Pyromancies are a type of Magic that deal primarily fire damage or provide resistance to damage, scaling with both Intelligence and Faith. The player can currently cast Pyromancies with all Flames and the White Hair Talisman. There are a total of 30 pyromancies. The minimum Intelligence and Faith needed to use all pre-DLC spells is 25 of both Intelligence and Faith. The majority of pyromancies can be purchased after giving certain Merchants a Key Item known as a Tome.

 

 

Pyromancies

 

Icon Tome Usage Location
Pyro_marais_tome Great Swamp Pyromancy Tome Give to Cornyx to unlock Fire Orb, Bursting Fireball, Poison Mist, and Profuse Sweat. In the Crucifixion Woods area, on the right where the Exiled Knights attack you with a greatclub and greatsword. It's in the water next to a tree, near a crab.
carthus_pyromancy_tome Carthus Pyromancy Tome Give to Cornyx to unlock Acid Surge, Carthus Beacon, and Carthus Flame Arc. Catacombs of Carthus, behind illusory wall
izalith_pyromancy_tome Izalith Pyromancy Tome Give to Cornyx to unlock Chaos Storm and Great Chaos Fire Orb. Smouldering Lake. Head down the corridor with the demon at the Old King's Antechamber, the tome is guarded by three Ghru.
quelaana_pyromancy_tome Quelana Pyromancy Tome Give to Karla to unlock Fire WhipFirestorm, and Rapport. Smouldering Lake, behind illusory wall 
grave_warden_pyromancy_tome Grave Warden Pyromancy Tome Give to Karla to unlock Black Flame and Black Fire Orb Catacombs of Carthus, High Lord Wolnir boss fight/bonfire room

 

Click on the headers to sort

Name & Icon Description FP Cost Slots Used Acquired From 

 Fireball

Hurls a fireball.

10 1 6 6

Fire Orb

Hurls a giant fire orb.

14 1 8 8

Bursting Fireball

Hurls an exploding fireball.

 14 1 18 12

Great Chaos Fire Orb

Hurls a great chaos fire orb.  32 2 0 0

Chaos Bed Vestiges

Hurls chaos flame that scorches vicinity.  35 2 20 10

Fire Surge

Emits a constant stream of fire.

2 1 6 0

Fire Whip

The caster manipulates the flames at will, making this an extremely difficult spell to use. 2 1 13 8

Firestorm

Surrounds the caster with multiple pillars of flame. 2 1 18 0

Chaos Storm

Chaotic flame melts even great boulders, and creates a brief surge of molten lava on impact.  3 2 0 0

Great Combustion

Creates a powerful, giant flame in hand.

17 1 10 10

 Sacred Flame

Flame burrows inside foes and ignites.

25 1 8 8
  • Found within the lava area of Smouldering Lake where you fight Knight Slayer Tsorig

Profaned Flame

Engulfs foes at range and burns them to ashes. 30 1 25 0

Poison Mist

Creates a poison mist.

18 1 0 10

Toxic Mist

Creates an intense poison mist. 24 1 0 15

Acid Surge

Emits an acid which corrodes weapons and armor.

 24 1 0 13

Flash Sweat

Intense sweating increases fire damage absoprtion.

20 1 6 6

Profuse Sweat

Profuse sweating temporarily boosts resistance to bleeding, poison, frost, and curses.

 20  1  6 6

Iron Flesh

Iron flesh boosts damage absorption and resistance, but significantly increases weight.  40 1 8 0

Power Within

Temporarily boosts attack, but gradually lose HP.

30 1 10 10

Carthus Beacon

Damage increases with consecutive attacks.

 35 2 12 12

 Carthus Flame Arc

Reinforces right weapon with flame.

30 1 10 10

 Warmth

Creates a gentle, warm flame that heals those who touch it.

50 2  0  25

Rapport

Charms the enemy, making them a temporary ally. 30 1 15 0

Boulder HeaveBoulder Heave

Spews a boulder from one's mouth. 17 1 8 12

Black Flame

Creates a giant, black flame in hand. 25 1 15 15

Black Fire Orb

Hurls a black fireball. 22 1 20 20

Black Serpent

Releases undulating black flames that trace the ground. 19 1 15 15

Floating Chaos

Summons fire-spitting chaos orb 20 1 16 16

Seething Chaos

Hurl chaos clump that seethes and explodes 28 1 18 18

Flame Fan

Unleash a fan of flames ahead of you. 9 1 15 15

Pyromancy Catalysts

Icon Item Name Location Obtained  Weapon Art
pyromancy_flame_1 Pyromancy Flame Starting equipment of the Pyromancer class, or given by Cornyx of the Great Swamp.  Combustion
pyromancer_parting_flame Pyromancer's Parting Flame

Beneath the Ariandel Chapel in the infested room (or after the Snow Mountain Pass, past the two Millwood Knights) on the right of the room after descending the stairs to the lowest floor.

