Covenants in Dark Souls 3 allow the player to ally with certain factions within the game to gain access to special items, abilities, or mechanics, especially during online play. To join a Covenant, the player character must equip one of several Covenant insignias discovered throughout Lothric. Select one of the links below for more detailed information regarding each Covenant.

 

Covenants

 

 

The Matchmaking Formula is Covenant Dependent:

Co-op Sign Summons A : Host's Level
Upper: A * 1.1 + 10
Lower: A * 0.9 - 10
Remarks: Also affects Warrior of Sunlight and Mound Makers
Way of Blue (Auto) B : Host's Level
Upper: B * 1.1 + 10
Lower: B * 0.9 - 10
Remarks: Affects Blue Sentinels and Blades of the Darkmoon
PvP Dark Spirit Invasion C : Invader Level
Upper: C * 1.1 + 20
Lower: C * 0.9
Remarks: Red Eye Orb, etc
Mound Maker Invasion D : Invader Level
Upper: D * 1.15 + 20
Lower: D * 0.9
Remarks: Mound Makers
Covenant Invasion (defend territory) E : Host Level
Upper: E * 1.1
Lower: E * 0.8 - 20
 

Summary of Covenant Rewards

 

All Covenants Video Location;

 
 
 
 
 
 
 
 
 

 




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    • Anonymous

      17 Sep 2021 11:42  

      At this point i might just "invade" as a white phantom and continuously cast warmth for the powered-up bosses.

      • Anonymous

        26 Aug 2021 14:45  

        Step 1: join spears of the church.

        Step 2: write the long list of advantages the hosts of embers have towards a hosts.

        Step 3: clean your ass with that list.

        Step 4: build your character to gankspank, since no other type of players will ever step in the church.

        Step 5: profit and hatemails.

        • Anonymous

          28 Jul 2021 23:30  

          You die and wake up in the lowest ring of hell. You wonder what your punishment is. Satan sits you down at a computer running ds3 and says he wants you to max out all the covenants in the game. No problem, you think to yourself. You put down summon signs, but what's that? An error occured? You check the network settings and come to the realization; there is no wifi in hell so you gotta farm those damn silver knight ears for eternity

          • Anonymous

            28 Jul 2021 14:25  

            Well, seems like blues doesn't have as much job as before. I guess what happened?

            Oh well, i guess invasions finally died due to how pointless it is with this system. Congratulations, ds3's pvp is dead.

            • Anonymous

              16 Jul 2021 18:32  

              here just a random idea what if players could make their own covenants and the maker decides if someone can join or not

              so say you invite your friends then you can let them join but if its another player not on your friends list you have to choose for them to

              • Anonymous

                11 Jul 2021 13:33  

                In 2016 they released this *points a covenant*, way of blue. Their most accomplished host protection. I think their undisputed masterpiece is "blades of the darkmoon". A covenant so catchy, most people probably don't question why is there when they already have blue sentinels. But they should because it's not just about the toxicity induced to a large part of souls community and the importance of balance, it's also a personal statement about the incompetence of miyazaki himself.

                Hey, ashen one!

                "greataxe chop"

                • Anonymous

                  10 Jul 2021 04:49  

                  If I have received the all rewards for a covenant, can you get the covenants reward again in the next playthrough?

                  • Anonymous

                    06 Jul 2021 20:17  

                    they should add the path of the dragon covenant back

                    or maybe a drakeblood covenant

                    it would be cool to follow the nameless kings teachings again

                    • Anonymous

                      06 Jul 2021 13:12  

                      if you are a invasor and the game detects ur alone playing agaisnt the host and 3 phantoms , a copy of friede should be summoned.

                      • Anonymous

                        13 Jun 2021 22:16  

                        Here is an idea for a covenant that would wipe out the ganking problem entirely.

                        black londor shade:

                        Yuria sells an item that can be used by all players, wich would be named "accusing contract". For this item to be usable, you have to invade and get killed by a host with phantoms or way of blue equipped (for the latter, the presence of blue phantoms isn't required). If a lone invader defeats you, the prompt to accurse it will not show up.

                        Once this item is used, the host and his phantoms will have a key item applied in their inventory, called "londor black mark", and in their screen the message "your world has been cursed" will appear.

                        Once the dead invader returns to it's world, the host with the londor black mark, as well as the phantoms that return to their world, will have severe changes to their local world: red phantom versions of normal enemies (2x stronger enemies that yields double of the normal enemy's souls) will appear, usually being the strongest enemies in the area (there will be a maximum of 8 red phantom enemies, but their location will be randomized through the map's layout) . These enemies will respawn in a time span of 2 minutes, regardless of wether the host rests in a bonfire or not. The host can still summon phantoms, but invader count will increase from 1 (2 with dried finger) to 4, and invaders won't be able to hurt each other. Fog gates will be coloured purple whenever coop or invasion occurs, and the host who tries to go through it will get the message "a terrible curse blocks your path", denying their access.

