Covenants in Dark Souls 3 allow the player to ally with certain factions within the game to gain access to special items, abilities, or mechanics, especially during online play. To join a Covenant, the player character must equip one of several Covenant insignias discovered throughout Lothric. Select one of the links below for more detailed information regarding each Covenant.

 

Covenants

 

 

The Matchmaking Formula is Covenant Dependent:

Co-op Sign Summons A : Host's Level
Upper: A * 1.1 + 10
Lower: A * 0.9 - 10
Remarks: Also affects Warrior of Sunlight and Mound Makers
Way of Blue (Auto) B : Host's Level
Upper: B * 1.1 + 10
Lower: B * 0.9 - 10
Remarks: Affects Blue Sentinels and Blades of the Darkmoon
PvP Dark Spirit Invasion C : Invader Level
Upper: C * 1.1 + 20
Lower: C * 0.9
Remarks: Red Eye Orb, etc
Mound Maker Invasion D : Invader Level
Upper: D * 1.15 + 20
Lower: D * 0.9
Remarks: Mound Makers
Covenant Invasion (defend territory) E : Host Level
Upper: E * 1.1
Lower: E * 0.8 - 20
 

Summary of Covenant Rewards

 

All Covenants Video Location;

 




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    • Anonymous

      14 Jun 2021 04:16  

      Here is an idea for a covenant that would wipe out the ganking problem entirely.

      black londor shade:

      Yuria sells an item that can be used by all players, wich would be named "accusing contract". For this item to be usable, you have to invade and get killed by a host with phantoms or way of blue equipped (for the latter, the presence of blue phantoms isn't required). If a lone invader defeats you, the prompt to accurse it will not show up.

      Once this item is used, the host and his phantoms will have a key item applied in their inventory, called "londor black mark", and in their screen the message "your world has been cursed" will appear.

      Once the dead invader returns to it's world, the host with the londor black mark, as well as the phantoms that return to their world, will have severe changes to their local world: red phantom versions of normal enemies (2x stronger enemies that yields double of the normal enemy's souls) will appear, usually being the strongest enemies in the area (there will be a maximum of 8 red phantom enemies, but their location will be randomized through the map's layout) . These enemies will respawn in a time span of 2 minutes, regardless of wether the host rests in a bonfire or not. The host can still summon phantoms, but invader count will increase from 1 (2 with dried finger) to 4, and invaders won't be able to hurt each other. Fog gates will be coloured purple whenever coop or invasion occurs, and the host who tries to go through it will get the message "a terrible curse blocks your path", denying their access.

      The boss of a world cursed with the londor black mark will not have notable changes, but they will have a 30% chance to summon a black phantom in the middle of the bossfight, wich would be a player in the black londor shade covenant. These players have the task to protect the boss by any means. When the host die by their hand or the boss's attacks (or the hosts homewards out/disconnects), the black phantom will be victorious and receive the amount of souls equal to the boss's soul gain × the host's soul level, along with a covenant item called "dark-stained branch"

      The covenant itself would be accesible at the statue of velka, and members can rank up offering dark-stained branches to the statue.

      Rank level 1 would yield the curse-haunted greatsword. This would be the pursuer's ultra greatsword from ds2, with innate dark damage. Unbuffable and can't be infused, but shares movesets with black knight sword on the r2s and the weapon art would be like demon greataxe's, but with dark instead of fire. The rest is vertical ultra gs moveset.

      2nd rank would give curse-bloated armor (pursuer's armor) , wich would change the walking or running animation with one wich makes you hover over the ground (visual change only. Sprinting and rolls remains the same).

      3rd rank would yield you the londor hunter ring, wich would double the speed of your rolls .This is a double-edged ring to use like calamity ring, because it allows you to do consecutive rolls faster and cover distances in shorter time, but halvens your iframes and might mess your timing up unless you roll on reaction.

      As for the host's accursed state lof it's world, the key item called "londor black mark" will affect all the areas in the game and remain in effect until the next ng+. The only way to remove the londor black mark would be to give a way of white circlet to the statue of velka. Once done, the curse will disappear and the local world will return back to normal.

      Seems like a good idea for a mod to me. I m not a developer, but making the best covenant the game ever had isn't hard at all when the standard is too low to measure.

      • Anonymous

        14 Jun 2021 03:04  

        I'd rather fight a hacker than a ganker because of how toxic host of embers are in general. Thinking they have impunity just because they can take advantage on miyazaki's absolute incompetence at balancing multiplayer.

