Covenants in Dark Souls 3 allow the player to ally with certain factions within the game to gain access to special items, abilities, or mechanics, especially during online play. To join a Covenant, the player character must equip one of several Covenant insignias discovered throughout Lothric. Select one of the links below for more detailed information regarding each Covenant.





The Matchmaking Formula is Covenant Dependent:

Co-op Sign Summons A : Host's Level
Upper: A * 1.1 + 10
Lower: A * 0.9 - 10
Remarks: Also affects Warrior of Sunlight and Mound Makers
Way of Blue (Auto) B : Host's Level
Upper: B * 1.1 + 10
Lower: B * 0.9 - 10
Remarks: Affects Blue Sentinels and Blades of the Darkmoon
PvP Dark Spirit Invasion C : Invader Level
Upper: C * 1.1 + 20
Lower: C * 0.9
Remarks: Red Eye Orb, etc
Mound Maker Invasion D : Invader Level
Upper: D * 1.15 + 20
Lower: D * 0.9
Remarks: Mound Makers
Covenant Invasion (defend territory) E : Host Level
Upper: E * 1.1
Lower: E * 0.8 - 20

Summary of Covenant Rewards


All Covenants Video Location;



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    • Anonymous

      Personally my main issue w/ DS3 covenants is there's zero incentive to stick with them. I don't want spells locked behind worthless niche covenants like Princess Guards, but I wish I had a reason to remain faithful to a covenant I enjoy beyond a couple of random items or spells that everyone gets anyway. Even basic cosmetic effects could add a lot to the existing character & faction identity

      • Anonymous

        Ppl defending ganks are the absolute filth of humanity... You really think the one shot builds, gank spank builds and other builds purely focused on gank counters come out of thin air? You started all this sht.

        • Anonymous

          Funny seeing so many invaders complain about getting ganked when in every games since Demon's souls, 9/10 invaders only fight you while in the middle of a pack of mobs even if they see you're alone haha

          • Anonymous

            Christ. All people complaining about invader ganking is disgusting. Invaders are allowed to have rights if they were summoned through a red sign, and that's it. At that point it's consensual, and you deserve just as much respect as anyone else. Spears are a special case. I'm sorry you got nerfed so hard in the 1v3+. You didn't deserve that, and it should have been limited to 2 at most. But for anyone that got there through the orb or a territorial covenant, you deserve no mercy. If you wanted a fair fight, you would have used the sign or some other pvp avenue, but you didn't. You came in to another person's world with the express purpose of being a **** about it. The second things don't go your way, even in a 1v1, you run in to a crowd of enemies and gank right back. You are the scum of the earth, and the toxic sludge that gives gaming a bad reputation. **** off.

            • Anonymous

              "you re the one invading, go to arena, don't expect us to be fair in another person's world, stop ruining the other's experience (summons are already there for that), etc etc."

              Such hypocrisy comes from someone who didn't ever use a red orb to be in the invader's shoes, but then they get reeeally quiet when you enter to fight halflight with your gank squad and turns out you're in OUR bossroom, inside OUR domains where the boss is one of US.

              If you still defend ganks as a good thing, do us all a favor and stay here. If you decide to move on, pray for Elden Ring to not have a pvp system because if it does, don't expect anything less than loads of invader ganks. that's what's coming to you.

              • Anonymous

                At this point i might just "invade" as a white phantom and continuously cast warmth for the powered-up bosses.

                • Anonymous

                  Step 1: join spears of the church.

                  Step 2: write the long list of advantages the hosts of embers have towards a hosts.

                  Step 3: clean your ass with that list.

                  Step 4: build your character to gankspank, since no other type of players will ever step in the church.

                  Step 5: profit and hatemails.

                  • Anonymous

                    You die and wake up in the lowest ring of hell. You wonder what your punishment is. Satan sits you down at a computer running ds3 and says he wants you to max out all the covenants in the game. No problem, you think to yourself. You put down summon signs, but what's that? An error occured? You check the network settings and come to the realization; there is no wifi in hell so you gotta farm those damn silver knight ears for eternity

                    • Anonymous

                      Well, seems like blues doesn't have as much job as before. I guess what happened?

                      Oh well, i guess invasions finally died due to how pointless it is with this system. Congratulations, ds3's pvp is dead.

                      • Anonymous

                        here just a random idea what if players could make their own covenants and the maker decides if someone can join or not

                        so say you invite your friends then you can let them join but if its another player not on your friends list you have to choose for them to

                        • Anonymous

                          In 2016 they released this *points a covenant*, way of blue. Their most accomplished host protection. I think their undisputed masterpiece is "blades of the darkmoon". A covenant so catchy, most people probably don't question why is there when they already have blue sentinels. But they should because it's not just about the toxicity induced to a large part of souls community and the importance of balance, it's also a personal statement about the incompetence of miyazaki himself.

