Leaked info, etc.-post system requirements (min and recommended) for PC players-"reception" info? Links to reviews, etc.-current version info, and link to patch notes-links/breadcrumbs whatever you call it to fextralife youtube channel?-Launch trailer?