        Mimicry lautrec all over the place, that is what being a host of embers looks like.

        • Anonymous

          04 Jun 2021 21:02  

          Remember when covenants used to have some game-changing effect in your playthrough?

          Whoever got this game as their first souls game surely don't.

          • Anonymous

            04 Jun 2021 08:24  

            Today Ive been summoned as a watchdog of farron but the thing is game started me from the beginning and I can't proceed to high wall of lothric just stuck in firelink shrine what do I do?

            • Anonymous

              25 May 2021 20:39  

              They COULD have done something to keep you in your covenant of choice with little perks like they did in ds1. For example, if you stay in the mound makers at rank 3, bloodlust would have extra 25 bleed or warmth heal over time increased by 30%.

              But no, just put these little badges in a slot and that's it.

              • Anonymous

                25 May 2021 05:38  

                The covenants in this game are kinda poop compared to DS1 (excluding the Aldritch Faithfuls, Watchdogs and Mound Makers, those are pretty pog)

                • Anonymous

                  24 May 2021 16:19  

                  This is the only aspect of the game i dislike, the farm for the rewards. I don't play PvP because while i'm pretty decent at PvE, i suck at PvP.
                  So now, imagine my surprise when i discovered that to get the miracles, rings and the last pyromancy i needed for the achievements, i had to farm for hours.
                  Why are the drop rates THAT low for stuff like vertebra shackles or proofs of a concord kept ? It's not even like the rewards are that broken, 30 swordgrass gives you the wolf ring +0, while you probably already got the +3 version in the dlc for example.
                  The darkmoon ring can be really good yeah, even for PvE, but the obscuring ring just doesn't do anything in my experience in PvE.
                  I'm still gonna pull through it of course, i mean i'm getting that platinum after getting every trophy except the 3 that require covenant stuff, but man, it just sucks.

                  • Anonymous

                    23 May 2021 02:35  

                    Say wathever you want, but when dark souls 2 beats miyazaki in something, he is just hopeless in that aspect.

                    • Anonymous

                      07 May 2021 14:02  

                      This is where they fckd up the most. These covenants are so inconsequential that they have no reason to exist.

                      • Anonymous

                        26 Apr 2021 23:09  

                        You can farm each covenant item by speed running the game 15 times (if you have 15 covenant items) if you got gud at it rather than suffer yourself from farming the same enemies over and over.

                        Damn my english bad.

                        • Anonymous

                          22 Apr 2021 23:35  

                          1st day of farming offline and I'll be honest I've not found it too bad, I've found hopping around to the different farming spots and only doing short sessions at each breaks the monotony up.

                          I only have the SOA + normal Covetous Gold Ring + a Hollow weapon and have only used coins for the Silver Knights but already have 7 Dregs, 16 Shackles (I PVP'ed a little early on for 13 of them though), 11 Sunlight Medals, 8 POACK's, 5 Tongues and 2 Swordgrass's.

                          Just mix things up the best you can whenever it's available, drop your sign at Dragonslayer Armour and maybe get a surprise summon while you take down the knight near the sunlight altar + the 2 in the building with the priests before going on down to the main bit, alternate between Pontiff and Aldrich's bonfires for the Devouts, take the odd trip back to the rooftops in Anor Londo etc, just for the sake of doing something different every now and then.

                          It may take a little longer in the long run but I think it will make it a lot more bearable than staying in 1 place farming the same group for hours in a row.

                          • Anonymous

                            19 Apr 2021 10:09  

                            The linked youtube videos dosnt have spears of the church in it an its the only1 ive never heard off i have the plat an still havnt heard of it, so that video dose not have all covents like it said

                            • Anonymous

                              27 Mar 2021 15:54  

                              You ppl had 2 simple choices: either stop making excuses for this lazy, umbalanced and asinine system and force fromsoft to fix all the wrongs, or get your asses ready in the next generation.

                              Guess what happened.

                              • Anonymous

                                13 Feb 2021 09:25  

                                Does covenant progress carry onto ng+ or does it reset? I’m aware things like the rewards can’t be obtained twice but per say you did 16/30 in dark moon knights then went to ng+1 for more souls would it still be at the progress of 16/30 or just 0/30? I’m just wondering because I’m not willing to test it out.

                                • Anonymous

                                  07 Feb 2021 21:30  

                                  I still don't understand how this covenants work can some tell me different covenants mean what? And what are the levels and the numbers up in the chart?

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