                        The boss of a world cursed with the londor black mark will not have notable changes, but they will have a 30% chance to summon a black phantom in the middle of the bossfight, wich would be a player in the black londor shade covenant. These players have the task to protect the boss by any means. When the host die by their hand or the boss's attacks (or the hosts homewards out/disconnects), the black phantom will be victorious and receive the amount of souls equal to the boss's soul gain × the host's soul level, along with a covenant item called "dark-stained branch"

                        The covenant itself would be accesible at the statue of velka, and members can rank up offering dark-stained branches to the statue.

                        Rank level 1 would yield the curse-haunted greatsword. This would be the pursuer's ultra greatsword from ds2, with innate dark damage. Unbuffable and can't be infused, but shares movesets with black knight sword on the r2s and the weapon art would be like demon greataxe's, but with dark instead of fire. The rest is vertical ultra gs moveset.

                        2nd rank would give curse-bloated armor (pursuer's armor) , wich would change the walking or running animation with one wich makes you hover over the ground (visual change only. Sprinting and rolls remains the same).

                        3rd rank would yield you the londor hunter ring, wich would double the speed of your rolls .This is a double-edged ring to use like calamity ring, because it allows you to do consecutive rolls faster and cover distances in shorter time, but halvens your iframes and might mess your timing up unless you roll on reaction.

                        As for the host's accursed state lof it's world, the key item called "londor black mark" will affect all the areas in the game and remain in effect until the next ng+. The only way to remove the londor black mark would be to give a way of white circlet to the statue of velka. Once done, the curse will disappear and the local world will return back to normal.

                        Seems like a good idea for a mod to me. I m not a developer, but making the best covenant the game ever had isn't hard at all when the standard is too low to measure.

                        • Anonymous

                          13 Jun 2021 21:04  

                          I'd rather fight a hacker than a ganker because of how toxic host of embers are in general. Thinking they have impunity just because they can take advantage on miyazaki's absolute incompetence at balancing multiplayer.

                          Mimicry lautrec all over the place, that is what being a host of embers looks like.

                          • Anonymous

                            04 Jun 2021 15:02  

                            Remember when covenants used to have some game-changing effect in your playthrough?

                            Whoever got this game as their first souls game surely don't.

                            • Anonymous

                              04 Jun 2021 02:24  

                              Today Ive been summoned as a watchdog of farron but the thing is game started me from the beginning and I can't proceed to high wall of lothric just stuck in firelink shrine what do I do?

                              • Anonymous

                                25 May 2021 14:39  

                                They COULD have done something to keep you in your covenant of choice with little perks like they did in ds1. For example, if you stay in the mound makers at rank 3, bloodlust would have extra 25 bleed or warmth heal over time increased by 30%.

                                But no, just put these little badges in a slot and that's it.

                                • Anonymous

                                  24 May 2021 23:38  

                                  The covenants in this game are kinda poop compared to DS1 (excluding the Aldritch Faithfuls, Watchdogs and Mound Makers, those are pretty pog)

                                  • Anonymous

                                    24 May 2021 10:19  

                                    This is the only aspect of the game i dislike, the farm for the rewards. I don't play PvP because while i'm pretty decent at PvE, i suck at PvP.
                                    So now, imagine my surprise when i discovered that to get the miracles, rings and the last pyromancy i needed for the achievements, i had to farm for hours.
                                    Why are the drop rates THAT low for stuff like vertebra shackles or proofs of a concord kept ? It's not even like the rewards are that broken, 30 swordgrass gives you the wolf ring +0, while you probably already got the +3 version in the dlc for example.
                                    The darkmoon ring can be really good yeah, even for PvE, but the obscuring ring just doesn't do anything in my experience in PvE.
                                    I'm still gonna pull through it of course, i mean i'm getting that platinum after getting every trophy except the 3 that require covenant stuff, but man, it just sucks.

                                    • Anonymous

                                      22 May 2021 20:35  

                                      Say wathever you want, but when dark souls 2 beats miyazaki in something, he is just hopeless in that aspect.

                                      • Anonymous

                                        07 May 2021 08:02  

                                        This is where they fckd up the most. These covenants are so inconsequential that they have no reason to exist.

                                        • Anonymous

                                          26 Apr 2021 17:09  

                                          You can farm each covenant item by speed running the game 15 times (if you have 15 covenant items) if you got gud at it rather than suffer yourself from farming the same enemies over and over.

                                          Damn my english bad.

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