Pyromancies are a type of Magic that deal primarily fire damage or provide resistance to damage, scaling with both Intelligence and Faith. The player can currently cast Pyromancies with all Flames and the White Hair Talisman. There are a total of 30 pyromancies. The minimum Intelligence and Faith needed to use all pre-DLC spells is 25 of both Intelligence and Faith. The majority of pyromancies can be purchased after giving certain Merchants a Key Item known as a Tome.





Icon Tome Usage Location
Pyro_marais_tome Great Swamp Pyromancy Tome Give to Cornyx to unlock Fire Orb, Bursting Fireball, Poison Mist, Profuse Sweat In the Crucifixion Woods area, on the right where the Exiled Knights attack you with a greatclub and greatsword. It's in the water next to a tree, near a crab.
carthus_pyromancy_tome Carthus Pyromancy Tome Give to Cornyx to unlock Acid Surge, Carthus Beacon, Carthus Flame Arc Catacombs of Carthus, behind illusory wall
izalith_pyromancy_tome Izalith Pyromancy Tome Give to Cornyx to unlock Chaos Storm, Great Chaos Fire Orb Smouldering Lake. Head down the corridor with the demon at the Old King's Antechamber, the tome is guarded by three Ghru.
quelaana_pyromancy_tome Quelana Pyromancy Tome Give to Karla to unlock Fire WhipFirestorm, Rapport Smouldering Lake, behind illusory wall 
grave_warden_pyromancy_tome Grave Warden Pyromancy Tome Give to Karla to unlock Black Flame, Black Fire Orb Catacombs of Carthus, High Lord Wolnir boss fight/bonfire room


Click on the headers to sort

Name & Icon Description FP Cost Slots Used Acquired From 


Hurls a fireball.

10 1 6 6

Fire Orb

Hurls a giant fire orb.

14 1 8 8

Bursting Fireball

Hurls an exploding fireball.

 14 1 18 12

Great Chaos Fire Orb

Hurls a great chaos fire orb.  32 2 0 0

Chaos Bed Vestiges

Hurls chaos flame that scorches vicinity.  35 2 20 10

Fire Surge

Emits a constant stream of fire.

2 1 6 0

Fire Whip

The caster manipulates the flames at will, making this an extremely difficult spell to use. 2 1 13 8


Surrounds the caster with multiple pillars of flame. 2 1 18 0

Chaos Storm

Chaotic flame melts even great boulders, and creates a brief surge of molten lava on impact.  3 2 0 0

Great Combustion

Creates a powerful, giant flame in hand.

17 1 10 10

 Sacred Flame

Flame burrows inside foes and ignites.

25 1 8 8
  • Found within the lava area of Smouldering Lake where you fight Knight Slayer Tsorig

Profaned Flame

Engulfs foes at range and burns them to ashes. 30 1 25 0

Poison Mist

Creates a poison mist.

18 1 0 10

Toxic Mist

Creates an intense poison mist. 24 1 0 15

Acid Surge

Emits an acid which corrodes weapons and armor.

 24 1 0 13

Flash Sweat

Intense sweating increases fire damage absoprtion.

20 1 6 6

Profuse Sweat

Profuse sweating temporarily boosts resistance to bleeding, poison, frost, and curses.

 20  1  6 6

Iron Flesh

Iron flesh boosts damage absorption and resistance, but significantly increases weight.  40 1 8 0

Power Within

Temporarily boosts attack, but gradually lose HP.

30 1 10 10

Carthus Beacon

Damage increases with consecutive attacks.

 35 2 12 12

 Carthus Flame Arc

Reinforces right weapon with flame.

30 1 10 10


Creates a gentle, warm flame that heals those who touch it.