                          Hey, ashen one!

                          "greataxe chop"

                          • Anonymous

                            If I have received the all rewards for a covenant, can you get the covenants reward again in the next playthrough?

                            • Anonymous

                              they should add the path of the dragon covenant back

                              or maybe a drakeblood covenant

                              it would be cool to follow the nameless kings teachings again

                              • Anonymous

                                if you are a invasor and the game detects ur alone playing agaisnt the host and 3 phantoms , a copy of friede should be summoned.

                                • Anonymous

                                  Here is an idea for a covenant that would wipe out the ganking problem entirely.

                                  black londor shade:

                                  Yuria sells an item that can be used by all players, wich would be named "accusing contract". For this item to be usable, you have to invade and get killed by a host with phantoms or way of blue equipped (for the latter, the presence of blue phantoms isn't required). If a lone invader defeats you, the prompt to accurse it will not show up.

                                  Once this item is used, the host and his phantoms will have a key item applied in their inventory, called "londor black mark", and in their screen the message "your world has been cursed" will appear.

                                  Once the dead invader returns to it's world, the host with the londor black mark, as well as the phantoms that return to their world, will have severe changes to their local world: red phantom versions of normal enemies (2x stronger enemies that yields double of the normal enemy's souls) will appear, usually being the strongest enemies in the area (there will be a maximum of 8 red phantom enemies, but their location will be randomized through the map's layout) . These enemies will respawn in a time span of 2 minutes, regardless of wether the host rests in a bonfire or not. The host can still summon phantoms, but invader count will increase from 1 (2 with dried finger) to 4, and invaders won't be able to hurt each other. Fog gates will be coloured purple whenever coop or invasion occurs, and the host who tries to go through it will get the message "a terrible curse blocks your path", denying their access.

                                  The boss of a world cursed with the londor black mark will not have notable changes, but they will have a 30% chance to summon a black phantom in the middle of the bossfight, wich would be a player in the black londor shade covenant. These players have the task to protect the boss by any means. When the host die by their hand or the boss's attacks (or the hosts homewards out/disconnects), the black phantom will be victorious and receive the amount of souls equal to the boss's soul gain × the host's soul level, along with a covenant item called "dark-stained branch"

                                  The covenant itself would be accesible at the statue of velka, and members can rank up offering dark-stained branches to the statue.

                                  Rank level 1 would yield the curse-haunted greatsword. This would be the pursuer's ultra greatsword from ds2, with innate dark damage. Unbuffable and can't be infused, but shares movesets with black knight sword on the r2s and the weapon art would be like demon greataxe's, but with dark instead of fire. The rest is vertical ultra gs moveset.

                                  2nd rank would give curse-bloated armor (pursuer's armor) , wich would change the walking or running animation with one wich makes you hover over the ground (visual change only. Sprinting and rolls remains the same).

                                  3rd rank would yield you the londor hunter ring, wich would double the speed of your rolls .This is a double-edged ring to use like calamity ring, because it allows you to do consecutive rolls faster and cover distances in shorter time, but halvens your iframes and might mess your timing up unless you roll on reaction.

                                  As for the host's accursed state lof it's world, the key item called "londor black mark" will affect all the areas in the game and remain in effect until the next ng+. The only way to remove the londor black mark would be to give a way of white circlet to the statue of velka. Once done, the curse will disappear and the local world will return back to normal.

                                  Seems like a good idea for a mod to me. I m not a developer, but making the best covenant the game ever had isn't hard at all when the standard is too low to measure.

                                  • Anonymous

                                    I'd rather fight a hacker than a ganker because of how toxic host of embers are in general. Thinking they have impunity just because they can take advantage on miyazaki's absolute incompetence at balancing multiplayer.

                                    Mimicry lautrec all over the place, that is what being a host of embers looks like.

                                    • Anonymous

                                      Remember when covenants used to have some game-changing effect in your playthrough?

                                      Whoever got this game as their first souls game surely don't.

                                      • Anonymous

                                        Today Ive been summoned as a watchdog of farron but the thing is game started me from the beginning and I can't proceed to high wall of lothric just stuck in firelink shrine what do I do?

                                        • Anonymous

                                          They COULD have done something to keep you in your covenant of choice with little perks like they did in ds1. For example, if you stay in the mound makers at rank 3, bloodlust would have extra 25 bleed or warmth heal over time increased by 30%.

                                          But no, just put these little badges in a slot and that's it.

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