A fly is looking at an illusory wall. Roll through the illusion into a large room with a Crystal Lizard. Outside, carefully descend down the roots on the side of the cliff to Priscilla's old boss arena, where it can be picked up.

 Parting Flame
white_hair_talisman White Hair Talisman

In the Smouldering Lake Ruins, just after finding the Quelana Pyromancy Tome behind an illusory wall.

On the left is a stairwell leading to a room filled with lava and several Smouldering Rotten Flesh. At the end of this room, the talisman can be looted from a corpse.

 Combustion
demon's_scar Demon's Scar Obtained by transposing the Soul of the Demon Prince at Ludleth of Courland.  Spin Slash

Pyromancy Enhancement Items

Icon Item Name Item Type Effect Location
Blindfold Mask Helm Increases dark damage by ~10% Guaranteed drop from the Moaning Knight invader in the Ringed City.
  Saint's Ring  Ring  Allows attunement of additional spells.  Sold by Irina of Carim for 300 souls.
  Deep Ring  Ring  Allows attunement of additional spells.  Drops from a Deacon in a tower outside the Cathedral of the Deep.
  Darkmoon Ring  Ring  Gives 2 extra attunement slots.  Rank 1 covenant reward: Blade of the Darkmoon.
  Great Swamp Ring  Ring  Boosts pyromancy damage by +12%.  

Starting equipment for the Pyromancer.

Dropped by the Great Crab, up the ladder near the Farron Keep bonfire in the Road of Sacrifices.

  Witch's Ring  Ring  Boosts pyromancy damage by +20%.  Catacombs of Carthus after destroying the rope bridge and climbing down the far end of the broken bridge and continue to the left of the bonfire, the ring is on a corpse at the end of the hall.
image of the item Lloyds sword ring

Lloyd's Sword Ring

Ring Boosts Attack Rating (all damage) by +10% when HP is full (over 99% HP). Found at the Cathedral of the Deep near the first giant you encounter that swings at you. It's on the ground on corpse as you run by.
  Lingering Dragoncrest Ring  Ring  

Extends length of spell effect by 30%.

+1 Version : +35%.

+2 Version : +40%.

 

Farron Keep, Keep Ruins bonfire. Drops from the Great Crab patrolling a white birch tree.

+1 Version (NG+): Found next to the giant crab just below the Crucifixion Woods bonfire in the Road of Sacrifices.

+2 Version (NG++): Located in Lothric Castle. Before the Lothric Prince Boss fight, there is a dome shaped roof with three golden Winged Knights. Go up the spiral staircase at the center of the dome shaped roof. You'll encounter a ladder, don't go up the ladder, instead go around the ledge to find this ring on a corpse hidden in an alcove.

  Sage Ring  Ring  

Spell casting speed increased as if you had +30 higher dexterity.

+1 Version : +35.

+2 Version : +40.

 

Found to the left of the swamp area of Road of Sacrifices inside a room with an enemy. 

+1 Version (NG+): found in the rafters above the Archives. Drop down from the roof where the golden winged knights are located.

+2 Version (NG++): Located in the Consumed King's garden. When initially taking the elevator down, get off halfway to a ledge. Turn left and drop down onto some broken stairs. Pick up the item here and look to the left to find the ring on another set of broken stairs. You can get over there with a well timed roll.

  Dusk Crown Ring  Ring

Reduces FP consumption of Sorceries, Pyromancies and Miracles by 25%.

Reduces maximum HP by 15%.

Located in the Irithyll Dungeon. The ring is in a cell next to Xanthous Ashes, in the room where there are 8 Jailers.
Farron Ring Ring

Reduces Skill FP consumption by 25% rounded up.

Acquired by talking to Hawkwood after defeating the Abyss Watchers.

Alternatively, dropped by Hawkwood, but not if you kill him early in the game.

dark_clutch_ring Dark Clutch Ring Ring

Increases Dark attack damage by 15% (PvE)/8% (PvP).

Increases incoming physical damage by 10% (PvE)/15% (PvP).

Dropped by a Mimic in the Irythill Dungeon after passing the sleeping giant, at the end of the sewer hallway.

The Mimic is on the left side, with the chest containing the Old Cell Key on the right side.

 fire_clutch_ring Fire Clutch Ring  Ring  

Increases fire attack damage by 15% (PvE)/8% (PvP).

Increases incoming physical damage by 10% (PvE)/15% (PvP).

On a corpse in the Undead Settlement. Behind the gallows and on a deadend wooden bridge, an area directly above the Cliff Underside Bonfire.

 

Notes and Tips:

  • The basic Combustion spell is a Skill feature of the Pyromancy Flame in this game, and not available as an attunable spell.