50 2  0  25


Charms the enemy, making them a temporary ally. 30 1 15 0

Boulder HeaveBoulder Heave

Spews a boulder from one's mouth. 17 1 8 12

Black Flame

Creates a giant, black flame in hand. 25 1 15 15

Black Fire Orb

Hurls a black fireball. 22 1 20 20

Black Serpent

Releases undulating black flames that trace the ground. 19 1 15 15

Floating Chaos

Summons fire-spitting chaos orb 20 1 16 16

Seething Chaos

Hurl chaos clump that seethes and explodes 28 1 18 18

Flame Fan

Unleash a fan of flames ahead of you. 9 1 15 15

Pyromancy Catalysts

Icon Item Name Location Obtained  Weapon Art
pyromancy_flame_1 Pyromancy Flame Starting equipment of the Pyromancer class, or given by Cornyx of the Great Swamp.  Combustion
pyromancer_parting_flame Pyromancer's Parting Flame

Beneath the Ariandel Chapel in the infested room (or after the Snow Mountain Pass, past the two Millwood Knights) on the right of the room after descending the stairs to the lowest floor.

A fly is looking at an illusory wall. Roll through the illusion into a large room with a Crystal Lizard. Outside, carefully descend down the roots on the side of the cliff to Priscilla's old boss arena, where it can be picked up.

 Parting Flame
white_hair_talisman White Hair Talisman

In the Smouldering Lake Ruins, just after finding the Quelana Pyromancy Tome behind an illusory wall.

On the left is a stairwell leading to a room filled with lava and several Smouldering Rotten Flesh. At the end of this room, the talisman can be looted from a corpse.

demon's_scar Demon's Scar Obtained by transposing the Soul of the Demon Prince at Ludleth of Courland.  Spin Slash

Pyromancy Enhancement Items

Icon Item Name Item Type Effect Location
Blindfold Mask Helm Increases dark damage by ~10% Guaranteed drop from the Moaning Knight invader in the Ringed City.
  Saint's Ring  Ring  Allows attunement of additional spells.  Sold by Irina of Carim for 300 souls.
  Deep Ring  Ring  Allows attunement of additional spells.  Drops from a Deacon in a tower outside the Cathedral of the Deep.
  Darkmoon Ring  Ring  Gives 2 extra attunement slots.  Rank 1 covenant reward: Blade of the Darkmoon.
  Great Swamp Ring  Ring  Boosts pyromancy damage by +12%.  

Starting equipment for the Pyromancer.

Dropped by the Great Crab, up the ladder near the Farron Keep bonfire in the Road of Sacrifices.

  Witch's Ring  Ring  Boosts pyromancy damage by +20%.  Catacombs of Carthus after destroying the rope bridge and climbing down the far end of the broken bridge and continue to the left of the bonfire, the ring is on a corpse at the end of the hall.
image of the item Lloyds sword ring

Lloyd's Sword Ring

Ring Boosts Attack Rating (all damage) by +10% when HP is full (over 99% HP). Found at the Cathedral of the Deep near the first giant you encounter that swings at you. It's on the ground on corpse as you run by.
  Lingering Dragoncrest Ring  Ring  

Extends length of spell effect by 30%.

+1 Version : +35%.

+2 Version : +40%.


Farron Keep, Keep Ruins bonfire. Drops from the Great Crab patrolling a white birch tree.

+1 Version (NG+): Found next to the giant crab just below the Crucifixion Woods bonfire in the Road of Sacrifices.

+2 Version (NG++): Located in Lothric Castle. Before the Lothric Prince Boss fight, there is a dome shaped roof with three golden Winged Knights. Go up the spiral staircase at the center of the dome shaped roof. You'll encounter a ladder, don't go up the ladder, instead go around the ledge to find this ring on a corpse hidden in an alcove.

  Sage Ring  Ring  

Spell casting speed increased as if you had +30 higher dexterity.

+1 Version : +35.

+2 Version : +40.


Found to the left of the swamp area of Road of Sacrifices inside a room with an enemy. 

+1 Version (NG+): found in the rafters above the Archives. Drop down from the roof where the golden winged knights are located.

+2 Version (NG++): Located in the Consumed King's garden. When initially taking the elevator down, get off halfway to a ledge. Turn left and drop down onto some broken stairs. Pick up the item here and look to the left to find the ring on another set of broken stairs. You can get over there with a well timed roll.

  Dusk Crown Ring  Ring

Reduces FP consumption of Sorceries, Pyromancies and Miracles by 25%.

Reduces maximum HP by 20%.

Located in the Irithyll Dungeon. The ring is in a cell next to Xanthous Ashes, in the room where there are 8 Jailers.
Farron Ring Ring

Reduces Skill FP consumption by 25% rounded up.