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    • Anonymous

      i hate the fact that you need intelligence and faith to use these now, i remember in ds1 and ds2 when you didn't need anything to use this magic type

      • Anonymous

        So I'm running a Demon Fist Mario build (so a brawling Pyromancer). Of course this means my path was to go directly to Smouldering Lake and I ran into Tarkus of course. I always kill NPC invaders, it's a ritual almost. Trying to beat Tarkus with a SL 30 pyro build where all my points had been focused into even using the fist (and nothing but useless crap upgraded) seemed impossible. Even the usual face tank with Iron Skin strat had nothing on Tarkus's Fume Greatsword.

        But then I looked through my spells and I saw my Poison Mist......and Boulder Heave. I also had a Knight Slayer's Ring (traded over Demon fist and a random assortment of rings to Mario to see what worked best when I made him). Was almost comical how trivial it made him. Knocked him down then poison him, then dance around knocking him down. easy.


        • Anonymous

          Pyros are the only spell caster that you can almost always predict all their spell slots. Chaos bed, black flame, and black serpent. Even most mages I fight have better variety than these folk.

          I'm almost tempted to make my own pyro build just to show you can still win without spamming the three same spells over and over again

          • Anonymous

            what idiot at from made these require faith nine times outta ten, miracles are enough for those losers already.

            • Anonymous

              Link to the great swamp ring goes to "https://darksouls3.wiki.fextralife.com/Great+Swamp+Ring+", which has an extra "+" at the end, making it lead to an error screen.

              • Anonymous

                Not possible to become caster oriented character unless FP is rechargeable like Stamina. Imagine Stamina is not rechargeable. So magic in Dark Souls games are forever a support role only

                • Anonymous

                  remember when you could sneak pyromancy into melee builds? Now it require minimal stats when in DS1 it was lore fact that pyromancies were meant to be very simplistic forms of magic. From soft really hates magic in this game

                  • Probably my favorite type of magic. Pretty much everything you need comes before irithyll (most in smouldering lake) and considering you’ll most likely be leveling faith and int up to 40 each, you can have a lot of versatility and use most spells or miracles if you ever get bored of spamming fiery hell at stuff. Plus sacred flame is badass if you land it.

                    • Anonymous

                      It's crazy how you get access to all the rings and spells before Irythill as a pyromancer. Meanwhile miracle builds need beat the final boss to get the best one lol

                      • Anonymous

                        Fromsoft: Let's give pyromancies requirements to balance them. And then unbalance them with a mechanic that lets you spam the **** out of what is essentially forbidden sun

                        • Anonymous

                          Kinda sad that they changed pyro glove to just another catalyst with normal upgrade path, also put faith&int requirements to almost all pyromancies, i mean pyro in ds3 is great and fun to play both in pvp in pve but imo ds1 pyro gives you feeling of playing a "true" pyro

                          • Anonymous

                            I'm confused as to why Chaos Bed Vestiges is so used in PvP? It seems a breeze to dodge, does respectable(?) damage I guess, but only if it hits? In 1v1 it looks abysmal and when ganking it seems pretty meh, too. Why is it so overused?

                            • Anonymous

                              Fuc* magic, its for coward trash casuls who are afraid of getting close and personal. But that's ok cuz my pkcs's WA can still reach and OWN magic using scrubs

                              • Anonymous

                                To all Coop-Pyromancers out there:
                                Please stop hurling giant fireballs at bosses mid-fight.(especially at Gael)
                                We know you mean well, but it is impossible for us to see any incoming attacks the moment your unleashed inferno connects.
                                Sincerely, the close-range-fighters.
                                Nevertheless, don't stop enjoying and set ablaze whatever tries to get into your way, you marvelous fiery rascals!

                                • Anonymous

                                  Alright, I'm a little puzzled by something. Pyromancy scales with combined faith and int, and from what I can tell, a 40/20 build is just as good as a 20/40 build, up until 40/40 which is where Pyromancy is essentially capped. But in Dark Souls, whenever a stat goes past 40, there's a soft cap where scaling goes down; so is a 60/20 build just as strong as 40/40, or is it weaker?

                                  Asking 'cause if I'm running a 60 int, 20 faith Sorceror, am I weaker compared to a 40 int, 40 faith build, or do the two combine just fine?

                                  • Anonymous

                                    Behold. The lamest PvP class of them all. It's a shame that with so much variety in spells almost all pyromancers seem to play the exact same. Set up with Black Serpent. Chuck a Chaos Bed or two. Then double black flame or just slowly melt people away with Flame Surge. The second you see a pyro you can already tell what their game plan is and what spells they have equipped.

                                    The only true chads are the those who carry Sacred Flames and Boulder Heaves

                                    • Anonymous

                                      not gonna lie, whenever you pull off a successful Sacred Flame you get that brief feeling of becoming god

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