Acquired by talking to Hawkwood after defeating the Abyss Watchers.

Alternatively, dropped by Hawkwood, but not if you kill him early in the game.

dark_clutch_ring Dark Clutch Ring Ring

Increases Dark attack damage by 15% (PvE)/8% (PvP).

Increases incoming physical damage by 10% (PvE)/15% (PvP).

Dropped by a Mimic in the Irythill Dungeon after passing the sleeping giant, at the end of the sewer hallway.

The Mimic is on the left side, with the chest containing the Old Cell Key on the right side.

 fire_clutch_ring Fire Clutch Ring  Ring  

Increases fire attack damage by 15% (PvE)/8% (PvP).

Increases incoming physical damage by 10% (PvE)/15% (PvP).

On a corpse in the Undead Settlement. Behind the gallows and on a deadend wooden bridge, an area directly above the Cliff Underside Bonfire.


Notes and Tips:

  • The basic Combustion spell is a Skill feature of the Pyromancy Flame in this game, and not available as an attunable spell.

    • Anonymous

      02 Jul 2020 17:56  

      Hey can someone fix the rapport page? There isn't a section for comments and almost no information, just a mostly blank page.

      • Anonymous

        26 Jun 2020 18:09  

        god miyazaki sama when he created dark soul's magics: "well, so let me see, the sorcerers will do damage, while the miracle users will be responsible for the healing, touché, perfectly balanced, but there is still the pyromancies... well, i guess pyromancers will just do frickin everything lmao"

        • Anonymous

          23 Jun 2020 05:23  

          I have always favored melee and some bow build in any RPG game. Heck, my starting character in DS1/3 is a melee build. Yet only DS has pushed me to try a magic-class character.

          • Anonymous

            11 Jun 2020 18:39  

            Don't let the meta slaves tell you Rapport isn't good. Legitimately one of the strongest pyromancies in the game in the situations where you're able to capitalise on it. Relatively low FP cost, and the enemy you take control of will probably do significantly more damage than a single cast of another spell making it potentially very cost effective, AND the mob becomes an aggro magnet for your squishy body. It's also still better in PVP than some of the offensive miracles due to the chance of your opponent playing along when you use it on them. I've won so many fights cause I've "rapported" a red phantom. It's less likely to work on hosts but it's still more likely to work than Divine Pillars of Light. For a spell with literally no effect on players it's really good at convincing people to die for you.

            • Anonymous

              28 May 2020 20:47  

              Literally the worst casting class in the game. Probably the worst class compared to any melee class, including fists only.

              • Anonymous

                08 May 2020 05:12  

                Why is the Farron Ring listed on this page if it only works on weapon arts and not the pyromancies themselves?

                • Anonymous

                  19 Feb 2020 13:58  

                  Damn pve is way too ez when I choose to have my pyro build I rather take on twin princes with pyro even if they wouldn’t be weak to fire

                  • Anonymous

                    13 Feb 2020 01:21  

                    Made my first pyro buid after 500 hours and damn, folks are right. Turns PvE into a joke. Takes a hit in pvp due to everyone rolling but that's because if you land a shot, you pretty much win. And amazing for 2v2s and ganks. As soon as someone else takes the enemy's focus, just run out of view and toss a vestige at em.

                    • Anonymous

                      14 Oct 2019 10:58  

                      russians once kicked me from NK coop for cheating....while I just used black flame to melt that mofo's face

                      • Anonymous

                        07 May 2019 19:37  

                        What's the pyromancy that throws a flame dragon at the enemy? I've seen a phantom use it to devastating effect against Aldrich but can't quite determine what pyromancy it was. Or am I crazy and it wasn't really a dragon?

                        • Anonymous

                          19 Feb 2019 20:38  

                          Honestly, no salt. Pyromancy is definitely, objectively magic ez mode. It's just so retardedly more viable than the other three elemental damage types. There's a pyromancy for everything. Healing, defense, resistances, damage increase, aoe, fast offense, insta-offense, all ranges, insane damage and sheer number of spells. There is a damn turret. There is quite literally a pyromancy for everything.

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